Java 实现简单的聊天工具C/S(GUI可选)(翻译)

感谢pbl提供的教程, 英文原帖连接

你会发现很多聊天室程序都涉及以下的技术:

  • TCP 连接
  • 多线程
  • 大多数时候有界面

今天为大家介绍一个简单的聊天程序,从中你可以找到点儿灵感。当你编写程序的时候遇到了困难,可以查看提供的例程。

例程包括5个类,你可以复制粘贴到你的电脑里,应该可以运行的。
这5个类是:

  • ChatMessage.java
  • Server.java
  • Client.java
  • ServerGUI.java
  • ClientGUI.java

其实如果你只是在命令行运行此程序,你只需要前三个类就可以了。两个GUI类你就当作是彩蛋,都是很简单的GUI。你可以同时运行客户端和服务端的GUI模式,也可以分别开启各自的GUI模式。

ChatMessage.class

当你建立TCP连接的时候,网络只能传输字节数据。如果你想让Java应用程序与C++应用程序通讯,你必须使用字节数据,并确保发送方和接收方使用同样的协议。

如果你用两个Java程序通讯,并且使用同一个代码,我个人建议在两个程序之间传输Java对象。实际上在网络上传输的还是字节数据,但是Java会帮你序列化和反序列化Java对象。想要传输对象,你需要从Socket的InputStreamOutputStream中创建一个ObjectInputStream和一个ObjectOutputStream

Sockets 发送Java对象必须实现Serializable接口。在本应用里,所有从服务器发往客户端的消息都是String对象。所有从客户端发往服务器的消息都是ChatMessage对象(只有第一条消息是String对象)。ChatMessage使用变量type和一个String变量来存储实际的消息。

ChatMessage.java

import java.io.*;
/*
 * This class defines the different type of messages that will be exchanged between the
 * Clients and the Server. 
 * When talking from a Java Client to a Java Server a lot easier to pass Java objects, no 
 * need to count bytes or to wait for a line feed at the end of the frame
 */
public class ChatMessage implements Serializable {

    protected static final long serialVersionUID = 1112122200L;

    // The different types of message sent by the Client
    // WHOISIN to receive the list of the users connected
    // MESSAGE an ordinary message
    // LOGOUT to disconnect from the Server
    static final int WHOISIN = 0, MESSAGE = 1, LOGOUT = 2;
    private int type;
    private String message;
    
    // constructor
    ChatMessage(int type, String message) {
        this.type = type;
        this.message = message;
    }
    
    // getters
    int getType() {
        return type;
    }
    String getMessage() {
        return message;
    }
}

现在来讲讲Server.class。
首先你可以输入以下的命令来执行服务器程序:

> java Server

它会运行在命令行模式,并且监听1500端口,等待连接。如果你想使用其他的端口,可以附加端口参数:

> java Server 1200

像这样,就可以让服务器监听1200端口。
你可以使用C停止运行。

Server.java

import java.io.*;
import java.net.*;
import java.text.SimpleDateFormat;
import java.util.*;

/*
 * The server that can be run both as a console application or a GUI
 */
public class Server {
    // a unique ID for each connection
    private static int uniqueId;
    // an ArrayList to keep the list of the Client
    private ArrayList al;
    // if I am in a GUI
    private ServerGUI sg;
    // to display time
    private SimpleDateFormat sdf;
    // the port number to listen for connection
    private int port;
    // the boolean that will be turned of to stop the server
    private boolean keepGoing;
    

    /*
     *  server constructor that receive the port to listen to for connection as parameter
     *  in console
     */
    public Server(int port) {
        this(port, null);
    }
    
    public Server(int port, ServerGUI sg) {
        // GUI or not
        this.sg = sg;
        // the port
        this.port = port;
        // to display hh:mm:ss
        sdf = new SimpleDateFormat("HH:mm:ss");
        // ArrayList for the Client list
        al = new ArrayList();
    }
    
    public void start() {
        keepGoing = true;
        /* create socket server and wait for connection requests */
        try 
        {
            // the socket used by the server
            ServerSocket serverSocket = new ServerSocket(port);

            // infinite loop to wait for connections
            while(keepGoing) 
            {
                // format message saying we are waiting
                display("Server waiting for Clients on port " + port + ".");
                
                Socket socket = serverSocket.accept();      // accept connection
                // if I was asked to stop
                if(!keepGoing)
                    break;
                ClientThread t = new ClientThread(socket);  // make a thread of it
                al.add(t);                                  // save it in the ArrayList
                t.start();
            }
            // I was asked to stop
            try {
                serverSocket.close();
                for(int i = 0; i < al.size(); ++i) {
                    ClientThread tc = al.get(i);
                    try {
                    tc.sInput.close();
                    tc.sOutput.close();
                    tc.socket.close();
                    }
                    catch(IOException ioE) {
                        // not much I can do
                    }
                }
            }
            catch(Exception e) {
                display("Exception closing the server and clients: " + e);
            }
        }
        // something went bad
        catch (IOException e) {
            String msg = sdf.format(new Date()) + " Exception on new ServerSocket: " + e + "\n";
            display(msg);
        }
    }       
    /*
     * For the GUI to stop the server
     */
    protected void stop() {
        keepGoing = false;
        // connect to myself as Client to exit statement 
        // Socket socket = serverSocket.accept();
        try {
            new Socket("localhost", port);
        }
        catch(Exception e) {
            // nothing I can really do
        }
    }
    /*
     * Display an event (not a message) to the console or the GUI
     */
    private void display(String msg) {
        String time = sdf.format(new Date()) + " " + msg;
        if(sg == null)
            System.out.println(time);
        else
            sg.appendEvent(time + "\n");
    }
    /*
     *  to broadcast a message to all Clients
     */
    private synchronized void broadcast(String message) {
        // add HH:mm:ss and \n to the message
        String time = sdf.format(new Date());
        String messageLf = time + " " + message + "\n";
        // display message on console or GUI
        if(sg == null)
            System.out.print(messageLf);
        else
            sg.appendRoom(messageLf);     // append in the room window
        
        // we loop in reverse order in case we would have to remove a Client
        // because it has disconnected
        for(int i = al.size(); --i >= 0;) {
            ClientThread ct = al.get(i);
            // try to write to the Client if it fails remove it from the list
            if(!ct.writeMsg(messageLf)) {
                al.remove(i);
                display("Disconnected Client " + ct.username + " removed from list.");
            }
        }
    }

    // for a client who logoff using the LOGOUT message
    synchronized void remove(int id) {
        // scan the array list until we found the Id
        for(int i = 0; i < al.size(); ++i) {
            ClientThread ct = al.get(i);
            // found it
            if(ct.id == id) {
                al.remove(i);
                return;
            }
        }
    }
    
    /*
     *  To run as a console application just open a console window and: 
     * > java Server
     * > java Server portNumber
     * If the port number is not specified 1500 is used
     */ 
    public static void main(String[] args) {
        // start server on port 1500 unless a PortNumber is specified 
        int portNumber = 1500;
        switch(args.length) {
            case 1:
                try {
                    portNumber = Integer.parseInt(args[0]);
                }
                catch(Exception e) {
                    System.out.println("Invalid port number.");
                    System.out.println("Usage is: > java Server [portNumber]");
                    return;
                }
            case 0:
                break;
            default:
                System.out.println("Usage is: > java Server [portNumber]");
                return;
                
        }
        // create a server object and start it
        Server server = new Server(portNumber);
        server.start();
    }

    /** One instance of this thread will run for each client */
    class ClientThread extends Thread {
        // the socket where to listen/talk
        Socket socket;
        ObjectInputStream sInput;
        ObjectOutputStream sOutput;
        // my unique id (easier for deconnection)
        int id;
        // the Username of the Client
        String username;
        // the only type of message a will receive
        ChatMessage cm;
        // the date I connect
        String date;

        // Constructore
        ClientThread(Socket socket) {
            // a unique id
            id = ++uniqueId;
            this.socket = socket;
            /* Creating both Data Stream */
            System.out.println("Thread trying to create Object Input/Output Streams");
            try
            {
                // create output first
                sOutput = new ObjectOutputStream(socket.getOutputStream());
                sInput  = new ObjectInputStream(socket.getInputStream());
                // read the username
                username = (String) sInput.readObject();
                display(username + " just connected.");
            }
            catch (IOException e) {
                display("Exception creating new Input/output Streams: " + e);
                return;
            }
            // have to catch ClassNotFoundException
            // but I read a String, I am sure it will work
            catch (ClassNotFoundException e) {
            }
            date = new Date().toString() + "\n";
        }

        // what will run forever
        public void run() {
            // to loop until LOGOUT
            boolean keepGoing = true;
            while(keepGoing) {
                // read a String (which is an object)
                try {
                    cm = (ChatMessage) sInput.readObject();
                }
                catch (IOException e) {
                    display(username + " Exception reading Streams: " + e);
                    break;              
                }
                catch(ClassNotFoundException e2) {
                    break;
                }
                // the messaage part of the ChatMessage
                String message = cm.getMessage();

                // Switch on the type of message receive
                switch(cm.getType()) {

                case ChatMessage.MESSAGE:
                    broadcast(username + ": " + message);
                    break;
                case ChatMessage.LOGOUT:
                    display(username + " disconnected with a LOGOUT message.");
                    keepGoing = false;
                    break;
                case ChatMessage.WHOISIN:
                    writeMsg("List of the users connected at " + sdf.format(new Date()) + "\n");
                    // scan al the users connected
                    for(int i = 0; i < al.size(); ++i) {
                        ClientThread ct = al.get(i);
                        writeMsg((i+1) + ") " + ct.username + " since " + ct.date);
                    }
                    break;
                }
            }
            // remove myself from the arrayList containing the list of the
            // connected Clients
            remove(id);
            close();
        }
        
        // try to close everything
        private void close() {
            // try to close the connection
            try {
                if(sOutput != null) sOutput.close();
            }
            catch(Exception e) {}
            try {
                if(sInput != null) sInput.close();
            }
            catch(Exception e) {};
            try {
                if(socket != null) socket.close();
            }
            catch (Exception e) {}
        }

        /*
         * Write a String to the Client output stream
         */
        private boolean writeMsg(String msg) {
            // if Client is still connected send the message to it
            if(!socket.isConnected()) {
                close();
                return false;
            }
            // write the message to the stream
            try {
                sOutput.writeObject(msg);
            }
            // if an error occurs, do not abort just inform the user
            catch(IOException e) {
                display("Error sending message to " + username);
                display(e.toString());
            }
            return true;
        }
    }
}

接下来是Client.class

当服务器程序运行之后,你可以输入以下语句来运行客户端:

> java Client

以下语句将使用用户名Anonymous登录在localhost的1500端口。

> java Client Anonymous 1500 localhost 

你可以按照规则定制自己的参数,例如:

> java Client Me == > java Client Me 1500 localhost
> java Client Me 1200 == > java Client Me 1200 localhost
> java Client Me 1200 12.14.13.14 == > java Client Me 1200 12.14.13.14

当客户端程序运行于命令行模式之后,你可以输入:

  • LOGOUT 来登出并且关闭连接
  • WHOISIN 来获取连接到服务器的用户列表
  • 除此之外的任何文字当作发送的消息,此消息会附加你的用户名显示在聊天室中供其他客户端查看。

Client.java


import java.net.*;
import java.io.*;
import java.util.*;

/*
 * The Client that can be run both as a console or a GUI
 */
public class Client  {

    // for I/O
    private ObjectInputStream sInput;       // to read from the socket
    private ObjectOutputStream sOutput;     // to write on the socket
    private Socket socket;

    // if I use a GUI or not
    private ClientGUI cg;
    
    // the server, the port and the username
    private String server, username;
    private int port;

    /*
     *  Constructor called by console mode
     *  server: the server address
     *  port: the port number
     *  username: the username
     */
    Client(String server, int port, String username) {
        // which calls the common constructor with the GUI set to null
        this(server, port, username, null);
    }

    /*
     * Constructor call when used from a GUI
     * in console mode the ClienGUI parameter is null
     */
    Client(String server, int port, String username, ClientGUI cg) {
        this.server = server;
        this.port = port;
        this.username = username;
        // save if we are in GUI mode or not
        this.cg = cg;
    }
    
    /*
     * To start the dialog
     */
    public boolean start() {
        // try to connect to the server
        try {
            socket = new Socket(server, port);
        } 
        // if it failed not much I can so
        catch(Exception ec) {
            display("Error connectiong to server:" + ec);
            return false;
        }
        
        String msg = "Connection accepted " + socket.getInetAddress() + ":" + socket.getPort();
        display(msg);
    
        /* Creating both Data Stream */
        try
        {
            sInput  = new ObjectInputStream(socket.getInputStream());
            sOutput = new ObjectOutputStream(socket.getOutputStream());
        }
        catch (IOException eIO) {
            display("Exception creating new Input/output Streams: " + eIO);
            return false;
        }

        // creates the Thread to listen from the server 
        new ListenFromServer().start();
        // Send our username to the server this is the only message that we
        // will send as a String. All other messages will be ChatMessage objects
        try
        {
            sOutput.writeObject(username);
        }
        catch (IOException eIO) {
            display("Exception doing login : " + eIO);
            disconnect();
            return false;
        }
        // success we inform the caller that it worked
        return true;
    }

    /*
     * To send a message to the console or the GUI
     */
    private void display(String msg) {
        if(cg == null)
            System.out.println(msg);      // println in console mode
        else
            cg.append(msg + "\n");      // append to the ClientGUI JTextArea (or whatever)
    }
    
    /*
     * To send a message to the server
     */
    void sendMessage(ChatMessage msg) {
        try {
            sOutput.writeObject(msg);
        }
        catch(IOException e) {
            display("Exception writing to server: " + e);
        }
    }

    /*
     * When something goes wrong
     * Close the Input/Output streams and disconnect not much to do in the catch clause
     */
    private void disconnect() {
        try { 
            if(sInput != null) sInput.close();
        }
        catch(Exception e) {} // not much else I can do
        try {
            if(sOutput != null) sOutput.close();
        }
        catch(Exception e) {} // not much else I can do
        try{
            if(socket != null) socket.close();
        }
        catch(Exception e) {} // not much else I can do
        
        // inform the GUI
        if(cg != null)
            cg.connectionFailed();
            
    }
    /*
     * To start the Client in console mode use one of the following command
     * > java Client
     * > java Client username
     * > java Client username portNumber
     * > java Client username portNumber serverAddress
     * at the console prompt
     * If the portNumber is not specified 1500 is used
     * If the serverAddress is not specified "localHost" is used
     * If the username is not specified "Anonymous" is used
     * > java Client 
     * is equivalent to
     * > java Client Anonymous 1500 localhost 
     * are eqquivalent
     * 
     * In console mode, if an error occurs the program simply stops
     * when a GUI id used, the GUI is informed of the disconnection
     */
    public static void main(String[] args) {
        // default values
        int portNumber = 1500;
        String serverAddress = "localhost";
        String userName = "Anonymous";

        // depending of the number of arguments provided we fall through
        switch(args.length) {
            // > javac Client username portNumber serverAddr
            case 3:
                serverAddress = args[2];
            // > javac Client username portNumber
            case 2:
                try {
                    portNumber = Integer.parseInt(args[1]);
                }
                catch(Exception e) {
                    System.out.println("Invalid port number.");
                    System.out.println("Usage is: > java Client [username] [portNumber] [serverAddress]");
                    return;
                }
            // > javac Client username
            case 1: 
                userName = args[0];
            // > java Client
            case 0:
                break;
            // invalid number of arguments
            default:
                System.out.println("Usage is: > java Client [username] [portNumber] {serverAddress]");
            return;
        }
        // create the Client object
        Client client = new Client(serverAddress, portNumber, userName);
        // test if we can start the connection to the Server
        // if it failed nothing we can do
        if(!client.start())
            return;
        
        // wait for messages from user
        Scanner scan = new Scanner(System.in);
        // loop forever for message from the user
        while(true) {
            System.out.print("> ");
            // read message from user
            String msg = scan.nextLine();
            // logout if message is LOGOUT
            if(msg.equalsIgnoreCase("LOGOUT")) {
                client.sendMessage(new ChatMessage(ChatMessage.LOGOUT, ""));
                // break to do the disconnect
                break;
            }
            // message WhoIsIn
            else if(msg.equalsIgnoreCase("WHOISIN")) {
                client.sendMessage(new ChatMessage(ChatMessage.WHOISIN, ""));               
            }
            else {              // default to ordinary message
                client.sendMessage(new ChatMessage(ChatMessage.MESSAGE, msg));
            }
        }
        // done disconnect
        client.disconnect();    
    }

    /*
     * a class that waits for the message from the server and append them to the JTextArea
     * if we have a GUI or simply System.out.println() it in console mode
     */
    class ListenFromServer extends Thread {

        public void run() {
            while(true) {
                try {
                    String msg = (String) sInput.readObject();
                    // if console mode print the message and add back the prompt
                    if(cg == null) {
                        System.out.println(msg);
                        System.out.print("> ");
                    }
                    else {
                        cg.append(msg);
                    }
                }
                catch(IOException e) {
                    display("Server has close the connection: " + e);
                    if(cg != null) 
                        cg.connectionFailed();
                    break;
                }
                // can't happen with a String object but need the catch anyhow
                catch(ClassNotFoundException e2) {
                }
            }
        }
    }
}

GUI都是非常简单的,使用JTextArea,也没有其他的字体,颜色和图标的渲染。我尽可能的让它简单。
ClientGUI.class
非常简单的GUI程序。BorderLayout布局,NORTH有一个JTextField控件显示服务器要监听的端口号和两个开始/停止服务器的按键。CENTER区域有两个JScrollPane控件分别包含了一个JTextArea控件。第一个JTextArea控件显示聊天室的消息,客户端可见。第二个JTextArea控件显示事件消息:谁登录了,谁退出了,错误信息等等。
要运行GUI请输入:

> java ServerGUI

ServerGUI.java

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

/*
 * The server as a GUI
 */
public class ServerGUI extends JFrame implements ActionListener, WindowListener {
    
    private static final long serialVersionUID = 1L;
    // the stop and start buttons
    private JButton stopStart;
    // JTextArea for the chat room and the events
    private JTextArea chat, event;
    // The port number
    private JTextField tPortNumber;
    // my server
    private Server server;
    
    
    // server constructor that receive the port to listen to for connection as parameter
    ServerGUI(int port) {
        super("Chat Server");
        server = null;
        // in the NorthPanel the PortNumber the Start and Stop buttons
        JPanel north = new JPanel();
        north.add(new JLabel("Port number: "));
        tPortNumber = new JTextField("  " + port);
        north.add(tPortNumber);
        // to stop or start the server, we start with "Start"
        stopStart = new JButton("Start");
        stopStart.addActionListener(this);
        north.add(stopStart);
        add(north, BorderLayout.NORTH);
        
        // the event and chat room
        JPanel center = new JPanel(new GridLayout(2,1));
        chat = new JTextArea(80,80);
        chat.setEditable(false);
        appendRoom("Chat room.\n");
        center.add(new JScrollPane(chat));
        event = new JTextArea(80,80);
        event.setEditable(false);
        appendEvent("Events log.\n");
        center.add(new JScrollPane(event)); 
        add(center);
        
        // need to be informed when the user click the close button on the frame
        addWindowListener(this);
        setSize(400, 600);
        setVisible(true);
    }       

    // append message to the two JTextArea
    // position at the end
    void appendRoom(String str) {
        chat.append(str);
        chat.setCaretPosition(chat.getText().length() - 1);
    }
    void appendEvent(String str) {
        event.append(str);
        event.setCaretPosition(chat.getText().length() - 1);
        
    }
    
    // start or stop where clicked
    public void actionPerformed(ActionEvent e) {
        // if running we have to stop
        if(server != null) {
            server.stop();
            server = null;
            tPortNumber.setEditable(true);
            stopStart.setText("Start");
            return;
        }
        // OK start the server  
        int port;
        try {
            port = Integer.parseInt(tPortNumber.getText().trim());
        }
        catch(Exception er) {
            appendEvent("Invalid port number");
            return;
        }
        // ceate a new Server
        server = new Server(port, this);
        // and start it as a thread
        new ServerRunning().start();
        stopStart.setText("Stop");
        tPortNumber.setEditable(false);
    }
    
    // entry point to start the Server
    public static void main(String[] arg) {
        // start server default port 1500
        new ServerGUI(1500);
    }

    /*
     * If the user click the X button to close the application
     * I need to close the connection with the server to free the port
     */
    public void windowClosing(WindowEvent e) {
        // if my Server exist
        if(server != null) {
            try {
                server.stop();          // ask the server to close the conection
            }
            catch(Exception eClose) {
            }
            server = null;
        }
        // dispose the frame
        dispose();
        System.exit(0);
    }
    // I can ignore the other WindowListener method
    public void windowClosed(WindowEvent e) {}
    public void windowOpened(WindowEvent e) {}
    public void windowIconified(WindowEvent e) {}
    public void windowDeiconified(WindowEvent e) {}
    public void windowActivated(WindowEvent e) {}
    public void windowDeactivated(WindowEvent e) {}

    /*
     * A thread to run the Server
     */
    class ServerRunning extends Thread {
        public void run() {
            server.start();         // should execute until if fails
            // the server failed
            stopStart.setText("Start");
            tPortNumber.setEditable(true);
            appendEvent("Server crashed\n");
            server = null;
        }
    }

}

最后是ClientGUI class
这是客户端的界面程序。也是BorderLayout布局。NORTH区域有两个JTextField控件可以输入服务器的名称和端口号。CENTER区域有一个JScrollPane控件包含了一个JTextArea控件,用来显示聊天室里的聊天交互信息。SOUTH区域有三个按键:"Login", "Logout", "Who is in".
要启动这段程序,请输入:

>java ClientGUI

ClientGUI.java


import javax.swing.*;
import java.awt.*;
import java.awt.event.*;


/*
 * The Client with its GUI
 */
public class ClientGUI extends JFrame implements ActionListener {

    private static final long serialVersionUID = 1L;
    // will first hold "Username:", later on "Enter message"
    private JLabel label;
    // to hold the Username and later on the messages
    private JTextField tf;
    // to hold the server address an the port number
    private JTextField tfServer, tfPort;
    // to Logout and get the list of the users
    private JButton login, logout, whoIsIn;
    // for the chat room
    private JTextArea ta;
    // if it is for connection
    private boolean connected;
    // the Client object
    private Client client;
    // the default port number
    private int defaultPort;
    private String defaultHost;

    // Constructor connection receiving a socket number
    ClientGUI(String host, int port) {

        super("Chat Client");
        defaultPort = port;
        defaultHost = host;
        
        // The NorthPanel with:
        JPanel northPanel = new JPanel(new GridLayout(3,1));
        // the server name anmd the port number
        JPanel serverAndPort = new JPanel(new GridLayout(1,5, 1, 3));
        // the two JTextField with default value for server address and port number
        tfServer = new JTextField(host);
        tfPort = new JTextField("" + port);
        tfPort.setHorizontalAlignment(SwingConstants.RIGHT);

        serverAndPort.add(new JLabel("Server Address:  "));
        serverAndPort.add(tfServer);
        serverAndPort.add(new JLabel("Port Number:  "));
        serverAndPort.add(tfPort);
        serverAndPort.add(new JLabel(""));
        // adds the Server an port field to the GUI
        northPanel.add(serverAndPort);

        // the Label and the TextField
        label = new JLabel("Enter your username below", SwingConstants.CENTER);
        northPanel.add(label);
        tf = new JTextField("Anonymous");
        tf.setBackground(Color.WHITE);
        northPanel.add(tf);
        add(northPanel, BorderLayout.NORTH);

        // The CenterPanel which is the chat room
        ta = new JTextArea("Welcome to the Chat room\n", 80, 80);
        JPanel centerPanel = new JPanel(new GridLayout(1,1));
        centerPanel.add(new JScrollPane(ta));
        ta.setEditable(false);
        add(centerPanel, BorderLayout.CENTER);

        // the 3 buttons
        login = new JButton("Login");
        login.addActionListener(this);
        logout = new JButton("Logout");
        logout.addActionListener(this);
        logout.setEnabled(false);       // you have to login before being able to logout
        whoIsIn = new JButton("Who is in");
        whoIsIn.addActionListener(this);
        whoIsIn.setEnabled(false);      // you have to login before being able to Who is in

        JPanel southPanel = new JPanel();
        southPanel.add(login);
        southPanel.add(logout);
        southPanel.add(whoIsIn);
        add(southPanel, BorderLayout.SOUTH);

        setDefaultCloseOperation(EXIT_ON_CLOSE);
        setSize(600, 600);
        setVisible(true);
        tf.requestFocus();

    }

    // called by the Client to append text in the TextArea 
    void append(String str) {
        ta.append(str);
        ta.setCaretPosition(ta.getText().length() - 1);
    }
    // called by the GUI is the connection failed
    // we reset our buttons, label, textfield
    void connectionFailed() {
        login.setEnabled(true);
        logout.setEnabled(false);
        whoIsIn.setEnabled(false);
        label.setText("Enter your username below");
        tf.setText("Anonymous");
        // reset port number and host name as a construction time
        tfPort.setText("" + defaultPort);
        tfServer.setText(defaultHost);
        // let the user change them
        tfServer.setEditable(false);
        tfPort.setEditable(false);
        // don't react to a  after the username
        tf.removeActionListener(this);
        connected = false;
    }
        
    /*
    * Button or JTextField clicked
    */
    public void actionPerformed(ActionEvent e) {
        Object o = e.getSource();
        // if it is the Logout button
        if(o == logout) {
            client.sendMessage(new ChatMessage(ChatMessage.LOGOUT, ""));
            return;
        }
        // if it the who is in button
        if(o == whoIsIn) {
            client.sendMessage(new ChatMessage(ChatMessage.WHOISIN, ""));               
            return;
        }

        // ok it is coming from the JTextField
        if(connected) {
            // just have to send the message
            client.sendMessage(new ChatMessage(ChatMessage.MESSAGE, tf.getText()));             
            tf.setText("");
            return;
        }
        

        if(o == login) {
            // ok it is a connection request
            String username = tf.getText().trim();
            // empty username ignore it
            if(username.length() == 0)
                return;
            // empty serverAddress ignore it
            String server = tfServer.getText().trim();
            if(server.length() == 0)
                return;
            // empty or invalid port numer, ignore it
            String portNumber = tfPort.getText().trim();
            if(portNumber.length() == 0)
                return;
            int port = 0;
            try {
                port = Integer.parseInt(portNumber);
            }
            catch(Exception en) {
                return;   // nothing I can do if port number is not valid
            }

            // try creating a new Client with GUI
            client = new Client(server, port, username, this);
            // test if we can start the Client
            if(!client.start()) 
                return;
            tf.setText("");
            label.setText("Enter your message below");
            connected = true;
            
            // disable login button
            login.setEnabled(false);
            // enable the 2 buttons
            logout.setEnabled(true);
            whoIsIn.setEnabled(true);
            // disable the Server and Port JTextField
            tfServer.setEditable(false);
            tfPort.setEditable(false);
            // Action listener for when the user enter a message
            tf.addActionListener(this);
        }

    }

    // to start the whole thing the server
    public static void main(String[] args) {
        new ClientGUI("localhost", 1500);
    }

}

完毕。希望喜欢!

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