http访问工具类
unity 原来有个http访问的工具类WWW,参考http://www.superzhan.cn/?p=112。在新版本的Unity中,推出了新的工具类UnityWebRequest,可以代替原来的WWW类。
简单的Get访问
UnityWebRequest包含多个静态方法,可以创建一个UnityWebRequest对象,调用SendWebRequest正式发送请求。在协程返回结果后,需要判断是否有错误,再做处理。
using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEngine;
using UnityEngine.Networking;
public class NewBehaviourScript : MonoBehaviour
{
void Start()
{
StartCoroutine(GetRequest());
}
public IEnumerator GetRequest()
{
string url = "https://www.baidu.com/";
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
yield return webRequest.SendWebRequest();
if (webRequest.isHttpError || webRequest.isNetworkError)
{
Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
}
else
{
Debug.Log(webRequest.downloadHandler.text);
}
}
}
}
Http post访问
项目中post访问提交的数据都是json格式的,这里需要对提交的数据uploadHandler做处理,把提交的数据抓换为byte数组。 如果提交的是form表单,可以参考官方文档。
public IEnumerator PostRequest(string methodName, string jsonString, Action callback)
{
string url = baseUrl + methodName;
using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
webRequest.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
webRequest.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
yield return webRequest.SendWebRequest();
if (webRequest.isHttpError || webRequest.isNetworkError)
{
Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
if (callback != null)
{
callback(null);
}
}
else
{
if (callback != null)
{
callback(webRequest.downloadHandler.text);
}
}
}
}
http header设置
访问http接口时,考虑到安全方面的问题,可以在提交的数据里面加上一个key字符串,用于身份验证。
这个key字符串可以放到http 的 header中。
设置header方法
webRequest.SetRequestHeader(Key, Value);
完整工具代码封装
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.Networking;
using System.Text;
///
/// Http Request SDK
///
public class HttpTool : MonoBehaviour
{
private static HttpTool _instacne = null;
public string baseUrl = "https://127.0.0.1:3000/";
public string sKey = "zoo_visit_key";
Dictionary requestHeader = new Dictionary(); // header
public static HttpTool Instance
{
get
{
if (_instacne == null)
{
Debug.LogError("Awake error");
}
return _instacne;
}
}
void Awake()
{
DontDestroyOnLoad(gameObject);
HttpTool._instacne = gameObject.GetComponent();
//http header 的内容
requestHeader.Add("Content-Type", "application/json");
requestHeader.Add("sKey", sKey);
}
public void Get(string methodName, Action callback)
{
StartCoroutine(GetRequest(methodName, callback));
}
public IEnumerator GetRequest(string methodName, Action callback)
{
string url = baseUrl + methodName;
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
//设置header
foreach (var v in requestHeader)
{
webRequest.SetRequestHeader(v.Key, v.Value);
}
yield return webRequest.SendWebRequest();
if (webRequest.isHttpError || webRequest.isNetworkError)
{
Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
if (callback != null)
{
callback(null);
}
}
else
{
if (callback != null)
{
callback(webRequest.downloadHandler.text);
}
}
}
}
//jsonString 为json字符串,post提交的数据包为json
public void Post(string methodName,string jsonString, Action callback)
{
StartCoroutine(PostRequest(methodName,jsonString,callback));
}
public IEnumerator PostRequest(string methodName, string jsonString, Action callback)
{
string url = baseUrl + methodName;
// Debug.Log(string.Format("url:{0} postData:{1}",url,jsonString));
using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
webRequest.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
webRequest.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
foreach (var v in requestHeader)
{
webRequest.SetRequestHeader(v.Key, v.Value);
}
yield return webRequest.SendWebRequest();
if (webRequest.isHttpError || webRequest.isNetworkError)
{
Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
if (callback != null)
{
callback(null);
}
}
else
{
if (callback != null)
{
callback(webRequest.downloadHandler.text);
}
}
}
}
}
参考
更多的使用方法,可以参考官方文档。
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/Networking.UnityWebRequest.html