using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;
namespace ConsoleApp33
{
class MartialArtsMaster
{
public int Id { get; set; }
public string Name { get; set; }
public int Age { get; set; }
public string Menpai { get; set; }
public string Kongfu { get; set; }
public int Level { get; set; }
public override string ToString()
{
return string.Format("Id: {0}, Name: {1}, Age: {2}, Menpai: {3}, Kongfu: {4}, Level: {5}", Id, Name, Age, Menpai, Kongfu, Level);
}
}
class Kongfu
{
public int Id { get; set; }
public string Name { get; set; }
public int Power { get; set; }
public override string ToString()
{
return string.Format("Id: {0}, Name: {1}, Power: {2}", Id, Name, Power);
}
}
class Program
{
static void Main(string[] args)
{
var masterList = new List()
{
new MartialArtsMaster() {Id = 1, Name = "黄蓉", Age = 18, Menpai = "丐帮", Kongfu = "打狗棒法", Level = 9},
new MartialArtsMaster() {Id = 2, Name = "洪七公", Age = 70, Menpai = "丐帮", Kongfu = "打狗棒法", Level = 10},
new MartialArtsMaster() {Id = 3, Name = "郭靖", Age = 22, Menpai = "丐帮", Kongfu = "降龙十八掌", Level = 10},
new MartialArtsMaster() {Id = 4, Name = "任我行", Age = 50, Menpai = "明教", Kongfu = "葵花宝典", Level = 1},
new MartialArtsMaster() {Id = 5, Name = "东方不败", Age = 35, Menpai = "明教", Kongfu = "葵花宝典", Level = 10},
new MartialArtsMaster() {Id = 6, Name = "林平之", Age = 23, Menpai = "华山", Kongfu = "葵花宝典", Level = 7},
new MartialArtsMaster() {Id = 7, Name = "岳不群", Age = 50, Menpai = "华山", Kongfu = "葵花宝典", Level = 8},
new MartialArtsMaster() {Id = 8, Name = "令狐冲", Age = 23, Menpai = "华山", Kongfu = "独孤九剑", Level = 10},
new MartialArtsMaster() {Id = 9, Name = "梅超风", Age = 23, Menpai = "桃花岛", Kongfu = "九阴真经", Level = 8},
new MartialArtsMaster() {Id = 10, Name = "黄药师", Age = 23, Menpai = "梅花岛", Kongfu = "弹指神通", Level = 10},
new MartialArtsMaster() {Id = 11, Name = "风清扬", Age = 23, Menpai = "华山", Kongfu = "独孤九剑", Level = 10}
};
//初始化武学
var kongfuList = new List()
{
new Kongfu() {Id = 1, Name = "打狗棒法", Power = 90},
new Kongfu() {Id = 2, Name = "降龙十八掌", Power = 95},
new Kongfu() {Id = 3, Name = "葵花宝典", Power = 100},
new Kongfu() {Id = 4, Name = "独孤九剑", Power = 100},
new Kongfu() {Id = 5, Name = "九阴真经", Power = 100},
new Kongfu() {Id = 6, Name = "弹指神通", Power = 100}
};
var res = from m in masterList
//from后面设置查询的集合
where m.Level > 8 && m.Menpai == "丐帮"
//where后面跟上查询的条件
select m;//表示m的结果结合返回
foreach(var i in res)
{
WriteLine(i);
}
WriteLine("---------------");
var res1 = from m in masterList
from k in kongfuList
where m.Kongfu == k.Name && k.Power > 90
select m;
foreach (var i in res1)
{
WriteLine(i);
}
WriteLine("---------------");
var res2 = from m in masterList
where m.Level > 8 && m.Menpai == "丐帮"
//orderby m.Age descending // 默认从小到大,加上descending从大到小
orderby m.Level, m.Age //按照多个字段进行排序,如果字段的属性相同,就按照第二个属性排序
select m;//表示m的结果结合返回
foreach (var i in res2)
{
WriteLine(i);
}
WriteLine("---------------");
var res3 = from m in masterList
// join...in... 表示要连接的表,on后面为连接条件,等于要用equals,不能用==
join k in kongfuList on m.Kongfu equals k.Name
where k.Power > 90
select new { master = m, kongfu = k.Name,k.Power };
WriteLine("联合查询");
foreach (var i in res3)
{
WriteLine(i);
}
WriteLine("---------------");
var res4 = from k in kongfuList
join m in masterList on k.Name equals m.Kongfu
into groups //分组
orderby groups.Count() // 这个可以获得数量
select new { kongfu = k, count = groups.Count() };
WriteLine(7777777);
foreach (var i in res4)
{
WriteLine(i);
}
WriteLine("---------------");
var res5 = from m in masterList
group m by m.Kongfu
into g
select new { count = g.Count(), key = g.Key };//g.Key Key表示是按照那个属性分的组
foreach (var i in res5)
{
WriteLine(i);
}
WriteLine("---------------");
ReadKey();
}
}
}