ViewRoot
在介绍View的绘制前,首先我们需要知道是谁负责执行View绘制的整个流程。实际上,View的绘制是由ViewRoot来负责的。每个应用程序窗口的decorView都有一个与之关联的ViewRoot对象,这种关联关系是由WindowManager来维护的。
在Activity启动时,ActivityThread.handleResumeActivity()方法中建立了它们两者的关联关系。在ActivityThread中,当Activity对象被创建完毕后,会将DecorView添加到Window中,同时会创建ViewRootImpl对象,并将ViewRootImpl对象和DecorView建立关联,这个过程的源码如下:
root = new ViewRootImpl(view.getContext(),display);
root.setView(view,wparams,panelParentView);
View绘制的起点
View绘制的起点是以ViewRootImpl的performTraversals()方法被调用开始的。下面,我们以performTraversals()为起点,来分析View的整个绘制流程。他经过measure layout draw三个过程才能最终将一个View绘制出来。
其大致流程见下图:
还有这开发艺术上的经典:
MeasureSpec
在具体讲解view绘制三大过程之前,我们先看看MeasureSpec这个概念。MeasureSpec代表一个32位的int值,高两位代表SpecMode,低两位代表SpecSize。SpecMode是指测量模式,SpecSize是指在某种测量模式下的规格大小。下面我们看看具体的代码(节省篇幅,源码中的注释已删除):
public static class MeasureSpec {
private static final int MODE_SHIFT = 30;
private static final int MODE_MASK = 0x3 << MODE_SHIFT;
/** @hide */
@IntDef({UNSPECIFIED, EXACTLY, AT_MOST})
@Retention(RetentionPolicy.SOURCE)
public @interface MeasureSpecMode {}
public static final int UNSPECIFIED = 0 << MODE_SHIFT;
public static final int EXACTLY = 1 << MODE_SHIFT;
public static final int AT_MOST = 2 << MODE_SHIFT;
public static int makeMeasureSpec(@IntRange(from = 0, to = (1 << MeasureSpec.MODE_SHIFT) - 1) int size,
@MeasureSpecMode int mode) {
if (sUseBrokenMakeMeasureSpec) {
return size + mode;
} else {
return (size & ~MODE_MASK) | (mode & MODE_MASK);
}
}
public static int makeSafeMeasureSpec(int size, int mode) {
if (sUseZeroUnspecifiedMeasureSpec && mode == UNSPECIFIED) {
return 0;
}
return makeMeasureSpec(size, mode);
}
@MeasureSpecMode
public static int getMode(int measureSpec) {
//noinspection ResourceType
return (measureSpec & MODE_MASK);
}
public static int getSize(int measureSpec) {
return (measureSpec & ~MODE_MASK);
}
这里MeasureSpec通过将SpecMode、SpecSiza打包成一个int值,并且提供了获取SpecMode和SpecSize的方法,分别对应的getMode和getSize方法。可以看到一组SpecMode、SpecSize可以很容易打包成一个MeasureSpec,而一个MeasureSpec也可以很容易得到他的测量模式以及view的规格大小。
SpecMode
简单介绍下SpecMode,有三种,如下:
1. UNSPECIFIED
父布局不对View有任何限制,要多大有多大,这种情况下一般只使用于系统内部,表示一种测量状态
2. EXACTLY
父容器已经检测出View所需要的精确大小,这个时候View的最终的大小就是这个SpecSize所指定的值。它对应于LayoutParams中的match_parent和具体的数值这两种模式
3. AT_MOST
父布局指定了一个可用大小即SpecSize,View的大小不能大于这个值,具体是什么值要看不同的View的具体实现。他对应于LayoutParams中的wrap_content.
Measure过程
measure过程分为View和ViewGroup的measure过程。如果是一个原始的view,那么通过measure方法就可以完成其测量过程。而ViewGroup的测量除了要完成自己的测量值外,还要遍历所有子View并调用他们的measure,各个元素再递归执行这个流程。
1.ViewGroup的Measure流程
Android系统的视图结构的设计也采用了组合模式,即View作为所有图形的基类,Viewgroup对View继承扩展为视图容器类,由此就得到了视图部分的基本结构--树形结构
ViewGroup是一个抽象类,他没有重写onMeasure方法,但提供了一个measureChildren的方法。源码如下:
/**
* Ask all of the children of this view to measure themselves, taking into
* account both the MeasureSpec requirements for this view and its padding.
* We skip children that are in the GONE state The heavy lifting is done in
* getChildMeasureSpec.
*
* @param widthMeasureSpec The width requirements for this view
* @param heightMeasureSpec The height requirements for this view
*/
protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
final int size = mChildrenCount;
final View[] children = mChildren;
//对所有子View进行遍历
for (int i = 0; i < size; ++i) {
final View child = children[i];
//当View不为GONE状态时,进行测量
if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
}
}
}
这个方法就实现了遍历子View的大小,再看看上面代码最后调用的measureChild方法:
/**
* Ask one of the children of this view to measure itself, taking into
* account both the MeasureSpec requirements for this view and its padding.
* The heavy lifting is done in getChildMeasureSpec.
*
* @param child The child to measure
* @param parentWidthMeasureSpec The width requirements for this view
* @param parentHeightMeasureSpec The height requirements for this view
*/
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
final LayoutParams lp = child.getLayoutParams();
//可以看出子View的MeasureSpec由父View及其自己的MeasureSpec组成,而且还加入了padding值,这是因为
//要考虑到父View被占的大小,这样最终的大小才组成了子View的MeasureSpec
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom, lp.height);
//这里又调用了子View的measure方法,使子view继续遍历测量它的子view,这样就实现了遍历测量了
//整个ViewGroup里的所有View
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
这里有出现了两个新方法,不急我们一个个的来看看,先看getChildrenMeasureSpec方法,刚刚我们知道了子View的MeasureSpec由父View及其自己的MeasureSpec组成,那到底是根据是很么样的规则决定的呢。我们一起看看这个方法的源码:
public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
int specMode = MeasureSpec.getMode(spec);
int specSize = MeasureSpec.getSize(spec);
//这里表示父View可用大小为父View的尺寸减去padding值(父View被占用的大小)的结果
int size = Math.max(0, specSize - padding);
int resultSize = 0;
int resultMode = 0;
//这里的specMode是父View的,也就是说先根据父View的测量模式再对应子View的测量模式决定
//子View的specMode和specSize。
switch (specMode) {
// Parent has imposed an exact size on us
case MeasureSpec.EXACTLY:
if (childDimension >= 0) {
//如果父View是EXACTLY模式,而子View的大小设置值不小于0,那么子View的specSize
//就为子View的大小设置值,specMode就为EXACTLY模式
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
//如果父View是EXACTLY模式,而子View设置的是MACTH_PARENT,那么子View的specSize就为父
//View的值,specMode设置为EXACTLY模式
// Child wants to be our size. So be it.
resultSize = size;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
//如果父View是EXACTLY模式,而子View设置的是WRAP_CONTENT,那么子View的specSize就为父
//View的值,specMode设置为AT_MOST模式
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
//剩下都同理,就不都备注解释了
// Parent has imposed a maximum size on us
case MeasureSpec.AT_MOST:
if (childDimension >= 0) {
// Child wants a specific size... so be it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size, but our size is not fixed.
// Constrain child to not be bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent asked to see how big we want to be
case MeasureSpec.UNSPECIFIED:
if (childDimension >= 0) {
// Child wants a specific size... let him have it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size... find out how big it should
// be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size.... find out how
// big it should be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
}
break;
}
//noinspection ResourceType
//最后将子view的measureSpec打包完成
return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}
看完这个方法,再结合前面所讲,我们已经有了个明确的意识,那就是ViewGroup遍历测量子View时,子View的大小,也就是测量结果不仅只是子View自身决定,而是由父容器的MeasureSpec和子View的LayoutParams(当然还要考虑到View的margin和padding值相关)共同决定子View的MeasureSpec。上面代码给我们展示了是如何共同决定的,如果还不直观,我们在看看这张图:
对于DecorView来说,它的MeasureSpec与普通View不太相同。它由窗口的尺寸和其自身的LayoutParams共同决定。对于DecorView来说,在ViewRootImpl中的measureHierarchy方法中有如下代码:
if (!goodMeasure) {
//这里展示了DecorView的MeasureSpec的创建过程
//desiredWindowWidth,desiredWindowHeight为屏幕的宽高
childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
if (mWidth != host.getMeasuredWidth() || mHeight != host.getMeasuredHeight()) {
windowSizeMayChange = true;
}
}
再看getRootMeasureSpec方法的代码:
private static int getRootMeasureSpec(int windowSize, int rootDimension) {
int measureSpec;
switch (rootDimension) {
case ViewGroup.LayoutParams.MATCH_PARENT:
// Window can't resize. Force root view to be windowSize.
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
break;
case ViewGroup.LayoutParams.WRAP_CONTENT:
// Window can resize. Set max size for root view.
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
break;
default:
// Window wants to be an exact size. Force root view to be that size.
measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
break;
}
return measureSpec;
}
这里的规则比较简单了:根据他的LayoutParams中的参数来划分:
- LayoutParams.MATCH_PARENT:精确模式,大小就是窗口的尺寸
- LayoutParams.WRAP_CONTENT:最大模式,大小不定,都不能超过窗口的尺寸
- 固定大小:精确模式,大小就为指定大小
到这里我们就看完了ViewGroup的measureChildren方法,measureChild方法,以及getChildMeasureSpec方法,而这系列的方法简单的来说就是实现了ViewGruop遍历其下所有View并生成对应View的MeasureSpec这个过程。那我们就想知道最后每一个View的测量过程如何实现,那就看第二小点,View的Measure过程。
2、View的Measure过程
View的masure过程由ViewGroup传递,这个方法叫measureChildWithMargins方法,顾名思义,这个方法与margin值有关。我们还要看看这个方法:
protected void measureChildWithMargins(View child,
int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
+ heightUsed, lp.height);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
这里与measureChild方法不同的只是加入了margin值而已,其他的都差不多,就不多看了。这里调用了measure方法。View的measure方法不能重写,并且View中会执行View的onMeasure方法,所以在写自定义view时一定要重写onMeasure方法。我们直接来看onMeasure方法的源码:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}
这段代码很短,但有好几个方法,setMeasureDinmension方法,getDefaultSize方法以及getSuggestedMinimumWidth方法。我们用一张图更直观的看看他的原理:
首先来看setMeasureDinmension方法,其实就是设置View的长宽测量值,源码如下:
protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
boolean optical = isLayoutModeOptical(this);
//复杂的判断
if (optical != isLayoutModeOptical(mParent)) {
Insets insets = getOpticalInsets();
int opticalWidth = insets.left + insets.right;
int opticalHeight = insets.top + insets.bottom;
measuredWidth += optical ? opticalWidth : -opticalWidth;
measuredHeight += optical ? opticalHeight : -opticalHeight;
}
//调用方法将测量的长宽设置为view的长宽
setMeasuredDimensionRaw(measuredWidth, measuredHeight);
}
这里又调用了setMeasuredDimensionRaw方法:
private void setMeasuredDimensionRaw(int measuredWidth, int measuredHeight) {
mMeasuredWidth = measuredWidth;
mMeasuredHeight = measuredHeight;
mPrivateFlags |= PFLAG_MEASURED_DIMENSION_SET;
}
显然,setMeasureDinmension方法并不是重点,这个方法就是将测量的长宽设置为view的长宽,我们再看看getDefaultSize方法是什么作用:
/**
* Utility to return a default size. Uses the supplied size if the
* MeasureSpec imposed no constraints. Will get larger if allowed
* by the MeasureSpec.
* 实用程序返回默认大小。使用所提供的大小,如果MeasureSpec没有任何限制。如果允许的话会变大
* 按比例计算。
*
* @param size Default size for this view
* @param measureSpec Constraints imposed by the parent
* @return The size this view should be.
*/
public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
//返回一个specSize值,这个值就是view的测量大小,他真正的大小需要在Layout阶段确定,但一般这两个值相等
return result;
}
这里在MATCH_PARENT和WRAP_CONTANT模式下,getDefaultSize返回的就是specSize的值,而在UNSPECIFIED模式下,宽高分别返回了getSuggestMinimumWidth和getSuggestMinimumHeight方法的返回值。我们看看这两个方法的源码:
protected int getSuggestedMinimumHeight() {
return (mBackground == null) ? mMinHeight : max(mMinHeight, mBackground.getMinimumHeight());
}
protected int getSuggestedMinimumWidth() {
return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth());
}
以getSuggestedMinimumWidth方法为例,从代码中可以看出,如果View没有设置背景,那么View的宽度为mMinWidth,而这个mMinWidth值就是android:minwidth属性所指的值。如果这个属性没有指定值,那默认值为0;如果View有背景,则View的宽度为个mMinWidth和mBackground.getMinimumWidth()的返回值的最大值。这里的mBackground.getMinimumWidth()是Drawable的getMinimumWidth方法里的,我们看看源码:
public int getMinimumWidth() {
final int intrinsicWidth = getIntrinsicWidth();
return intrinsicWidth > 0 ? intrinsicWidth : 0;
}
这段代码返回的就是Drawable的原始高度,如果有原始高度就返回值,否则返回0,比如BitmapDrawable就有原始高度,而ShapeDrawable就没有。
最后总结一下getDefaultSize方法,View的高/宽由specSize决定,而直接继承View的自定义空白控件需要重写onMeasure方法并设置wrap_content时的自身大小,否则其wrap_content和match_parent是一样的效果。至于原因,前面已经讲过了,就不在赘述了。我们这里提供了这个问题的解决办法:
private int mMinWidth = 250; // 指定默认最小宽度
private int mMinHeight = 250; // 指定默认最小高度
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);
if (widthSpecMode == MeasureSpec.AT_MOST
&& heightSpecMode == MeasureSpec.AT_MOST) {
setMeasuredDimension(mMinWidth, mMinHeight);
} else if (widthSpecMode == MeasureSpec.AT_MOST) {
setMeasuredDimension(mMinWidth, heightSpecSize);
} else if (heightSpecMode == MeasureSpec.AT_MOST) {
setMeasuredDimension(widthSpecSize, mMinHeight);
}
}
上面这段代码中,我们指定了一个默认的宽高大小:mMinWidth、 mMinHeight,并在wrap_content模式下时设置此默认大小值。而其他模式就跟原来一样的。
到这里view的measure过程就简单介绍完了,在measure完成之后,我们可以通过getMeasuredWidth/Heigth方法获取到View的测量宽/高,但在某些情况下,获得的值并不准确,所以建议在onLayout方法中去获取View的最终宽/高。那么我们来看看Layout过程。
Layout过程
测量结束后,视图的大小就已经测量好了,接下来就是 Layout 布局的过程。上文说过 ViewRoot 的 performTraversals 方法会在 measure 结束后,执行 performLayout 方法,performLayout 方法则会调用 layout 方法开始布局,代码如下
private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
int desiredWindowHeight) {
mLayoutRequested = false;
mScrollMayChange = true;
mInLayout = true;
final View host = mView;
if (host == null) {
return;
}
if (DEBUG_ORIENTATION || DEBUG_LAYOUT) {
Log.v(mTag, "Laying out " + host + " to (" +
host.getMeasuredWidth() + ", " + host.getMeasuredHeight() + ")");
}
try {
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
//...省略代码
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
mInLayout = false;
我们看看View 类中 layout 方法的源码:
public void layout(int l, int t, int r, int b) {
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
//记录下View原始位置
int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;
//通过setFrame方法设置子元素的四个顶点的位置
//返回布尔值判断View布局是否改变
boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
//如果View位置改变,调用onLayout方法
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
if (shouldDrawRoundScrollbar()) {
if(mRoundScrollbarRenderer == null) {
mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
}
} else {
mRoundScrollbarRenderer = null;
}
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList listenersCopy =
(ArrayList)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}
mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
if ((mPrivateFlags3 & PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT) != 0) {
mPrivateFlags3 &= ~PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT;
notifyEnterOrExitForAutoFillIfNeeded(true);
}
}
layout方法首先通过setFrame方法来设定View的四个顶点的位置,即初始化mLeft,mTop,mRight,mBottom这四个值,View的四个顶点一确定,那么它在父容器里的位置也就确定了,关键源码如下:
mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
接着又调用了onLayout方法,这个方法确定了子元素的位置,onLayout 源码如下:
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}
看到这,是不是觉得不对,为什么是个空方法,没错,就是一个空方法,因为 onLayout 过程是为了确定视图在布局中所在的位置,而这个操作应该是由布局来完成的,即父视图决定子视图的显示位置,我们继续看 ViewGroup 中的 onLayout 方法
@Override
protected abstract void onLayout(boolean changed, int l, int t, int r, int b);
,ViewGroup 中的 onLayout 方法竟然是一个抽象方法,这就意味着所有 ViewGroup 的子类都必须重写这个方法。像 LinearLayout、RelativeLayout 等布局,都是重写了这个方法,然后在内部按照各自的规则对子视图进行布局的。接下来我们看看LinearLayout的onLayout方法,源码:
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (mOrientation == VERTICAL) {
layoutVertical(l, t, r, b);
} else {
layoutHorizontal(l, t, r, b);
}
}
这里分别有垂直和水平方向的两个方法,我们选择layoutVertical方法看看,主要源码:
void layoutVertical(int left, int top, int right, int bottom) {
···
//childTop为View到Top的高度
//循环遍历子View
for (int i = 0; i < count; i++) {
//获取指定View
final View child = getVirtualChildAt(i);
if (child == null) {
childTop += measureNullChild(i);
} else if (child.getVisibility() != GONE) {
//如果View可见,获取子元素的测量宽高
//在这里可以看出setChilFrame方法传入的参数实际上就是子元素的测量宽高
final int childWidth = child.getMeasuredWidth();
final int childHeight = child.getMeasuredHeight();
//获取子元素的LayoutParams参数
final LinearLayout.LayoutParams lp =
(LinearLayout.LayoutParams) child.getLayoutParams();
···
if (hasDividerBeforeChildAt(i)) {
childTop += mDividerHeight;
}
childTop += lp.topMargin;
//设置子View位置
setChildFrame(child, childLeft, childTop + getLocationOffset(child),
childWidth, childHeight);
//重新计算View到top的位置
//下一个子View的top位置就会相应的增加
childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
i += getChildrenSkipCount(child, i);
}
}
}
上面代码主要完成了遍历所有子元素并调用了setChildFrame方法来为子元素指定对应的位置,其中childTop会逐渐增大,这样后面的元素就会放在更靠下的位置,这也刚好符合垂直方向线性布局的特点。再看setChildFrame方法,代码如下:
private void setChildFrame(View child, int left, int top, int width, int height) {
child.layout(left, top, left + width, top + height);
}
可以看到这个方法就是调用了子元素的layout方法,这样子元素在确定了自己的位置后,又会调用onLayout方法继续往下确定子元素的位置。最后整个View树的全部元素的位置就都确定了。
Draw过程
相比前面两个过程,Draw过程已经简单了许多了,它主要有如下几步:
- 绘制背景background。draw(canvas)
- 绘制自己(onDraw)
- 绘制children(dispatchDraw)
- 绘制装饰(onDrawForeground)
前面说过Draw过程通过performDraw方法发现它调用了draw方法,所以我们看看到底draw方法是如何实现的:
public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
// Step 1, draw the background, if needed绘制
int saveCount;
if (!dirtyOpaque) {
drawBackground(canvas);
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content 绘制自己 调用onDraw方法
//onDraw是一个空方法,这是因为没个视图的内容部分都不太相同
//自定义View就必须重写这个方法来实现View的绘制
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children 分发绘制子元素
//ViewGroup的dispatchDraw方法有具体的绘制逻辑
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
//绘制装饰
onDrawForeground(canvas);
// Step 7, draw the default focus highlight
drawDefaultFocusHighlight(canvas);
if (debugDraw()) {
debugDrawFocus(canvas);
}
// we're done...
return;
}
···
}
View的绘制过程的传递是在dispatchDraw方法中实现的,它会遍历所有子元素,然后调用draw方法,这样view的draw事件就一层一层的传递下去了。看看ViewGroup中的dispatchDraw方法的代码:
@Override
protected void dispatchDraw(Canvas canvas) {
boolean usingRenderNodeProperties = canvas.isRecordingFor(mRenderNode);
final int childrenCount = mChildrenCount;
final View[] children = mChildren;
int flags = mGroupFlags;
···
// draw reordering internally
final ArrayList preorderedList = usingRenderNodeProperties
? null : buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
//对子元素进行遍历,同时调用了drawChild方法
for (int i = 0; i < childrenCount; i++) {
while (transientIndex >= 0 && mTransientIndices.get(transientIndex) == i) {
final View transientChild = mTransientViews.get(transientIndex);
if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
transientChild.getAnimation() != null) {
more |= drawChild(canvas, transientChild, drawingTime);
}
transientIndex++;
if (transientIndex >= transientCount) {
transientIndex = -1;
}
}
···
}
在看看drawChild方法的源码:
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
return child.draw(canvas, this, drawingTime);
}
显然,View的draw过程就要完成了,这里又调用了draw方法实现了每个子元素的绘制。
也就是说,到了dispatchDraw方法这里,Draw过程就完成了。View的绘制过程也就全部完成了。
站在巨人的肩膀上
本文参考了《Android开发艺术探索》