扫雷小游戏(C语言)【超详解】

目录

项目的创建:

test.c:用于代码的测试;

game.h:用于宏定义,头文件,和函数声明;

game.c:用于函数功能的实现;


项目的创建:

test.c:用于代码的测试;

game.h:用于宏定义,头文件,和函数声明;

game.c:用于函数功能的实现;

直接上代码:

test.c:用于代码的测试;

#define _CRT_SECURE_NO_WARNINGS 1
#include"mine.h"
void menu()
{
	printf("****************************************\n");
	printf("*********1.play          0.exit  *******\n");
	printf("****************************************\n");
	printf("****************************************\n");
}
int main()
{
	int input = 0;
	srand((unsigned)time(NULL));
	do
	{
		menu();
		printf("请输入:>");
		scanf_s("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出");
			break;
		default:
			printf("输入错误,请重新输入!");
			break;
		}
	} while (input);
	return 0;
}

game.h:用于宏定义,头文件,和函数声明;

#define _CRT_SECURE_NO_WARNINGS 1

#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define DEFAULT_SIZE 10

#include
#include
#include
#include

//游戏函数
void game();


//数组初始化函数
void reset(char arr[ROWS][COLS], int row, int col, char ans);

//打印棋盘
void DisplayArr(char arr[ROWS][COLS], int row, int col);


//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);

//排雷
void FindMine(char mine[ROWS][COLS], char clear[ROWS][COLS], int row, int col);

//获得雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y);

game.c:用于函数功能的实现;

#define _CRT_SECURE_NO_WARNINGS 1

#include"mine.h"


//获得雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x - 1][y] +
		mine[x + 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y + 1] +
		mine[x + 1][y + 1] - 8 * '0';
}

//排雷
void FindMine(char mine[ROWS][COLS], char clear[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - DEFAULT_SIZE)
	{
		printf("请输入要排查雷的坐标:>");
		scanf_s("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (clear[x][y] == '*')
			{
				if (mine[x][y] == '1')
				{
					printf("很遗憾,你被炸死了\n");
					DisplayArr(mine, ROW, COL);
					break;
				}
				else
				{
					int count = GetMineCount(mine, x, y);
					clear[x][y] = count + '0';
					system("cls");
					DisplayArr(clear, ROW, COL);
					win++;
				}
			}
			else
			{
				printf("该坐标已经被排查过了\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入:>");
		}
	}
	if (win == row * col - DEFAULT_SIZE)
	{
		printf("恭喜你排雷成功!\n");
		DisplayArr(mine, ROW, COL);
	}

}
//布置雷
void SetMine(char arr[ROWS][COLS], int row, int col)
{
	//布置10个雷
	int count = DEFAULT_SIZE;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;

		if (arr[x][y] == '0')
		{
			arr[x][y] = '1';
			count--;
		}
	}

}

//打印棋盘
void DisplayArr(char arr[ROWS][COLS], int row, int col)
{
	for (int j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
		printf("\n");
	for (int i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (int j = 1; j <= col; j++)
		{
			printf("%c ", arr[i][j]);
		}
		printf("\n");
	}
}


//数组初始化函数
void reset(char arr[ROWS][COLS], int rows, int cols, char ans)
{
	for (int i = 0; i < rows; i++)
	{
		for (int j = 0; j < cols; j++)
		{
			arr[i][j] = ans;
		}
	}
}
//游戏函数
void game()
{
	char mine[ROWS][COLS] = { 0 };
	char clear[ROWS][COLS] = { 0 };

	//初始化棋盘
	reset(mine, ROWS, COLS, '0');
	reset(clear, ROWS, COLS, '*');
	//布置雷
	SetMine(mine, ROW, COL);
	//DisplayArr(mine, ROW, COL);
	DisplayArr(clear, ROW, COL);

	//排雷
	FindMine(mine, clear, ROW, COL);

}

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