Gorilla3D Developer 1.0.X for Delphi 10.4.2 cRACK

Delphi 10.1.1+ Firemonkey 3D Addon Framework

Gorilla3D Developer 1.0.X for Delphi 10.4.2 cRACK_第1张图片

 

Notice: Developer's Edition contains visual & hardcoded watermarks.

  • Support for Delphi 10.1.1+ [and C++ Builder 10.1.1+]
  • Compatible with FMX components
  • Various formats: DAE, FBX, GLTF, OBJ, STL, PLY, SKP, X3D, Babylon, G3D
  • Large set of ready-to-use & extendable materials: lambert, phong, blinnphong, normal mapping, parallax occlusion mapping, physically based rendering, ...
  • New texture formats: CubeMap & 3D
  • Skin-, Skeleton & Vertex-Animations
  • Weighted blended order-independent transparency rendering
  • Component based render pass implementation
  • Volume and Fog-Rendering
  • AssetsPackage management
  • Scripting in Delphi syntax
  • Prefab management
  • Wide range of components for: physics, audio, particles, terrain, skybox, characters, dialogue-creation, inventory, input controlling, first- & third-person controllers, ...
  • Design-Time: Package-Manager, Dialogue-, Inventory- and Animation-Transition Manager, Design Shaders, Terrain-Generator, Planting-Tool and much more
  • AssetsStore or Sketchfab-Plugin with easy & free embeddable prefabs
  • OpenGL 4.3+ / OpenGLES 3.1+
  •  Windows 32/64-Bit

 

Gorilla3D is a compelling user-friendly, and contemporary 3D framework that works with Delphi and C++ Builder FireMonkey on Windows and Android. IOS, as well as OSX support, is currently in development. It's a commercial product and is believed to be an Alpha release, but the sources are available. It's pleasing to see essential improvements in the 3D solution for FireMonkey using this software. The essential improvements in Gorilla3D include the following:

Delphi FireMonkey add-on to build 3D games and multimedia apps for Windows and Android. The package provides many functional components like different material types, model animation, skybox, terrain, volume and fog rendering, assets and prefab management, input controller, third person/first person controller, render passes, Q3 Physics component, dialogue, inventory, and skill components and many supported formats: DAE, glTF, FBX, STL, OBJ, SKP, etc.

 

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