首先我们要定一个游戏框架:
怎么实现呢?
#define _CRT_SECURE_NO_WARNINGS 1
#include
void menu()
{
printf("*************************\n");
printf("******* 1.play *****\n");
printf("******** 0.exit ******\n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋游戏\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
下面我们设定一个头文件,一个.c文件
然后开始设定,棋盘的框架,定义一个二维数组
void InitBorad(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//存储数据的二维数组
char board[ROW][COL];
//初始化棋盘——初始化空格
InitBorad(board, ROW, COL);
//然后设定棋盘样式
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i|
棋盘样式设定好后,接下来就开始让玩家和电脑能够下棋,再然后判断是玩家赢还是电脑赢,就可以了,是不是很easy!
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
int x = 0;
int y = 0;
printf("玩家走:>\n");
//判断坐标合法性
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
void game()
{
//存储数据的二维数组
char board[ROW][COL];
//初始化棋盘——初始化空格
InitBorad(board, ROW, COL);
//打印棋盘——本质是打印数组的内容
DisplayBoard(board, ROW, COL);
//玩家走
//电脑走
char ret = 0;//接受游戏状态
while (1)
{
//玩家下棋
PlayMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret =Iswin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢得游戏
ret = Iswin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
他产生的条件就是四种
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] = ' ')
{
return 0;
}
}
return 1;
}
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][1]!=' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了,返回1,不满返回0
int ret =Isfull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
最后就是这样的
我把总代码再来发一下供你们参考
//这是test.c主文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*************************\n");
printf("******* 1.play *****\n");
printf("******** 0.exit ******\n");
}
void game()
{
//存储数据的二维数组
char board[ROW][COL];
//初始化棋盘——初始化空格
InitBorad(board, ROW, COL);
//打印棋盘——本质是打印数组的内容
DisplayBoard(board, ROW, COL);
//玩家走
//电脑走
char ret = 0;//接受游戏状态
while (1)
{
//玩家下棋
PlayMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret =Iswin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢得游戏
ret = Iswin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
这是头文件
#pragma once
#define ROW 3
#define COL 3
#include
#include
#include
//函数声明
//初始化棋盘的
void InitBorad(char board[ROW][COL], int row, int col);
//打印棋盘——本质是打印数组的内容
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
int Isfull(char board[ROW][COL], int row, int col);
这个是放置函数的game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBorad(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i\n");
//判断坐标合法性
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] = ' ')
{
return 0;
}
}
return 1;
}
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][1]!=' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了,返回1,不满返回0
int ret =Isfull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
好吧,有点头脑混乱……