游戏开发知识集

感谢大佬们的文章,实在学到许多

  • 往期:Unity3D面试题知识点

C++

C++ Modern C++

https://www.cnblogs.com/thomas76/p/8567600.html

C++11中新特性之:initializer_list详解

https://www.cnblogs.com/lysuns/p/4278589.html

C++11 带来的新特性 (3)—— 关键字noexcept

https://www.cnblogs.com/sword03/p/10020344.html

C++11 constexpr 和 const

http://c.biancheng.net/view/7807.html




C#

Unity将来时:IL2CPP是什么?

https://www.cnblogs.com/decode1234/p/10270911.html

LinkedList和ArrayList在尾部插入数据效率对比

https://blog.csdn.net/qq_34144916/article/details/81154528

C#计算一段程序运行时间的三种方法

https://www.cnblogs.com/zk-zhou/p/6351819.html

Unity3D —— Socket通信(C#)

https://blog.csdn.net/linshuhe1/article/details/51386559

C# 彻底搞懂async/await

https://www.cnblogs.com/zhaoshujie/p/11192036.html

深入浅出Attribute (上)——Attribute初体验

https://blog.csdn.net/FantasiaX/article/details/1627694




Lua

Lua中require,dofile,loadfile,dostring,loadstring,loadlib,load之间的区别

https://www.cnblogs.com/heyongqi/p/5167088.html

Unity3D热更新技术点——ToLua(上)

https://zhuanlan.zhihu.com/p/42472089

Unity3D热更新技术点——ToLua(下)

https://zhuanlan.zhihu.com/p/42472115




Unity

Unity ScriptableObject详解

https://blog.csdn.net/qq_36383623/article/details/99649941

unity [CreateAssetMenu()]

https://www.cnblogs.com/nafio/p/11585359.html

《Unity 3D游戏客户端基础框架》概述

https://blog.csdn.net/linshuhe1/article/details/76580764

[教程汇总+持续更新]Unity从入门到入坟——收藏这一篇就够了

https://zhuanlan.zhihu.com/p/151238164

GameFramework

https://github.com/EllanJiang?tab=repositories

如何将unity资源窗体中的文件一下所有折叠/打开

https://blog.csdn.net/weixin_34293246/article/details/85909595

Unity添加程序集引用

https://blog.csdn.net/ss_luck/article/details/88846944

Unity 基础之LitJSON

https://www.jianshu.com/p/4bfbdf7cd240

为什么说Unity能用单纯脚本实现的功能,尽量避免继承MonoBehavior,保持纯粹性?

https://www.zhihu.com/question/31163311

10000 Update() calls

https://blogs.unity3d.com/cn/2015/12/23/1k-update-calls/

Unity工程里的Library、Plugins、StreamingAssets、Standard Assets等东东

https://blog.csdn.net/qq_39646949/article/details/90370247

unity中Asset Store下载的资源保存位置

https://blog.csdn.net/huozai666/article/details/104883584/

Unity的新项目模板HDRP和URP该怎么选 [风农译制]

https://www.bilibili.com/video/av94363397?zw

[Unity]自定义默认导入Packages

https://www.freesion.com/article/76276990/

C# Event/UnityEvent辨析

https://blog.csdn.net/qq_28849871/article/details/78366236

Thinking in Unity3D:基于物理着色(PBS)的材质系统

https://www.cnblogs.com/qilinzi/p/5343449.html

[原]unity3d ios平台内存优化(一)

https://www.cnblogs.com/U-tansuo/p/Unity_performance_optimization.html

Gamma & Linear Color Space

https://www.jianshu.com/p/321f39b7fa93

unity 添加dll 引用

https://blog.csdn.net/qq_17433125/article/details/80747026

为何Unity可以使用多线程 ,却要避免使用呢?

https://www.jianshu.com/p/854649bc0ce6

Project manifest

www.UnityDocumentation/Documentation/en/Manual/upm-manifestPrj.html

Assembly-CSharp.dll和Assembly-CSharp-firstpass.dll

https://blog.csdn.net/u013244147/article/details/88561671

Unity中使用Protobuf

https://blog.csdn.net/change_from_now/article/details/83589654

Unity下Bug修复神器,腾讯InjectFix开源啦!

https://cloud.tencent.com/developer/article/1504005

InjectFix 代码热更

https://blog.csdn.net/hnzmdlhc/article/details/102984177

ToLua热更新之LuaFramework框架之代码热更新(一)

https://blog.csdn.net/weixin_39706943/article/details/80538159

Managed plug-ins

https://docs.unity3d.com/Manual/UsingDLL.html

Unity关于层级细节(LOD)的使用

https://blog.csdn.net/qq_25210959/article/details/51734517

render的作用,描述meshrender和skinnedmeshrender的区别

https://zhidao.baidu.com/question/140423730697693885.html

Unity 头发随动效果(SpringBone)

https://blog.csdn.net/akof1314/article/details/78895971

Unity性能最高的Shader: Unlit

https://www.jianshu.com/p/f6a0b6037ada

【Unity Shader】聚光灯体积光效果的简单实现

https://blog.csdn.net/Vitens/article/details/108818240

unity 代码添加AnimationEvent

https://blog.csdn.net/onafioo/article/details/59577484

【Unity】TimeLine&Cinemachine系列教程——动态赋值,我要打十个!

https://zhuanlan.zhihu.com/p/29585350

Unity Shader 调试

https://zhuanlan.zhihu.com/p/74622572

unity开发 --------- ExecuteInEditMode

https://blog.csdn.net/u012085988/article/details/21445803

Unity TimeLine之Control Track

https://www.jqhtml.com/53998.html

揭开Timeline中Playable Track的神秘面纱

https://blog.csdn.net/zhenghongzhi6/article/details/103944117




CG

【Unity Shaders】初探Surface Shader背后的机制

https://blog.csdn.net/candycat1992/article/details/39994049

写给大家看的“透视除法” —— 齐次坐标和投影

https://www.jianshu.com/p/7e701d7bfd79

ray tracing ray marching 区别?

https://www.zhihu.com/question/29863225/answer/71003963

Ray Marching(光线步进)

https://zhuanlan.zhihu.com/p/94499619

OpenGL投影矩阵(Projection Matrix)构造方法

https://www.cnblogs.com/leixinyue/p/11166135.html

Unity中的实时光线追踪技术剖析

https://new.qq.com/omn/20190527/20190527A0A2D2.html?pc

【原】实时渲染中常用的几种Rendering Path

https://www.cnblogs.com/polobymulberry/p/5126892.html?utm_source=tuicool&utm_medium=referral

游戏引擎中的光照算法

https://www.cnblogs.com/ghl_carmack/p/10259270.html

常用纹理和纹理压缩格式

https://blog.csdn.net/ynnmnm/article/details/44983545

Dithering-视觉的奇特现象

https://blog.csdn.net/liukangshiwo/article/details/6772917




Design Pattern

有限状态机FSM详解及其实现

https://www.cnblogs.com/benxintuzi/p/4931258.html




Algorithm

mt19937是什么鬼?

https://blog.csdn.net/caimouse/article/details/55668071

为什么使用正则表达式会慢?

https://www.zhihu.com/question/21145025

P问题、NP问题、NP完全问题和NP难问题

https://blog.csdn.net/qq_21768483/article/details/80430590




Git

Git 忽略提交 .gitignore

https://www.cnblogs.com/youyoui/p/8337147.html

Git- [!remote rejected]:refusing to delete the current branch

https://blog.csdn.net/qq_32452623/article/details/76684751

git clone一个github上的仓库,太慢,经常连接失败,但是github官网流畅访问,为什么?

https://www.zhihu.com/question/27159393

GitHub上的私有仓库转换为共有仓库以及共有仓库转换为私有仓库

https://blog.csdn.net/u25th_engineer/article/details/87992633

Github上如何添加 LICENSE 文件?

https://www.cnblogs.com/chenmingjun/p/8555906.html

各种开源许可 license 区别

https://www.cnblogs.com/mashuai-191/p/11834241.html

不使用密码向github提交代码

https://blog.csdn.net/gaoping2736411763/article/details/111544861




Linux

Linux 添加环境变量

https://www.cnblogs.com/wcwnina/p/9351108.html

reboot和init 6之间的区别

https://blog.csdn.net/liqfyiyi/article/details/52688422?utm_source=blogxgwz3

Linux中的wheel用户组是什么?

https://www.cnblogs.com/opsprobe/p/10781620.html

(总结)Linux下su与su -命令的本质区别

http://www.ha97.com/4001.html

Linux查看所有用户用什么命令

https://www.cnblogs.com/lcword/p/5917426.html

linux如何查看用户

https://blog.csdn.net/hellocsz/article/details/82080136

linux下cat命令详解

https://www.cnblogs.com/perfy/archive/2012/07/23/2605550.html

linux下 命令后面都多了一个d 比如:telnetd sshd ftpd 这是什么意思啊? 谢谢

https://zhidao.baidu.com/question/332215744.html

【Linux/Ubuntu学习1】Linux /etc 目录详解

https://www.cnblogs.com/dongdong230/p/4183050.html

什么是Linux Shell?

https://blog.csdn.net/zhydream77/article/details/80079319

linux里source、sh、bash、./有什么区别

https://www.cnblogs.com/pcat/p/5467188.html

linux下的Source命令的基本功能

https://zhidao.baidu.com/question/59790034.html

libvirt理解总结

https://blog.csdn.net/hutiewei2008/article/details/86476425

linux中export的作用

https://blog.csdn.net/damontive/article/details/50352722

linux下 命令后面都多了一个d 比如:telnetd sshd ftpd 这是什么意思啊? 谢谢

https://zhidao.baidu.com/question/332215744.html

华为欧拉操作系统openEuler 安装docker最新版

https://blog.csdn.net/molei2009/article/details/105279765

linux中竖线'|',双竖线‘||’,&和&&的意思

https://blog.csdn.net/qq_26711103/article/details/81666460




Others

什么是 Dirty hack?

https://www.zhihu.com/question/20372589

Assert和exception的区别是什么?

http://blog.sina.com.cn/s/blog_bbfa8f220101d1zo.html

游戏开发好帮手——Protobuf

https://zhuanlan.zhihu.com/p/41206307

【华为云技术分享】iSulad轻量化容器实践解析

https://www.cnblogs.com/huaweicloud/p/12525383.html

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