unity自动保存项目

原文来自于:http://wiki.unity3d.com/index.php?title=AutoSave#C.23_-_AutoSave.cs      (奋斗的菜鸟_1029633680)

很多时候,在编写项目时,遇见unity 的Buge导致强制退出,这时根本来不及保存hierarchy视图中的东西,这是一件很糟糕的事情,所以在今天看资料时,有幸的看到了这篇自动保存项目场景的源码。很是不错。

源码如下:

复制代码
 1 using UnityEngine;

 2 using UnityEditor;

 3 using System;

 4 

 5 public class AutoSave : EditorWindow

 6 {

 7 

 8     private bool autoSaveScene = true;

 9     private bool showMessage = true;

10     private bool isStarted = false;

11     private int intervalScene;

12     private DateTime lastSaveTimeScene = DateTime.Now;

13 

14     private string projectPath = Application.dataPath;

15     private string scenePath;

16 

17     [MenuItem("Window/AutoSave")]

18     static void Init()

19     {

20         AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));

21         saveWindow.Show();

22     }

23 

24     void OnGUI()

25     {

26         GUILayout.Label("Info:", EditorStyles.boldLabel);

27         EditorGUILayout.LabelField("Saving to:", "" + projectPath);

28         EditorGUILayout.LabelField("Saving scene:", "" + scenePath);

29         GUILayout.Label("Options:", EditorStyles.boldLabel);

30         autoSaveScene = EditorGUILayout.BeginToggleGroup("Auto save", autoSaveScene);

31         intervalScene = EditorGUILayout.IntSlider("Interval (minutes)", intervalScene, 1, 10);

32         if (isStarted)

33         {

34             EditorGUILayout.LabelField("Last save:", "" + lastSaveTimeScene);

35         }

36         EditorGUILayout.EndToggleGroup();

37         showMessage = EditorGUILayout.BeginToggleGroup("Show Message", showMessage);

38         EditorGUILayout.EndToggleGroup();

39     }

40 

41 

42     void Update()

43     {

44         scenePath = EditorApplication.currentScene;

45         if (autoSaveScene)

46         {

47             if (DateTime.Now.Minute >= (lastSaveTimeScene.Minute + intervalScene) || DateTime.Now.Minute == 59 && DateTime.Now.Second == 59)

48             {

49                 saveScene();

50             }

51         }

52         else

53         {

54             isStarted = false;

55         }

56 

57     }

58 

59     void saveScene()

60     {

61         EditorApplication.SaveScene(scenePath);

62         lastSaveTimeScene = DateTime.Now;

63         isStarted = true;

64         if (showMessage)

65         {

66             Debug.Log("AutoSave saved: " + scenePath + " on " + lastSaveTimeScene);

67         }

68         AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));

69         repaintSaveWindow.Repaint();

70     }

71 }
复制代码

值得注意的是:创建好这个脚本后,放在Assets/Editor文件夹中,然后编辑的窗口再Window目录下。

 unity自动保存项目

在激活状态下,才可有效。希望对大家有所帮助。

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