using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Drawing;
using System.Threading;
namespace Strategy {
// Strategy Pattern by Judith Bishop and D-J Miller Sept 2007
// Gives a choice of sort routines to display
// Algorithms and GUI adapted from a Java system at
// http://www.geocities.com/SiliconValley/Network/1854/Sort1.html
static class StartSetGenerator {
private static List<int> myList;
// Check the Iterator Pattern for a different version
public static IEnumerable<int> GetStartSet() {
const int n = 200; // how many values to generate
if (myList == null) {
List<int> list = new List<int>();
Random randomGenerator = new Random();
List<int> range = new List<int>();
for (int i = 0; i < n; i++)
range.Add(i);
while (range.Count > 0) {
int item = range[randomGenerator.Next(range.Count)];
list.Add(item);
range.Remove(item);
}
myList = list;
}
return myList;
}
}
class StrategyView<T> : Form
where T : IComparable<T> {
PictureBox pb;
Func<IEnumerable<T>> Generator;
// Constructor to set up the GUI
public StrategyView(Func<IEnumerable<T>> generator) {
Generator = generator;
this.SuspendLayout();
this.Text = "Sort Comparer";
pb = new PictureBox();
pb.Dock = DockStyle.Fill;
pb.BackColor = Color.White;
pb.BorderStyle = BorderStyle.Fixed3D;
this.Controls.Add(pb);
TableLayoutPanel p = new TableLayoutPanel();
p.RowCount = 1;
p.ColumnCount = 3;
p.Dock = DockStyle.Top;
this.Controls.Add(p);
Button b = new Button();
b.Name = "LargeItems";
b.Click += new EventHandler(ButtonClick);
b.Text = "Objects";
p.Controls.Add(b);
b = new Button();
b.Name = "SmallItems";
b.Click += new EventHandler(ButtonClick);
b.Text = "Primitive";
p.Controls.Add(b);
b = new Button();
b.Name = "ReversedList";
b.Click += new EventHandler(ButtonClick);
b.Text = "Reversed";
p.Controls.Add(b);
p.Height = b.Height + 4;
this.DoubleBuffered = true;
this.ResumeLayout(true);
}
public void DrawGraph(IEnumerable<T> list) {
if (pb.Image == null)
pb.Image = new Bitmap(pb.Width, pb.Height);
Graphics g = Graphics.FromImage(pb.Image);
g.Clear(Color.White);
g.DrawRectangle(Pens.Blue, 19, 19, 202, 202);
g.Dispose();
Bitmap b = pb.Image as Bitmap;
// Plots the index x against the value val of all elements in the list
// IEnumerable<T>.Count is an extension
int listSize = list.Count();
int x = 0;
foreach (T item in list) {
// val must be an integer. The as conversion needs it
// also to be a non-nullable, which is checked by the ?
int? val = item as int?;
if (!val.HasValue)
val = 0;
// Drawing methods do not handle nullable types
b.SetPixel(x + 20, 20 + 200 - ((int)val), Color.Black);
x++;
}
this.Refresh();
Thread.Sleep(100);
Application.DoEvents();
}
// Selecting the Strategy
static SortStrategy <T> SelectStrategy (string name) {
switch (name) {
case "LargeItems": return new MergeSorter<T>();
case "SmallItems": return new QuickSorter<T>();
case "ReversedList": return new MergeSorter<T>();
default: return null;
}
}
// The Context
void ButtonClick(object sender, EventArgs e) {
Button control = sender as Button;
SortStrategy<T> strategy = SelectStrategy (control.Name);
IEnumerable<T> newlist = Generator();
DrawGraph(newlist);
if (strategy == null)
return;
// DrawGraph will be invoked during sorting when the UpdateUI event is triggered
strategy.UpdateUI += new Action<IEnumerable<T>>(DrawGraph);
strategy.Sort(newlist);
}
}
// Strategy interface
interface SortStrategy<T> where T : IComparable<T> {
event Action<IEnumerable<T>> UpdateUI;
void Sort(IEnumerable<T> input);
}
// Strategy 1
class MergeSorter<T> : SortStrategy<T>
where T : IComparable<T> {
public event Action<IEnumerable<T>> UpdateUI;
List<T> aux;
int opCount = 0;
public void Sort(IEnumerable<T> input) {
UpdateUI(input);
opCount++;
List<T> sorteditems = new List<T>(input);
aux = new List<T>(sorteditems.Count);
for (int i = 0; i < sorteditems.Count; i++)
aux.Add(default(T));
MergeSort(ref sorteditems, 0, sorteditems.Count - 1);
UpdateUI(sorteditems);
}
private void Merge(ref List<T> a, int l, int m, int r) {
int i;
int j;
for (i = m + 1; i > l; i--) {
aux[i - 1] = a[i - 1];
opCount++;
}
for (j = m; j < r; j++) {
aux[r + m - j] = a[j + 1];
opCount++;
}
for (int k = l; k <= r; k++) {
// Less Than
if (aux[j].CompareTo(aux[i]) == -1) {
a[k] = aux[j--];
} else {
a[k] = aux[i++];
}
opCount++;
}
}
private void MergeSort(ref List<T> a, int l, int r) {
if (r <= l) return;
int m = (r + l) / 2;
MergeSort(ref a, l, m);
// count every movement of elements
if (opCount > 50) {
UpdateUI(a);
opCount = opCount - 50;
}
MergeSort(ref a, m + 1, r);
// count every movement of elements
if (opCount > 50) {
UpdateUI(a);
opCount = opCount - 50;
}
Merge(ref a, l, m, r);
// count every movement of elements
if (opCount > 50) {
UpdateUI(a);
opCount = opCount - 50;
}
}
}
// Strategy 2
class QuickSorter<T> : SortStrategy<T>
where T : IComparable<T> {
public event Action<IEnumerable<T>> UpdateUI;
int opCount = 0;
public void Sort(IEnumerable<T> input) {
UpdateUI(input);
opCount++;
List<T> sorteditems = new List<T>(input);
QuickSort(ref sorteditems, 0, sorteditems.Count - 1);
UpdateUI(sorteditems);
}
private int Partition(ref List<T> a, int l, int r) {
T tmp;
int i = l - 1;
int j = r;
T v = a[r]; // Partition point
for (; ; ) {
// scan up to find first item greater than v
// won't go past end because v = last item in array
while (a[++i].CompareTo(v) == -1) {
opCount++;
}
// scan down down to find first item less than v
// or quit if there are none
while (v.CompareTo(a[--j]) == -1) {
opCount++;
if (j == l) break;
}
// if scan points cross, quit
if (i >= j) break;
// exchange the elements
tmp = a[i];
a[i] = a[j];
a[j] = tmp;
opCount++;
}
// final swap
a[r] = a[i];
a[i] = v;
if (opCount > 50) {
UpdateUI(a);
opCount = opCount - 50;
}
return i;
}
private void QuickSort(ref List<T> a, int l, int r) {
opCount++;
if (r <= l) return;
int i = Partition(ref a, l, r);
QuickSort(ref a, l, i - 1);
QuickSort(ref a, i + 1, r);
}
}
static class Program {
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new StrategyView<int>(StartSetGenerator.GetStartSet));
}
}
}