上篇丨摸鱼也能摸出月薪3w?我不过是会做这18个小游戏【附源码】

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上篇丨摸鱼也能摸出月薪3w?我不过是会做这18个小游戏【附源码】_第1张图片
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Python小游戏·目录

  • 前言
  • 有手就行:难度❤
    • 小游戏1:滑雪,难度❤
    • 小游戏2:打地鼠,难度❤
  • 简简单单:难度❤❤
    • 小游戏3:消消乐❤❤
    • 小游戏4:贪吃蛇❤❤
    • 小游戏5:俄罗斯方块❤❤
  • 普普通通:难度❤❤❤
    • 小游戏6:井字棋❤❤❤
    • 小游戏7:贪心鸟❤❤❤
  • 有点困难:难度❤❤❤❤
    • 小游戏8:五子棋❤❤❤❤
    • 小游戏9:坦克大战❤❤❤❤
    • 小游戏10:超级玛丽❤❤❤❤
  • 极度困难:难度❤❤❤❤❤
    • 小游戏11:植物大战僵尸❤❤❤❤❤
    • 小游戏12:飞机大战❤❤❤❤❤
    • 小游戏13:推箱子❤❤❤❤❤
    • 小游戏14:2048❤❤❤❤❤
    • 小游戏15:扫雷❤❤❤❤❤
  • 终极挑战:难度❤❤❤❤❤❤
    • 小游戏16:拼图❤❤❤❤❤❤
    • 小游戏17:走迷宫❤❤❤❤❤❤
    • 小游戏18:最强游戏❤❤❤❤❤❤❤
  • 小结


前言

今天,阿星给大家带来18个Python小游戏,这波必须得☆收藏起来吖

根据操作难度,特区分为以下6种类型

  1. 有手就行:难度❤
  2. 简简单单:难度❤❤
  3. 普普通通:难度❤❤❤
  4. 有点困难:难度❤❤❤❤
  5. 极度困难:难度❤❤❤❤❤
  6. 终极挑战:难度❤❤❤❤❤❤

话不多说,和阿星一起开始闯关!

有手就行:难度❤

小游戏1:滑雪,难度❤

上篇丨摸鱼也能摸出月薪3w?我不过是会做这18个小游戏【附源码】_第2张图片
源码分享

 
import sys
import cfg
import pygame
import random
 
 
'''滑雪者类'''
class SkierClass(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        # 滑雪者的朝向(-2到2)
        self.direction = 0
        self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
        self.image = pygame.image.load(self.imagepaths[self.direction])
        self.rect = self.image.get_rect()
        self.rect.center = [320, 100]
        self.speed = [self.direction, 6-abs(self.direction)*2]
    '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''
    def turn(self, num):
        self.direction += num
        self.direction = max(-2, self.direction)
        self.direction = min(2, self.direction)
        center = self.rect.center
        self.image = pygame.image.load(self.imagepaths[self.direction])
        self.rect = self.image.get_rect()
        self.rect.center = center
        self.speed = [self.direction, 6-abs(self.direction)*2]
        return self.speed
    '''移动滑雪者'''
    def move(self):
        self.rect.centerx += self.speed[0]
        self.rect.centerx = max(20, self.rect.centerx)
        self.rect.centerx = min(620, self.rect.centerx)
    '''设置为摔倒状态'''
    def setFall(self):
        self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])
    '''设置为站立状态'''
    def setForward(self):
        self.direction = 0
        self.image = pygame.image.load(self.imagepaths[self.direction])
 
 
'''
Function:
    障碍物类
Input:
    img_path: 障碍物图片路径
    location: 障碍物位置
    attribute: 障碍物类别属性
'''
class ObstacleClass(pygame.sprite.Sprite):
    def __init__(self, img_path, location, attribute):
        pygame.sprite.Sprite.__init__(self)
        self.img_path = img_path
        self.image = pygame.image.load(self.img_path)
        self.location = location
        self.rect = self.image.get_rect()
        self.rect.center = self.location
        self.attribute = attribute
        self.passed = False
    '''移动'''
    def move(self, num):
        self.rect.centery = self.location[1] - num
 
 
'''创建障碍物'''
def createObstacles(s, e, num=10):
    obstacles = pygame.sprite.Group()
    locations = []
    for i in range(num):
        row = random.randint(s, e)
        col = random.randint(0, 9)
        location  = [col*64+20, row*64+20]
        if location not in locations:
            locations.append(location)
            attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
            img_path = cfg.OBSTACLE_PATHS[attribute]
            obstacle = ObstacleClass(img_path, location, attribute)
            obstacles.add(obstacle)
    return obstacles
 
 
'''合并障碍物'''
def AddObstacles(obstacles0, obstacles1):
    obstacles = pygame.sprite.Group()
    for obstacle in obstacles0:
        obstacles.add(obstacle)
    for obstacle in obstacles1:
        obstacles.add(obstacle)
    return obstacles
 
 
'''显示游戏开始界面'''
def ShowStartInterface(screen, screensize):
    screen.fill((255, 255, 255))
    tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
    cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
    title = tfont.render(u'滑雪游戏', True, (255, 0, 0))
    content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))
    trect = title.get_rect()
    trect.midtop = (screensize[0]/2, screensize[1]/5)
    crect = content.get_rect()
    crect.midtop = (screensize[0]/2, screensize[1]/2)
    screen.blit(title, trect)
    screen.blit(content, crect)
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                return
        pygame.display.update()
 
 
'''显示分数'''
def showScore(screen, score, pos=(10, 10)):
    font = pygame.font.Font(cfg.FONTPATH, 30)
    score_text = font.render("Score: %s" % score, True, (0, 0, 0))
    screen.blit(score_text, pos)
 
 
'''更新当前帧的游戏画面'''
def updateFrame(screen, obstacles, skier, score):
    screen.fill((255, 255, 255))
    obstacles.draw(screen)
    screen.blit(skier.image, skier.rect)
    showScore(screen, score)
    pygame.display.update()
 
 
'''主程序'''
def main():
    # 游戏初始化
    pygame.init()
    pygame.mixer.init()
    pygame.mixer.music.load(cfg.BGMPATH)
    pygame.mixer.music.set_volume(0.4)
    pygame.mixer.music.play(-1)
    # 设置屏幕
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('滑雪游戏 —— 九歌')
    # 游戏开始界面
    ShowStartInterface(screen, cfg.SCREENSIZE)
    # 实例化游戏精灵
    # --滑雪者
    skier = SkierClass()
    # --创建障碍物
    obstacles0 = createObstacles(20, 29)
    obstacles1 = createObstacles(10, 19)
    obstaclesflag = 0
    obstacles = AddObstacles(obstacles0, obstacles1)
    # 游戏clock
    clock = pygame.time.Clock()
    # 记录滑雪的距离
    distance = 0
    # 记录当前的分数
    score = 0
    # 记录当前的速度
    speed = [0, 6]
    # 游戏主循环
    while True:
        # --事件捕获
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT or event.key == pygame.K_a:
                    speed = skier.turn(-1)
                elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
                    speed = skier.turn(1)
        # --更新当前游戏帧的数据
        skier.move()
        distance += speed[1]
        if distance >= 640 and obstaclesflag == 0:
            obstaclesflag = 1
            obstacles0 = createObstacles(20, 29)
            obstacles = AddObstacles(obstacles0, obstacles1)
        if distance >= 1280 and obstaclesflag == 1:
            obstaclesflag = 0
            distance -= 1280
            for obstacle in obstacles0:
                obstacle.location[1] = obstacle.location[1] - 1280
            obstacles1 = createObstacles(10, 19)
            obstacles = AddObstacles(obstacles0, obstacles1)
        for obstacle in obstacles:
            obstacle.move(distance)
        # --碰撞检测
        hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)
        if hitted_obstacles:
            if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:
                score -= 50
                skier.setFall()
                updateFrame(screen, obstacles, skier, score)
                pygame.time.delay(1000)
                skier.setForward()
                speed = [0, 6]
                hitted_obstacles[0].passed = True
            elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:
                score += 10
                obstacles.remove(hitted_obstacles[0])
        # --更新屏幕
        updateFrame(screen, obstacles, skier, score)
        clock.tick(cfg.FPS)
 
 
'''run'''
if __name__ == '__main__':
    main()

小游戏2:打地鼠,难度❤


源码分享

 
import cfg
import sys
import pygame
import random
from modules import *
 
 
'''游戏初始化'''
def initGame():
    pygame.init()
    pygame.mixer.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('打地鼠 —— 九歌')
    return screen
 
 
'''主函数'''
def main():
    # 初始化
    screen = initGame()
    # 加载背景音乐和其他音效
    pygame.mixer.music.load(cfg.BGM_PATH)
    pygame.mixer.music.play(-1)
    audios = {
        'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH),
        'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH)
    }
    # 加载字体
    font = pygame.font.Font(cfg.FONT_PATH, 40)
    # 加载背景图片
    bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH)
    # 开始界面
    startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS)
    # 地鼠改变位置的计时
    hole_pos = random.choice(cfg.HOLE_POSITIONS)
    change_hole_event = pygame.USEREVENT
    pygame.time.set_timer(change_hole_event, 800)
    # 地鼠
    mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos)
    # 锤子
    hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250))
    # 时钟
    clock = pygame.time.Clock()
    # 分数
    your_score = 0
    flag = False
    # 初始时间
    init_time = pygame.time.get_ticks()
    # 游戏主循环
    while True:
        # --游戏时间为60s
        time_remain = round((61000 - (pygame.time.get_ticks() - init_time)) / 1000.)
        # --游戏时间减少, 地鼠变位置速度变快
        if time_remain == 40 and not flag:
            hole_pos = random.choice(cfg.HOLE_POSITIONS)
            mole.reset()
            mole.setPosition(hole_pos)
            pygame.time.set_timer(change_hole_event, 650)
            flag = True
        elif time_remain == 20 and flag:
            hole_pos = random.choice(cfg.HOLE_POSITIONS)
            mole.reset()
            mole.setPosition(hole_pos)
            pygame.time.set_timer(change_hole_event, 500)
            flag = False
        # --倒计时音效
        if time_remain == 10:
            audios['count_down'].play()
        # --游戏结束
        if time_remain < 0: break
        count_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE)
        # --按键检测
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.MOUSEMOTION:
                hammer.setPosition(pygame.mouse.get_pos())
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 1:
                    hammer.setHammering()
            elif event.type == change_hole_event:
                hole_pos = random.choice(cfg.HOLE_POSITIONS)
                mole.reset()
                mole.setPosition(hole_pos)
        # --碰撞检测
        if hammer.is_hammering and not mole.is_hammer:
            is_hammer = pygame.sprite.collide_mask(hammer, mole)
            if is_hammer:
                audios['hammering'].play()
                mole.setBeHammered()
                your_score += 10
        # --分数
        your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN)
        # --绑定必要的游戏元素到屏幕(注意顺序)
        screen.blit(bg_img, (0, 0))
        screen.blit(count_down_text, (875, 8))
        screen.blit(your_score_text, (800, 430))
        mole.draw(screen)
        hammer.draw(screen)
        # --更新
        pygame.display.flip()
        clock.tick(60)
    # 读取最佳分数(try块避免第一次游戏无.rec文件)
    try:
        best_score = int(open(cfg.RECORD_PATH).read())
    except:
        best_score = 0
    # 若当前分数大于最佳分数则更新最佳分数
    if your_score > best_score:
        f = open(cfg.RECORD_PATH, 'w')
        f.write(str(your_score))
        f.close()
    # 结束界面
    score_info = {'your_score': your_score, 'best_score': best_score}
    is_restart = endInterface(screen, cfg.GAME_END_IMAGEPATH, cfg.GAME_AGAIN_IMAGEPATHS, score_info, cfg.FONT_PATH, [cfg.WHITE, cfg.RED], cfg.SCREENSIZE)
    return is_restart
 
 
'''run'''
if __name__ == '__main__':
    while True:
        is_restart = main()
        if not is_restart:
            break

简简单单:难度❤❤

玩法详解+源码获取戳我

小游戏3:消消乐❤❤

玩法:三个相连就能消除

 
import os
import sys
import cfg
import pygame
from modules import *
 
 
'''游戏主程序'''
def main():
    pygame.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('Gemgem —— 九歌')
    # 加载背景音乐
    pygame.mixer.init()
    pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
    pygame.mixer.music.set_volume(0.6)
    pygame.mixer.music.play(-1)
    # 加载音效
    sounds = {}
    sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
    sounds['match'] = []
    for i in range(6):
        sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
    # 加载字体
    font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
    # 图片加载
    gem_imgs = []
    for i in range(1, 8):
        gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
    # 主循环
    game = gemGame(screen, sounds, font, gem_imgs, cfg)
    while True:
        score = game.start()
        flag = False
        # 一轮游戏结束后玩家选择重玩或者退出
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
                    pygame.quit()
                    sys.exit()
                elif event.type == pygame.KEYUP and event.key == pygame.K_r:
                    flag = True
            if flag:
                break
            screen.fill((135, 206, 235))
            text0 = 'Final score: %s' % score
            text1 = 'Press  to restart the game.'
            text2 = 'Press  to quit the game.'
            y = 150
            for idx, text in enumerate([text0, text1, text2]):
                text_render = font.render(text, 1, (85, 65, 0))
                rect = text_render.get_rect()
                if idx == 0:
                    rect.left, rect.top = (212, y)
                elif idx == 1:
                    rect.left, rect.top = (122.5, y)
                else:
                    rect.left, rect.top = (126.5, y)
                y += 100
                screen.blit(text_render, rect)
            pygame.display.update()
        game.reset()
 
 
'''run'''
if __name__ == '__main__':
    main()

小游戏4:贪吃蛇❤❤

  • 玩法:童年经典,普通模式也没啥意思,小时候玩的也是加速的。


源码分享

 
import cfg
import sys
import pygame
from modules import *
 
 
'''主函数'''
def main(cfg):
    # 游戏初始化
    pygame.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('Greedy Snake —— 九歌')
    clock = pygame.time.Clock()
    # 播放背景音乐
    pygame.mixer.music.load(cfg.BGMPATH)
    pygame.mixer.music.play(-1)
    # 游戏主循环
    snake = Snake(cfg)
    apple = Apple(cfg, snake.coords)
    score = 0
    while True:
        screen.fill(cfg.BLACK)
        # --按键检测
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key in [pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT]:
                    snake.setDirection({pygame.K_UP: 'up', pygame.K_DOWN: 'down', pygame.K_LEFT: 'left', pygame.K_RIGHT: 'right'}[event.key])
        # --更新贪吃蛇和食物
        if snake.update(apple):
            apple = Apple(cfg, snake.coords)
            score += 1
        # --判断游戏是否结束
        if snake.isgameover: break
        # --显示游戏里必要的元素
        drawGameGrid(cfg, screen)
        snake.draw(screen)
        apple.draw(screen)
        showScore(cfg, score, screen)
        # --屏幕更新
        pygame.display.update()
        clock.tick(cfg.FPS)
    return endInterface(screen, cfg)
 
 
'''run'''
if __name__ == '__main__':
    while True:
        if not main(cfg):
            break

小游戏5:俄罗斯方块❤❤

玩法:童年经典,普通模式没啥意思,小时候我们都是玩加速的。
上篇丨摸鱼也能摸出月薪3w?我不过是会做这18个小游戏【附源码】_第3张图片
源码分享

 
import os
import sys
import random
from modules import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
 
 
'''定义俄罗斯方块游戏类'''
class TetrisGame(QMainWindow):
    def __init__(self, parent=None):
        super(TetrisGame, self).__init__(parent)
        # 是否暂停ing
        self.is_paused = False
        # 是否开始ing
        self.is_started = False
        self.initUI()
    '''界面初始化'''
    def initUI(self):
        # icon
        self.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg')))
        # 块大小
        self.grid_size = 22
        # 游戏帧率
        self.fps = 200
        self.timer = QBasicTimer()
        # 焦点
        self.setFocusPolicy(Qt.StrongFocus)
        # 水平布局
        layout_horizontal = QHBoxLayout()
        self.inner_board = InnerBoard()
        self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)
        layout_horizontal.addWidget(self.external_board)
        self.side_panel = SidePanel(self, self.grid_size, self.inner_board)
        layout_horizontal.addWidget(self.side_panel)
        self.status_bar = self.statusBar()
        self.external_board.score_signal[str].connect(self.status_bar.showMessage)
        self.start()
        self.center()
        self.setWindowTitle('Tetris —— 九歌')
        self.show()
        self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())
    '''游戏界面移动到屏幕中间'''
    def center(self):
        screen = QDesktopWidget().screenGeometry()
        size = self.geometry()
        self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2)
    '''更新界面'''
    def updateWindow(self):
        self.external_board.updateData()
        self.side_panel.updateData()
        self.update()
    '''开始'''
    def start(self):
        if self.is_started:
            return
        self.is_started = True
        self.inner_board.createNewTetris()
        self.timer.start(self.fps, self)
    '''暂停/不暂停'''
    def pause(self):
        if not self.is_started:
            return
        self.is_paused = not self.is_paused
        if self.is_paused:
            self.timer.stop()
            self.external_board.score_signal.emit('Paused')
        else:
            self.timer.start(self.fps, self)
        self.updateWindow()
    '''计时器事件'''
    def timerEvent(self, event):
        if event.timerId() == self.timer.timerId():
            removed_lines = self.inner_board.moveDown()
            self.external_board.score += removed_lines
            self.updateWindow()
        else:
            super(TetrisGame, self).timerEvent(event)
    '''按键事件'''
    def keyPressEvent(self, event):
        if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:
            super(TetrisGame, self).keyPressEvent(event)
            return
        key = event.key()
        # P键暂停
        if key == Qt.Key_P:
            self.pause()
            return
        if self.is_paused:
            return
        # 向左
        elif key == Qt.Key_Left:
            self.inner_board.moveLeft()
        # 向右
        elif key == Qt.Key_Right:
            self.inner_board.moveRight()
        # 旋转
        elif key == Qt.Key_Up:
            self.inner_board.rotateAnticlockwise()
        # 快速坠落
        elif key == Qt.Key_Space:
            self.external_board.score += self.inner_board.dropDown()
        else:
            super(TetrisGame, self).keyPressEvent(event)
        self.updateWindow()
 
 
'''run'''
if __name__ == '__main__':
    app = QApplication([])
    tetris = TetrisGame()
    sys.exit(app.exec_())

普普通通:难度❤❤❤

玩法详解+源码获取戳我

小游戏6:井字棋❤❤❤

玩法:我打赌大家在课堂上肯定玩过这个,想想当年和同桌玩这个废了好几本本子。

源码分享

from tkinter import *
import tkinter.messagebox as msg
 
root = Tk()
root.title('TIC-TAC-TOE---Project Gurukul')
# labels
Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)
Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)
 
digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]
 
# for player1 sign = X and for player2 sign= Y
mark = ''
 
# counting the no. of click
count = 0
 
panels = ["panel"] * 10
 
 
def win(panels, sign):
    return ((panels[1] == panels[2] == panels[3] == sign)
            or (panels[1] == panels[4] == panels[7] == sign)
            or (panels[1] == panels[5] == panels[9] == sign)
            or (panels[2] == panels[5] == panels[8] == sign)
            or (panels[3] == panels[6] == panels[9] == sign)
            or (panels[3] == panels[5] == panels[7] == sign)
            or (panels[4] == panels[5] == panels[6] == sign)
            or (panels[7] == panels[8] == panels[9] == sign))
 
 
def checker(digit):
    global count, mark, digits
 
    # Check which button clicked
 
    if digit == 1 and digit in digits:
        digits.remove(digit)
        ##player1 will play if the value of count is even and for odd player2 will play
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button1.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 2 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button2.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 3 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button3.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 4 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button4.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 5 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button5.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 6 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button6.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 7 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button7.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 8 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button8.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 9 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button9.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    ###if count is greater then 8 then the match has been tied
    if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False):
        msg.showinfo("Result", "Match Tied")
        root.destroy()
 
 
####define buttons
button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))
button1.grid(row=1, column=1)
button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))
button2.grid(row=1, column=2)
button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))
button3.grid(row=1, column=3)
button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))
button4.grid(row=2, column=1)
button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))
button5.grid(row=2, column=2)
button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))
button6.grid(row=2, column=3)
button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))
button7.grid(row=3, column=1)
button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))
button8.grid(row=3, column=2)
button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))
button9.grid(row=3, column=3)
 
root.mainloop()

小游戏7:贪心鸟❤❤❤

玩法:有点类似那个炸弹人,控制好走位问题不大。

有点困难:难度❤❤❤❤

有点难了。。。玩法详解+源码获取戳我

小游戏8:五子棋❤❤❤❤

玩法详解:小时候很爱玩,先出是有必胜方法的,后面才知道会有禁手这个规则,就比较复杂了,大家可以学一下先出必胜的开局,有浦月、流星、丘月、游星、慧星等等。

小游戏9:坦克大战❤❤❤❤

玩法详解:这是经典中的经典,我喜欢玩双人模式,后面有一些改版的模式,这是我觉得少数几个现在玩都不过时的游戏。
上篇丨摸鱼也能摸出月薪3w?我不过是会做这18个小游戏【附源码】_第4张图片

小游戏10:超级玛丽❤❤❤❤

玩法详解:经典中的经典,小时候玩觉得可难了,操作不必介绍了吧。

极度困难:难度❤❤❤❤❤

难度增加。。。玩法详解+源码获取戳我

小游戏11:植物大战僵尸❤❤❤❤❤

攻略大全:最经典的植物大战僵尸,操作不用介绍了,不过可以自己玩玩看。

小游戏12:飞机大战❤❤❤❤❤

攻略:从这里开始的游戏,真正算的上有难度了,这个飞机大战跟童年玩的比起来还是差一点。

小游戏13:推箱子❤❤❤❤❤

攻略:以前的那个手机上都有的游戏,越推到后面的关卡越难,我好像是玩到二十多关就玩不下去了。
上篇丨摸鱼也能摸出月薪3w?我不过是会做这18个小游戏【附源码】_第5张图片

小游戏14:2048❤❤❤❤❤

玩法详解:也是曾经风靡一时的,越到后面越难,合成的时候一定要大数放在角落。
上篇丨摸鱼也能摸出月薪3w?我不过是会做这18个小游戏【附源码】_第6张图片

小游戏15:扫雷❤❤❤❤❤

玩法详解:扫雷还是挺有意思的,技能玩又考验推理

终极挑战:难度❤❤❤❤❤❤

太难了。。玩法详解+源码获取戳我

小游戏16:拼图❤❤❤❤❤❤

游戏体验:三个终极挑战,能完成一个就算你厉害,拼图是我最烦的,太难了。

小游戏17:走迷宫❤❤❤❤❤❤

游戏体验:我反正没走出去,大家能走出去吗

小游戏18:最强游戏❤❤❤❤❤❤❤

游戏体验:可太难控制了。。阿星撑不过5秒
太难太难了。。玩法详解+源码获取戳我


小结


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