无论需求多奇葩,一点一点实现它。
要设置某条边的阴影,还是使用shadowPath自己画出来才可以,画一个也是画,干脆就都画了,任意边的阴影都可以设置。作为一个扩展方法更好用
来先试一下看看效果
UIView *testView = [[UIView alloc]init];
testView.backgroundColor = UIColor.blueColor;
testView.frame = CGRectMake(200, 200, 300, 300);
testView.center = self.view.center;
[self.view addSubview:testView];
[testView addShdowColor:UIColor.redColor shadowOpacity:0.8 shadowRadius:4 shadowSide:BNShadowSideLeft|BNShadowSideRight];
下面是代码实现
/// 使用位枚举指定圆角位置
/// 通过在各个边画矩形来实现shadowpath,真正实现指那儿打那儿
/// @param shadowColor 阴影颜色
/// @param shadowOpacity 阴影透明度
/// @param shadowRadius 阴影半径
/// @param shadowSide 阴影位置
-(void)addShdowColor:(UIColor *)shadowColor
shadowOpacity:(CGFloat)shadowOpacity
shadowRadius:(CGFloat)shadowRadius
shadowSide:(BNShadowSide)shadowSide;
-(void)addShdowColor:(UIColor *)shadowColor shadowOpacity:(CGFloat)shadowOpacity shadowRadius:(CGFloat)shadowRadius shadowSide:(BNShadowSide)shadowSide{
self.layer.masksToBounds = NO;
self.layer.shadowColor = shadowColor.CGColor;
self.layer.shadowRadius = shadowRadius;
self.layer.shadowOpacity = shadowOpacity;
// 默认值 0 -3
// 使用默认值即可,这个各个边都要设置阴影的,自己调反而效果不是很好。
// self.layer.shadowOffset = CGSizeMake(0, -3);
CGRect bounds = self.layer.bounds;
CGFloat maxX = CGRectGetMaxX(bounds);
CGFloat maxY = CGRectGetMaxY(bounds);
UIBezierPath *path = [UIBezierPath bezierPath];
if (shadowSide & BNShadowSideTop) {
// 上边
[path moveToPoint:CGPointZero];
[path addLineToPoint:CGPointMake(0, -shadowRadius)];
[path addLineToPoint:CGPointMake(maxX, -shadowRadius)];
[path addLineToPoint:CGPointMake(maxX, 0)];
}
if (shadowSide & BNShadowSideRight) {
// 右边
[path moveToPoint:CGPointMake(maxX, 0)];
[path addLineToPoint:CGPointMake(maxX,maxY)];
[path addLineToPoint:CGPointMake(maxX + shadowRadius, maxY)];
[path addLineToPoint:CGPointMake(maxX + shadowRadius, 0)];
}
if (shadowSide & BNShadowSideBottom) {
// 下边
[path moveToPoint:CGPointMake(0, maxY)];
[path addLineToPoint:CGPointMake(maxX,maxY)];
[path addLineToPoint:CGPointMake(maxX, maxY + shadowRadius)];
[path addLineToPoint:CGPointMake(0, maxY + shadowRadius)];
}
if (shadowSide & BNShadowSideLeft) {
// 左边
[path moveToPoint:CGPointMake(0, 0)];
[path addLineToPoint:CGPointMake(-shadowRadius,0)];
[path addLineToPoint:CGPointMake(-shadowRadius, maxY)];
[path addLineToPoint:CGPointMake(0, maxY)];
}
self.layer.shadowPath = path.CGPath;
}
当然,用到的枚举需要在头文件中定义哦
typedef NS_OPTIONS(NSUInteger, BNShadowSide) {
BNShadowSideNone = 0,
BNShadowSideTop = 1 << 0,
BNShadowSideLeft = 1 << 1,
BNShadowSideBottom = 1 << 2,
BNShadowSideRight = 1 << 3,
BNShadowSideAll = BNShadowSideTop | BNShadowSideLeft | BNShadowSideBottom | BNShadowSideRight
};