今年年初跳槽,顺便也从 OC
转为了 Swift
,所以之前 OC
版的框架就暂时不更新了,重新写了这篇文章,是我在 Swift
开发过程中用到、或者看到,个人觉得比较好用的框架,有新的偶遇,也会更新的,有兴趣的可以去瞄一眼
- CocoaDebug
iOS APP
内置调试工具,支持log
日志查看、网络抓包、沙盒查看等功能,代码零入侵。
Appdelegate类里面设置:
private func customCocoaDebug() {
//--- If want to custom CocoaDebug settings ---
// CocoaDebug.serverURL = "google.com"
// CocoaDebug.ignoredURLs = ["aaa.com", "bbb.com"]
// CocoaDebug.onlyURLs = ["ccc.com", "ddd.com"]
// CocoaDebug.ignoredPrefixLogs = ["aaa", "bbb"]
// CocoaDebug.onlyPrefixLogs = ["ccc", "ddd"]
// CocoaDebug.emailToRecipients = ["[email protected]", "[email protected]"]
// CocoaDebug.emailCcRecipients = ["[email protected]", "[email protected]"]
CocoaDebug.mainColor = "#fd9727"
// CocoaDebug.additionalViewController = TestController.init()
//Deprecated! If want to support protobuf, check branch: origin/protobuf_support
//--- If use Google's Protocol buffers ---
// CocoaDebug.protobufTransferMap = [
// "your_api_keywords_1": ["your_protobuf_className_1"],
// "your_api_keywords_2": ["your_protobuf_className_2"],
// "your_api_keywords_3": ["your_protobuf_className_3"]
// ]
//--- If want to manual enable App logs (Take effect the next time when app starts) ---
CocoaDebugSettings.shared.enableLogMonitoring = true
}
记得在didFinishLaunchingWithOptions
内调用
重写一下打印方法,这个不要写在Appdelegate
类里面,平级写
//MARK: - override Swift `print` method
public func MYLog(file: String = #file, function: String = #function, line: Int = #line, _ message: T, color: UIColor = .white) {
#if DEBUG
Swift.print(message)
_SwiftLogHelper.shared.handleLog(file: file, function: function, line: line, message: message, color: color)
#endif
}
而在需要观察打印log的地方这样写:
MYLog("测试cocoaDebug有没有用", color: .red)
- ZXKitSwift
是一个iOS端的调试工具的集合,跟上面的CocoaDebug
类似
- XHLaunchAd
开屏广告、启动广告解决方案-支持静态/动态图片广告/mp4视频广告
private func setupLaunchAd() {
XHLaunchAd.setLaunch(.launchScreen)
let imageAdConfiguration = XHLaunchImageAdConfiguration()
imageAdConfiguration.frame = CGRectMake(0, 0, UIScreen.main.bounds.size.width, UIScreen.main.bounds.size.height)
imageAdConfiguration.imageNameOrURLString = "转场动画.gif"
imageAdConfiguration.gifImageCycleOnce = false
imageAdConfiguration.imageOption = .refreshCached
imageAdConfiguration.contentMode = .scaleAspectFill
imageAdConfiguration.openModel = "https://www.xxxx.com"
imageAdConfiguration.showFinishAnimate = .fadein
imageAdConfiguration.showFinishAnimateTime = 0.8
imageAdConfiguration.skipButtonType = .roundProgressText
imageAdConfiguration.showEnterForeground = true
XHLaunchAd.imageAd(with: imageAdConfiguration, delegate: self)
}
- HandyJSON
HandyJSON 是一个用于Swift
语言中的JSON
序列化/反序列化库
class DeviceToolModel: HandyJSON {
var toolTitle: String = ""
var toolSubtitle: [String] = [String]()
required init() {
}
init(toolTitle: String, toolSubtitle: [String]) {
self.toolTitle = toolTitle
self.toolSubtitle = toolSubtitle
}
}
SwifterSwift
SwifterSwift
是 500 多个原生Swift
扩展的集合,为iOS
、macOS
、tvOS
、watchOS
和Linux
提供了(超过 500 个)适用于各种原生数据类型、UIKit
和Cocoa
类的便捷方法、语法糖和性能改进-
lottie-ios
动画库,我是用来加载本地json
动画的,可以动态修改json
内动画元素的颜色哦
-
SVGKit
用来渲染SVG
的,可以根据在SVG
文件内添加的id来动态修改颜色
这是用法:
setupSVGColors(svgName: "c0301", configs: self.setupSVGModel(colors: ["#FF0000", "#00FA9A", "#FF0000", "#FF0000"]), view: self.imageView)
setupSVGColors(svgName: "c0302", configs: self.setupSVGModel(colors: ["#FF0000", "#00FA9A", "#FF0000", "#FF0000"]), view: imageView1)
setupSVGColors(svgName: "c0303", configs: self.setupSVGModel(colors: ["#FF0000", "#00FA9A", "#FF0000", "#FF0000"]), view: imageView2)
setupSVGColors(svgName: "c0304", configs: self.setupSVGModel(colors: ["#FF0000", "#00FA9A", "#FF0000", "#FF0000"]), view: imageView3)
setupSVGColors(svgName: "c0305", configs: self.setupSVGModel(colors: ["#FF0000", "#00FA9A", "#FF0000", "#FF0000"]), view: imageView4)
这是当时为 SVG
改颜色写的一个简单的 model
class svgTintColorModel {
var layerId: String = ""
var color: String = ""
}
因为我们的 SVG
加了不同透明度,所以层级会变得很多,遍历的层级也要同步
private func setupSVGModel(colors: [String]) -> [svgTintColorModel] {
var models = [svgTintColorModel]()
colors.enumerated().forEach { (index, color) in
let model = svgTintColorModel()
model.layerId = "0\(colors.count)0\(index + 1)00"
model.color = color
models.append(model)
}
return models
}
private func setupSVGColors(svgName: String, configs: [svgTintColorModel], view: UIImageView) {
let svgImage = SVGKImage.init(named: svgName)
configs.enumerated().forEach { index, config in
svgImage?.caLayerTree.sublayers?.enumerated().forEach({ layer in
autoreleasepool {
log.debug("第一层name是:\(layer.element.name ?? "")")
if (layer.element.name?.contains(config.layerId)) == true {
let shapeLayer = layer.element as! CAShapeLayer
shapeLayer.fillColor = UIColor.init(hex: config.color).cgColor
log.debug("第一层找到一个")
}
layer.element.sublayers?.enumerated().forEach({ secondLayer in
log.debug("第二层name是:\(secondLayer.element.name ?? "")")
if (secondLayer.element.name?.contains(config.layerId)) == true {
let shapeLayer = secondLayer.element as! CAShapeLayer
shapeLayer.fillColor = UIColor.init(hex: config.color).cgColor
log.debug("第二层找到一个")
}
secondLayer.element.sublayers?.enumerated().forEach({ thirdLayer in
log.debug("第三层name是:\(thirdLayer.element.name ?? "")")
if (thirdLayer.element.name?.contains(config.layerId)) == true {
let shapeLayer = thirdLayer.element as! CAShapeLayer
shapeLayer.fillColor = UIColor.init(hex: config.color).cgColor
log.debug("第三层找到一个")
}
thirdLayer.element.sublayers?.enumerated().forEach({ fourthLayer in
log.debug("第四层name是:\(fourthLayer.element.name ?? "")")
if (fourthLayer.element.name?.contains(config.layerId)) == true {
let shapeLayer = fourthLayer.element as! CAShapeLayer
shapeLayer.fillColor = UIColor.init(hex: config.color).cgColor
log.debug("第四层找到一个")
}
})
})
})
}
})
}
let svgImageView = SVGKLayeredImageView.init(svgkImage: svgImage)
view.image = svgImageView?.image.uiImage
}
-
LookinServer
您可以通过Lookin
检查和修改iOS
应用程序中的视图,就像Xcode
中的UI
检查器或其他名为Reveal
的应用程序一样。
简单来说就是,集成以后,可以通过对应的软件查看你正在运行的项目当前的层级以及控件。
Hue
UIColor 的扩展SwiftEntryKit
一个可自定义的可以带蒙版的弹窗
private func popupCustomView() {
var attributes = EKAttributes.centerFloat
attributes.entryBackground = .color(color: EKColor(UIColor(white: 1, alpha: 1)))
attributes.screenBackground = .color(color: EKColor(UIColor(white: 1, alpha: 1)))
//遮罩层触摸是忽略、转发到窗口还是退出
attributes.screenInteraction = .absorbTouches
attributes.entryInteraction = .forward
attributes.entranceAnimation = .translation
attributes.exitAnimation = .translation
attributes.displayDuration = .infinity
let view = UIView()
view.addSubview(self.poupView)
self.poupView.snp.makeConstraints { make in
make.center.equalToSuperview()
make.width.equalTo(UIScreen.main.bounds.width)
make.height.equalTo(UIScreen.main.bounds.height)
}
self.poupView.startAnimation()
SwiftEntryKit.display(entry: self.poupView, using: attributes)
}
SwiftDate
在Swift中解析、验证、操作、比较和显示日期、时间和时区的工具包,很好用的!Hero
用于构建iOS视图控制器过渡的库,重点在过渡SwiftyTimer
定时器,麻麻再也不担心我写个定时器一大串代码了ESTabBarController-swift
高度自定义的TabBarController组件LifetimeTracker
检测循环引用、内存泄漏FLEX
Star很高的在线调试工具,主要是可以不用连着Xcode实时看数据库的数据,Log 的话有一堆不需要的,但是很多需要的却没有,暂时我还不知道怎么用这个框架的 Log。cash 我写了一个数组越界,但是并不知道在哪里可以看。以下是集成:
pod 'FLEX', :configurations => ['Debug']
FLEXManager.shared.showExplorer()
- CocoaDebug
也是一个在线看log、crash、文件、网络请求等的框架,但是我写了很多 Log,他几乎只会显示他自己的CocoaDebugTool.log(with: "446633")
,crash 我写了一个数组越界,但是并没有抓到。以下是集成方法:
pod 'CocoaDebug', :configurations => ['Debug']
extension AppDelegate {
private func customCocoaDebug() {
//--- If want to custom CocoaDebug settings ---
// CocoaDebug.serverURL = "google.com"
// CocoaDebug.ignoredURLs = ["aaa.com", "bbb.com"]
// CocoaDebug.onlyURLs = ["ccc.com", "ddd.com"]
// CocoaDebug.ignoredPrefixLogs = ["aaa", "bbb"]
// CocoaDebug.onlyPrefixLogs = ["ccc", "ddd"]
// CocoaDebug.emailToRecipients = ["[email protected]", "[email protected]"]
// CocoaDebug.emailCcRecipients = ["[email protected]", "[email protected]"]
CocoaDebug.mainColor = "#fd9727"
// CocoaDebug.additionalViewController = TestController.init()
//Deprecated! If want to support protobuf, check branch: origin/protobuf_support
//--- If use Google's Protocol buffers ---
// CocoaDebug.protobufTransferMap = [
// "your_api_keywords_1": ["your_protobuf_className_1"],
// "your_api_keywords_2": ["your_protobuf_className_2"],
// "your_api_keywords_3": ["your_protobuf_className_3"]
// ]
//--- If want to manual enable App logs (Take effect the next time when app starts) ---
CocoaDebugSettings.shared.enableLogMonitoring = true
}
}
- LLDebugTool
这个跟上面两个类似,都是可以看 Crash、Log、网络请求、文件等,比较特别的就是
:手机的CPU等使用情况、虚拟定位。这个框架的 crash 确实是可以看到的,但是同时,他的 Log 也是只能看到自己的LLog.log(message: "123456789")
。以下是集成:
pod 'LLDebugToolSwift' , :configurations => ['Debug']
extension AppDelegate {
func setupLLDebug() {
LLDebugTool.shared().startWorking{ config in
config.logStyle = .detail
}
}
}
- LifetimeTracker
检查项目的内存泄漏问题,但是我没弄懂怎么使用。以下为集成方法:
pod 'LifetimeTracker'
LifetimeTracker
腾讯也出品了一个检测内存泄漏的。SkeletonView
这是一种向用户展示某事正在发生并让他们为正在等待的内容做好准备的优雅方式
class SkeletonViewDemoController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(self.label)
self.label.snp.makeConstraints { make in
make.leading.equalTo(20)
make.centerX.equalToSuperview()
make.top.equalTo(100)
make.height.equalTo(40)
}
self.view.addSubview(self.imageView)
self.imageView.snp.makeConstraints { make in
make.top.equalTo(self.label.snp.bottom).offset(20)
make.width.height.equalTo(100)
make.centerX.equalToSuperview()
}
self.label.showAnimatedGradientSkeleton()
self.imageView.showAnimatedGradientSkeleton()
Timer.after(5) {
self.label.hideSkeleton()
self.imageView.hideSkeleton()
}
}
//MARK: - lazy load -
private lazy var label: UILabel = {
let label = UILabel()
label.font = .systemFont(ofSize: 20)
label.textColor = .red
label.isSkeletonable = true
label.text = "1f1wfagwagwag12512t3t1g1g"
return label
}()
private lazy var imageView: UIImageView = {
let imageView = UIImageView()
imageView.isSkeletonable = true
imageView.contentMode = .scaleAspectFit
imageView.image = UIImage(named: "ic_art")
return imageView
}()
}
效果:
- WCDB
基于 SQLite 和 SQLCipher 开发的数据库,TX爸爸出品的,看起来很好用,正在接入试试
pod 'WCDB.cpp'
- SwiftMessages
提供多种丰富的消息弹窗样式的控件
var config = SwiftMessages.Config()
config.presentationStyle = .center
config.presentationContext = .window(windowLevel: .alert)
config.prefersStatusBarHidden = true
config.duration = .forever
config.dimMode = .gray(interactive: true)
config.interactiveHide = false
SwiftMessages.show(config: config, view: self.popupView)
效果:
- Instructions
引导视图
目前使用的过程中有点问题,我给控制器中央的一个view设置了引导,但是引导View却出现在了状态栏位置,被遮挡住了一部分