test

```objective-c

- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath

{

return CGSizeMake((CGRectGetWidth(self.view.frame) - 27) / 2, 95);

}

- (NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView

{

return 1;

}

- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section

{

if (IS_NS_COLLECTION_EMPTY(_profileDataArray)) {

return 0;

}

return _profileDataArray.count;

}

- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath

{

IDSGameRoomHomePageChangeCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"cellid"

forIndexPath:indexPath];

if (_profileDataArray.count > indexPath.row) {

IDSVRoomInfoModel *model = [_profileDataArray cl_objectAtIndex:indexPath.row];

[cell cellWithMode:model WithGameName:YES];

}

return cell;

}

```

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