hdu 4741 Save Labman No.004 (异面直线的距离)

转载学习:
#include <cstdio>

#include <cstdlib>

#include <cstring>

#include <algorithm>

#include <cmath>



using namespace std;



const double EPS = 1e-9;

const int MAXN = 40;



struct Point3  //空间点

{

    double x, y, z;

    Point3( double x=0, double y=0, double z=0 ): x(x), y(y), z(z) { }

    Point3( const Point3& a )

    {

        x = a.x;

        y = a.y;

        z = a.z;

        return;

    }

    void showP()

    {

        printf("%f %f %f \n", x, y, z);

    }

    Point3 operator+( Point3& rhs )

    {

        return Point3( x+rhs.x, y+rhs.y, z+rhs.z );

    }

};



struct Line3   //空间直线

{

    Point3 a, b;

};



struct plane3   //空间平面

{

    Point3 a, b, c;

    plane3() {}

    plane3( Point3 a, Point3 b, Point3 c ):

        a(a), b(b), c(c) { }

    void showPlane()

    {

        a.showP();

        b.showP();

        c.showP();

        return;

    }

};



double dcmp( double a )

{

    if ( fabs( a ) < EPS ) return 0;

    return a < 0 ? -1 : 1;

}



//三维叉积

Point3 Cross3( Point3 u, Point3 v )

{

    Point3 ret;

    ret.x = u.y * v.z - v.y * u.z;

    ret.y = u.z * v.x - u.x * v.z;

    ret.z = u.x * v.y - u.y * v.x;

    return ret;

}



//三维点积

double Dot3( Point3 u, Point3 v )

{

    return u.x * v.x + u.y * v.y + u.z * v.z;

}



//矢量差

Point3 Subt( Point3 u, Point3 v )

{

    Point3 ret;

    ret.x = u.x - v.x;

    ret.y = u.y - v.y;

    ret.z = u.z - v.z;

    return ret;

}



//两点距离

double TwoPointDistance( Point3 p1, Point3 p2 )

{

    return sqrt( (p1.x - p2.x)*(p1.x - p2.x) + (p1.y - p2.y)*(p1.y - p2.y) + (p1.z - p2.z)*(p1.z - p2.z) );

}



//向量的模

double VectorLenth( Point3 p )

{

    return sqrt( p.x*p.x + p.y*p.y + p.z*p.z );

}



//空间直线距离

double LineToLine( Line3 u, Line3 v, Point3& tmp )

{

    tmp = Cross3( Subt( u.a, u.b ), Subt( v.a, v.b ) );

    return fabs( Dot3( Subt(u.a, v.a), tmp ) ) / VectorLenth(tmp);

}



//取平面法向量

Point3 pvec( plane3 s )

{

    return Cross3( Subt( s.a, s.b ), Subt( s.b, s.c ) );

}



//空间平面与直线的交点

Point3 Intersection( Line3 l, plane3 s )

{

    Point3 ret = pvec(s);

    double t = ( ret.x*(s.a.x-l.a.x)+ret.y*(s.a.y-l.a.y)+ret.z*(s.a.z-l.a.z) )/( ret.x*(l.b.x-l.a.x)+ret.y*(l.b.y-l.a.y)+ret.z*(l.b.z-l.a.z) );

    ret.x = l.a.x + ( l.b.x - l.a.x ) * t;

    ret.y = l.a.y + ( l.b.y - l.a.y ) * t;

    ret.z = l.a.z + ( l.b.z - l.a.z ) * t;

    return ret;

}



/************以上模板*************/



void solved( Line3 A, Line3 B )

{

    Point3 normal;

    double dis = LineToLine( A, B, normal );

    printf( "%.6f\n", dis );

    plane3 pla;

    pla = plane3( A.a, A.b, A.a + normal );

    Point3 u = Intersection( B, pla );

    pla = plane3( B.a, B.b, B.a + normal );

    Point3 v = Intersection( A, pla );

    printf("%.6f %.6f %.6f %.6f %.6f %.6f\n", v.x, v.y, v.z, u.x, u.y, u.z );

    return;

}



int main()

{

    int T;

    scanf( "%d", &T );

    while ( T-- )

    {

        Line3 A, B;

        scanf("%lf%lf%lf", &A.a.x, &A.a.y, &A.a.z );

        scanf("%lf%lf%lf", &A.b.x, &A.b.y, &A.b.z );

        scanf("%lf%lf%lf", &B.a.x, &B.a.y, &B.a.z );

        scanf("%lf%lf%lf", &B.b.x, &B.b.y, &B.b.z );

        solved( A, B );

    }

    return 0;

}
View Code

不知精度误差的WA

#include<stdio.h>

#include<math.h>

#define eps 1e-12

double myfabs(double x)

{

    if(x<0)x=-x;

    return x;

}

int main()

{

    int _case;

    /*double xa,xb,xc,xd;

    double ya,yb,yc,yd;

    double za,zb,zc,zd;

*/

    double  Xa,Xb,Xc,Xd,Ya,Yb,Yc,Yd,Za,Zb,Zc,Zd;



    scanf("%d",&_case);

    while(_case--)

    {

        /*scanf("%lf%lf%lf%lf%lf%lf",&xa,&ya,&za,&xb,&yb,&zb);

        scanf("%lf%lf%lf%lf%lf%lf",&xc,&yc,&zc,&xd,&yd,&zd);*/

        scanf("%lf%lf%lf%lf%lf%lf",&Xa,&Ya,&Za,&Xb,&Yb,&Zb);

        scanf("%lf%lf%lf%lf%lf%lf",&Xc,&Yc,&Zc,&Xd,&Yd,&Zd);

        /*long double Xa=(long double)xa;

        long double Xb=(long double)xb;

        long double Xc=(long double)xc;

        long double Xd=(long double)xd;



        long double Ya=(long double)ya;

        long double Yb=(long double)yb;

        long double Yc=(long double)yc;

        long double Yd=(long double)yd;



        long double Za=(long double)za;

        long double Zb=(long double)zb;

        long double Zc=(long double)zc;

        long double Zd=(long double)zd;*/

         double F11=(Xb-Xa)*(Xb-Xa)+(Yb-Ya)*(Yb-Ya)+(Zb-Za)*(Zb-Za);

         double F12= (Xd-Xc)*(Xd-Xc)+(Yd-Yc)*(Yd-Yc)+(Zd-Zc)*(Zd-Zc);

         double F2=(Xb-Xa)*(Xd-Xc)+(Yb-Ya)*(Yd-Yc)+(Zb-Za)*(Zd-Zc);

         double F31=(Xb-Xa)*(Xc-Xa)+(Yb-Ya)*(Yc-Ya)+(Zb-Za)*(Zc-Za);

         double F32=(Xd-Xc)*(Xc-Xa)+(Yd-Yc)*(Yc-Ya)+(Zd-Zc)*(Zc-Za);

         double y=F11*F12-F2*F2;

        //if(myfabs(y)<eps)y=eps;

         double t1=(F31*F12-F32*F2)/y;

         double t2=(F32*F11-F2*F31)/(-y);



         double Xm=t1*(Xb-Xa)+Xa;//=(Xb-Xa)*[F31*F12-F32*F2]/[F11*F12-F2*F2]+Xa;

         double Ym=t1*(Yb-Ya)+Ya;//=(Yb-Ya)*[F31*F12-F32*F2]/[F11*F12-F2*F2]+Ya;

         double Zm=t1*(Zb-Za)+Za;//=(Zb-Za)*[F31*F12-F32*F2]/[F11*F12-F2*F2]+Za;



         double Xn=t2*(Xd-Xc)+Xc;//=(Xd-Xc)*[F3(c,d)*F1(a,b)-F3(a,b)*F2()]/[F2()*F2()-F1(a,b)*F1(c,d)]+Xc;

         double Yn=t2*(Yd-Yc)+Yc;//=(Yd-Yc)*[F3(c,d)*F1(a,b)-F3(a,b)*F2()]/[F2()*F2()-F1(a,b)*F1(c,d)]+Yc;

         double Zn=t2*(Zd-Zc)+Zc;

        double s=sqrt((Xn-Xm)*(Xn-Xm)+(Yn-Ym)*(Yn-Ym)+(Zn-Zm)*(Zn-Zm));



        /*double xm=(double)Xm;//=t1*(Xb-Xa)+Xa;//=(Xb-Xa)*[F31*F12-F32*F2]/[F11*F12-F2*F2]+Xa;

        double ym=(double)Ym;//=t1*(Yb-Ya)+Ya;//=(Yb-Ya)*[F31*F12-F32*F2]/[F11*F12-F2*F2]+Ya;

        double zm=(double)Zm;//=t1*(Zb-Za)+Za;//=(Zb-Za)*[F31*F12-F32*F2]/[F11*F12-F2*F2]+Za;



        double xn=(double)Xn;//=t2*(Xd-Xc)+Xc;//=(Xd-Xc)*[F3(c,d)*F1(a,b)-F3(a,b)*F2()]/[F2()*F2()-F1(a,b)*F1(c,d)]+Xc;

        double yn=(double)Yn;//=t2*(Yd-Yc)+Yc;//=(Yd-Yc)*[F3(c,d)*F1(a,b)-F3(a,b)*F2()]/[F2()*F2()-F1(a,b)*F1(c,d)]+Yc;

        double zn=(double)Zn;

        //printf("%lf\n",eps);*/

        printf("%.6lf\n%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",s,Xm,Ym,Zm,Xn,Yn,Zn);

        //printf("%.6lf\n%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",s,xm,ym,zm,xn,yn,zn);

    }

    return 0;

}
View Code

 

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