不管是三子棋还是扫雷,代码都分成三个部分来进行编写,分别是test.c,game.c,game.h,之后会在下面将代码进行分段展示。
三子棋
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*********************************\n");
printf("******** 1. play ********\n");
printf("******** 0. exit ********\n");
printf("*********************************\n");
}
void game()
{
char ret = 0;
//数据的存储需要一个3*3的二维数组
char board[ROW][COL] = {0};
init_board(board, ROW, COL);
display_board(board, ROW, COL);
//玩游戏
while(1)
{
player_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
computer_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else if(ret == 'Q')
{
printf("平局\n");
}
display_board(board, ROW, COL);
}
//玩家赢 - '*'
//电脑赢 - '#'
//平局了 - 'Q'
//游戏继续 - 'C'
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//void display_board(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// //数据
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// //---|---|---
// if(i // printf("---|---|---\n"); // } //} void display_board(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //数据 //printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]); int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if(j printf("|"); } printf("\n"); //---|---|--- if (i < row - 1) { //printf("---|---|---\n"); for (j = 0; j < col; j++) { printf("---"); if(j printf("|"); } printf("\n"); } } } void player_move(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家下棋:>\n"); while (1) { printf("请输入要下棋的坐标:>"); scanf("%d %d", &x, &y); //1.坐标的合法性 //2.坐标是否被占用 if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请重新输入\n"); } } else { printf("坐标非法,重新输入\n"); } } } // //电脑随机下棋 // void computer_move(char board[ROW][COL], int row, int col) { printf("电脑下棋:>\n"); //0~32726 //%3-->0~2 while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //如果棋盘满了,返回1 //不满,返回0 static int is_full(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { if (' ' == board[i][j]) { return 0; } } } return 1; } char is_win(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 if (is_full(board, row, col) == 1) { return 'Q'; } //继续 return 'C'; } game.h #pragma once #include #include #include #define ROW 3 #define COL 3 //初始化棋盘 void init_board(char board[ROW][COL], int row, int col); //打印棋盘 void display_board(char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void computer_move(char board[ROW][COL], int row, int col); //判断游戏状态 char is_win(char board[ROW][COL], int row, int col); 扫雷 test.c #define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void menu() void game() //打印棋盘 //布置雷 find_mine(mine, show, ROW, COL); int main() return 0; game.c #define _CRT_SECURE_NO_WARNINGS 1 void init_board(char board[ROWS][COLS], int rows, int cols, char set) void display_board(char board[ROWS][COLS], int row, int col) void set_mine(char mine[ROWS][COLS], int row, int col) if (mine[x][y] == '0') int get_mine_count(char mine[ROWS][COLS], int x, int y) void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) while (win < row * col - EASY_COUNT) game.h #pragma once #include #define ROW 9 #define ROWS ROW+2 //初始化棋盘 //打印棋盘 //布置雷 //排查雷 以上就是两个游戏(三子棋还有扫雷的代码)
{
printf(" 1. play \n");
printf(" 0. exit \n");
}
{
//设计2个数组存放信息
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化棋盘
//mine初始化为全‘0’
//show初始化为全‘*’
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//display_board(mine, ROW, COL);
//display_board(show, ROW, COL);
set_mine(mine, ROW, COL);
//排雷
//display_board(mine, ROW, COL);
display_board(show, ROW, COL);
}
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
}
#include "game.h"
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
{
int i = 0;
int j = 0;
//列号
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
{
//布置10个雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
{
mine[x][y] = '1';
count--;
}
}
}
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
{
int x = 0;
int y = 0;
int win = 0;
{
printf("请输入要排查雷的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标被排查过
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
display_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
display_board(show, ROW, COL);
win++;
}
}
else
{
printf("该坐标已经被排查过了\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
display_board(mine, ROW, COL);
}
}
#include
#include
#define COL 9
#define COLS COL+2
#define EASY_COUNT 10
void init_board(char board[ROWS][COLS], int rows, int cols, char set);
void display_board(char board[ROWS][COLS], int row, int col);
void set_mine(char mine[ROWS][COLS], int row, int col);
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);