工具篇——ThreadPoolUtil(用于进行线程的管理,防止重复创建、杀死线程)

代码如下:

package com.wy.test.other;

import android.support.annotation.NonNull;

import java.util.concurrent.LinkedBlockingQueue;

import java.util.concurrent.ThreadFactory;

import java.util.concurrent.ThreadPoolExecutor;

import java.util.concurrent.TimeUnit;

import java.util.concurrent.atomic.AtomicInteger;

/**

* 线程池的工具类

* 用于进行线程的管理,防止重复创建、杀死线程。

* 

* 多线程运行期间,如果系统不断的创建、杀死新线程, * 会产生过度消耗系统资源,以及过度切换线程的问题,甚至可能导致系统资源的崩溃。 * 因此需要线程池,对线程进行管理。 */ public class ThreadPoolUtil { private String TAG = getClass().getName(); private static volatile ThreadPoolUtil mInstance; //核心线程池的数量,同时能够执行的线程数量 private int corePoolSize; //最大线程池数量,表示当缓冲队列满的时候能继续容纳的等待任务的数量 private int maxPoolSize; //存活时间 private long keepAliveTime = 1; private TimeUnit unit = TimeUnit.HOURS; private ThreadPoolExecutor executor; private ThreadPoolUtil() { //给corePoolSize赋值:当前设备可用处理器核心数*2 + 1,能够让cpu的效率得到最大程度执行(有研究论证的) corePoolSize = Runtime.getRuntime().availableProcessors() * 2 + 1; maxPoolSize = corePoolSize; executor = new ThreadPoolExecutor( //当某个核心任务执行完毕,会依次从缓冲队列中取出等待任务 corePoolSize, // 然后new LinkedBlockingQueue(),然后maximumPoolSize,但是它的数量是包含了corePoolSize的 maxPoolSize, //表示的是maximumPoolSize当中等待任务的存活时间 keepAliveTime, unit, //缓冲队列,用于存放等待任务,Linked的先进先出 new LinkedBlockingQueue(), new DefaultThreadFactory(Thread.NORM_PRIORITY, "thread-pool-"), new ThreadPoolExecutor.AbortPolicy() ); } public static ThreadPoolUtil getInstance() { if (mInstance == null) { synchronized (ThreadPoolUtil.class) { if (mInstance == null) { mInstance = new ThreadPoolUtil(); } } } return mInstance; } /** * 执行任务 * * @param runnable */ public void execute(Runnable runnable) { if (executor == null) { executor = new ThreadPoolExecutor( corePoolSize, maxPoolSize, keepAliveTime, TimeUnit.SECONDS, new LinkedBlockingQueue(), new DefaultThreadFactory(Thread.NORM_PRIORITY, "thread-pool-"), new ThreadPoolExecutor.AbortPolicy()); } if (runnable != null) { executor.execute(runnable); } } /** * 移除任务 * * @param runnable */ public void remove(Runnable runnable) { if (runnable != null) { executor.remove(runnable); } } private static class DefaultThreadFactory implements ThreadFactory { //线程池的计数 private static final AtomicInteger poolNumber = new AtomicInteger(1); //线程的计数 private final AtomicInteger threadNumber = new AtomicInteger(1); private final ThreadGroup group; private final String namePrefix; private final int threadPriority; DefaultThreadFactory(int threadPriority, String threadNamePrefix) { this.threadPriority = threadPriority; this.group = Thread.currentThread().getThreadGroup(); this.namePrefix = threadNamePrefix + poolNumber.getAndIncrement() + "-thread-"; } @Override public Thread newThread(@NonNull Runnable r) { Thread thread = new Thread(group, r, namePrefix + threadNumber.getAndIncrement(), 0); // 返回True该线程就是守护线程 // 守护线程应该永远不去访问固有资源,如:数据库、文件等。因为它会在任何时候甚至在一个操作的中间发生中断。 if (thread.isDaemon()) { thread.setDaemon(false); } thread.setPriority(threadPriority); return thread; } } }

在项目中的应用:

//使用线程池工具处理耗时操作

ThreadPoolUtil.getInstance().execute(new Runnable() {

    @Override

    public void run() {

        //在此执行耗时操作

        //例如:文件下载、数据库存取、音频格式转换等

    }

});

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GitHub:https://github.com/wangyang0313

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CSDN:https://blog.csdn.net/qq941263013

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