目录
0.文件
一、步骤
二、所用函数
三.代码。
test.c 测试三子棋游戏
game.c 游戏函数的实现
game.h 游戏的函数声明
1建立一个游戏菜单
2创建一个棋盘并将其初始化
3将初始化后的棋盘进行打印
4玩家落子并打印棋盘(玩家输入行列坐标的方式来落子)
5判定胜负关系(玩家是否获胜?有则直接游戏结束无则继续进行)
6电脑落子并打印棋盘(随机位置落子)
7判定胜负关系(电脑是否获胜?有则直接游戏结束无则继续进行)
8若无胜负关系则回到1.4 继续交替下棋直至出现胜负或和棋。
//
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
//
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判赢
char IsWin(char board[ROW][COL], int row, int col);
.1初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
创建二维数组,初始化为空格
2打印棋盘
//void DispalyBoard(char board[ROW][COL], int row, int col)
//{
// for (int i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
// if (i < row - 1)
// printf("---------\n");
// }
//}
void DispalyBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
int j = 0;
for ( j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
3玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋>\n");
while (1)
{
printf("请输入坐标>\n");
scanf("%d %d", &x, &y);
//坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("坐标被占用,请重新输入\n");
}
else
printf("输入非法,请重新输入\n");
}
}
a.坐标合法性
b.坐标被占用,重新输入坐标
4电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
a.生成随机数
b.坐标被占用,重新生成随机数
5判赢
//判满
int IsFull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i <= row; i++)
{
for (int j = 0; j <= col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][2] == board[i][1] && board[i][0] != ' ')
return board[i][0];
}
//列
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[2][j] == board[1][j] && board[0][j] != ' ')
return board[0][j];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1]!=' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
return 'Q';
//继续
return 'C';
}
a.行
b.列
c.对角线
d.若满,则平局
未满,则继续
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
//void DispalyBoard(char board[ROW][COL], int row, int col)
//{
// for (int i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
// if (i < row - 1)
// printf("---------\n");
// }
//}
void DispalyBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
int j = 0;
for ( j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
//坐标合法性,坐标被占用
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋>\n");
while (1)
{
printf("请输入坐标>\n");
scanf("%d %d", &x, &y);
//坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("坐标被占用,请重新输入\n");
}
else
printf("输入非法,请重新输入\n");
}
}
//电脑下棋
//找没有下棋的随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判满
int IsFull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i <= row; i++)
{
for (int j = 0; j <= col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][2] == board[i][1] && board[i][0] != ' ')
return board[i][0];
}
//列
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[2][j] == board[1][j] && board[0][j] != ' ')
return board[0][j];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1]!=' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
return 'Q';
//继续
return 'C';
}
game.h
#pragma once
#include
#include
#include
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
//找没有下棋的随机下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
//
char IsWin(char board[ROW][COL], int row, int col);
test.c
#define _CRT_SECURE_NO_WARNINGS
#include
//自己创建的用“”引用
#include"game.h"
void meun()
{
printf("******************************\n");
printf("************ 1.play ********\n");
printf("************ 0.exit ********\n");
printf("******************************\n");
}
void game()
{
char ret = 0;
//创建数组
char board[ROW][COL] = { 0 };
//初识化棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DispalyBoard(board, ROW, COL);
//判赢
while (1)
{
PlayerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
DispalyBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
DispalyBoard(board, ROW, COL);
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
DispalyBoard(board, ROW, COL);
}
int main()
{
//生成随机数
srand((unsigned int)time(NULL));
int input = 0;
do
{
meun();
printf("请输入选择>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("输入不正确\n");
break;
}
} while (input);
return 0;
}