一步步教你怎么用Python画雪人,进一步熟悉Python的基础画图操作,废话不多说,上代码。
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class Shape: # 基类(雪人各部件(形状)共有的属性) def __init__(self, cvns, points, fill): # 构造方法 画布 位置坐标 颜色 self.cvns = cvns # 画布 self.points = points # 坐标(x1, y1, x2, y2) self.fill = fill self.pid = None # 当前图形的id def delete(self): # 删除图形 if self.pid: self.cvns.delete(self.pid) class ShapeAngles(Shape): # 继承基类(增加了角度)) def __init__(self, cvns, points, fill, angles=(10, 170)): # angles:角度值,带默认参数 super(ShapeAngles, self).__init__(cvns, points, fill) # 调用基类构造: cvns,points,fill self.angles = {'start':angles[0], 'extent':angles[1]} # 构造自己的属性:angles class HatTop(Shape): # 帽子顶部 def draw(self): # self.pid = self.cvns.create_oval(self.points, fill='white') # 椭圆形 self.pid = self.cvns.create_oval(self.points, fill=self.fill) # 椭圆形 class HatBottom(Shape): # 帽子底部 def draw(self): self.pid = self.cvns.create_polygon(self.points) # 绘多边形的方法 class Hat: # 帽子整体(组合顶部和底部) def __init__(self, cvns, start_point, fill, w, h): # w,h是帽子的宽、高 self.cvns = cvns # 初始化 self.start_point = start_point self.w = w self.fill = fill self.h = h self.ht = HatTop(self.cvns, self.ht_cacu(), fill=self.fill) # 实例化顶部 self.hb = HatBottom(self.cvns, self.hb_cacu(), self.fill) # 实例化底部 def draw(self): # 绘制 self.ht.draw() # 调用顶部方法绘制 self.hb.draw() # 调用底部方法绘制 def delete(self): self.ht.delete() # self.hb.delete() def ht_cacu(self): # 计算顶部坐标 r = self.h / 3 / 2 x1 = self.start_point[0] + self.w / 2 - r y1 = self.start_point[1] + 20 - r x2 = x1 + 2 * r y2 = y1 + 2 * r return x1, y1, x2, y2 def hb_cacu(self): # 计算底部坐标(三角形的三个点的坐标) x1 = self.start_point[0] + self.w / 2 y1 = self.start_point[1] + self.h / 3 x2 = self.start_point[0] + self.w / 3 y2 = self.start_point[1] + self.h + 13 x3 = self.start_point[0] + self.w / 3 * 2 y3 = y2 return x1, y1, x2, y2, x3, y3 class Sense(ShapeAngles): # 五官(眼、口扇形图形) def draw(self): self.pid = self.cvns.create_arc(*self.points, **self.angles, fill='red') # 绘制弧线 class Face(HatTop): # 脸 pass class Head: # 头部 def __init__(self, cvns, start_point, fill, w, h): # 此处的w,h是头的 self.cvns = cvns self.start_point = start_point self.fill = fill self.w = w self.h = h eye0_points = self.eye0_cacu() # 眼睛1坐标 dx = self.h / 3 + self.h / 9 eye1_points = (eye0_points[0] + dx, eye0_points[1], # 眼睛2坐标 eye0_points[2] + dx, eye0_points[3]) self.face = Face(self.cvns, self.face_cacu(), self.fill) # 脸:带参数的实例 self.eye0 = Sense(self.cvns, eye0_points, fill='blue') # 眼1:带参数的实例 self.eye1 = Sense(self.cvns, eye1_points, self.fill) # 眼2:带参数的实例 self.mouth = Sense(self.cvns, self.mouth_cacu(), (-10, -170)) # 口:带参数的实例 def draw(self): # 绘制脸部各部位 self.face.draw() self.eye0.draw() self.eye1.draw() self.mouth.draw() def face_cacu(self): # 脸坐标计算 x1 = self.start_point[0] + (self.w - self.h) / 2 y1 = self.start_point[1] x2 = x1 + self.h y2 = y1 + self.h return x1, y1, x2, y2 def eye0_cacu(self): # 眼0坐标计算 left_point = (self.start_point[0] + (self.w - self.h) / 2 - 5, self.start_point[1]) x1 = left_point[0] + self.h / 6 y1 = left_point[1] + self.h / 3 x2 = x1 + self.h / 3 y2 = left_point[1] + self.h / 2 return x1, y1, x2, y2 def mouth_cacu(self): # 口坐标计算 left_point = (self.start_point[0] + (self.w - self.h) / 2, self.start_point[1]) x1 = left_point[0] + self.h / 3 y1 = left_point[1] + 2 * self.h / 3 + 25 # +25后口的位置靠下,并且图形更大了 x2 = x1 + self.h / 3 y2 = left_point[1] + self.h / 2 return x1, y1, x2, y2 class hand(HatTop): # 手 pass class BodyOutline(HatTop): # 身体轮廓,因没有特别的形状,继承了基类,类体为空 pass class Button(HatTop): # 钮扣 pass class Body: # 身体 def __init__(self, cvns, start_point, fill, w, h): self.cvns = cvns self.start_point = start_point self.w = w self.h = h self.fill = fill self._button_size = 10 # 钮扣的大小 self.buttons = [] self.bo = BodyOutline(self.cvns, self.body_cacu(), self.fill) # 身体轮廓实例 # self.hd = hand(self.cvns, (15, 500, 45, 240), self.fill) # 左手轮廓实例,坐标为矩形的两个对角顶点的坐标为准画的圆/椭圆 self.hd = hand(self.cvns, self.bd_cacu(0), self.fill) # 左手轮廓实例,坐标为矩形的两个对角顶点的坐标为准画的圆/椭圆 self.hd2 = hand(self.cvns, self.bd_cacu(self.w), self.fill) # 右手 for pnts in self.all_button_points(): self.buttons.append(Button(self.cvns, pnts, self.fill)) def bd_cacu(self, w): # 计算手的坐标 x1 = 15 + w y1 = self.start_point[1] + self.h / 2 x2 = x1 + 30 y2 = y1 - 26 * self._button_size return x1, y1, x2, y2 def draw(self): self.bo.draw() # 身体绘制 self.hd.draw() # 手1绘制 self.hd2.draw() # 手2绘制 for bttn in self.buttons: # 各钮扣绘制 bttn.draw() def body_cacu(self): # 计算身体轮廓坐标 x1, y1 = self.start_point x2 = x1 + self.w y2 = y1 + self.h return x1, y1, x2, y2 def button0_cacu(self): # 计算第0个钮扣的坐标 x1 = self.start_point[0] + self.w / 2 - self._button_size y1 = self.start_point[1] + self.h / 5 - self._button_size x2 = x1 + 2 * self._button_size # 2决定钮扣的园形形状 y2 = y1 + 2 * self._button_size return x1, y1, x2, y2 def move_dy(self, points, size): # 钮扣移动的方法 y1 = points[1] + size y2 = points[3] + size return points[0], y1, points[2], y2 def all_button_points(self): # 绘制每个钮扣的坐标 b0_points = self.button0_cacu() size = self.h / 6 # 身高/钮扣数+1 points = [] # 列表 for i in range(5): # 钮扣的个数 points.append(self.move_dy(b0_points, i * size)) # 各钮扣的移动数据存入列表points return points # 返回列表值 # def set_button_size(self, size): # self._button_size = size class Snow: # 组装成雪人 def __init__(self, cvns, points, fill, w=150, h=450): # points为雪人的坐标其与帽子坐标一致(见雪人图) self.cvns = cvns self.points = points self.w = w self.h = h self.fill = fill self.head = Head(self.cvns, (self.points[0], self.points[1] + self.h / 6), self.fill, self.w, self.h / 3) # 实例化头部 self.body = Body(self.cvns, (self.points[0], self.points[1] + self.h / 2), self.fill, self.w, self.h / 2) # 实例化身体 self.fill = 'red' # 帽子顶部颜色 self.hat = Hat(self.cvns, self.points, self.fill, self.w, self.h / 6) # 绘帽子 # 实例化帽子 def draw(self): self.hat.draw() # 绘制帽子 self.head.draw() # 绘制头 self.body.draw() # 绘制身体 if __name__ == '__main__': import tkinter root = tkinter.Tk() # 建立根窗口 cvns = tkinter.Canvas(root, width=400, height=700, bg='white') # 调用画布 cvns.pack() # 将画布添加到窗口 snow = Snow(cvns, (30, 15), 'white', 320, 660) # 雪人的实例化(传入画布对象、起始坐标、宽、高) snow = snow.draw() # 绘制 root.mainloop()
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