仿直播点赞爱心动画
先看下实现效果
点的轨迹可以采用三阶贝塞尔曲线
关键点分别是
PointF startF = new PointF(totalWidth / 2, totalHeight);
PointF pointF1 = new PointF(new Random().nextInt(totalWidth), new Random().nextInt(totalHeight / 2) + totalHeight / 2);
PointF pointF2 = new PointF(new Random().nextInt(totalWidth), new Random().nextInt(totalHeight / 2));
PointF endF = new PointF(new Random().nextInt(totalWidth), 0);
我们可以在点击时在初始点new一个imageview,根据给出的点运用贝塞尔三阶公式绘制imageview的运动轨迹。
同样,我们需要自定义估值器给出坐标的转换方法
public class PointEvaluate implements TypeEvaluator {
private PointF pointF1, pointF2;
public PointEvaluate(PointF pointF1, PointF pointF2) {
this.pointF1 = pointF1;
this.pointF2 = pointF2;
}
@Override
public PointF evaluate(float fraction, PointF startValue, PointF endValue) {
float x = (1 - fraction) * (1 - fraction) * (1 - fraction) * startValue.x
+ 3 * (1 - fraction) * (1 - fraction) * fraction * pointF1.x
+ 3 * (1 - fraction) * fraction * fraction * pointF2.x
+ fraction * fraction * fraction * endValue.x;
float y = (1 - fraction) * (1 - fraction) * (1 - fraction) * startValue.y
+ 3 * (1 - fraction) * (1 - fraction) * fraction * pointF1.y
+ 3 * (1 - fraction) * fraction * fraction * pointF2.y
+ fraction * fraction * fraction * endValue.y;
return new PointF(x, y);
}
}
为了让点赞的爱心显示的更自然,可以添加上scale动画和alpha动画以及爱心上移到屏幕顶端是,渐渐隐藏。
public class PraiseView extends RelativeLayout {
private Drawable[] drawables;
private LayoutParams layoutParams;
private Context context;
private Paint paint;
private Path path;
private int totalWidth, totalHeight, praiseWidth, praiseHeight;
public PraiseView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
init();
}
public void init() {
setWillNotDraw(false);
Drawable a = getResources().getDrawable(R.mipmap.praise01);
Drawable b = getResources().getDrawable(R.mipmap.praise02);
Drawable c = getResources().getDrawable(R.mipmap.praise03);
Drawable d = getResources().getDrawable(R.mipmap.praise04);
praiseWidth = a.getIntrinsicWidth();
praiseHeight = a.getIntrinsicHeight();
drawables = new Drawable[]{a, b, c, d};
layoutParams = new LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
layoutParams.addRule(ALIGN_PARENT_BOTTOM);
layoutParams.addRule(CENTER_HORIZONTAL);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(6);
paint.setColor(Color.BLUE);
path = new Path();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
totalHeight = getMeasuredHeight();
totalWidth = getMeasuredWidth();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(path, paint);
}
public void addPraise() {
final ImageView imageView = new ImageView(context);
imageView.setImageDrawable(drawables[new Random().nextInt(4)]);
addView(imageView, layoutParams);
PointF startF = new PointF(totalWidth / 2, totalHeight);
PointF pointF1 = new PointF(new Random().nextInt(totalWidth), new Random().nextInt(totalHeight / 2) + totalHeight / 2);
PointF pointF2 = new PointF(new Random().nextInt(totalWidth), new Random().nextInt(totalHeight / 2));
PointF endF = new PointF(new Random().nextInt(totalWidth), 0);
// path.moveTo(startF.x, startF.y);
// path.cubicTo(pointF1.x, pointF1.y, pointF2.x, pointF2.y, endF.x, endF.y);
// invalidate();
ValueAnimator valueAnimator = ValueAnimator.ofObject(new PointEvaluate(pointF1, pointF2), startF, endF);
valueAnimator.setDuration(1000);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
PointF animatedValue = (PointF) animation.getAnimatedValue();
imageView.setX(animatedValue.x);
imageView.setY(animatedValue.y);
imageView.setAlpha(1 - animation.getAnimatedFraction());
}
});
// ObjectAnimator scaleX = ObjectAnimator.ofFloat(imageView, "scaleX", 0, 1);
// ObjectAnimator scaleY = ObjectAnimator.ofFloat(imageView, "scaleY", 0, 1);
// ObjectAnimator alpha = ObjectAnimator.ofFloat(imageView, "alpha", 0, 1);
PropertyValuesHolder scaleX = PropertyValuesHolder.ofFloat("scaleX", 0,1);
PropertyValuesHolder scaleY = PropertyValuesHolder.ofFloat("scaleY", 0,1);
PropertyValuesHolder alpha = PropertyValuesHolder.ofFloat("alpha", 0,1);
ValueAnimator valueAnimator1 = ObjectAnimator.ofPropertyValuesHolder(scaleX, alpha, scaleY);
// AnimatorSet animatorSet = new AnimatorSet();
// animatorSet.playTogether(scaleX, scaleY, alpha);
// animatorSet.setDuration(500);
AnimatorSet totalSet = new AnimatorSet();
totalSet.playTogether(valueAnimator1, valueAnimator);
totalSet.start();
totalSet.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
removeView(imageView);
}
});
}
}
可以在动画结束后removeView掉刚刚生成的imageview