Geometric Shapes (poj3449多边形相交)

题意:给你一些多边形的点,判断每个多边形和那些多边形相交,编号按照字典序输出

思路:枚举每个多边形的每条边看是否相交,这里的相交是包括端点的,关键是给你正方形不相邻两个点求另外两个点怎么求,长方形给你3个点求第四个点怎么求?

Geometric Shapes (poj3449多边形相交)

因为对角线的交点为两条对角线的中点,所以 

x0 + x2 =  x1 + x3

y0 + y2 =  y1 + y3

可以证明分割的这几个小三角形是全等的所以有

x1 - x3 = y2 - y1

y1 - y3 = x2 - x0

根据这几个式子可以推出 另外两个点的坐标

剩下的就是枚举每两个多边形的每条边是否相交

就是输入输出格式要细心点

 

#include<iostream>

#include<cstdio>

#include<cstring>

#include<algorithm>

#include<cmath>

using namespace std;

struct Point

{

    double x,y;

    Point(double x = 0,double y = 0):x(x),y(y){}

};

typedef Point Vector;

Vector operator + (Vector a, Vector b) { return Vector(a.x+b.x,a.y+b.y) ;}

Vector operator - (Vector a, Vector b) { return Vector(a.x-b.x,a.y-b.y) ;}

Vector operator * (Vector a,double p) { return Vector(a.x*p,a.y*p) ;}

Vector operator / (Vector a,double p) { return Vector(a.x/p,a.y/p) ;}

double Dot(Vector a,Vector b) { return a.x*b.x + a.y*b.y ;}

double Length(Vector a) { return sqrt(Dot(a,a)) ;}

double Cross(Vector a, Vector b) { return a.x*b.y - a.y*b.x ;}

const double eps = 1e-8;

int dcmp(double x)

{

    if(fabs(x) < eps) return 0;

    else return x < 0 ? -1 : 1;

}

bool operator == (Point a,Point b)

{

    return dcmp(a.x-b.x) == 0&& dcmp(a.y-b.y) == 0;

}

bool operator < (Point a,Point b)

{

    return a.x < b.x || (a.x == b.x && a.y < b.y);

}



bool Onsegment(Point p,Point a,Point b)

{

    return dcmp(Cross(b-a,p-a)) == 0 && dcmp(Dot(b-p,a-p)) < 0 || (p == a) || (p == b);

}



bool OnLine(Point p,Point a,Point b)

{

    return fabs(Cross(p-a,a-b)) / Length(b-a);

}



bool Segmentsection(Point a,Point b,Point c,Point d)

{

    double d1 = Cross(b-a,c-a),d2 = Cross(b-a,d-a),d3 = Cross(d-c,a-c),d4 = Cross(d-c,b-c);

    if(dcmp(d1)*dcmp(d2) < 0 && dcmp(d3)*dcmp(d4) < 0) return true;

    else if(dcmp(d1) == 0 && Onsegment(c,a,b) ) return true;

    else if(dcmp(d2) == 0 && Onsegment(d,a,b) ) return true;

    else if(dcmp(d3) == 0 && Onsegment(a,c,d) ) return true;

    else if(dcmp(d4) == 0 && Onsegment(b,c,d) ) return true;

    else return false;

}





Point Segment(Point p,Vector v,Point q,Vector w)

{

    Vector u = p-q;

    double t = Cross(w,u) / Cross(v,w);

    return p + v*t;

}



double Max(double a,double b)

{

    return a > b ? a : b;

}

struct Line

{

    Point s,e;

    Line(Point s = 0,Point e = 0) :s(s),e(e){}

};



struct polygon

{

    Point p[30];

    int num;

}poly[50];



bool Ispoly(polygon a,polygon b)

{

    if(a.num != 0 && b.num != 0)

    {

         for(int i = 0; i < a.num; i++)

        {

            for(int j = 0; j < b.num; j++)

            {

                if( Segmentsection(a.p[i],a.p[(i+1)%a.num],b.p[j],b.p[(j+1)%b.num]) )

                    return true;

            }

        }

    }

    return false;

}

int main()

{

    char str[10],strr[20];

    memset(poly,0,sizeof(poly));

    while(scanf("%s",str) != EOF)

    {

        if(strcmp(str,".") == 0)

        {

            break;

        }

        if(strcmp(str,"-") == 0)

        {

            char c[30];

            int k,j;

            for(int i = 0; i < 26; i++)

            {

                k = 0;

                for(j = 0; j < 26; j++)

                {

                    if( i != j && Ispoly(poly[i],poly[j]))

                    {

                        c[k++] = j + 'A';

                    }

                }

                if(k == 0 && poly[i].num != 0)

                {

                    printf("%c has no intersections\n",i+'A');

                }

                else if(poly[i].num != 0)

                {

                    printf("%c intersects with %c",i+'A',c[0]);

                    if(k == 2)

                    {

                        printf(" and %c",c[1]);

                    }

                    else if(k > 2)

                    {

                        for(int m = 1; m < k-1; m++)

                        {

                            printf(", %c",c[m]);

                        }

                        printf(", and %c",c[k-1]);

                    }

                    printf("\n");

                }

            }

            printf("\n");

            memset(poly,0,sizeof(poly));

            continue;

        }

        scanf("%s",strr);

        int temp = str[0]-'A';

        double x,y;

        if(strcmp(strr,"square") == 0)

        {

            poly[temp].num = 4;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[0].x = x, poly[temp].p[0].y = y;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[2].x = x, poly[temp].p[2].y = y;



            poly[temp].p[1].x = (poly[temp].p[0].x+poly[temp].p[2].x +poly[temp].p[2].y-poly[temp].p[0].y)/2;

            poly[temp].p[1].y = (poly[temp].p[0].y+poly[temp].p[2].y+poly[temp].p[0].x-poly[temp].p[2].x)/2;

            poly[temp].p[3].x = (poly[temp].p[0].x+poly[temp].p[2].x +poly[temp].p[0].y-poly[temp].p[2].y)/2;

            poly[temp].p[3].y = (poly[temp].p[0].y+poly[temp].p[2].y+poly[temp].p[2].x-poly[temp].p[0].x)/2;



        }

        else if(strcmp(strr,"rectangle") == 0)

        {

            poly[temp].num = 4;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[0].x = x, poly[temp].p[0].y = y;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[1].x = x, poly[temp].p[1].y = y;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[2].x = x, poly[temp].p[2].y = y;

            poly[temp].p[3].x = (poly[temp].p[0].x + poly[temp].p[2].x - poly[temp].p[1].x);

            poly[temp].p[3].y = ( poly[temp].p[2].y -  poly[temp].p[1].y +  poly[temp].p[0].y);

        }

        else if(strcmp(strr,"line") == 0)

        {

            poly[temp].num = 2;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[0].x = x, poly[temp].p[0].y = y;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[1].x = x, poly[temp].p[1].y = y;

        }

        else if(strcmp(strr,"polygon") == 0)

        {

            int n;

            scanf("%d",&n);

            poly[temp].num = n;

            for(int i = 0; i < n; i++)

            {

                scanf(" (%lf,%lf)",&x,&y);

                poly[temp].p[i].x = x, poly[temp].p[i].y = y;

            }

        }

        else

         {



            poly[temp].num = 3;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[0].x = x, poly[temp].p[0].y = y;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[1].x = x, poly[temp].p[1].y = y;

            scanf(" (%lf,%lf)",&x,&y);

            poly[temp].p[2].x = x, poly[temp].p[2].y = y;

        }

    }

    return 0;

}


 

 

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