Cocos2d-x学习笔记1:场景切换

HelloWorldScene.cpp
void HelloWorld::menuCloseCallback(Ref* pSender)
{
    //Close the cocos2d-x game scene and quit the application
   // Director::getInstance()->replaceScene(SecondScene::createScene());
  //加动画
    
//    Director::getInstance()->replaceScene(
//                                          TransitionSlideInT::create(3.0f, SecondScene::createScene())
//    
//    );
    //push过去
    Director::getInstance() -> pushScene(SecondScene::createScene());
}

ScondScene
bool SecondScene::init() {
    Label *label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
    label -> setPosition(Vec2(300, 100));
    this -> addChild(label);
    /*添加按钮*/
    MenuItemImage *pCloseItem = MenuItemImage::create("CloseNormal.png", "CloseSelected.png", this, menu_selector(SecondScene::popScene));
    pCloseItem->setPosition(Vec2(Director::getInstance() -> getWinSize().width - 20, 20));
    pCloseItem -> setPosition(Vec2(100, 100));
    Menu *pMenu = Menu::create(pCloseItem, NULL);
    this -> addChild(pMenu);
    return true;
}

//一定要在h文件中声明
void SecondScene::popScene(Ref *pSender) {
    Director::getInstance() -> popScene();
}

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