从源码解析android事件分发之

首先,我们分析不做任何处理事件是如何分发的

android 事件分发是我们开发安卓必须知道的知识点,无论是开发中还是面试,都经常遇到事件分发类的问题,今天我们就从源码层进行深度剖析。

首先我们给定一个布局



    


这个布局我们不做任何处理,那么当我点击 Hello World 这个文本控件后,会有一个点击事件,下面就让我们来追踪这个点击事件
首先我们需要知道谁最先接收到这个点击事件,我来告诉你,就是在源码 Activity 中的dispatchTouchEvent方法,为什么是这个方法呢,就是这么设计的,手点击屏幕,触发屏幕传感器,再通过底层硬件代码调用,然后就到这个方法里了。

/**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
      (调用以处理触摸屏事件。您可以覆盖此选项,以便在将所有触摸屏事件发送到窗口之前截获它们。对于应该正常处理的触摸屏事件,一定要调用此实现。)
     *
     * @param ev The touch screen event.
     *
     * @return boolean Return true if this event was consumed.
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

记住标题,我们假设的是不做任何处理,然后看事件的分发

我们在方法中可以看到

if (getWindow().superDispatchTouchEvent(ev)) {
      return true;
}

因为不做任何处理,所以这个地方不能return ture,
也就是说getWindow().superDispatchTouchEvent(ev)要为false,
我们进入getWindow().superDispatchTouchEvent(ev)
然后在Window文件中发现了抽象方法

public abstract boolean superDispatchTouchEvent(MotionEvent event);

然后我们进入Window抽象类的实现类PhoneWindow,找到方法

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

进入mDecor.superDispatchTouchEvent(event)
然后来到 DecorView

public boolean superDispatchTouchEvent(MotionEvent event) {
    return super.dispatchTouchEvent(event);
}

这个时候来到了ViewGroup文件的dispatchTouchEvent方法

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessibility focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

以上是dispatchTouchEvent方法的全部内容,下面我拆分讲解
首先我们假设文章开头给的布局里面,RelativeLayout 外面没有别的布局了,因为RelativeLayout 里面还有一个TextView,所以这个点击事件必然还要向下传递,所以我们直接来到遍历子View的地方

final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex( childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);

在这里我们找到了for循环,在循环里,我们需要注意child 的处理
在下面我们发现代码

if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))

很显然,这里dispatchTransformedTouchEvent也需要返回false,我们进入该方法,找到代码块

      if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

很显然,我们这里还有TextView,所以这个View为TextView,不为空,点击事件又给了子View的dispatchTouchEvent,就是调用了

handled = child.dispatchTouchEvent(event);

由于我们未做任何处理,所以 child.dispatchTouchEvent(event) 也要返回false,我们进入该方法,发现代码块

ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
            && (mViewFlags & ENABLED_MASK) == ENABLED
            && li.mOnTouchListener.onTouch(this, event)) {
     result = true;
}

if (!result && onTouchEvent(event)) {
     result = true;
}
这里正好可以补充一个知识点,我们发现如果 li.mOnTouchListener != null,那么就会调用 && li.mOnTouchListener.onTouch(this, event),然后返回了true,默认消费了这次的事件,这就是为什么如果我们设置了OnTouchListener后就不会再调用onTouch方法

当然了,这个地方li.mOnTouchListener肯定为空,所以事件又给了onTouchEvent方法,当然,这个地方也还是返回false,然后我再重新回到View的dispatchTouchEvent,还是返回false,再继续返回至ViewGroup的dispatchTouchEvent方法里,就是循环遍历子View的地方,进过这一轮遍历,没有一个子View消费点击事件的,那么代码继续往下走,发现了代码块

if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            }

以为没有子View消费,所以mFirstTouchTarget 为空,因为ViewGroup也没有消费点击事件,所以dispatchTransformedTouchEvent还是返回false,我们注意入参,发现传View的地方传了一个null,我们进入该方法,还是同样的代码

      if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

只不过这次不在是child.dispatchTouchEvent(event);,而是super.dispatchTouchEvent(event);
同理进去我们发现它把事件又给了自己的onTouchEvent,然后继续返回false
此时代码再继续往下走,方法结束,返回false,这个时候又进入了Activity的dispatchTouchEvent方法,就是一开始写的这个方法

public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

然后getWindow().superDispatchTouchEvent(ev)为false,直接返回了自己的onTouchEvent,自此一个点击事件的旅程结束


从源码解析android事件分发之_第1张图片
图片.png

这个ViewGroup是一个递归调用,其实这个地方有好多个ViewGroup

网上也有很多博客是这么说的

从源码解析android事件分发之_第2张图片
图片.png

注意,这个是不严谨的,或者说是错误的

好,以上是不做处理,那么下面我写几种情况

1、ViewGroup 的 onTouchEvent进行自定义处理,返回true

从源码解析android事件分发之_第3张图片
图片.png

2、ViewGroup 的 onInterceptTouchEvent进行自定义处理,返回true

从源码解析android事件分发之_第4张图片
图片.png

3、View 的 onTouchEvent进行自定义处理,返回true

从源码解析android事件分发之_第5张图片
图片.png
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