在unity2017中使用EXCEL读写数据

1.导入ExcelSDK:链接:https://pan.baidu.com/s/1LiU6Kaxmc9j6kbFoE9QMFA?pwd=dr78

提取码:dr78

在unity2017中使用EXCEL读写数据_第1张图片

2.挂载脚本,并运行unity

using Excel;
using OfficeOpenXml;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.IO;
using UnityEngine;

public class RWExcel : MonoBehaviour {

    // Use this for initialization
    void Start () {
        string path = Application.dataPath + "/入学信息.xlsx";
        WriteExcel(path);
        ReadExcel(path);
    }
    
    // Update is called once per frame
    void Update () {
        
    }
    //向excel中写数据
    public void WriteExcel(string path)
    {
        FileInfo fileInfo = new FileInfo(path);//创建
        if (fileInfo.Exists)
        {
            fileInfo.Delete();
            fileInfo = new FileInfo(path);
        }
        using (ExcelPackage ep = new ExcelPackage(fileInfo))//内置关闭流,打开Excel
        {
            ExcelWorksheet sheet = ep.Workbook.Worksheets.Add("学生表");
            sheet.Cells["A1"].Value = "学号";//给指定表格赋值
            sheet.Cells["B1"].Value = "姓名";
            sheet.Cells["C1"].Value = "年龄";
            sheet.Cells["A2"].Value = "001";//给指定表格赋值
            sheet.Cells["B2"].Value = "张三";
            sheet.Cells["C2"].Value = "17";
            sheet.Cells["A3"].Value = "002";//给指定表格赋值
            sheet.Cells["B3"].Value = "李四";
            sheet.Cells["C3"].Value = "18";
            ep.Save();
        }
    }
    //读excel中的数据
    public void ReadExcel(string path)
    {
        List skills = DoExcel.LoadRead(path);
        for (int i = 0; i < skills.Count; i++)
        {
            print(skills[i].id + "  " + skills[i].name + " " + skills[i].skill);
        }
    }
    public DataSet DoRead(string path)
    {
        FileStream fs = File.Open(path, FileMode.Open, FileAccess.Read);
        IExcelDataReader readData = ExcelReaderFactory.CreateOpenXmlReader(fs);//Excel流解析
        DataSet data = readData.AsDataSet();//数据读取完毕 data
        readData.Close();//关闭读取任务
        return data;
    }
    public List LoadRead(string path)
    {
        DataSet data = DoRead(path);
        List list = new List();
        int com = data.Tables[0].Columns.Count;//拿到列
        int row = data.Tables[0].Rows.Count;//拿到行
        for (int i = 0; i < row; i++)
        {
            Student info;
            info.id = data.Tables[0].Rows[i][0].ToString();
            info.name = data.Tables[0].Rows[i][1].ToString();
            info.age = int.Parse( data.Tables[0].Rows[i][2].ToString());
            list.Add(info);
        }
        return list;
    }
}
public struct Student
{
    public string id;
    public string name;
    public int age;
}

3.refresh刷新后可以看到excel和写入的数据

在unity2017中使用EXCEL读写数据_第2张图片
在unity2017中使用EXCEL读写数据_第3张图片

4.console控制台输出从excel表中读取的数据

在unity2017中使用EXCEL读写数据_第4张图片

注:以上方法适合unity2017版本

结语:合抱之木,生于毫末;九层之台,起于累土;千里之行,始于足下。

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