runtime之关联的用法

个人学习心得

关联是指把两个对象互相关联起来,使得其中的一个对象作为另外一个对象的一部分.我们可以在不修改类的定义的情况下为其对象增加存储空间.
关联对象类似于成员变量,是在运行时添加的.当我们给一个分类添加新的成员变量时,编译器会报错,这个问题可以通过添加全局变量来解决,但这些都不是Ivar,因为他们不会连接到一个单独的实例.关联就可以很方便的解决这个问题

  • 运行时中关联的函数有三个
// 用一个给定的key给一个指定对象设置一个关联的值和关联策略
void objc_setAssociatedObject(id object, constvoid *key, id value, objc_AssociationPolicy policy)

object:源对象,即被关联的对象
key:关联的关键字,是一个void类型的指针.这个关键字建议是唯一的,如果使用同一个key来关联另外一个对象时,之前关联的对象会被自动释放.
value:关联的对象.当value为nil的时候,可以移除相应的关联
policy:关联策略,是个枚举值.用来表名关联的对象是copy, retain还是assign方式进行的,copy和retain有原子和非原子.和声明属性很类似.
// 从一个指定对象的给定key获取相关联的对象

id objc_getAssociatedObject(id object, const void*key)

object:被关联的对象
key:关联的关键字
// 断开所有的关联  通常情况下不建议使用这个函数,因为他会断开所有关联。只有在需要把对象恢复到“原始状态”的时候才会使用这个函数

void objc_removeAssociatedObjects(id object)

object:被关联的对象
  • 具体的使用 demo(myruntime)
  • 1.给一个分类添加属性(关联成员变量)
        #import 

         @interface NSObject (Runtime)

         /** 添加属性 */
         @property (nonatomic, copy) NSString*runtimeName;
         @property (nonatomic, assign) float weight;
         @end

        

         #import "NSObject+Runtime.h"
         #import 

         @implementation NSObject (Runtime)

         static char *myKey;
         #pragma mark - 设置setter和getter方法

         - (void)setRuntimeName:(NSString*)runtimeName{

             objc_setAssociatedObject(self, myKey, runtimeName, OBJC_ASSOCIATION_COPY);

         }
         - (NSString *)runtimeName{

             return objc_getAssociatedObject(self,myKey);

         }
         - (void)setWeight:(float)weight{

             objc_setAssociatedObject(self,@selector(weight), @(weight), OBJC_ASSOCIATION_ASSIGN);

         }

         - (float)weight{
             return [objc_getAssociatedObject(self,_cmd) floatValue];

         }

         @end
  • 2.动态的添加一个手势到UIView上
        #import 

         @interface UIView (Block)

         // 添加点击事件,用block回调
         - (void)tapActionWithBlock:(void(^)(void))block;
         @end

        

        

        #import "UIView+Block.h"
         #import 

         @interface UIView ()

         @end

         // 关键字
         static char blockKey;
         static char tapKey;
         @implementation UIView (Block)

         #pragma mark - 添加点击事件
         - (void)tapActionWithBlock:(void(^)(void))block{
             UITapGestureRecognizer *tap =objc_getAssociatedObject(self, &tapKey);
             if (!tap) {
                 tap = [[UITapGestureRecognizer alloc]initWithTarget:selfaction:@selector(handleActionForTap:)];
                 [self addGestureRecognizer:tap];
                 objc_setAssociatedObject(self, &tapKey, tap, OBJC_ASSOCIATION_RETAIN);
             }
             objc_setAssociatedObject(self, &blockKey, block, OBJC_ASSOCIATION_COPY);
         }

    
         // 点击事件回调

         - (void)handleActionForTap:(UITapGestureRecognizer *)tap{
             if (tap.state ==UIGestureRecognizerStateRecognized) {
                 void(^block)(void) =objc_getAssociatedObject(self, &blockKey);
                 if (block) {
                     block();
                 }
             }
         }
        

         @end

  • 3.给UIAlertView添加一个类方法
        #import 
         typedef void(^AlertViewCallBackBlock)(NSInteger buttonIndex);

         @interface UIAlertView (runtime)

         // 定义回调block
         @property (nonatomic, copy)AlertViewCallBackBlock callBackBlock;

         + (void)alertViewCallBack:(AlertViewCallBackBlock)callBack WithTitle:(NSString *)title message:(NSString *)message cancelButtonTitle:(NSString *)cancel otherButtonTitles:(NSString *)otherTitle, ...;

         @end

         #import "UIAlertView+runtime.h"
         #import 

         @implementation UIAlertView (runtime)

         // 设置关联
         - (void)setCallBackBlock:(AlertViewCallBackBlock)callBackBlock{
             objc_setAssociatedObject(self,@selector(callBackBlock), callBackBlock,OBJC_ASSOCIATION_COPY_NONATOMIC);
         }

         - (AlertViewCallBackBlock)callBackBlock{
             return objc_getAssociatedObject(self,_cmd);
         }

         + (void)alertViewCallBack:(AlertViewCallBackBlock)callBack WithTitle:(NSString *)title message:(NSString *)message cancelButtonTitle:(NSString *)cancel otherButtonTitles:(NSString *)otherTitle, ...{
             UIAlertView *alertView = [[UIAlertViewalloc] initWithTitle:title message:messagedelegate:nil cancelButtonTitle:cancelotherButtonTitles:otherTitle, nil];
             NSString *other = nil;
             va_list args;
             if (otherTitle) {
                 va_start(args, otherTitle);
                 while ((other = va_arg(args, NSString*))) {
                     [alertViewaddButtonWithTitle:other];
                 }
                 va_end(args);
             }
             alertView.delegate = alertView;
             [alertView show];
             alertView.callBackBlock = callBack;
         }
         - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
             if (self.callBackBlock) {
                 self.callBackBlock(buttonIndex);
             }
         }
         @end

          // 说明:
          va_list, va_start, va_arg, va_end用于C语言的可变参数

          va_list:用来定义一个指向参数的指针

          va_start(ap, param):初始化va_list定义的变量.apap是va_list定义的变量,param是参数数组.初始化后,VA_LIST指针指向第二个参数

          va_arg(ap, type):返回可变参数,ap是va_list定义的变量,type是要返回参数的类型

          va_end(ap):结束可变参数的获取,ap是va_list定义的变量,

          获取可变参数时用的是while循环,所以数组中最后一个参数需要传入nil作为结束遍历的标识.    
  • 4.给UIActionSheet添加一个类方法

         #import 
         typedef void(^ActionSheetCallBackBlock)(NSInteger buttonIndex);
         @interface UIActionSheet (runtime)

         // 定义回调block
         @property (nonatomic, copy)ActionSheetCallBackBlock callBackBlock;

         + (void)actionSheetCallBlock:(ActionSheetCallBackBlock)callBackBlock withTitle:(NSString *)title message:(NSString*)message cancelButtonTitle:(NSString*)cancelButtonTitle otherButtonTitles:(NSString*)otherTitles, ...;

         @end

        

 

        #import "UIActionSheet+runtime.h"
        #import 
        @implementation UIActionSheet (runtime)

      - (void)setCallBackBlock:(ActionSheetCallBackBlock)callBackBlock{

              objc_setAssociatedObject(self,@selector(callBackBlock),      callBackBlock,OBJC_ASSOCIATION_COPY_NONATOMIC);
}

- (ActionSheetCallBackBlock)callBackBlock{
    return objc_getAssociatedObject(self, _cmd);
}

+ (void)actionSheetCallBlock:(ActionSheetCallBackBlock)callBackBlock withTitle:(NSString *)title message:(NSString*)message cancelButtonTitle:(NSString*)cancelButtonTitle otherButtonTitles:(NSString*)otherTitles, ...{
    UIActionSheet *actionSheet = [[UIActionSheetalloc] initWithTitle:title delegate:nilcancelButtonTitle:cancelButtonTitledestructiveButtonTitle:nilotherButtonTitles:otherTitles, nil];
    NSString *other = nil;
    va_list args;
    if (otherTitles) {
        va_start(args, otherTitles);
        while ((other = va_arg(args, NSString*))) {
            [actionSheetaddButtonWithTitle:other];
        }
        va_end(args);
    }
    actionSheet.callBackBlock = callBackBlock;
    actionSheet.delegate = actionSheet;
    [actionSheet showInView:[UIApplicationsharedApplication].keyWindow];
}

- (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex{
    if (self.callBackBlock) {
        self.callBackBlock(buttonIndex);
    }
}

@end
  • 5.对UIButton的点击事件也可以做一个封装,在开发中可以减少很多重复的代码
#import 
typedef void(^TouchUpInsideBlock)();
@interface UIButton (Runtime)
- (void)touchUpInsideBlock:(TouchUpInsideBlock)touchBlock;
@end

#import "UIButton+Runtime.h"
#import 
const char *ggTouchBlock;

@implementation UIButton (Runtime)

- (void)touchUpInsideBlock:(TouchUpInsideBlock)touchBlock{
    if (touchBlock) {
        objc_setAssociatedObject(self,ggTouchBlock, touchBlock,OBJC_ASSOCIATION_COPY_NONATOMIC);
    }
  [self addTarget:selfaction:@selector(clickButton)forControlEvents:UIControlEventTouchUpInside];
}

- (void)clickButton{
    TouchUpInsideBlock touchBlock =objc_getAssociatedObject(self, ggTouchBlock);
    if (touchBlock) {
        touchBlock();
    }
}
@end

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