Python +pyqt5配置与实战(适合初学者),小游戏开发(附实战代码)

1-PyQT 5 介绍:

1.1-PyQT:PyQt5是Qt v5的Python版本,功能强大复杂,提供QT Designer设计UI (GPL V3协议,开源)

1.2-PyQt5 是来自 The Qt Company 的 Qt 应用程序框架 v5 的一组 Python 绑定。

1.3.Qt是一套C++库和开发工具,包括独立于平台的抽象,用于图形用户界面,网络,线程,正则表达式,SQL数据库,SVG,OpenGL,XML,用户和应用程序设置,定位和定位服务,短距离通信(NFC和蓝牙),Web浏览,3D动画,图表,3D数据可视化以及与应用程序商店的接口。PyQt5将其中1000多个类实现为一组Python模块。

1.4-PyQt5包括PyQt5本身和许多与Qt的附加库相对应的附加组件。每个都是作为Windows,Linux和macOS的源代码分发(sdist)和二进制轮子提供的。

1.5-PyQt5包括许多不同的组件。首先,有许多Python扩展模块。这些都安装在Python包中,并在模块列表中进行了描述。PyQt5每个扩展模块都有一个相应的 PEP 484 定义的存根文件,其中包含模块 API 的类型提示。这可以由静态类型检查器(如 mypy)使用。PyQt5包含插件,使Qt Designer和qmlscene能够使用Python代码进行扩展。有关详细信息,请参阅编写 Qt Designer 插件和集成 Python 和 QML。

1.6-PyQt5还包含许多实用程序。

  • pyuic5 对应于 Qt uic 实用程序。它将使用Qt Designer创建的基于QtWidgets的GUI转换为Python代码。

  • pyrcc5 对应于 Qt rcc 实用程序。它嵌入由Python模块中的资源集合文件描述的任意资源(例如图标,图像,翻译文件)。

  • pylupdate5 对应于 Qt lupdate 实用程序。它从Python代码中提取所有可翻译的字符串,并创建或更新翻译文件。然后,Qt Linguist使用这些字符串来管理这些字符串的翻译。

DBus 支持模块安装为 dbus.mainloop.pyqt5。此模块提供对 Qt 事件循环的支持,就像标准绑定包中包含的 dbus.mainloop.glib 提供对 GLib 事件循环的支持一样。该 API 在 DBus 支持中进行了介绍。仅当安装了 v0.80(或更高版本)绑定包时,它才可用。QtDBus 模块为 DBus 提供了更像 Qt 的接口。

PyQt5包含大量示例。这些是Qt提供的许多C++示例的Python的移植。它们可以在sdist的目录中找到。

最后,PyQt5 包含规范文件,这些文件允许开发和安装其他基于 Qt 的类库的绑定,这些类库进一步扩展了 PyQt5。

2-PyQt环境配置:

2.1 PyQt5 及 pyqt5-tools 安装

2.1.1-直接pip安装即可:

执行如下命令:

pip install pyQt5

pip install pyqt5-tools

2.1.2-手动安装pyQt5包:

打开文件-设置,找到项目栏选择Python解释器,点开之后能看到有我们已经下载好的软件包,然后点击左上角 '+' 搜索安装即可,具体操作如下:

Python +pyqt5配置与实战(适合初学者),小游戏开发(附实战代码)_第1张图片

3.俄罗斯方块实战:

import sys, random
from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
from PyQt5.QtGui import QPainter, QColor


class Tetris(QMainWindow):
    def __init__(self):
        super().__init__()

        self.initUI()

    def initUI(self):
        self.tboard = Board(self)
        self.setCentralWidget(self.tboard)

        self.statusbar = self.statusBar()
        self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)

        self.tboard.start()
        #  窗口大小
        self.resize(900, 760)
        self.center()
        self.setWindowTitle('Xiaoqi')
        self.show()

    def center(self):
        screen = QDesktopWidget().screenGeometry()
        size = self.geometry()
        self.move((screen.width() - size.width()) / 2,
                  (screen.height() - size.height()) / 2)


class Board(QFrame):
    msg2Statusbar = pyqtSignal(str)
    
    #  俄罗斯方块的大小和下落速度
    BoardWidth = 15
    BoardHeight = 33
    Speed = 300

    def __init__(self, parent):
        super().__init__(parent)

        self.initBoard()

    def initBoard(self):

        self.timer = QBasicTimer()
        self.isWaitingAfterLine = False

        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []

        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()

    def shapeAt(self, x, y):
        return self.board[(y * Board.BoardWidth) + x]

    def setShapeAt(self, x, y, shape):
        self.board[(y * Board.BoardWidth) + x] = shape

    def squareWidth(self):
        return self.contentsRect().width() // Board.BoardWidth

    def squareHeight(self):
        return self.contentsRect().height() // Board.BoardHeight

    def start(self):

        if self.isPaused:
            return

        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0
        self.clearBoard()

        self.msg2Statusbar.emit(str(self.numLinesRemoved))

        self.newPiece()
        self.timer.start(Board.Speed, self)

    def pause(self):

        if not self.isStarted:
            return

        self.isPaused = not self.isPaused

        if self.isPaused:
            self.timer.stop()
            self.msg2Statusbar.emit("paused")

        else:
            self.timer.start(Board.Speed, self)
            self.msg2Statusbar.emit(str(self.numLinesRemoved))

        self.update()

    def paintEvent(self, event):

        painter = QPainter(self)
        rect = self.contentsRect()

        boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()

        for i in range(Board.BoardHeight):
            for j in range(Board.BoardWidth):
                shape = self.shapeAt(j, Board.BoardHeight - i - 1)

                if shape != Tetrominoe.NoShape:
                    self.drawSquare(painter,
                                    rect.left() + j * self.squareWidth(),
                                    boardTop + i * self.squareHeight(), shape)

        if self.curPiece.shape() != Tetrominoe.NoShape:

            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                                boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                                self.curPiece.shape())

    def keyPressEvent(self, event):

        if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
            super(Board, self).keyPressEvent(event)
            return
 
        #  键盘事件
        key = event.key()

        if key == Qt.Key_P:
            self.pause()
            return

        if self.isPaused:
            return
        #  按键控制方块
        elif key == Qt.Key_Left:
            self.tryMove(self.curPiece, self.curX - 1, self.curY)

        elif key == Qt.Key_Right:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)

        elif key == Qt.Key_Down:
            self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)

        elif key == Qt.Key_Up:
            self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)

        elif key == Qt.Key_Space:
            self.dropDown()

        elif key == Qt.Key_D:
            self.oneLineDown()

        else:
            super(Board, self).keyPressEvent(event)

    def timerEvent(self, event):

        if event.timerId() == self.timer.timerId():

            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()

        else:
            super(Board, self).timerEvent(event)

    def clearBoard(self):

        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoe.NoShape)

    def dropDown(self):

        newY = self.curY

        while newY > 0:

            if not self.tryMove(self.curPiece, self.curX, newY - 1):
                break

            newY -= 1

        self.pieceDropped()

    def oneLineDown(self):

        if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
            self.pieceDropped()

    def pieceDropped(self):

        for i in range(4):
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())

        self.removeFullLines()

        if not self.isWaitingAfterLine:
            self.newPiece()

    def removeFullLines(self):

        numFullLines = 0
        rowsToRemove = []

        for i in range(Board.BoardHeight):

            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                    n = n + 1

            if n == 10:
                rowsToRemove.append(i)

        rowsToRemove.reverse()

        for m in rowsToRemove:

            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k + 1))

        numFullLines = numFullLines + len(rowsToRemove)

        if numFullLines > 0:
            self.numLinesRemoved = self.numLinesRemoved + numFullLines
            self.msg2Statusbar.emit(str(self.numLinesRemoved))

            self.isWaitingAfterLine = True
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.update()

    def newPiece(self):

        self.curPiece = Shape()
        self.curPiece.setRandomShape()
        self.curX = Board.BoardWidth // 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

        if not self.tryMove(self.curPiece, self.curX, self.curY):
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.msg2Statusbar.emit("Game over")

    def tryMove(self, newPiece, newX, newY):

        for i in range(4):

            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)

            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False

            if self.shapeAt(x, y) != Tetrominoe.NoShape:
                return False

        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()

        return True

    def drawSquare(self, painter, x, y, shape):

        colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
                      0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]

        color = QColor(colorTable[shape])
        painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
                         self.squareHeight() - 2, color)

        painter.setPen(color.lighter())
        painter.drawLine(x, y + self.squareHeight() - 1, x, y)
        painter.drawLine(x, y, x + self.squareWidth() - 1, y)

        painter.setPen(color.darker())
        painter.drawLine(x + 1, y + self.squareHeight() - 1,
                         x + self.squareWidth() - 1, y + self.squareHeight() - 1)
        painter.drawLine(x + self.squareWidth() - 1,
                         y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)


class Tetrominoe(object):
    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5
    LShape = 6
    MirroredLShape = 7


class Shape(object):
    coordsTable = (
        ((0, 0), (0, 0), (0, 0), (0, 0)),
        ((0, -1), (0, 0), (-1, 0), (-1, 1)),
        ((0, -1), (0, 0), (1, 0), (1, 1)),
        ((0, -1), (0, 0), (0, 1), (0, 2)),
        ((-1, 0), (0, 0), (1, 0), (0, 1)),
        ((0, 0), (1, 0), (0, 1), (1, 1)),
        ((-1, -1), (0, -1), (0, 0), (0, 1)),
        ((1, -1), (0, -1), (0, 0), (0, 1))
    )

    def __init__(self):

        self.coords = [[0, 0] for i in range(4)]
        self.pieceShape = Tetrominoe.NoShape

        self.setShape(Tetrominoe.NoShape)

    def shape(self):
        return self.pieceShape

    def setShape(self, shape):

        table = Shape.coordsTable[shape]

        for i in range(4):
            for j in range(2):
                self.coords[i][j] = table[i][j]

        self.pieceShape = shape

    def setRandomShape(self):
        self.setShape(random.randint(1, 7))

    def x(self, index):
        return self.coords[index][0]

    def y(self, index):
        return self.coords[index][1]

    def setX(self, index, x):
        self.coords[index][0] = x

    def setY(self, index, y):
        self.coords[index][1] = y

    def minX(self):

        m = self.coords[0][0]
        for i in range(4):
            m = min(m, self.coords[i][0])

        return m

    def maxX(self):

        m = self.coords[0][0]
        for i in range(4):
            m = max(m, self.coords[i][0])

        return m

    def minY(self):

        m = self.coords[0][1]
        for i in range(4):
            m = min(m, self.coords[i][1])

        return m

    def maxY(self):

        m = self.coords[0][1]
        for i in range(4):
            m = max(m, self.coords[i][1])

        return m

    def rotateLeft(self):

        if self.pieceShape == Tetrominoe.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape

        for i in range(4):
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))

        return result

    def rotateRight(self):

        if self.pieceShape == Tetrominoe.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape

        for i in range(4):
            result.setX(i, -self.y(i))
            result.setY(i, self.x(i))

        return result


if __name__ == '__main__':
    app = QApplication([])
    tetris = Tetris()
    sys.exit(app.exec_())

注意:运行时可能会出现某些包软件包没有安装,根据提示安装之后运行即可

4.俄罗斯方块效果演示:

Python +pyqt5配置与实战(适合初学者),小游戏开发(附实战代码)_第2张图片

以上便是文章的所有内容,希望能帮助到大家,谢谢。

最后别忘了一起来玩会俄罗斯方块哦!

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