package.json
{
"name": "gpu-pick-code",
"version": "1.0.0",
"main": "index.js",
"license": "MIT",
"scripts": {
"start": "webpack-dev-server"
},
"dependencies": {
"three": "0.110.0",
"three-orbitcontrols": "2.110.3"
},
"devDependencies": {
"html-webpack-plugin": "4.5.0",
"ts-loader": "6.2.2",
"typescript": "4.3.5",
"webpack": "4.42.1",
"webpack-cli": "3.3.12",
"webpack-dev-server": "3.11.2"
}
}
tsconfig.json
{
"compilerOptions": {
"noEmit": true,
"module": "esnext",
"target": "es6",
"lib": ["ES2019","dom"],
"sourceMap": true,
"moduleResolution": "node",
"forceConsistentCasingInFileNames": true,
"noImplicitReturns": true,
"noImplicitThis": true,
"skipLibCheck": true,
"suppressImplicitAnyIndexErrors": true,
"experimentalDecorators": true,
"noUnusedLocals": true,
"downlevelIteration": true,
"strict": true,
"strictPropertyInitialization": false,
"allowSyntheticDefaultImports": true,
"skipDefaultLibCheck": true
},
"exclude": [
"node_modules",
]
}
webpack.config.js
const HtmlWebpackPlugin = require('html-webpack-plugin');
const { resolve } = require('path');
module.exports = {
devtool: 'source-map',
plugins: [
new HtmlWebpackPlugin({
template: resolve('./index.html')
})
],
resolve: {
extensions: ['.ts', '.js']
},
module:{
rules:[
{
test: /\.ts$/,
exclude: /node_modules/,
loader: 'ts-loader',
options: {
transpileOnly: true,
experimentalWatchApi: true,
}
},
],
},
devServer: {
compress: true,
stats: {
assets: false,
builtAt: true,
modules: false,
entrypoints: false,
/**
* ts-node transpileOnly: true
* if you enable this option, webpack 4 will give you "export not found" warnings any time you re-export a type:
* The reason this happens is that when typescript doesn't do a full type check,
* it does not have enough information to determine whether an imported name is a type or not,
* so when the name is then exported, typescript has no choice but to emit the export.
* Fortunately, the extraneous export should not be harmful, so you can just suppress these warnings:
*/
// warningsFilter: /export .* was not found in/
},
},
};
src/three-orbitcontrols.d.ts
declare module 'three-orbitcontrols' {
class OrbitControls {
constructor( camera: THREE.Camera, dom: HTMLElement );
}
export = OrbitControls;
}
src/index.ts
import * as THREE from 'three';
import OrbitControls from 'three-orbitcontrols';
// 创建相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// 创建场景
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xeaeaea);
// 创建mesh
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
const edges = new THREE.EdgesGeometry(geometry);
const lineMaterial = new THREE.LineBasicMaterial({ color: 0x000000 });
const line = new THREE.LineSegments(edges, lineMaterial);
scene.add(line);
// 添加控制器
new OrbitControls(camera, document.body);
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
animate();
const w = 20; // gpu拾取宽度
const pickingTexture = new THREE.WebGLRenderTarget(w, w);
const pickingBuffer = new Uint8Array(4 * w * w);
const canvas = document.querySelector('canvas')!;
const ctx = canvas.getContext('2d')!;
let lock = false;
document.addEventListener('mousedown', () => {
lock = true;
renderer.setRenderTarget(null);
document.body.className = 'lock';
});
document.addEventListener('mouseup', () => {
lock = false;
setTimeout(() => document.body.className = '', 100);
});
document.addEventListener('mousemove', (event) => {
if (lock) {
return;
}
// 移动画布中的选中框
const x = event.clientX - 10;
const y = event.clientY - 10;
const pick = document.querySelector('.pick') as HTMLElement;
pick.style.transform = `translate(${x}px, ${y}px)`;
// threejs拾取场景中的图像
camera.setViewOffset(window.innerWidth, window.innerHeight, x, y, w, w);
renderer.setRenderTarget(pickingTexture);
renderer.render(scene, camera);
pickingBuffer.fill(0);
renderer.readRenderTargetPixels(pickingTexture, 0, 0, w, w, pickingBuffer);
camera.clearViewOffset();
// threejs中y坐标与canvas中的y坐标不一致 故要做转化
const unit8ArrayGroup = [] as Uint8Array[];
for (let i = 0; i < pickingBuffer.length; i += 4 * w) {
unit8ArrayGroup.push(pickingBuffer.slice(i, i + 4* w));
}
const mirror = unit8ArrayGroup.reverse().reduce((arr, u) => {
arr.push(...u);
return arr;
}, [] as number[]);
// 将数据填充到canvas中
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
for (let i = 0; i < mirror.length; i++ ) {
data[i] = mirror[i];
}
ctx.putImageData(imageData, 0, 0);
});