python小游戏——魂斗罗这是你的童年吗?

导语:

经典的魂斗罗一定勾起了大家童年的不少回忆吧,快来回忆一下这款童年的经典游戏吧。

玩家在开始时持有普通单发步枪,可以向八个方向发射,但是在得到其它武器之后会换用得到的武器。

魂斗罗

正文:

Python魂斗罗小游戏源代码源程序分享,主程序Contra.py,游戏简易使用说明:A:向左,D:向右,W:跳起,S:趴下,J:射击,P:退出程序。

程序运行截图:

python小游戏——魂斗罗这是你的童年吗?_第1张图片

python小游戏——魂斗罗这是你的童年吗?_第2张图片  

Contra.py

import pygame
import sys
from pygame.locals import *
from settings import Settings
from game_player import Game_Player 
import game_functions as gf
from pygame.sprite import Group
from game_stats import GameStats
from game_boss import Game_Boss
from button import Button

def run_game():
  bg = pygame.image.load("图片/map01.jpeg")
  game_settings = Settings()
  pos_x = 0#地图移动
  
  pygame.init()
  screen = pygame.display.set_mode(
    (game_settings.screen_width,game_settings.screen_height))
  stats = GameStats(game_settings)
  player = Game_Player(game_settings,screen)
  bullets = Group()
  boss = Group()
  enemys = Group()
  win_button = Button(game_settings,screen,"YOU WIN")
  gf.create_legion(game_settings,screen,enemys)
  gf.create_boss(game_settings,screen,player,boss)

  while True:
    pygame.mouse.set_visible(False)
    gf.check_events(game_settings,screen,player,bullets)
    gf.update_player(game_settings,stats,player,enemys)
    gf.update_bullet(game_settings,bullets,screen,enemys,boss)  
    gf.update_enemys(game_settings,enemys)  
    gf.update_boss(game_settings,boss)
    gf.update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button)
    
    if player.moving_right and player.center > player.screen_rect.centerx and game_settings.boss_appear == False:
      game_settings.screen_rolling = True
      pos_x -= 5#屏幕滚动速度
    else:
      game_settings.screen_rolling = False
run_game()

game_funtcions.py

import sys
import pygame
from bullet import Bullet
from enemy import Enemy 
from game_boss import Game_Boss

def check_keydown_events(event,game_settings,screen,player,bullets):
  if event.key == pygame.K_k:#跳跃
    player.player_jump = True

  if event.key == pygame.K_d:#向右
    game_settings.bullet_direction = 'right' 
    if player.player_down or player.player_up:
      player.moving_right = False
    else:
      player.moving_right = True
    player.player_direction = 1  

  if event.key == pygame.K_a:#向左
    game_settings.bullet_direction = 'left'
    if player.player_down or player.player_up:
      player.moving_left = False
    else:
      player.moving_left = True
    player.player_direction = -1

  elif event.key == pygame.K_s:#向下
    player.player_down = True
    player.player_moving = False
    player.moving_left = False
    player.moving_right = False

  elif event.key == pygame.K_w:#向上
    player.player_up = True
    player.player_moving = False
    player.moving_left = False
    player.moving_right = False

  elif event.key == pygame.K_j:#射击
    new_bullet = Bullet(game_settings,screen,player)
    bullets.add(new_bullet)
    player.player_shooting = True

  elif event.key == pygame.K_p:
    sys.exit()

def check_keyup_events(event,player):
  if event.key == pygame.K_d:#右
    player.image = pygame.image.load('图片/PR/player.png')
    player.moving_right = False
    player.player_moving = False
  elif event.key == pygame.K_a:#左
    player.image = pygame.image.load('图片/PL/player.png')
    player.player_moving = False
    player.moving_left = False
  elif event.key == pygame.K_s:#下
    player.player_down = False
    if player.player_direction == 1:
      player.image = pygame.image.load('图片/PR/player.png')
    if player.player_direction == -1:
      player.image = pygame.image.load('图片/PL/player.png')
  elif event.key == pygame.K_w:#上
    player.player_up = False
    if player.player_direction == 1:
      player.image = pygame.image.load('图片/PR/player.png')
    if player.player_direction == -1:
      player.image = pygame.image.load('图片/PL/player.png')
  
def check_events(game_settings,screen,player,bullets):
  for event in pygame.event.get():
    if event.type == pygame.QUIT:
      sys.exit()
    elif event.type == pygame.KEYDOWN:
      player.player_moving = True
      check_keydown_events(event,game_settings,screen,player,bullets)    
    elif event.type == pygame.KEYUP:
      check_keyup_events(event,player)

def update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button):
  screen.blit(bg,(pos_x,0))
  for bullet in bullets.sprites():
    bullet.blit_bullet()
  """if game_settings.boom_end:#击中敌人爆炸
    enemys.empty()
    game_settings.boom_end = False"""
  player.blitme()
  if game_settings.boss_appear:
    boss.draw(screen)
  enemys.draw(screen)

  if game_settings.game_win:
    win_button.draw_button()
  pygame.display.flip()

def update_bullet(game_settings,bullets,screen,enemys,boss):
  bullets.update()
  for bullet in bullets.copy():
    if bullet.rect.centerx<0 or bullet.rect.centery<0 or bullet.rect.centerx > game_settings.screen_width:
      bullets.remove(bullet)
  check_bullet_enemy_collisions(game_settings,bullets,screen,enemys)
  check_bullet_boss_collisions(game_settings,bullets,boss)
  

def check_bullet_enemy_collisions(game_settings,bullets,screen,enemys):
  if game_settings.enemy_is_alive:
    collisions = pygame.sprite.groupcollide(bullets,enemys,True,False)
  else:
    collisions = pygame.sprite.groupcollide(bullets,enemys,True,True)
  if collisions != {}:
    game_settings.enemy_is_alive = False
  if len(enemys) == 0:
    create_legion(game_settings,screen,enemys)

def check_bullet_boss_collisions(game_settings,bullets,boss):
  if game_settings.boss_alive:
    collisions = pygame.sprite.groupcollide(boss,bullets,False,True)
  else:
    collisions = pygame.sprite.groupcollide(boss,bullets,True,True)

  if collisions != {}:
    game_settings.boss_lift -= 1
  if game_settings.boss_lift == 0:
    game_settings.boss_alive = False

def create_legion(game_settings,screen,enemys):
  for enemy_number in range(1):
    game_settings.enemy_is_alive = True
    enemy = Enemy(game_settings,screen)
    enemys.add(enemy)

def update_enemys(game_settings,enemys):
  if game_settings.boss_appear == False:#判断boss是否出现,出现则不出现小兵
    enemys.update()

    for enemy in enemys.copy():
      if enemy.rect.centerx<0:
        enemys.remove(enemy)
      if game_settings.boom_end:#击中敌人爆炸
        enemys.remove(enemy)
        game_settings.boom_end = False
        game_settings.boss_appear = True

def update_player(game_settings,stats,player,enemys):
  player.update()
  if pygame.sprite.spritecollideany(player,enemys):
    player_hit(game_settings,stats,player)
  if game_settings.player_die_end == True:
    player.revive_player()
    game_settings.player_die_end = False

def player_hit(game_settings,stats,player):
  stats.players_left -= 1
  game_settings.player_is_alive = False
  
def update_boss(game_settings,boss):
  if game_settings.boss_appear:
    boss.update()
  if game_settings.boss_boom_end:
    boss.empty()

def create_boss(game_settings,screen,player,boss):
  bo = Game_Boss(game_settings,screen,player)
  boss.add(bo)

python小游戏——魂斗罗这是你的童年吗?_第3张图片

结尾:

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