[原]零基础学习视频解码之同步视频

在前面几章,我们了解了视频解码的原理,了解了音频解码的原理,也将视频和音频分别放在了相应的解码线程中去了。所以这整个过程中,我们有一个基本无用的电影播放器。它可以播放视频,它也可以播放音频,但是这个并不完整,因为音频和视频并不同步,我们接下来要做的就是将音频和视频同步起来。

音频流有一个采样率,并且视频流具有每秒值的帧。但是,如果我们只是靠只是计算帧和帧速率乘以同步视频,有的情况下,它会声画不同步的。

当我们从av_read_frame()的数据包,它包含了这个包里面的信息的PTS和DTS值。但我们真正想要的是我们的新解码原始帧的PTS,所以我们知道什么时候来显示它。但是,我们从avcodec_decode_video得到的给了我们一个AVFrame,不包含有用的PTS值。然而,ffmpeg的重新排序,使数据包的DTS由avcodec_decode_video(处理的数据包)将永远是相同的因为它返回的帧的PTS。

有另一种方式来找出一帧的PTS,我们可以重新排列数据包。我们保存一帧的第一个包的PTS:这将是最终的帧的PTS。因此,当该流不给我们一个DTS,我们只是用这个保存的。我们可以通过avcodec_decode_video()找出哪些数据包是一个帧的第一个数据包。

虽然这一切都很好,好到什么时候我们应该表现出特定的视频帧。但是我们如何真正做到同步? 这里的想法:我们利用这个框架,计算出下一个应该显示的时候。然后,我们只需设置一个新的超时时间量后,再次刷新视频。正如你所预料的,我们核对系统时钟的下一帧的PTS值,看看我们的超时时间是多久。这种方法有效,但也有需要被处理的两个问题。

第一是知道何时下一个时刻将成为问题。现在,你可能会认为,我们可以在视频速率仅添加到当前PTS - 你会是基本上是正确的。然而,要重复某些种类的视频的帧。这意味着我们应该重复当前帧中的特定的次数。这可能会导致程序太早显示下一帧。因此,我们需要考虑到这一点。

第二个问题是,大量的视频文件都没有我们需要的视频速率。因此,我们有三种选择:同步音频到视频,同步视频到音频,或者两者同步至一个外部时钟(如计算机)。现在,我们将同步视频到音频。

一、添加数据结构,VideoState新增了audio_clock、video_clock,分别用来做相应的音频同步和视频同步

/*

 ============================================================================

 Name        : VideoDecodeTutorial5_1.c

 Author      : clarck

 Version     :

 Copyright   : Your copyright notice

 Description : Hello World in C, Ansi-style

 ============================================================================

 */



#include <stdio.h>

#include <stdlib.h>

#include <math.h>



#include <libavcodec/avcodec.h>

#include <libavformat/avformat.h>

#include <libavformat/avio.h>

#include <libswscale/swscale.h>

#include <libavutil/avstring.h>



#include <SDL/SDL.h>

#include <SDL/SDL_thread.h>



#ifdef __MINGW32__

#undef main /* Prevents SDL from overriding main() */

#endif



#define SDL_AUDIO_BUFFER_SIZE 1024



#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)

#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)



#define AV_SYNC_THRESHOLD 0.01

#define AV_NOSYNC_THRESHOLD 10.0



#define FF_ALLOC_EVENT   (SDL_USEREVENT)

#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)

#define FF_QUIT_EVENT (SDL_USEREVENT + 2)



#define VIDEO_PICTURE_QUEUE_SIZE 1

#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio



typedef struct PacketQueue {

    AVPacketList *first_pkt, *last_pkt;

    int nb_packets;

    int size;

    SDL_mutex *mutex;

    SDL_cond *cond;

} PacketQueue;



typedef struct VideoPicture {

    SDL_Overlay *bmp;

    int width, height; /* source height & width */

    int allocated;

    double pts;

} VideoPicture;



typedef struct VideoState {



    AVFormatContext *pFormatCtx;

    int videoStream, audioStream;



    double audio_clock;

    AVStream *audio_st;

    PacketQueue audioq;

    uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];

    unsigned int audio_buf_size;

    unsigned int audio_buf_index;

    AVPacket audio_pkt;

    uint8_t *audio_pkt_data;

    int audio_pkt_size;

    AVFrame audio_frame;

    AVStream *video_st;

    PacketQueue videoq;

    int audio_hw_buf_size;

    double frame_timer;

    double frame_last_pts;

    double frame_last_delay;

    double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame



    VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];

    int pictq_size, pictq_rindex, pictq_windex;

    SDL_mutex *pictq_mutex;

    SDL_cond *pictq_cond;



    SDL_Thread *parse_tid;

    SDL_Thread *video_tid;



    AVIOContext *io_ctx;

    struct SwsContext *sws_ctx;



    char filename[1024];

    int quit;

} VideoState;



int main(int argc, char *argv[]) {

    return EXIT_SUCCESS;

}

二、添加AVPacket排队的操作

/*

 ============================================================================

 Name        : VideoDecodeTutorial5_1.c

 Author      : clarck

 Version     :

 Copyright   : Your copyright notice

 Description : Hello World in C, Ansi-style

 ============================================================================

 */



#include <stdio.h>

#include <stdlib.h>

#include <math.h>



#include <libavcodec/avcodec.h>

#include <libavformat/avformat.h>

#include <libavformat/avio.h>

#include <libswscale/swscale.h>

#include <libavutil/avstring.h>



#include <SDL/SDL.h>

#include <SDL/SDL_thread.h>



#ifdef __MINGW32__

#undef main /* Prevents SDL from overriding main() */

#endif



#define SDL_AUDIO_BUFFER_SIZE 1024



#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)

#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)



#define AV_SYNC_THRESHOLD 0.01

#define AV_NOSYNC_THRESHOLD 10.0



#define FF_ALLOC_EVENT   (SDL_USEREVENT)

#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)

#define FF_QUIT_EVENT (SDL_USEREVENT + 2)



#define VIDEO_PICTURE_QUEUE_SIZE 1

#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio



typedef struct PacketQueue {

    AVPacketList *first_pkt, *last_pkt;

    int nb_packets;

    int size;

    SDL_mutex *mutex;

    SDL_cond *cond;

} PacketQueue;



typedef struct VideoPicture {

    SDL_Overlay *bmp;

    int width, height; /* source height & width */

    int allocated;

    double pts;

} VideoPicture;



typedef struct VideoState {



    AVFormatContext *pFormatCtx;

    int videoStream, audioStream;



    double audio_clock;

    AVStream *audio_st;

    PacketQueue audioq;

    uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];

    unsigned int audio_buf_size;

    unsigned int audio_buf_index;

    AVPacket audio_pkt;

    uint8_t *audio_pkt_data;

    int audio_pkt_size;

    AVFrame audio_frame;

    AVStream *video_st;

    PacketQueue videoq;

    int audio_hw_buf_size;

    double frame_timer;

    double frame_last_pts;

    double frame_last_delay;

    double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame



    VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];

    int pictq_size, pictq_rindex, pictq_windex;

    SDL_mutex *pictq_mutex;

    SDL_cond *pictq_cond;



    SDL_Thread *parse_tid;

    SDL_Thread *video_tid;



    AVIOContext *io_ctx;

    struct SwsContext *sws_ctx;



    char filename[1024];

    int quit;

} VideoState;



/* Since we only have one decoding thread, the Big Struct

 can be global in case we need it. */

VideoState *global_video_state;



void packet_queue_init(PacketQueue *q) {

    memset(q, 0, sizeof(PacketQueue));

    q->mutex = SDL_CreateMutex();

    q->cond = SDL_CreateCond();

}

int packet_queue_put(PacketQueue *q, AVPacket *pkt) {



    AVPacketList *pkt1;

    if (av_dup_packet(pkt) < 0) {

        return -1;

    }

    pkt1 = av_malloc(sizeof(AVPacketList));

    if (!pkt1)

        return -1;

    pkt1->pkt = *pkt;

    pkt1->next = NULL;



    SDL_LockMutex(q->mutex);



    if (!q->last_pkt)

        q->first_pkt = pkt1;

    else

        q->last_pkt->next = pkt1;

    q->last_pkt = pkt1;

    q->nb_packets++;

    q->size += pkt1->pkt.size;

    SDL_CondSignal(q->cond);



    SDL_UnlockMutex(q->mutex);

    return 0;

}

static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {

    AVPacketList *pkt1;

    int ret;



    SDL_LockMutex(q->mutex);



    for (;;) {



        if (global_video_state->quit) {

            ret = -1;

            break;

        }



        pkt1 = q->first_pkt;

        if (pkt1) {

            q->first_pkt = pkt1->next;

            if (!q->first_pkt)

                q->last_pkt = NULL;

            q->nb_packets--;

            q->size -= pkt1->pkt.size;

            *pkt = pkt1->pkt;

            av_free(pkt1);

            ret = 1;

            break;

        } else if (!block) {

            ret = 0;

            break;

        } else {

            SDL_CondWait(q->cond, q->mutex);

        }

    }

    SDL_UnlockMutex(q->mutex);

    return ret;

}



int main(int argc, char *argv[]) {

    return EXIT_SUCCESS;

}

三、得到音频时钟

/*

 ============================================================================

 Name        : VideoDecodeTutorial5_1.c

 Author      : clarck

 Version     :

 Copyright   : Your copyright notice

 Description : Hello World in C, Ansi-style

 ============================================================================

 */



#include <stdio.h>

#include <stdlib.h>

#include <math.h>



#include <libavcodec/avcodec.h>

#include <libavformat/avformat.h>

#include <libavformat/avio.h>

#include <libswscale/swscale.h>

#include <libavutil/avstring.h>



#include <SDL/SDL.h>

#include <SDL/SDL_thread.h>



#ifdef __MINGW32__

#undef main /* Prevents SDL from overriding main() */

#endif



#define SDL_AUDIO_BUFFER_SIZE 1024



#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)

#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)



#define AV_SYNC_THRESHOLD 0.01

#define AV_NOSYNC_THRESHOLD 10.0



#define FF_ALLOC_EVENT   (SDL_USEREVENT)

#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)

#define FF_QUIT_EVENT (SDL_USEREVENT + 2)



#define VIDEO_PICTURE_QUEUE_SIZE 1

#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio



typedef struct PacketQueue {

    AVPacketList *first_pkt, *last_pkt;

    int nb_packets;

    int size;

    SDL_mutex *mutex;

    SDL_cond *cond;

} PacketQueue;



typedef struct VideoPicture {

    SDL_Overlay *bmp;

    int width, height; /* source height & width */

    int allocated;

    double pts;

} VideoPicture;



typedef struct VideoState {



    AVFormatContext *pFormatCtx;

    int videoStream, audioStream;



    double audio_clock;

    AVStream *audio_st;

    PacketQueue audioq;

    uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];

    unsigned int audio_buf_size;

    unsigned int audio_buf_index;

    AVPacket audio_pkt;

    uint8_t *audio_pkt_data;

    int audio_pkt_size;

    AVFrame audio_frame;

    AVStream *video_st;

    PacketQueue videoq;

    int audio_hw_buf_size;

    double frame_timer;

    double frame_last_pts;

    double frame_last_delay;

    double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame



    VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];

    int pictq_size, pictq_rindex, pictq_windex;

    SDL_mutex *pictq_mutex;

    SDL_cond *pictq_cond;



    SDL_Thread *parse_tid;

    SDL_Thread *video_tid;



    AVIOContext *io_ctx;

    struct SwsContext *sws_ctx;



    char filename[1024];

    int quit;

} VideoState;



/* Since we only have one decoding thread, the Big Struct

 can be global in case we need it. */

VideoState *global_video_state;



void packet_queue_init(PacketQueue *q) {

    memset(q, 0, sizeof(PacketQueue));

    q->mutex = SDL_CreateMutex();

    q->cond = SDL_CreateCond();

}

int packet_queue_put(PacketQueue *q, AVPacket *pkt) {



    AVPacketList *pkt1;

    if (av_dup_packet(pkt) < 0) {

        return -1;

    }

    pkt1 = av_malloc(sizeof(AVPacketList));

    if (!pkt1)

        return -1;

    pkt1->pkt = *pkt;

    pkt1->next = NULL;



    SDL_LockMutex(q->mutex);



    if (!q->last_pkt)

        q->first_pkt = pkt1;

    else

        q->last_pkt->next = pkt1;

    q->last_pkt = pkt1;

    q->nb_packets++;

    q->size += pkt1->pkt.size;

    SDL_CondSignal(q->cond);



    SDL_UnlockMutex(q->mutex);

    return 0;

}

static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {

    AVPacketList *pkt1;

    int ret;



    SDL_LockMutex(q->mutex);



    for (;;) {



        if (global_video_state->quit) {

            ret = -1;

            break;

        }



        pkt1 = q->first_pkt;

        if (pkt1) {

            q->first_pkt = pkt1->next;

            if (!q->first_pkt)

                q->last_pkt = NULL;

            q->nb_packets--;

            q->size -= pkt1->pkt.size;

            *pkt = pkt1->pkt;

            av_free(pkt1);

            ret = 1;

            break;

        } else if (!block) {

            ret = 0;

            break;

        } else {

            SDL_CondWait(q->cond, q->mutex);

        }

    }

    SDL_UnlockMutex(q->mutex);

    return ret;

}



double get_audio_clock(VideoState *is) {

    double pts;

    int hw_buf_size, bytes_per_sec, n;



    pts = is->audio_clock; /* maintained in the audio thread */

    hw_buf_size = is->audio_buf_size - is->audio_buf_index;

    bytes_per_sec = 0;

    n = is->audio_st->codec->channels * 2;

    if (is->audio_st) {

        bytes_per_sec = is->audio_st->codec->sample_rate * n;

    }

    if (bytes_per_sec) {

        pts -= (double) hw_buf_size / bytes_per_sec;

    }

    return pts;

}





int main(int argc, char *argv[]) {

    return EXIT_SUCCESS;

}

四、解码音频包的同时更新音频时钟

/*

 ============================================================================

 Name        : VideoDecodeTutorial5_1.c

 Author      : clarck

 Version     :

 Copyright   : Your copyright notice

 Description : Hello World in C, Ansi-style

 ============================================================================

 */



#include <stdio.h>

#include <stdlib.h>

#include <math.h>



#include <libavcodec/avcodec.h>

#include <libavformat/avformat.h>

#include <libavformat/avio.h>

#include <libswscale/swscale.h>

#include <libavutil/avstring.h>



#include <SDL/SDL.h>

#include <SDL/SDL_thread.h>



#ifdef __MINGW32__

#undef main /* Prevents SDL from overriding main() */

#endif



#define SDL_AUDIO_BUFFER_SIZE 1024



#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)

#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)



#define AV_SYNC_THRESHOLD 0.01

#define AV_NOSYNC_THRESHOLD 10.0



#define FF_ALLOC_EVENT   (SDL_USEREVENT)

#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)

#define FF_QUIT_EVENT (SDL_USEREVENT + 2)



#define VIDEO_PICTURE_QUEUE_SIZE 1

#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio



typedef struct PacketQueue {

    AVPacketList *first_pkt, *last_pkt;

    int nb_packets;

    int size;

    SDL_mutex *mutex;

    SDL_cond *cond;

} PacketQueue;



typedef struct VideoPicture {

    SDL_Overlay *bmp;

    int width, height; /* source height & width */

    int allocated;

    double pts;

} VideoPicture;



typedef struct VideoState {



    AVFormatContext *pFormatCtx;

    int videoStream, audioStream;



    double audio_clock;

    AVStream *audio_st;

    PacketQueue audioq;

    uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];

    unsigned int audio_buf_size;

    unsigned int audio_buf_index;

    AVPacket audio_pkt;

    uint8_t *audio_pkt_data;

    int audio_pkt_size;

    AVFrame audio_frame;

    AVStream *video_st;

    PacketQueue videoq;

    int audio_hw_buf_size;

    double frame_timer;

    double frame_last_pts;

    double frame_last_delay;

    double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame



    VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];

    int pictq_size, pictq_rindex, pictq_windex;

    SDL_mutex *pictq_mutex;

    SDL_cond *pictq_cond;



    SDL_Thread *parse_tid;

    SDL_Thread *video_tid;



    AVIOContext *io_ctx;

    struct SwsContext *sws_ctx;



    char filename[1024];

    int quit;

} VideoState;



/* Since we only have one decoding thread, the Big Struct

 can be global in case we need it. */

VideoState *global_video_state;



void packet_queue_init(PacketQueue *q) {

    memset(q, 0, sizeof(PacketQueue));

    q->mutex = SDL_CreateMutex();

    q->cond = SDL_CreateCond();

}

int packet_queue_put(PacketQueue *q, AVPacket *pkt) {



    AVPacketList *pkt1;

    if (av_dup_packet(pkt) < 0) {

        return -1;

    }

    pkt1 = av_malloc(sizeof(AVPacketList));

    if (!pkt1)

        return -1;

    pkt1->pkt = *pkt;

    pkt1->next = NULL;



    SDL_LockMutex(q->mutex);



    if (!q->last_pkt)

        q->first_pkt = pkt1;

    else

        q->last_pkt->next = pkt1;

    q->last_pkt = pkt1;

    q->nb_packets++;

    q->size += pkt1->pkt.size;

    SDL_CondSignal(q->cond);



    SDL_UnlockMutex(q->mutex);

    return 0;

}

static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {

    AVPacketList *pkt1;

    int ret;



    SDL_LockMutex(q->mutex);



    for (;;) {



        if (global_video_state->quit) {

            ret = -1;

            break;

        }



        pkt1 = q->first_pkt;

        if (pkt1) {

            q->first_pkt = pkt1->next;

            if (!q->first_pkt)

                q->last_pkt = NULL;

            q->nb_packets--;

            q->size -= pkt1->pkt.size;

            *pkt = pkt1->pkt;

            av_free(pkt1);

            ret = 1;

            break;

        } else if (!block) {

            ret = 0;

            break;

        } else {

            SDL_CondWait(q->cond, q->mutex);

        }

    }

    SDL_UnlockMutex(q->mutex);

    return ret;

}



double get_audio_clock(VideoState *is) {

    double pts;

    int hw_buf_size, bytes_per_sec, n;



    pts = is->audio_clock; /* maintained in the audio thread */

    hw_buf_size = is->audio_buf_size - is->audio_buf_index;

    bytes_per_sec = 0;

    n = is->audio_st->codec->channels * 2;

    if (is->audio_st) {

        bytes_per_sec = is->audio_st->codec->sample_rate * n;

    }

    if (bytes_per_sec) {

        pts -= (double) hw_buf_size / bytes_per_sec;

    }

    return pts;

}



int audio_decode_frame(VideoState *is, double *pts_ptr) {



    int len1, data_size = 0, n;

    AVPacket *pkt = &is->audio_pkt;

    double pts;



    for (;;) {

        while (is->audio_pkt_size > 0) {

            int got_frame = 0;

            len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,

                    &got_frame, pkt);

            if (len1 < 0) {

                /* if error, skip frame */

                is->audio_pkt_size = 0;

                break;

            }



            if (got_frame) {

                data_size = is->audio_frame.linesize[0];

                /*av_samples_get_buffer_size(NULL,

                 is->audio_st->codec->channels,

                 is->audio_frame.nb_samples,

                 is->audio_st->codec->sample_fmt, 1);*/

                memcpy(is->audio_buf, is->audio_frame.data[0], data_size);

            }



            is->audio_pkt_data += len1;

            is->audio_pkt_size -= len1;

            if (data_size <= 0) {

                /* No data yet, get more frames */

                continue;

            }



            pts = is->audio_clock;

            *pts_ptr = pts;

            n = 2 * is->audio_st->codec->channels;

            is->audio_clock += (double) data_size

                    / (double) (n * is->audio_st->codec->sample_rate);



            /* We have data, return it and come back for more later */

            return data_size;

        }

        if (pkt->data)

            av_free_packet(pkt);



        if (is->quit) {

            return -1;

        }

        /* next packet */

        if (packet_queue_get(&is->audioq, pkt, 1) < 0) {

            return -1;

        }

        is->audio_pkt_data = pkt->data;

        is->audio_pkt_size = pkt->size;



        /* if update, update the audio clock w/pts */

        if (pkt->pts != AV_NOPTS_VALUE) {

            is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;

        }

    }



    return 0;

}



int main(int argc, char *argv[]) {

    return EXIT_SUCCESS;

}

五、同步视频,根据音频时钟计算下显示需要的延时时间,并利用上一篇文章所使用的schedule_refresh来刷新显示的帧。

/*

 ============================================================================

 Name        : VideoDecodeTutorial5_1.c

 Author      : clarck

 Version     :

 Copyright   : Your copyright notice

 Description : Hello World in C, Ansi-style

 ============================================================================

 */



#include <stdio.h>

#include <stdlib.h>

#include <math.h>



#include <libavcodec/avcodec.h>

#include <libavformat/avformat.h>

#include <libavformat/avio.h>

#include <libswscale/swscale.h>

#include <libavutil/avstring.h>



#include <SDL/SDL.h>

#include <SDL/SDL_thread.h>



#ifdef __MINGW32__

#undef main /* Prevents SDL from overriding main() */

#endif



#define SDL_AUDIO_BUFFER_SIZE 1024



#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)

#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)



#define AV_SYNC_THRESHOLD 0.01

#define AV_NOSYNC_THRESHOLD 10.0



#define FF_ALLOC_EVENT   (SDL_USEREVENT)

#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)

#define FF_QUIT_EVENT (SDL_USEREVENT + 2)



#define VIDEO_PICTURE_QUEUE_SIZE 1

#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio



typedef struct PacketQueue {

    AVPacketList *first_pkt, *last_pkt;

    int nb_packets;

    int size;

    SDL_mutex *mutex;

    SDL_cond *cond;

} PacketQueue;



typedef struct VideoPicture {

    SDL_Overlay *bmp;

    int width, height; /* source height & width */

    int allocated;

    double pts;

} VideoPicture;



typedef struct VideoState {



    AVFormatContext *pFormatCtx;

    int videoStream, audioStream;



    double audio_clock;

    AVStream *audio_st;

    PacketQueue audioq;

    uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];

    unsigned int audio_buf_size;

    unsigned int audio_buf_index;

    AVPacket audio_pkt;

    uint8_t *audio_pkt_data;

    int audio_pkt_size;

    AVFrame audio_frame;

    AVStream *video_st;

    PacketQueue videoq;

    int audio_hw_buf_size;

    double frame_timer;

    double frame_last_pts;

    double frame_last_delay;

    double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame



    VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];

    int pictq_size, pictq_rindex, pictq_windex;

    SDL_mutex *pictq_mutex;

    SDL_cond *pictq_cond;



    SDL_Thread *parse_tid;

    SDL_Thread *video_tid;



    AVIOContext *io_ctx;

    struct SwsContext *sws_ctx;



    char filename[1024];

    int quit;

} VideoState;



/* Since we only have one decoding thread, the Big Struct

 can be global in case we need it. */

VideoState *global_video_state;



void packet_queue_init(PacketQueue *q) {

    memset(q, 0, sizeof(PacketQueue));

    q->mutex = SDL_CreateMutex();

    q->cond = SDL_CreateCond();

}

int packet_queue_put(PacketQueue *q, AVPacket *pkt) {



    AVPacketList *pkt1;

    if (av_dup_packet(pkt) < 0) {

        return -1;

    }

    pkt1 = av_malloc(sizeof(AVPacketList));

    if (!pkt1)

        return -1;

    pkt1->pkt = *pkt;

    pkt1->next = NULL;



    SDL_LockMutex(q->mutex);



    if (!q->last_pkt)

        q->first_pkt = pkt1;

    else

        q->last_pkt->next = pkt1;

    q->last_pkt = pkt1;

    q->nb_packets++;

    q->size += pkt1->pkt.size;

    SDL_CondSignal(q->cond);



    SDL_UnlockMutex(q->mutex);

    return 0;

}

static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {

    AVPacketList *pkt1;

    int ret;



    SDL_LockMutex(q->mutex);



    for (;;) {



        if (global_video_state->quit) {

            ret = -1;

            break;

        }



        pkt1 = q->first_pkt;

        if (pkt1) {

            q->first_pkt = pkt1->next;

            if (!q->first_pkt)

                q->last_pkt = NULL;

            q->nb_packets--;

            q->size -= pkt1->pkt.size;

            *pkt = pkt1->pkt;

            av_free(pkt1);

            ret = 1;

            break;

        } else if (!block) {

            ret = 0;

            break;

        } else {

            SDL_CondWait(q->cond, q->mutex);

        }

    }

    SDL_UnlockMutex(q->mutex);

    return ret;

}



double get_audio_clock(VideoState *is) {

    double pts;

    int hw_buf_size, bytes_per_sec, n;



    pts = is->audio_clock; /* maintained in the audio thread */

    hw_buf_size = is->audio_buf_size - is->audio_buf_index;

    bytes_per_sec = 0;

    n = is->audio_st->codec->channels * 2;

    if (is->audio_st) {

        bytes_per_sec = is->audio_st->codec->sample_rate * n;

    }

    if (bytes_per_sec) {

        pts -= (double) hw_buf_size / bytes_per_sec;

    }

    return pts;

}



int audio_decode_frame(VideoState *is, double *pts_ptr) {



    int len1, data_size = 0, n;

    AVPacket *pkt = &is->audio_pkt;

    double pts;



    for (;;) {

        while (is->audio_pkt_size > 0) {

            int got_frame = 0;

            len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,

                    &got_frame, pkt);

            if (len1 < 0) {

                /* if error, skip frame */

                is->audio_pkt_size = 0;

                break;

            }



            if (got_frame) {

                data_size = is->audio_frame.linesize[0];

                /*av_samples_get_buffer_size(NULL,

                 is->audio_st->codec->channels,

                 is->audio_frame.nb_samples,

                 is->audio_st->codec->sample_fmt, 1);*/

                memcpy(is->audio_buf, is->audio_frame.data[0], data_size);

            }



            is->audio_pkt_data += len1;

            is->audio_pkt_size -= len1;

            if (data_size <= 0) {

                /* No data yet, get more frames */

                continue;

            }



            pts = is->audio_clock;

            *pts_ptr = pts;

            n = 2 * is->audio_st->codec->channels;

            is->audio_clock += (double) data_size

                    / (double) (n * is->audio_st->codec->sample_rate);



            /* We have data, return it and come back for more later */

            return data_size;

        }

        if (pkt->data)

            av_free_packet(pkt);



        if (is->quit) {

            return -1;

        }

        /* next packet */

        if (packet_queue_get(&is->audioq, pkt, 1) < 0) {

            return -1;

        }

        is->audio_pkt_data = pkt->data;

        is->audio_pkt_size = pkt->size;



        /* if update, update the audio clock w/pts */

        if (pkt->pts != AV_NOPTS_VALUE) {

            is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;

        }

    }



    return 0;

}



void audio_callback(void *userdata, Uint8 *stream, int len) {



    VideoState *is = (VideoState *) userdata;

    int len1, audio_size;

    double pts;



    while (len > 0) {

        if (is->audio_buf_index >= is->audio_buf_size) {

            /* We have already sent all our data; get more */

            audio_size = audio_decode_frame(is, &pts);

            if (audio_size < 0) {

                /* If error, output silence */

                is->audio_buf_size = 1024;

                memset(is->audio_buf, 0, is->audio_buf_size);

            } else {

                is->audio_buf_size = audio_size;

            }

            is->audio_buf_index = 0;

        }

        len1 = is->audio_buf_size - is->audio_buf_index;

        if (len1 > len)

            len1 = len;

        memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1);

        len -= len1;

        stream += len1;

        is->audio_buf_index += len1;

    }

}



static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {

    SDL_Event event;

    event.type = FF_REFRESH_EVENT;

    event.user.data1 = opaque;

    SDL_PushEvent(&event);

    return 0; /* 0 means stop timer */

}



/* schedule a video refresh in 'delay' ms */

static void schedule_refresh(VideoState *is, int delay) {

    SDL_AddTimer(delay, sdl_refresh_timer_cb, is);

}



void video_display(VideoState *is) {



    SDL_Rect rect;

    VideoPicture *vp;

    float aspect_ratio;

    int w, h, x, y;



    vp = &is->pictq[is->pictq_rindex];

    if (vp->bmp) {

        if (is->video_st->codec->sample_aspect_ratio.num == 0) {

            aspect_ratio = 0;

        } else {

            aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)

                    * is->video_st->codec->width / is->video_st->codec->height;

        }

        if (aspect_ratio <= 0.0) {

            aspect_ratio = (float) is->video_st->codec->width

                    / (float) is->video_st->codec->height;

        }

        h = screen->h;

        w = ((int) rint(h * aspect_ratio)) & -3;

        if (w > screen->w) {

            w = screen->w;

            h = ((int) rint(w / aspect_ratio)) & -3;

        }

        x = (screen->w - w) / 2;

        y = (screen->h - h) / 2;



        rect.x = x;

        rect.y = y;

        rect.w = w;

        rect.h = h;

        SDL_DisplayYUVOverlay(vp->bmp, &rect);

    }

}



void video_refresh_timer(void *userdata) {



    VideoState *is = (VideoState *) userdata;

    VideoPicture *vp;

    double actual_delay, delay, sync_threshold, ref_clock, diff;



    if (is->video_st) {

        if (is->pictq_size == 0) {

            schedule_refresh(is, 1);

        } else {



            vp = &is->pictq[is->pictq_rindex];



            delay = vp->pts - is->frame_last_pts; /* the pts from last time */

            if (delay <= 0 || delay >= 1.0) {

                /* if incorrect delay, use previous one */

                delay = is->frame_last_delay;

            }

            /* save for next time */

            is->frame_last_delay = delay;

            is->frame_last_pts = vp->pts;



            /* update delay to sync to audio */

            ref_clock = get_audio_clock(is);

            diff = vp->pts - ref_clock;



            /* Skip or repeat the frame. Take delay into account

             FFPlay still doesn't "know if this is the best guess." */

            sync_threshold =

                    (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;

            if (fabs(diff) < AV_NOSYNC_THRESHOLD) {

                if (diff <= -sync_threshold) {

                    delay = 0;

                } else if (diff >= sync_threshold) {

                    delay = 2 * delay;

                }

            }

            is->frame_timer += delay;

            /* computer the REAL delay */

            actual_delay = is->frame_timer - (av_gettime() / 1000000.0);

            if (actual_delay < 0.010) {

                /* Really it should skip the picture instead */

                actual_delay = 0.010;

            }

            schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));



            /* show the picture! */

            video_display(is);



            /* update queue for next picture! */

            if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {

                is->pictq_rindex = 0;

            }

            SDL_LockMutex(is->pictq_mutex);

            is->pictq_size--;

            SDL_CondSignal(is->pictq_cond);

            SDL_UnlockMutex(is->pictq_mutex);

        }

    } else {

        schedule_refresh(is, 100);

    }

}



void alloc_picture(void *userdata) {



    VideoState *is = (VideoState *) userdata;

    VideoPicture *vp;



    vp = &is->pictq[is->pictq_windex];

    if (vp->bmp) {

        // we already have one make another, bigger/smaller

        SDL_FreeYUVOverlay(vp->bmp);

    }

    // Allocate a place to put our YUV image on that screen

    vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,

            is->video_st->codec->height, SDL_YV12_OVERLAY, screen);

    vp->width = is->video_st->codec->width;

    vp->height = is->video_st->codec->height;



    SDL_LockMutex(is->pictq_mutex);

    vp->allocated = 1;

    SDL_CondSignal(is->pictq_cond);

    SDL_UnlockMutex(is->pictq_mutex);



}



int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {



    VideoPicture *vp;

    //int dst_pix_fmt;

    AVPicture pict;



    /* wait until we have space for a new pic */

    SDL_LockMutex(is->pictq_mutex);

    while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {

        SDL_CondWait(is->pictq_cond, is->pictq_mutex);

    }

    SDL_UnlockMutex(is->pictq_mutex);



    if (is->quit)

        return -1;



    // windex is set to 0 initially

    vp = &is->pictq[is->pictq_windex];



    /* allocate or resize the buffer! */

    if (!vp->bmp || vp->width != is->video_st->codec->width

            || vp->height != is->video_st->codec->height) {

        SDL_Event event;



        vp->allocated = 0;

        /* we have to do it in the main thread */

        event.type = FF_ALLOC_EVENT;

        event.user.data1 = is;

        SDL_PushEvent(&event);



        /* wait until we have a picture allocated */

        SDL_LockMutex(is->pictq_mutex);

        while (!vp->allocated && !is->quit) {

            SDL_CondWait(is->pictq_cond, is->pictq_mutex);

        }

        SDL_UnlockMutex(is->pictq_mutex);

        if (is->quit) {

            return -1;

        }

    }

    /* We have a place to put our picture on the queue */

    /* If we are skipping a frame, do we set this to null

     but still return vp->allocated = 1? */



    if (vp->bmp) {



        SDL_LockYUVOverlay(vp->bmp);



        //dst_pix_fmt = PIX_FMT_YUV420P;

        /* point pict at the queue */



        pict.data[0] = vp->bmp->pixels[0];

        pict.data[1] = vp->bmp->pixels[2];

        pict.data[2] = vp->bmp->pixels[1];



        pict.linesize[0] = vp->bmp->pitches[0];

        pict.linesize[1] = vp->bmp->pitches[2];

        pict.linesize[2] = vp->bmp->pitches[1];



        // Convert the image into YUV format that SDL uses

        sws_scale(is->sws_ctx, (const uint8_t * const *) pFrame->data,

                pFrame->linesize, 0, is->video_st->codec->height, pict.data,

                pict.linesize);



        SDL_UnlockYUVOverlay(vp->bmp);

        vp->pts = pts;



        /* now we inform our display thread that we have a pic ready */

        if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {

            is->pictq_windex = 0;

        }

        SDL_LockMutex(is->pictq_mutex);

        is->pictq_size++;

        SDL_UnlockMutex(is->pictq_mutex);

    }

    return 0;

}



int main(int argc, char *argv[]) {

    return EXIT_SUCCESS;

}

六、同步video_clock

/*

 ============================================================================

 Name        : VideoDecodeTutorial5_1.c

 Author      : clarck

 Version     :

 Copyright   : Your copyright notice

 Description : Hello World in C, Ansi-style

 ============================================================================

 */



#include <stdio.h>

#include <stdlib.h>

#include <math.h>



#include <libavcodec/avcodec.h>

#include <libavformat/avformat.h>

#include <libavformat/avio.h>

#include <libswscale/swscale.h>

#include <libavutil/avstring.h>



#include <SDL/SDL.h>

#include <SDL/SDL_thread.h>



#ifdef __MINGW32__

#undef main /* Prevents SDL from overriding main() */

#endif



#define SDL_AUDIO_BUFFER_SIZE 1024



#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)

#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)



#define AV_SYNC_THRESHOLD 0.01

#define AV_NOSYNC_THRESHOLD 10.0



#define FF_ALLOC_EVENT   (SDL_USEREVENT)

#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)

#define FF_QUIT_EVENT (SDL_USEREVENT + 2)



#define VIDEO_PICTURE_QUEUE_SIZE 1

#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio



typedef struct PacketQueue {

    AVPacketList *first_pkt, *last_pkt;

    int nb_packets;

    int size;

    SDL_mutex *mutex;

    SDL_cond *cond;

} PacketQueue;



typedef struct VideoPicture {

    SDL_Overlay *bmp;

    int width, height; /* source height & width */

    int allocated;

    double pts;

} VideoPicture;



typedef struct VideoState {



    AVFormatContext *pFormatCtx;

    int videoStream, audioStream;



    double audio_clock;

    AVStream *audio_st;

    PacketQueue audioq;

    uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];

    unsigned int audio_buf_size;

    unsigned int audio_buf_index;

    AVPacket audio_pkt;

    uint8_t *audio_pkt_data;

    int audio_pkt_size;

    AVFrame audio_frame;

    AVStream *video_st;

    PacketQueue videoq;

    int audio_hw_buf_size;

    double frame_timer;

    double frame_last_pts;

    double frame_last_delay;

    double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame



    VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];

    int pictq_size, pictq_rindex, pictq_windex;

    SDL_mutex *pictq_mutex;

    SDL_cond *pictq_cond;



    SDL_Thread *parse_tid;

    SDL_Thread *video_tid;



    AVIOContext *io_ctx;

    struct SwsContext *sws_ctx;



    char filename[1024];

    int quit;

} VideoState;



/* Since we only have one decoding thread, the Big Struct

 can be global in case we need it. */

VideoState *global_video_state;



void packet_queue_init(PacketQueue *q) {

    memset(q, 0, sizeof(PacketQueue));

    q->mutex = SDL_CreateMutex();

    q->cond = SDL_CreateCond();

}

int packet_queue_put(PacketQueue *q, AVPacket *pkt) {



    AVPacketList *pkt1;

    if (av_dup_packet(pkt) < 0) {

        return -1;

    }

    pkt1 = av_malloc(sizeof(AVPacketList));

    if (!pkt1)

        return -1;

    pkt1->pkt = *pkt;

    pkt1->next = NULL;



    SDL_LockMutex(q->mutex);



    if (!q->last_pkt)

        q->first_pkt = pkt1;

    else

        q->last_pkt->next = pkt1;

    q->last_pkt = pkt1;

    q->nb_packets++;

    q->size += pkt1->pkt.size;

    SDL_CondSignal(q->cond);



    SDL_UnlockMutex(q->mutex);

    return 0;

}

static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {

    AVPacketList *pkt1;

    int ret;



    SDL_LockMutex(q->mutex);



    for (;;) {



        if (global_video_state->quit) {

            ret = -1;

            break;

        }



        pkt1 = q->first_pkt;

        if (pkt1) {

            q->first_pkt = pkt1->next;

            if (!q->first_pkt)

                q->last_pkt = NULL;

            q->nb_packets--;

            q->size -= pkt1->pkt.size;

            *pkt = pkt1->pkt;

            av_free(pkt1);

            ret = 1;

            break;

        } else if (!block) {

            ret = 0;

            break;

        } else {

            SDL_CondWait(q->cond, q->mutex);

        }

    }

    SDL_UnlockMutex(q->mutex);

    return ret;

}



double get_audio_clock(VideoState *is) {

    double pts;

    int hw_buf_size, bytes_per_sec, n;



    pts = is->audio_clock; /* maintained in the audio thread */

    hw_buf_size = is->audio_buf_size - is->audio_buf_index;

    bytes_per_sec = 0;

    n = is->audio_st->codec->channels * 2;

    if (is->audio_st) {

        bytes_per_sec = is->audio_st->codec->sample_rate * n;

    }

    if (bytes_per_sec) {

        pts -= (double) hw_buf_size / bytes_per_sec;

    }

    return pts;

}



int audio_decode_frame(VideoState *is, double *pts_ptr) {



    int len1, data_size = 0, n;

    AVPacket *pkt = &is->audio_pkt;

    double pts;



    for (;;) {

        while (is->audio_pkt_size > 0) {

            int got_frame = 0;

            len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,

                    &got_frame, pkt);

            if (len1 < 0) {

                /* if error, skip frame */

                is->audio_pkt_size = 0;

                break;

            }



            if (got_frame) {

                data_size = is->audio_frame.linesize[0];

                /*av_samples_get_buffer_size(NULL,

                 is->audio_st->codec->channels,

                 is->audio_frame.nb_samples,

                 is->audio_st->codec->sample_fmt, 1);*/

                memcpy(is->audio_buf, is->audio_frame.data[0], data_size);

            }



            is->audio_pkt_data += len1;

            is->audio_pkt_size -= len1;

            if (data_size <= 0) {

                /* No data yet, get more frames */

                continue;

            }



            pts = is->audio_clock;

            *pts_ptr = pts;

            n = 2 * is->audio_st->codec->channels;

            is->audio_clock += (double) data_size

                    / (double) (n * is->audio_st->codec->sample_rate);



            /* We have data, return it and come back for more later */

            return data_size;

        }

        if (pkt->data)

            av_free_packet(pkt);



        if (is->quit) {

            return -1;

        }

        /* next packet */

        if (packet_queue_get(&is->audioq, pkt, 1) < 0) {

            return -1;

        }

        is->audio_pkt_data = pkt->data;

        is->audio_pkt_size = pkt->size;



        /* if update, update the audio clock w/pts */

        if (pkt->pts != AV_NOPTS_VALUE) {

            is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;

        }

    }



    return 0;

}



void audio_callback(void *userdata, Uint8 *stream, int len) {



    VideoState *is = (VideoState *) userdata;

    int len1, audio_size;

    double pts;



    while (len > 0) {

        if (is->audio_buf_index >= is->audio_buf_size) {

            /* We have already sent all our data; get more */

            audio_size = audio_decode_frame(is, &pts);

            if (audio_size < 0) {

                /* If error, output silence */

                is->audio_buf_size = 1024;

                memset(is->audio_buf, 0, is->audio_buf_size);

            } else {

                is->audio_buf_size = audio_size;

            }

            is->audio_buf_index = 0;

        }

        len1 = is->audio_buf_size - is->audio_buf_index;

        if (len1 > len)

            len1 = len;

        memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1);

        len -= len1;

        stream += len1;

        is->audio_buf_index += len1;

    }

}



static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {

    SDL_Event event;

    event.type = FF_REFRESH_EVENT;

    event.user.data1 = opaque;

    SDL_PushEvent(&event);

    return 0; /* 0 means stop timer */

}



/* schedule a video refresh in 'delay' ms */

static void schedule_refresh(VideoState *is, int delay) {

    SDL_AddTimer(delay, sdl_refresh_timer_cb, is);

}



void video_display(VideoState *is) {



    SDL_Rect rect;

    VideoPicture *vp;

    float aspect_ratio;

    int w, h, x, y;



    vp = &is->pictq[is->pictq_rindex];

    if (vp->bmp) {

        if (is->video_st->codec->sample_aspect_ratio.num == 0) {

            aspect_ratio = 0;

        } else {

            aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)

                    * is->video_st->codec->width / is->video_st->codec->height;

        }

        if (aspect_ratio <= 0.0) {

            aspect_ratio = (float) is->video_st->codec->width

                    / (float) is->video_st->codec->height;

        }

        h = screen->h;

        w = ((int) rint(h * aspect_ratio)) & -3;

        if (w > screen->w) {

            w = screen->w;

            h = ((int) rint(w / aspect_ratio)) & -3;

        }

        x = (screen->w - w) / 2;

        y = (screen->h - h) / 2;



        rect.x = x;

        rect.y = y;

        rect.w = w;

        rect.h = h;

        SDL_DisplayYUVOverlay(vp->bmp, &rect);

    }

}



void video_refresh_timer(void *userdata) {



    VideoState *is = (VideoState *) userdata;

    VideoPicture *vp;

    double actual_delay, delay, sync_threshold, ref_clock, diff;



    if (is->video_st) {

        if (is->pictq_size == 0) {

            schedule_refresh(is, 1);

        } else {



            vp = &is->pictq[is->pictq_rindex];



            delay = vp->pts - is->frame_last_pts; /* the pts from last time */

            if (delay <= 0 || delay >= 1.0) {

                /* if incorrect delay, use previous one */

                delay = is->frame_last_delay;

            }

            /* save for next time */

            is->frame_last_delay = delay;

            is->frame_last_pts = vp->pts;



            /* update delay to sync to audio */

            ref_clock = get_audio_clock(is);

            diff = vp->pts - ref_clock;



            /* Skip or repeat the frame. Take delay into account

             FFPlay still doesn't "know if this is the best guess." */

            sync_threshold =

                    (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;

            if (fabs(diff) < AV_NOSYNC_THRESHOLD) {

                if (diff <= -sync_threshold) {

                    delay = 0;

                } else if (diff >= sync_threshold) {

                    delay = 2 * delay;

                }

            }

            is->frame_timer += delay;

            /* computer the REAL delay */

            actual_delay = is->frame_timer - (av_gettime() / 1000000.0);

            if (actual_delay < 0.010) {

                /* Really it should skip the picture instead */

                actual_delay = 0.010;

            }

            schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));



            /* show the picture! */

            video_display(is);



            /* update queue for next picture! */

            if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {

                is->pictq_rindex = 0;

            }

            SDL_LockMutex(is->pictq_mutex);

            is->pictq_size--;

            SDL_CondSignal(is->pictq_cond);

            SDL_UnlockMutex(is->pictq_mutex);

        }

    } else {

        schedule_refresh(is, 100);

    }

}



void alloc_picture(void *userdata) {



    VideoState *is = (VideoState *) userdata;

    VideoPicture *vp;



    vp = &is->pictq[is->pictq_windex];

    if (vp->bmp) {

        // we already have one make another, bigger/smaller

        SDL_FreeYUVOverlay(vp->bmp);

    }

    // Allocate a place to put our YUV image on that screen

    vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,

            is->video_st->codec->height, SDL_YV12_OVERLAY, screen);

    vp->width = is->video_st->codec->width;

    vp->height = is->video_st->codec->height;



    SDL_LockMutex(is->pictq_mutex);

    vp->allocated = 1;

    SDL_CondSignal(is->pictq_cond);

    SDL_UnlockMutex(is->pictq_mutex);



}



int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {



    VideoPicture *vp;

    //int dst_pix_fmt;

    AVPicture pict;



    /* wait until we have space for a new pic */

    SDL_LockMutex(is->pictq_mutex);

    while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {

        SDL_CondWait(is->pictq_cond, is->pictq_mutex);

    }

    SDL_UnlockMutex(is->pictq_mutex);



    if (is->quit)

        return -1;



    // windex is set to 0 initially

    vp = &is->pictq[is->pictq_windex];



    /* allocate or resize the buffer! */

    if (!vp->bmp || vp->width != is->video_st->codec->width

            || vp->height != is->video_st->codec->height) {

        SDL_Event event;



        vp->allocated = 0;

        /* we have to do it in the main thread */

        event.type = FF_ALLOC_EVENT;

        event.user.data1 = is;

        SDL_PushEvent(&event);



        /* wait until we have a picture allocated */

        SDL_LockMutex(is->pictq_mutex);

        while (!vp->allocated && !is->quit) {

            SDL_CondWait(is->pictq_cond, is->pictq_mutex);

        }

        SDL_UnlockMutex(is->pictq_mutex);

        if (is->quit) {

            return -1;

        }

    }

    /* We have a place to put our picture on the queue */

    /* If we are skipping a frame, do we set this to null

     but still return vp->allocated = 1? */



    if (vp->bmp) {



        SDL_LockYUVOverlay(vp->bmp);



        //dst_pix_fmt = PIX_FMT_YUV420P;

        /* point pict at the queue */



        pict.data[0] = vp->bmp->pixels[0];

        pict.data[1] = vp->bmp->pixels[2];

        pict.data[2] = vp->bmp->pixels[1];



        pict.linesize[0] = vp->bmp->pitches[0];

        pict.linesize[1] = vp->bmp->pitches[2];

        pict.linesize[2] = vp->bmp->pitches[1];



        // Convert the image into YUV format that SDL uses

        sws_scale(is->sws_ctx, (const uint8_t * const *) pFrame->data,

                pFrame->linesize, 0, is->video_st->codec->height, pict.data,

                pict.linesize);



        SDL_UnlockYUVOverlay(vp->bmp);

        vp->pts = pts;



        /* now we inform our display thread that we have a pic ready */

        if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {

            is->pictq_windex = 0;

        }

        SDL_LockMutex(is->pictq_mutex);

        is->pictq_size++;

        SDL_UnlockMutex(is->pictq_mutex);

    }

    return 0;

}



double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {



    double frame_delay;



    if (pts != 0) {

        /* if we have pts, set video clock to it */

        is->video_clock = pts;

    } else {

        /* if we aren't given a pts, set it to the clock */

        pts = is->video_clock;

    }

    /* update the video clock */

    frame_delay = av_q2d(is->video_st->codec->time_base);

    /* if we are repeating a frame, adjust clock accordingly */

    frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);

    is->video_clock += frame_delay;

    return pts;

}

uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;



/* These are called whenever we allocate a frame

 * buffer. We use this to store the global_pts in

 * a frame at the time it is allocated.

 */

int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {

    int ret = avcodec_default_get_buffer(c, pic);

    uint64_t *pts = av_malloc(sizeof(uint64_t));

    *pts = global_video_pkt_pts;

    pic->opaque = pts;

    return ret;

}



void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {

    if (pic)

        av_freep(&pic->opaque);

    avcodec_default_release_buffer(c, pic);

}



int video_thread(void *arg) {

    VideoState *is = (VideoState *) arg;

    AVPacket pkt1, *packet = &pkt1;

    //int len1;

    int frameFinished;

    AVFrame *pFrame;

    double pts;



    pFrame = av_frame_alloc();



    for (;;) {

        if (packet_queue_get(&is->videoq, packet, 1) < 0) {

            // means we quit getting packets

            break;

        }



        pts = 0;



        // Save global pts to be stored in pFrame in first call

        global_video_pkt_pts = packet->pts;



        // Decode video frame

        //len1 =

        avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,

                packet);



        if (packet->dts == AV_NOPTS_VALUE && pFrame->opaque

                && *(uint64_t*) pFrame->opaque != AV_NOPTS_VALUE) {

            pts = *(uint64_t *) pFrame->opaque;

        } else if (packet->dts != AV_NOPTS_VALUE) {

            pts = packet->dts;

        } else {

            pts = 0;

        }

        pts *= av_q2d(is->video_st->time_base);



        // Did we get a video frame?

        if (frameFinished) {

            pts = synchronize_video(is, pFrame, pts);

            if (queue_picture(is, pFrame, pts) < 0) {

                break;

            }

        }

        av_free_packet(packet);

    }

    av_free(pFrame);

    return 0;

}



int main(int argc, char *argv[]) {

    return EXIT_SUCCESS;

}

七、视频的其余逻辑处理

/*

 ============================================================================

 Name        : player5.c

 Author      : clarck

 Version     :

 Copyright   : Your copyright notice

 Description : Hello World in C, Ansi-style

 ============================================================================

 */



// tutorial05.c

// A pedagogical video player that really works!

//

// Code based on FFplay, Copyright (c) 2003 Fabrice Bellard,

// and a tutorial by Martin Bohme ([email protected])

// and another tutorial by Stephen Dranger (dranger at gmail dot com)

// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1

// Use

//

// gcc -o tutorial05 tutorial05.c -lavformat -lavcodec -lswscale -lz -lm `sdl-config --cflags --libs`

// to build (assuming libavformat and libavcodec and libswscale are correctly installed,

// and assuming you have sdl-config. Please refer to SDL docs for your installation.)

//

// Run using

// tutorial05 myvideofile.mpg

//

// to play the video.



#include <libavcodec/avcodec.h>

#include <libavformat/avformat.h>

#include <libavformat/avio.h>

#include <libswscale/swscale.h>

#include <libavutil/avstring.h>



#include <SDL/SDL.h>

#include <SDL/SDL_thread.h>



#ifdef __MINGW32__

#undef main /* Prevents SDL from overriding main() */

#endif



#include <stdio.h>

#include <math.h>



#define SDL_AUDIO_BUFFER_SIZE 1024



#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)

#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)



#define AV_SYNC_THRESHOLD 0.01

#define AV_NOSYNC_THRESHOLD 10.0



#define FF_ALLOC_EVENT   (SDL_USEREVENT)

#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)

#define FF_QUIT_EVENT (SDL_USEREVENT + 2)



#define VIDEO_PICTURE_QUEUE_SIZE 1

#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio





typedef struct PacketQueue {

    AVPacketList *first_pkt, *last_pkt;

    int nb_packets;

    int size;

    SDL_mutex *mutex;

    SDL_cond *cond;

} PacketQueue;



typedef struct VideoPicture {

    SDL_Overlay *bmp;

    int width, height; /* source height & width */

    int allocated;

    double pts;

} VideoPicture;



typedef struct VideoState {



    AVFormatContext *pFormatCtx;

    int videoStream, audioStream;



    double audio_clock;

    AVStream *audio_st;

    PacketQueue audioq;

    uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];

    unsigned int audio_buf_size;

    unsigned int audio_buf_index;

    AVPacket audio_pkt;

    uint8_t *audio_pkt_data;

    int audio_pkt_size;

    AVFrame audio_frame;

    AVStream *video_st;

    PacketQueue videoq;

    int audio_hw_buf_size;

    double frame_timer;

    double frame_last_pts;

    double frame_last_delay;

    double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame



    VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];

    int pictq_size, pictq_rindex, pictq_windex;

    SDL_mutex *pictq_mutex;

    SDL_cond *pictq_cond;



    SDL_Thread *parse_tid;

    SDL_Thread *video_tid;



    AVIOContext *io_ctx;

    struct SwsContext *sws_ctx;



    char filename[1024];

    int quit;

} VideoState;



SDL_Surface *screen;



/* Since we only have one decoding thread, the Big Struct

 can be global in case we need it. */

VideoState *global_video_state;



void packet_queue_init(PacketQueue *q) {

    memset(q, 0, sizeof(PacketQueue));

    q->mutex = SDL_CreateMutex();

    q->cond = SDL_CreateCond();

}

int packet_queue_put(PacketQueue *q, AVPacket *pkt) {



    AVPacketList *pkt1;

    if (av_dup_packet(pkt) < 0) {

        return -1;

    }

    pkt1 = av_malloc(sizeof(AVPacketList));

    if (!pkt1)

        return -1;

    pkt1->pkt = *pkt;

    pkt1->next = NULL;



    SDL_LockMutex(q->mutex);



    if (!q->last_pkt)

        q->first_pkt = pkt1;

    else

        q->last_pkt->next = pkt1;

    q->last_pkt = pkt1;

    q->nb_packets++;

    q->size += pkt1->pkt.size;

    SDL_CondSignal(q->cond);



    SDL_UnlockMutex(q->mutex);

    return 0;

}

static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {

    AVPacketList *pkt1;

    int ret;



    SDL_LockMutex(q->mutex);



    for (;;) {



        if (global_video_state->quit) {

            ret = -1;

            break;

        }



        pkt1 = q->first_pkt;

        if (pkt1) {

            q->first_pkt = pkt1->next;

            if (!q->first_pkt)

                q->last_pkt = NULL;

            q->nb_packets--;

            q->size -= pkt1->pkt.size;

            *pkt = pkt1->pkt;

            av_free(pkt1);

            ret = 1;

            break;

        } else if (!block) {

            ret = 0;

            break;

        } else {

            SDL_CondWait(q->cond, q->mutex);

        }

    }

    SDL_UnlockMutex(q->mutex);

    return ret;

}



double get_audio_clock(VideoState *is) {

    double pts;

    int hw_buf_size, bytes_per_sec, n;



    pts = is->audio_clock; /* maintained in the audio thread */

    hw_buf_size = is->audio_buf_size - is->audio_buf_index;

    bytes_per_sec = 0;

    n = is->audio_st->codec->channels * 2;

    if (is->audio_st) {

        bytes_per_sec = is->audio_st->codec->sample_rate * n;

    }

    if (bytes_per_sec) {

        pts -= (double) hw_buf_size / bytes_per_sec;

    }

    return pts;

}



int audio_decode_frame(VideoState *is, double *pts_ptr) {



    int len1, data_size = 0, n;

    AVPacket *pkt = &is->audio_pkt;

    double pts;



    for (;;) {

        while (is->audio_pkt_size > 0) {

            int got_frame = 0;

            len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,

                    &got_frame, pkt);

            if (len1 < 0) {

                /* if error, skip frame */

                is->audio_pkt_size = 0;

                break;

            }



            if (got_frame) {

                data_size = is->audio_frame.linesize[0];

                /*av_samples_get_buffer_size(NULL,

                 is->audio_st->codec->channels,

                 is->audio_frame.nb_samples,

                 is->audio_st->codec->sample_fmt, 1);*/

                memcpy(is->audio_buf, is->audio_frame.data[0], data_size);

            }



            is->audio_pkt_data += len1;

            is->audio_pkt_size -= len1;

            if (data_size <= 0) {

                /* No data yet, get more frames */

                continue;

            }



            pts = is->audio_clock;

            *pts_ptr = pts;

            n = 2 * is->audio_st->codec->channels;

            is->audio_clock += (double) data_size

                    / (double) (n * is->audio_st->codec->sample_rate);



            /* We have data, return it and come back for more later */

            return data_size;

        }

        if (pkt->data)

            av_free_packet(pkt);



        if (is->quit) {

            return -1;

        }

        /* next packet */

        if (packet_queue_get(&is->audioq, pkt, 1) < 0) {

            return -1;

        }

        is->audio_pkt_data = pkt->data;

        is->audio_pkt_size = pkt->size;



        /* if update, update the audio clock w/pts */

        if (pkt->pts != AV_NOPTS_VALUE) {

            is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;

        }

    }



    return 0;

}



void audio_callback(void *userdata, Uint8 *stream, int len) {



    VideoState *is = (VideoState *) userdata;

    int len1, audio_size;

    double pts;



    while (len > 0) {

        if (is->audio_buf_index >= is->audio_buf_size) {

            /* We have already sent all our data; get more */

            audio_size = audio_decode_frame(is, &pts);

            if (audio_size < 0) {

                /* If error, output silence */

                is->audio_buf_size = 1024;

                memset(is->audio_buf, 0, is->audio_buf_size);

            } else {

                is->audio_buf_size = audio_size;

            }

            is->audio_buf_index = 0;

        }

        len1 = is->audio_buf_size - is->audio_buf_index;

        if (len1 > len)

            len1 = len;

        memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1);

        len -= len1;

        stream += len1;

        is->audio_buf_index += len1;

    }

}



static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {

    SDL_Event event;

    event.type = FF_REFRESH_EVENT;

    event.user.data1 = opaque;

    SDL_PushEvent(&event);

    return 0; /* 0 means stop timer */

}



/* schedule a video refresh in 'delay' ms */

static void schedule_refresh(VideoState *is, int delay) {

    SDL_AddTimer(delay, sdl_refresh_timer_cb, is);

}



void video_display(VideoState *is) {



    SDL_Rect rect;

    VideoPicture *vp;

    float aspect_ratio;

    int w, h, x, y;



    vp = &is->pictq[is->pictq_rindex];

    if (vp->bmp) {

        if (is->video_st->codec->sample_aspect_ratio.num == 0) {

            aspect_ratio = 0;

        } else {

            aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)

                    * is->video_st->codec->width / is->video_st->codec->height;

        }

        if (aspect_ratio <= 0.0) {

            aspect_ratio = (float) is->video_st->codec->width

                    / (float) is->video_st->codec->height;

        }

        h = screen->h;

        w = ((int) rint(h * aspect_ratio)) & -3;

        if (w > screen->w) {

            w = screen->w;

            h = ((int) rint(w / aspect_ratio)) & -3;

        }

        x = (screen->w - w) / 2;

        y = (screen->h - h) / 2;



        rect.x = x;

        rect.y = y;

        rect.w = w;

        rect.h = h;

        SDL_DisplayYUVOverlay(vp->bmp, &rect);

    }

}



void video_refresh_timer(void *userdata) {



    VideoState *is = (VideoState *) userdata;

    VideoPicture *vp;

    double actual_delay, delay, sync_threshold, ref_clock, diff;



    if (is->video_st) {

        if (is->pictq_size == 0) {

            schedule_refresh(is, 1);

        } else {



            vp = &is->pictq[is->pictq_rindex];



            delay = vp->pts - is->frame_last_pts; /* the pts from last time */

            if (delay <= 0 || delay >= 1.0) {

                /* if incorrect delay, use previous one */

                delay = is->frame_last_delay;

            }

            /* save for next time */

            is->frame_last_delay = delay;

            is->frame_last_pts = vp->pts;



            /* update delay to sync to audio */

            ref_clock = get_audio_clock(is);

            diff = vp->pts - ref_clock;



            /* Skip or repeat the frame. Take delay into account

             FFPlay still doesn't "know if this is the best guess." */

            sync_threshold =

                    (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;

            if (fabs(diff) < AV_NOSYNC_THRESHOLD) {

                if (diff <= -sync_threshold) {

                    delay = 0;

                } else if (diff >= sync_threshold) {

                    delay = 2 * delay;

                }

            }

            is->frame_timer += delay;

            /* computer the REAL delay */

            actual_delay = is->frame_timer - (av_gettime() / 1000000.0);

            if (actual_delay < 0.010) {

                /* Really it should skip the picture instead */

                actual_delay = 0.010;

            }

            schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));



            /* show the picture! */

            video_display(is);



            /* update queue for next picture! */

            if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {

                is->pictq_rindex = 0;

            }

            SDL_LockMutex(is->pictq_mutex);

            is->pictq_size--;

            SDL_CondSignal(is->pictq_cond);

            SDL_UnlockMutex(is->pictq_mutex);

        }

    } else {

        schedule_refresh(is, 100);

    }

}



void alloc_picture(void *userdata) {



    VideoState *is = (VideoState *) userdata;

    VideoPicture *vp;



    vp = &is->pictq[is->pictq_windex];

    if (vp->bmp) {

        // we already have one make another, bigger/smaller

        SDL_FreeYUVOverlay(vp->bmp);

    }

    // Allocate a place to put our YUV image on that screen

    vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,

            is->video_st->codec->height, SDL_YV12_OVERLAY, screen);

    vp->width = is->video_st->codec->width;

    vp->height = is->video_st->codec->height;



    SDL_LockMutex(is->pictq_mutex);

    vp->allocated = 1;

    SDL_CondSignal(is->pictq_cond);

    SDL_UnlockMutex(is->pictq_mutex);



}



int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {



    VideoPicture *vp;

    //int dst_pix_fmt;

    AVPicture pict;



    /* wait until we have space for a new pic */

    SDL_LockMutex(is->pictq_mutex);

    while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {

        SDL_CondWait(is->pictq_cond, is->pictq_mutex);

    }

    SDL_UnlockMutex(is->pictq_mutex);



    if (is->quit)

        return -1;



    // windex is set to 0 initially

    vp = &is->pictq[is->pictq_windex];



    /* allocate or resize the buffer! */

    if (!vp->bmp || vp->width != is->video_st->codec->width

            || vp->height != is->video_st->codec->height) {

        SDL_Event event;



        vp->allocated = 0;

        /* we have to do it in the main thread */

        event.type = FF_ALLOC_EVENT;

        event.user.data1 = is;

        SDL_PushEvent(&event);



        /* wait until we have a picture allocated */

        SDL_LockMutex(is->pictq_mutex);

        while (!vp->allocated && !is->quit) {

            SDL_CondWait(is->pictq_cond, is->pictq_mutex);

        }

        SDL_UnlockMutex(is->pictq_mutex);

        if (is->quit) {

            return -1;

        }

    }

    /* We have a place to put our picture on the queue */

    /* If we are skipping a frame, do we set this to null

     but still return vp->allocated = 1? */



    if (vp->bmp) {



        SDL_LockYUVOverlay(vp->bmp);



        //dst_pix_fmt = PIX_FMT_YUV420P;

        /* point pict at the queue */



        pict.data[0] = vp->bmp->pixels[0];

        pict.data[1] = vp->bmp->pixels[2];

        pict.data[2] = vp->bmp->pixels[1];



        pict.linesize[0] = vp->bmp->pitches[0];

        pict.linesize[1] = vp->bmp->pitches[2];

        pict.linesize[2] = vp->bmp->pitches[1];



        // Convert the image into YUV format that SDL uses

        sws_scale(is->sws_ctx, (const uint8_t * const *) pFrame->data,

                pFrame->linesize, 0, is->video_st->codec->height, pict.data,

                pict.linesize);



        SDL_UnlockYUVOverlay(vp->bmp);

        vp->pts = pts;



        /* now we inform our display thread that we have a pic ready */

        if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {

            is->pictq_windex = 0;

        }

        SDL_LockMutex(is->pictq_mutex);

        is->pictq_size++;

        SDL_UnlockMutex(is->pictq_mutex);

    }

    return 0;

}



double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {



    double frame_delay;



    if (pts != 0) {

        /* if we have pts, set video clock to it */

        is->video_clock = pts;

    } else {

        /* if we aren't given a pts, set it to the clock */

        pts = is->video_clock;

    }

    /* update the video clock */

    frame_delay = av_q2d(is->video_st->codec->time_base);

    /* if we are repeating a frame, adjust clock accordingly */

    frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);

    is->video_clock += frame_delay;

    return pts;

}

uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;



/* These are called whenever we allocate a frame

 * buffer. We use this to store the global_pts in

 * a frame at the time it is allocated.

 */

int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {

    int ret = avcodec_default_get_buffer(c, pic);

    uint64_t *pts = av_malloc(sizeof(uint64_t));

    *pts = global_video_pkt_pts;

    pic->opaque = pts;

    return ret;

}



void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {

    if (pic)

        av_freep(&pic->opaque);

    avcodec_default_release_buffer(c, pic);

}



int video_thread(void *arg) {

    VideoState *is = (VideoState *) arg;

    AVPacket pkt1, *packet = &pkt1;

    //int len1;

    int frameFinished;

    AVFrame *pFrame;

    double pts;



    pFrame = av_frame_alloc();



    for (;;) {

        if (packet_queue_get(&is->videoq, packet, 1) < 0) {

            // means we quit getting packets

            break;

        }



        pts = 0;



        // Save global pts to be stored in pFrame in first call

        global_video_pkt_pts = packet->pts;



        // Decode video frame

        //len1 =

        avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,

                packet);



        if (packet->dts == AV_NOPTS_VALUE && pFrame->opaque

                && *(uint64_t*) pFrame->opaque != AV_NOPTS_VALUE) {

            pts = *(uint64_t *) pFrame->opaque;

        } else if (packet->dts != AV_NOPTS_VALUE) {

            pts = packet->dts;

        } else {

            pts = 0;

        }

        pts *= av_q2d(is->video_st->time_base);



        // Did we get a video frame?

        if (frameFinished) {

            pts = synchronize_video(is, pFrame, pts);

            if (queue_picture(is, pFrame, pts) < 0) {

                break;

            }

        }

        av_free_packet(packet);

    }

    av_free(pFrame);

    return 0;

}



int stream_component_open(VideoState *is, int stream_index) {



    AVFormatContext *pFormatCtx = is->pFormatCtx;

    AVCodecContext *codecCtx;

    AVCodec *codec;

    SDL_AudioSpec wanted_spec, spec;



    if (stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {

        return -1;

    }



    // Get a pointer to the codec context for the video stream

    codecCtx = pFormatCtx->streams[stream_index]->codec;



    if (codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {

        // Set audio settings from codec info

        wanted_spec.freq = codecCtx->sample_rate;

        wanted_spec.format = AUDIO_S16SYS;

        wanted_spec.channels = codecCtx->channels;

        wanted_spec.silence = 0;

        wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;

        wanted_spec.callback = audio_callback;

        wanted_spec.userdata = is;



        if (SDL_OpenAudio(&wanted_spec, &spec) < 0) {

            fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());

            return -1;

        }

        is->audio_hw_buf_size = spec.size;

    }

    codec = avcodec_find_decoder(codecCtx->codec_id);

    if (!codec || (avcodec_open2(codecCtx, codec, NULL) < 0)) {

        fprintf(stderr, "Unsupported codec!\n");

        return -1;

    }



    switch (codecCtx->codec_type) {

    case AVMEDIA_TYPE_AUDIO:

        is->audioStream = stream_index;

        is->audio_st = pFormatCtx->streams[stream_index];

        is->audio_buf_size = 0;

        is->audio_buf_index = 0;

        memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));

        packet_queue_init(&is->audioq);

        SDL_PauseAudio(0);

        break;

    case AVMEDIA_TYPE_VIDEO:

        is->videoStream = stream_index;

        is->video_st = pFormatCtx->streams[stream_index];



        is->sws_ctx = sws_getContext(is->video_st->codec->width,

                is->video_st->codec->height, is->video_st->codec->pix_fmt,

                is->video_st->codec->width, is->video_st->codec->height,

                AV_PIX_FMT_YUV420P, SWS_FAST_BILINEAR, NULL, NULL, NULL);



        is->frame_timer = (double) av_gettime() / 1000000.0;

        is->frame_last_delay = 40e-3;



        packet_queue_init(&is->videoq);

        is->video_tid = SDL_CreateThread(video_thread, is);

        codecCtx->get_buffer = our_get_buffer;

        codecCtx->release_buffer = our_release_buffer;

        break;

    default:

        break;

    }



    return 0;

}



int decode_interrupt_cb(void *opaque) {

    return (global_video_state && global_video_state->quit);

}



int decode_thread(void *arg) {



    VideoState *is = (VideoState *) arg;

    AVFormatContext *pFormatCtx = NULL;

    AVPacket pkt1, *packet = &pkt1;



    int video_index = -1;

    int audio_index = -1;

    int i;



    is->videoStream = -1;

    is->audioStream = -1;



    AVIOInterruptCB interupt_cb;



    global_video_state = is;



    // will interrupt blocking functions if we quit!

    interupt_cb.callback = decode_interrupt_cb;

    interupt_cb.opaque = is;

    if (avio_open2(&is->io_ctx, is->filename, 0, &interupt_cb, NULL)) {

        fprintf(stderr, "Cannot open I/O for %s\n", is->filename);

        return -1;

    }



    // Open video file

    if (avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0)

        return -1; // Couldn't open file



    is->pFormatCtx = pFormatCtx;



    // Retrieve stream information

    if (avformat_find_stream_info(pFormatCtx, NULL) < 0)

        return -1; // Couldn't find stream information



    // Dump information about file onto standard error

    av_dump_format(pFormatCtx, 0, is->filename, 0);



    // Find the first video stream



    for (i = 0; i < pFormatCtx->nb_streams; i++) {

        if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO

                && video_index < 0) {

            video_index = i;

        }

        if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO

                && audio_index < 0) {

            audio_index = i;

        }

    }

    if (audio_index >= 0) {

        stream_component_open(is, audio_index);

    }

    if (video_index >= 0) {

        stream_component_open(is, video_index);

    }



    if (is->videoStream < 0 || is->audioStream < 0) {

        fprintf(stderr, "%s: could not open codecs\n", is->filename);

        goto fail;

    }



    // main decode loop



    for (;;) {

        if (is->quit) {

            break;

        }

        // seek stuff goes here

        if (is->audioq.size > MAX_AUDIOQ_SIZE

                || is->videoq.size > MAX_VIDEOQ_SIZE) {

            SDL_Delay(10);

            continue;

        }

        if (av_read_frame(is->pFormatCtx, packet) < 0) {

            if (is->pFormatCtx->pb->error == 0) {

                SDL_Delay(100); /* no error; wait for user input */

                continue;

            } else {

                break;

            }

        }

        // Is this a packet from the video stream?

        if (packet->stream_index == is->videoStream) {

            packet_queue_put(&is->videoq, packet);

        } else if (packet->stream_index == is->audioStream) {

            packet_queue_put(&is->audioq, packet);

        } else {

            av_free_packet(packet);

        }

    }

    /* all done - wait for it */

    while (!is->quit) {

        SDL_Delay(100);

    }



    fail: {

        SDL_Event event;

        event.type = FF_QUIT_EVENT;

        event.user.data1 = is;

        SDL_PushEvent(&event);

    }

    return 0;

}



int main(int argc, char *argv[]) {



    SDL_Event event;



    VideoState *is;



    is = av_mallocz(sizeof(VideoState));

    char filePath[] = "./src/a.mp4";



    // Register all formats and codecs

    av_register_all();



    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {

        fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());

        exit(1);

    }



    // Make a screen to put our video

#ifndef __DARWIN__

    screen = SDL_SetVideoMode(640, 480, 0, 0);

#else

    screen = SDL_SetVideoMode(640, 480, 24, 0);

#endif

    if (!screen) {

        fprintf(stderr, "SDL: could not set video mode - exiting\n");

        exit(1);

    }



    av_strlcpy(is->filename, filePath, sizeof(is->filename));



    is->pictq_mutex = SDL_CreateMutex();

    is->pictq_cond = SDL_CreateCond();



    schedule_refresh(is, 40);



    is->parse_tid = SDL_CreateThread(decode_thread, is);

    if (!is->parse_tid) {

        av_free(is);

        return -1;

    }

    for (;;) {



        SDL_WaitEvent(&event);

        switch (event.type) {

        case FF_QUIT_EVENT:

        case SDL_QUIT:

            SDL_CondSignal(is->audioq.cond);

            SDL_CondSignal(is->videoq.cond);

            is->quit = 1;

            SDL_Quit();

            exit(0);

            break;

        case FF_ALLOC_EVENT:

            alloc_picture(event.user.data1);

            break;

        case FF_REFRESH_EVENT:

            video_refresh_timer(event.user.data1);

            break;

        default:

            break;

        }

    }

    return 0;



}

 

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