day13作业

1.声明1个电脑类: 属性:品牌、颜色、内存大小 方法:打游戏、写代码、看视频

class Computer:
    def __init__(self, brand, color, ram):
        self.brand = brand
        self.color = color
        self.ram = ram

    @staticmethod
    def play_games():
        print('电脑可以玩游戏')

    @staticmethod
    def write_code():
        print('电脑可以写代码')

    @staticmethod
    def watch_TV():
        print('电脑可以看电视') 

a.创建电脑类的对象,然后通过对象点的方式获取、修改、添加和删除它的属性

comp1 = Computer('Apple', 'gray', '16g')
print(comp1.brand)
comp1.color = 'black'
print(comp1.color)
comp1.ssd = '128g'
print(comp1.ssd)
del comp1.ram
comp1.play_games()

b.通过attr相关方法去获取、修改、添加和删除它的属性

comp2 = Computer('dell', 'red', '8g')
print(getattr(comp2, 'brand'))
setattr(comp2, 'color', 'white')
print(comp2.color)
setattr(comp2, 'ssd', '256g')
print(comp2.ssd)
delattr(comp2, 'ram')
comp2.watch_TV()

2.声明1个人的类和狗的类:
狗的属性:名字、颜色、年龄
狗的方法:叫唤
人的属性:名字、年龄、狗
人的方法:遛狗
创建人的对象小明,让他拥有一条狗大黄,然后让小明去遛大黄

class Dog:
    def __init__(self, name, age, color):
        self.name = name
        self.age = age
        self.color = color

    def bark(self):
        print('%s汪汪汪!' % self.name)


class Person:
    def __init__(self, name, age, dog=None):
        self.name = name
        self.age = age
        self.dog = dog

     def liu_gou(self):
        if self.dog:
            print('%s遛%s' % (self.name, self.dog.name))
        else:
            print('没有狗!')

dog1 = Dog('大黄', '3', 'white')
person1 = Person('小明', '18')
person1.dog = dog1
person1.liu_gou() 

3.声明一个圆类,自己确定有哪些属性和方法

class Circle:
    def __init__(self, radius):
        self.radius = radius

    def area(self):
        return self.radius ** 2 * 3.14

    def perimeter(self):
        return self.radius * 2 * 3.14

cir = Circle(5)
print(cir.area())
print(cir.perimeter())

4.创建一个学生类:
属性:姓名,年龄,学号
方法:答到,展示学生信息
创建一个班级类:
属性:学生,班级名
方法:添加学生,删除学生,点名, 求班上学生的平均年龄

from random import randint
class Student:
    def __init__(self, name, age=0, num='0001'):
        self.name = name
        self.age = age
        self.num = num
        self.state = randint(0, 1)    # 是否在教室的状态, 0 -> 不在, 1 -> 在

    def amount(self):
        print('%s 到!' % self.name)

    def show(self):
        print('姓名:%s 年龄:%d 学号:%s' % (self.name, self.age, self.num))


class Class:
    def __init__(self, name):
        self.students = [
            Student('stu1', 19, '001'),
            Student('stu2', 20, '002'),
            Student('stu3', 23, '003'),
            Student('stu1', 19, '004'),
            Student('stu4', 30, '005'),
        ]
        self.name = name
        # 学号生成器
        self.__nums = ('stu'+str(num).zfill(3) for num in range(50))

    # 添加学⽣生
    def add_student(self):
        # 输入学生信息
        stu_name = input('姓名:')
        stu_age = int(input('年龄:'))
        stu_num = next(self.__nums)
        # 创建学生对象
        stu = Student(stu_name, stu_age, stu_num)
        # 将学生添加到班级中
        self.students.append(stu)

    # 删除学生
    def del_student(self):
        del_name = input('删除学生的姓名:')
        for stu in self.students[:]:
            if stu.name == del_name:
                self.students.remove(stu)

    # 点名
    def call_the_roll(self):
        for stu in self.students:
            # 喊名字
            print(stu.name)
            # 如果在教室
            if stu.state:
                # 答到
                stu.amount()
            else:
                print('....')

    def average_age(self):
        sum1 = 0
        for stu in self.students:
            sum1 += stu.age
        average = sum1//len(self.students)
        print('平均年龄: %d' % average)
        return average

    def cl_show(self):
        for stu in self.students:
            stu.show()


class1 = Class('py1901')

print('=========添加学生===========')
# for _ in range(5):
class1.add_student()
class1.cl_show()
print('=========删除学生===========')
class1.del_student()
class1.cl_show()
print('=========点名===========')
class1.call_the_roll()
class1.average_age()

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