最近研究native hook的技术,了解到了这个非本地跳转,本文就是介绍他,对于解决native crash非常有用。
C语言的本地跳转是指goto、break、continue等语句,但是这个语句最大局限就是只能实现函数内部的跳转。
C 语言提供了一种用户级异常控制流形式,称为非本地跳转(non local jump),它将控制直接从一个函数转移到另一个当前正在执行的函数,而不需要经过正常的调用—返回序列。
非本地跳转是通过 setjmp 和 longjmp 等成对的函数来提供的,siglongjmp() is similar to longjmp(), except for the optional capability of restoring the signal mask. The sigsetjmp()—siglongjmp() pair, the setjmp()—longjmp() pair, the _setjmp()—_longjmp() pair, and the getcontext()—setcontext() pair cannot be intermixed.
setjmp函数主要用来保存当前执行状态,作为后续跳转的目标。调用setjmp时,当前状态会被存放在env指向的结构中,这个env将被 long_jmp 操作作为参数,以返回调用点,跳转的结果看起来就好像刚从setjmp返回一样,所以这个保存状态的jmp_buf变量env一般定义为全局变量。
setjmp第一次调用setjmp的时候返回值为0;而从long_jmp操作返回时,返回值是由longjmp传入的参数value决定。通过判断setjmp的返回值,就可以判断当前返回的状态。
jmp_buf jmpbuffer;
static void print_0(int i) {
printf("print_0 start : i = %d\n", i);
i += 10;
printf("print_0 end : i = %d\n", i);
longjmp(jmpbuffer, 1);
printf("print_0 return");
}
static void print_1(int i) {
printf("print_1 start : i = %d\n", i);
i += 11;
printf("print_1 end : i = %d\n", i);
longjmp(jmpbuffer, 2);
printf("print_1 return");
}
static void print_2(int i) {
printf("print_2 start : i = %d\n", i);
i += 12;
printf("print_2 end : i = %d\n", i);
longjmp(jmpbuffer, 3);
printf("print_2 return");
}
static void print_3(int i) {
printf("print_3 start : i = %d\n", i);
i += 13;
printf("print_3 end : i = %d\n", i);
printf("print_3 return\n");
}
void testJump() {
int i = 0;
int flag;
int start = av_gettime();
flag = setjmp(jmpbuffer);
int end = av_gettime();
printf("cost %d\n", end - start);
if (flag == 0) {
print_0(i);
} else if (flag == 1) {
print_1(i);
} else if ((flag == 2)) {
print_2(i);
} else {
print_3(i);
}
}
#include
struct sigaction {
void (*sa_handler)(int);
void (*sa_sigaction)(int, siginfo_t *, void *);
sigset_t sa_mask;
int sa_flags;
void (*sa_restorer)(void);
};
int sigaction(int sig, const struct sigaction *act, struct sigaction *old_act);
sigaction会依参数signum指定的信号编号来设置该信号的处理函数。
参数signum可以指定SIGKILL和SIGSTOP以外的所有信号。
sigaction结构体
信号处理函数可以采用void (*sa_handler)(int)或void (*sa_sigaction)(int, siginfo_t *, void *)。
到底采用哪个要看sa_flags中是否设置了SA_SIGINFO位,如果设置了就采用void (*sa_sigaction)(int, siginfo_t *, void *),此时可以向处理函数发送附加信息;默认情况下采用void (*sa_handler)(int),此时只能向处理函数发送信号的数值。
sa_handler:此参数和signal()的参数handler相同,代表新的信号处理函数,其他意义请参考signal();
sa_mask:用来设置在处理该信号时暂时将sa_mask指定的信号集搁置;
sa_restorer:此参数没有使用;
sa_flags :用来设置信号处理的其他相关操作,下列的数值可用。sa_flags还可以设置其他标志:
#include
int sigsetjmp(sigjmp_buf env, int savemask);
void siglongjmp(sigjmp_buf env, int val);
Saves the current stack environment including, optionally, the current signal mask.
A call to sigsetjmp() causes it to save the current stack environment in env.
env is an address for a sigjmp_buf structure.
savemask is a flag used to determine if the signal mask is to be saved.
If the value of the savemask parameter is nonzero, it will also save the current signal mask in env.
If it has a value of 0, the current signal mask is not to be saved or restored as part of the environment. Any other value means the current signal mask is saved and restored.
Returned value
sigsetjmp() returns 0 when it is invoked to save the stack environment and signal mask.
A subsequent call to siglongjmp() restores the saved environment and signal mask (if saved by sigsetjmp()), and returns control to a point corresponding to the sigsetjmp() call.
static sigjmp_buf env;
static void sa_handler(int sig) {
LOG("sa_handler: %d, 捕获到异常信号,执行跳转", sig);
if (sig == SIGSEGV) {
siglongjmp(env, 1); // 捕获到异常了,跳转到jmp地址,参数为1
}
}
void testNativeCrash() {
auto clock_start = clock();
int ret = sigsetjmp(env, 1); // 设置setjmp
auto clock_end = clock();
LOG("sigsetjmp cost: %ld", clock_end - clock_start);
if (ret == 0) {
LOG("sigsetjmp return 0, 调用成功");
raise(SIGSEGV); // 抛出一个异常
} else {
LOG("sigsetjmp return %d, catch住异常了", ret); // 捕获到异常
}
}
void initSigaction() {
struct sigaction action{};
action.sa_flags = SA_SIGINFO;
action.sa_handler = sa_handler; // 注册信号处理函数
sigemptyset(&action.sa_mask);
sigaction(SIGSEGV, &action, nullptr);
}
sigaction
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sigsetjmp
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C语言——非本地跳转