DirectDraw 常用功能代码记录

记录一些常用的代码功能段便于自己以后查找使用:

1.常用宏和函数

#define SafeRelease(lpx) if(lpx!=NULL){lpx->Release();lpx=NULL;}//释放COM

#define DD_Call(callcode) if(FAILED(callcode))return DD_FALSE    //安全创建

#define DD_INIT_STRUCT(ddstruct) { memset(&ddstruct,0,sizeof(ddstruct)); ddstruct.dwSize=sizeof(ddstruct); }    //初始化结构体

#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)    //按键判断

#define KEYUP(vk_code)   ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)    

#define _RGB16BIT565(r,g,b) ((b & 31) + ((g & 63) << 5) + ((r & 31) << 11))//颜色设置

#define _RGB16BIT555(r,g,b) ((b & 31) + ((g & 31) << 5) + ((r & 31) << 10))

#define _RGB32BIT(a,r,g,b) ((b) + ((g) << 8) + ((r) << 16) + ((a) << 24))

/*每个像素16位,用此函数前先锁住表面。*/

inline void Plot_Pixel_Faster16(int x, int y,int red, int green, int blue,USHORT *video_buffer, int lpitch16)

{

    USHORT pixel = _RGB16BIT565(red,green,blue);

    video_buffer[x + y*lpitch16] = pixel;

}

inline void Plot_Pixel_32(int x, int y,int alpha,int red, int green, int blue,UINT *video_buffer, int lpitch32)

{    

    UINT pixel = _RGB32BIT(alpha,red,green,blue);

    video_buffer[x + y*lpitch32] = pixel;

}

2.初始化Device

 

bool graphicApp::initDevice(HWND hwnd,D3DDEVTYPE dType,bool windowed,int _width,int _height)

{

    width=_width;

    height=_height;

    IDirect3D9* _direct=0;

    HRESULT result=0;

    D3DCAPS9 caps;

    _direct=Direct3DCreate9(D3D_SDK_VERSION);

    if (!_direct)

    {

        MessageBoxA(0,"create Directx filed!","create error",MB_OK);

        return false;

    }

    _direct->GetDeviceCaps(D3DADAPTER_DEFAULT,dType,&caps);

    int vp=0;

    if (caps.DevCaps&D3DDEVCAPS_HWTRANSFORMANDLIGHT)

    {

        vp=D3DCREATE_HARDWARE_VERTEXPROCESSING;

    }else

    {

        vp=D3DCREATE_SOFTWARE_VERTEXPROCESSING;

    }



    D3DPRESENT_PARAMETERS d3pp;

    d3pp.BackBufferWidth=width;

    d3pp.BackBufferHeight=height;

    d3pp.BackBufferFormat=D3DFMT_A8R8G8B8;

    d3pp.BackBufferCount=1;

    d3pp.MultiSampleType=D3DMULTISAMPLE_NONE;

    d3pp.MultiSampleQuality=0;

    d3pp.SwapEffect=D3DSWAPEFFECT_DISCARD;

    d3pp.hDeviceWindow=hwnd;

    d3pp.Windowed=windowed;

    d3pp.EnableAutoDepthStencil=true;

    d3pp.AutoDepthStencilFormat=D3DFMT_D24S8;

    d3pp.Flags=0;

    d3pp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT;

    d3pp.PresentationInterval=D3DPRESENT_INTERVAL_IMMEDIATE;



    result=_direct->CreateDevice(D3DADAPTER_DEFAULT,dType,hwnd,vp,&d3pp,&pDevice);



    if (FAILED(result))

    {

        MessageBoxA(0,"create Device filed!","create error",MB_OK);

    }



    _direct->Release();

return true;

}

 

 

 

3.设置协作等级

        //窗口模式

        if (FAILED(m_pDD->SetCooperativeLevel(m_hwnd, DDSCL_NORMAL)))

            return false;

        //全屏模式

        if (FAILED(m_pDD->SetCooperativeLevel(m_hwnd, DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT)))

            return false;

4.设置模式

        if (FAILED(m_pDD->SetDisplayMode(m_iWidth,m_iHeight,m_iBpp,0,0)))

            return false;

5.创建主页面

DDSURFACEDESC2 ddsd;        //页面描述

memset(&ddsd,0,sizeof(ddsd));

ddsd.dwSize=sizeof(ddsd);

ddsd.dwFlags=DDSD_CAPS;

ddsd.ddsCaps.dwCaps=DDSCAPS_PRIMARYSURFACE;

hresult=m_pDD->CreateSurface(&ddsd,&lpDDSPrimary,NULL);

if (hresult!=DD_OK)    

  return false;

6.创建离屏页面

        //创建离屏表面
DDSURFACEDESC2 ddsd;        //页面描述

memset(&ddsd,0,sizeof(ddsd));

ddsd.dwSize
=sizeof(ddsd);

ddsd.dwFlags=DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS; ddsd.ddsCaps.dwCaps=DDSCAPS_OFFSCREENPLAIN; ddsd.dwWidth=m_iWidth; ddsd.dwHeight=m_iHeight; if(m_pDD->CreateSurface(&ddsd,&lpDDSTempBuffer,NULL)!=DD_OK) return false;

7.创建后背缓冲(只有在全屏模式下才可以)

DD_INIT_STRUCT(ddsd);

ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;    // 增加DDSD_BACKBUFFERCOUNT 表明dwBackBufferCount有效    

ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE  | DDSCAPS_COMPLEX | DDSCAPS_FLIP; //  多了 DDSCAPS_COMPLEX | DDSCAPS_FLIP    

ddsd.dwBackBufferCount = 1;    // 后备缓冲的个数    

if (FAILED(lpdd->CreateSurface(&ddsd, &lpddsprimary, NULL)))        

    return 0;   

ddsd.ddsCaps.dwCaps    = DDSCAPS_BACKBUFFER;    // 请求一个后备缓冲        

if (FAILED(lpddsprimary->GetAttachedSurface(&ddsd.ddsCaps, &lpddsback)))  // 得到后备缓冲         

    return 0;

 8.创建裁剪器

//裁剪器

LPDIRECTDRAWCLIPPER lpDDClipper=NULL;

if (FAILED(m_pDD->CreateClipper(0,&lpDDClipper,NULL)))

return false;

if (FAILED(lpDDClipper->SetHWnd(0,m_hwnd)))

return false;

if (FAILED(lpDDSPrimary->SetClipper(lpDDClipper)))

return false;

LPRGNDATA region_data;

  9.创建调色板

LPDIRECTDRAWPALETTE lpPalette;        //调色板

PALETTEENTRY palette[256];



for(int i=1;i<255;i++)

{

    palette[i].peRed=rand()%256;

    palette[i].peGreen=rand()%256;

    palette[i].peBlue=rand()%256;

    palette[i].peFlags=PC_NOCOLLAPSE;

}

palette[0].peRed=0;

palette[0].peGreen=0;

palette[0].peBlue=0;

palette[0].peFlags=PC_NOCOLLAPSE;



palette[255].peRed=255;

palette[255].peGreen=255;

palette[255].peBlue=255;

palette[255].peFlags=PC_NOCOLLAPSE;



if (m_pDD->CreatePalette(DDPCAPS_8BIT|DDPCAPS_ALLOW256|DDPCAPS_INITIALIZE,palette,&lpPalette,NULL)!=DD_OK)

return false;

if (FAILED(lpDDSPrimary->SetPalette(lpPalette)))

 10.用DDBLTFX的color填充表面

DDBLTFX ddfx;

DD_INIT_STRUCT(ddfx);

int red=rand()%256;

int green=rand()%256;

int blue=rand()%256;

ddfx.dwFillColor=_RGB32BIT(0,red,green,blue);

RECT dest_rect;

dest_rect.left=rand()%m_iWidth;

dest_rect.right=rand()%m_iWidth;

dest_rect.top=rand()%m_iHeight;

dest_rect.bottom=rand()%m_iHeight;



dest_rect.left=250;

dest_rect.right=400;

dest_rect.top=250;

dest_rect.bottom=400;



hret=lpDDSPrimary->Blt(&dest_rect,NULL,NULL,DDBLT_COLORFILL|DDBLT_WAIT,&ddfx);

if (hret!=DD_OK)

{

    char temp[512];

    //memset(temp,sizeof(temp));

    sprintf_s(temp,"Blt Error:%s",DXGetErrorString(hret));



    MessageBox(NULL,temp,"ERROR",0);

    return false;

}return false;

  11.用另一个表面填充表面

RECT src_rect;

src_rect.left=0;

src_rect.top=0;

src_rect.right=m_iWidth;

src_rect.bottom=m_iHeight;



//用客户端位置进行blt

RECT m_x2d_ClientRect;

GetClientRect(m_hwnd, &m_x2d_ClientRect);

ClientToScreen(m_hwnd, (LPPOINT)&m_x2d_ClientRect);

ClientToScreen(m_hwnd, (LPPOINT)&m_x2d_ClientRect+1);

hret=lpDDSPrimary->Blt(&m_x2d_ClientRect,lpBackBuffer,&src_rect,DDBLT_WAIT,NULL);



if (hret!=DD_OK)

{

    char temp[512];

    sprintf_s(temp,"Blt Error:%s",DXGetErrorString(hret));

    MessageBox(NULL,temp,"ERROR",0);

    return false;

}

  12.随机设置32位色深表面

DD_INIT_STRUCT(ddsd);



if(FAILED(lpDDSPrimary->Lock(NULL,&ddsd,DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT,NULL)))

return false;



int memPitch=(int)(ddsd.lPitch>>2);

UNINT *video_buffer=(UNINT *)ddsd.lpSurface;



for (int i=0;i<1000;i++)

{

    int x=rand()%m_iWidth;

    int y=rand()%m_iHeight;

    int red=rand()%256;

    int green=rand()%256;

    int blue=rand()%256;

    Plot_Pixel_32(x,y,0,red,green,blue,video_buffer,memPitch);

}

if(FAILED(lpDDSPrimary->Unlock(NULL)))

return false;

 13.HDC载入位图到表面

HBITMAP hBitmap;

hBitmap = (HBITMAP)LoadImage(NULL, "test.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);



HDC hdcImage;

HDC hdc;

BITMAP bm;



lpBackBuffer->Restore();



hdcImage = CreateCompatibleDC(NULL);

SelectObject(hdcImage, hBitmap);



GetObject(hBitmap, sizeof(bm), &bm);



lpBackBuffer->GetDC(&hdc);

BitBlt(hdc, 0, 0, 800, 600, hdcImage, 0, 0, SRCCOPY);

lpBackBuffer->ReleaseDC(hdc);

DeleteDC(hdcImage);

 14.清空一个页面

DDBLTFX ddBltFx;

ddBltFx.dwSize=sizeof(DDBLTFX);

ddBltFx.dwFillPixel=0;

DDS[SBuffer]->Blt(NULL,NULL,NULL,DDBLT_WAIT|DDBLT_COLORFILL,&ddBltFx);

 

 

 

 

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