Flutter 与 Unity 通信

概要

Demo 说明

Demo 通过 flutter-unity-view-widget 库,达到 Flutter 内嵌 Unity 目的
主要功能:

  • flutter-unity-view-widget 为 Unity 提供依赖库导出插件,将 Unity 项目构建成 Android、IOS 依赖库
  • flutter-unity-view-widget 为 Flutter 提供组件库,将 Unity 视图以组件的形式渲染,并提供 Flutter、Unity 双向通信接口
Demo 预览

开发环境
Demo 使用了两个操作系统,所以会产生一些操作不便之处
win10:Unity 开发环境
macOS:APP 开发环境
macOS 环境操作,标记为 macOS。未标记的,都是 win10 环境操作


Flutter API 文档

UnityWidget 组件属性
  • fullscreen
    布尔值,是否全屏显示 UnityWidget 组件
UnityWidget 组件生命周期
  • onUnityMessage(data)
    触发时机:Unity 通过 SendMessageToFlutter 发布消息
  • onUnitySceneLoaded(String name, int buildIndex, bool isLoaded, bool isValid)
    触发时机:Unity 场景加载完成
  • onUnityUnloaded()
    触发时机:Unity 场景被销毁
UnityWidgetController API
  • pause()
    暂停 Unity 循环
  • resume()
    继续 Unity 循环
  • unload()
    销毁 Unity 场景
  • quit()
    退出 Unity 应用
  • postMessage(String gameObject, methodName, message)
    调用 Unity 类方法

Unity API 文档

  • SendMessageToFlutter(string)
    发布消息,Flutter 通过 onUnityMessage 订阅消息

初始化 Unity 项目

新建项目

Unity 版本要求:2019.4.3+

替换案例场景
新建方块 Cube、空物体 CanvasController

安装 Unity 插件

克隆 git 仓库
git clone https://github.com/juicycleff/flutter-unity-view-widget.git
插件粘贴至 Unity 项目
mkdir ./demoFlutterUnity/ThirdpartyPackage
cp ./flutter-unity-view-widget/scripts/FlutterUnityIntegration-v4.1.0.unitypackage ./demo_flutter_unity/unity/demoFlutterUnity/ThirdpartyPackage/FlutterUnityIntegration-v4.1.0.unitypackage

Unity 项目编写

编写脚本
  • UMMInject.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UMMInject : MonoBehaviour
{
    void Start()
    {
        gameObject.AddComponent();
    }
}
  • CubeInteraction.cs
using System;
using UnityEngine;
using UnityEngine.EventSystems;

public class CubeInteraction: MonoBehaviour, IEventSystemHandler
{
    [SerializeField]
    Vector3 RotateAmount;

    void Start()
    {
        RotateAmount = new Vector3(1, 1, 1);
    }

    void Update()
    {
        gameObject.transform.Rotate(RotateAmount * Time.deltaTime * 10);

        for (int i = 0; i < Input.touchCount; ++i)
        {
            if (Input.GetTouch(i).phase.Equals(TouchPhase.Began))
            {
                var hit = new RaycastHit();

                Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);

                if (Physics.Raycast(ray, out hit))
                {
                    UnityMessageManager.Instance.SendMessageToFlutter("方块被触碰");
                }
            }
        }
    }

    // (Flutter 调用)设置旋转速度
    public void SetRotationSpeed(String message)
    {
        float value = float.Parse(message);
        RotateAmount = new Vector3(value, value, value);
    }
}
绑定脚本

UnityMessageManager.cs 是插件内置脚本


初始化 Flutter 项目

macOS 新建项目
flutter create demo_flutter_unity

Flutter 项目生成后,复制副本到 win10,作为 Unity 项目容器,用于生成 Flutter 依赖库

移动 Unity 项目 至 Flutter 项目
mkdir ./demo_flutter_unity/unity
cp -r ./demoFlutterUnity ./demo_flutter_unity/unity

Unity Player Settings

Android
IOS


导出 Android、IOS 依赖库

修改源码
// DoBuildAndroid()

// var options = BuildOptions.AcceptExternalModificationsToPlayer;
var options = BuildOptions.AllowDebugging;
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
// BuildIOS()

// var options = BuildOptions.AcceptExternalModificationsToPlayer;
var options = BuildOptions.AllowDebugging;
生成 unityLibrary 库

导出前,需要切换到对应的构建平台
Export Android:Android 依赖,导出到 android/unityLibrary
Export Android:IOS 依赖,导出到 ios/UnityLibrary

macOS 移动 Flutter 依赖库 至 macOS Flutter 项目

macOS Android 项目配置

android/settings.gradle
+ include ":unityLibrary"
+ project(":unityLibrary").projectDir = file("./unityLibrary")
android/build.gradle
allprojects {
    repositories {
        + flatDir {
        +     dirs "${project(':unityLibrary').projectDir}/libs"
        + }
    }
}
android/app/build.gradle
android {
    defaultConfig {
        minSdkVersion xxx    // xxx 需要 Unity Player Settings Android SDK 版本号一致
    }
}

dependencies {
    + implementation project(':unityLibrary')
}

macOS IOS 项目配置

注意:正常情况下,按照该配置,构建 IOS 应用时,还会出现一些小问题,需要按照报错信息,自行解决(如:文件访问权限、CocoaPods 相关等等)

导入原生工程
导入、配置 Unity-iPhone 工程
配置 UnityFramework
配置团队、签名
单独构建 UnityFramework

macOS Flutter 项目编写

pubspec.yaml
dependencies:
  + flutter_unity_widget: ^4.1.0
lib/main.dart
import 'package:flutter/material.dart';
import 'package:flutter_unity_widget/flutter_unity_widget.dart';

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State {
  static final GlobalKey _scaffoldKey =
      GlobalKey();
  late UnityWidgetController _unityWidgetController;
  double _sliderValue = 0.0;

  @override
  void initState() {
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        key: _scaffoldKey,
        appBar: AppBar(
          title: const Text('Flutter 与 Unity 通信'),
        ),
        body: Card(
          margin: const EdgeInsets.all(8),
          clipBehavior: Clip.antiAlias,
          shape: RoundedRectangleBorder(
            borderRadius: BorderRadius.circular(20.0),
          ),
          child: Stack(
            children: [
              UnityWidget(
                onUnityCreated: onUnityCreated,
                onUnityMessage: onUnityMessage,
                onUnitySceneLoaded: onUnitySceneLoaded,
                fullscreen: false,
              ),
              Positioned(
                bottom: 20,
                left: 20,
                right: 20,
                child: Card(
                  elevation: 10,
                  child: Column(
                    children: [
                      Padding(
                        padding: const EdgeInsets.only(top: 20),
                        child: Text("旋转速度"),
                      ),
                      Slider(
                        onChanged: (value) {
                          setState(() {
                            _sliderValue = value;
                          });
                          setRotationSpeed(value.toString());
                        },
                        value: _sliderValue,
                        min: 0,
                        max: 20,
                      ),
                    ],
                  ),
                ),
              ),
            ],
          ),
        ),
      ),
    );
  }

  // Communcation from Flutter to Unity
  void setRotationSpeed(String speed) {
    _unityWidgetController.postMessage(
      'Cube',
      'SetRotationSpeed',
      speed,
    );
  }

  void onUnityMessage(message) {
    print('Unity 消息推送: ${message.toString()}');
  }

  void onUnityCreated(controller) {
    this._unityWidgetController = controller;
  }

  void onUnitySceneLoaded(SceneLoaded? sceneInfo) {
    print('场景名称: ${sceneInfo!.name}');
    print(
        '场景编号: ${sceneInfo!.buildIndex}');
  }
}
运行项目
flutter emulators
// apple_ios_simulator • iOS Simulator  • Apple  • ios
// Pixel_2_API_30      • Pixel 2 API 30 • Google • android

flutter emulators --launch apple_ios_simulator

flutter run

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