Games101作业0(vscode连接VB虚拟机)

作业0

配置环境:

基本配置在pa0中都有,下面介绍使用vscode连接VB虚拟机快捷开发

vscode连接VB虚拟机

1.用户名

可以看到Username为cs18并非为css180

2.密钥

在window主机生成密钥

ssh-keygen #一路回车

3.VB虚拟机配置ssh

  • sshd_config配置
cd /etc/ssh/
vim sshd_config 

复制以下粘贴到文末:

其实主要修改为:

PermitRootLogin yes
PubkeyAuthentication yes
AuthorizedKeysFile      .ssh/authorized_keys .ssh/authorized_keys
PasswordAuthentication yes
PermitEmptyPasswords yes
  • 放置公钥 到下面文件 没有就新建
~/.ssh/authorized_keys
  • 重启ssh服务
sudo service ssh restart

4.虚拟机网卡

按下图设置后保存

Games101作业0(vscode连接VB虚拟机)_第1张图片

查看地址

ifconfig

Games101作业0(vscode连接VB虚拟机)_第2张图片

复制红线地址

在window cmd下测试连接

 ssh cs18@地址

可进入虚拟机则进入下一步

5.vscode连接
Games101作业0(vscode连接VB虚拟机)_第3张图片

输入

 ssh cs18@地址

如果连接不上则进行 vscode ssh配置

Games101作业0(vscode连接VB虚拟机)_第4张图片

Host 地址
  HostName 地址
  User cs18
  Port 22
  IdentityFile "C:\Users\你的用户名\.ssh\id_rsa"

至此配置完成 可以愉快的在windows上写代码了,与实际没有差异,任何跳转\提示功能健全

答案:

Main.cpp

#include
#include
#include
#include
#include "Point2D.h"
using namespace std;

void example();
void rotate_point(Point2D &point,float theta); 


int main(){
    Point2D point;
    point.x = 2.0f;
    point.y = 1.0f;
    rotate_point(point,45);
    cout<<point.x<<endl;
    cout<<point.y<<endl;
}

void rotate_point(Point2D &point,float theta) {
    theta = theta/180.0*acos(-1);
    Eigen::Matrix2f rotate_matrix;
    rotate_matrix << cos(theta) ,-sin(theta),
                     sin(theta) , cos(theta);
    Eigen::Matrix<float,2,1>  point_matrix;
    point_matrix <<  point.x,point.y;
    Eigen::Matrix<float,2,1>  result = rotate_matrix * point_matrix;
    point.x = result[0];
    point.y = result[1];
}

void example() {
     // Basic Example of cpp
    std::cout << "Example of cpp \n";
    float a = 1.0, b = 2.0;
    std::cout << a << std::endl;
    std::cout << a/b << std::endl;
    std::cout << std::sqrt(b) << std::endl;
    std::cout << std::acos(-1) << std::endl;
    std::cout << std::sin(30.0/180.0*acos(-1)) << std::endl;

    // Example of vector
    std::cout << "Example of vector \n";
    // vector definition
    Eigen::Vector3f v(1.0f,2.0f,3.0f);
    Eigen::Vector3f w(1.0f,0.0f,0.0f);
    // vector output
    std::cout << "Example of output \n";
    std::cout << v << std::endl;
    // vector add
    std::cout << "Example of add \n";
    std::cout << v + w << std::endl;
    // vector scalar multiply
    std::cout << "Example of scalar multiply \n";
    std::cout << v * 3.0f << std::endl;
    std::cout << 2.0f * v << std::endl;

    // Example of matrix
    std::cout << "Example of matrix \n";
    // matrix definition
    Eigen::Matrix3f i,j;
    i << 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0;
    j << 2.0, 3.0, 1.0, 4.0, 6.0, 5.0, 9.0, 7.0, 8.0;
    // matrix output
    std::cout << "Example of output \n";
    std::cout << i << std::endl;
    // matrix add i + j
    // matrix scalar multiply i * 2.0
    // matrix multiply i * j
    // matrix multiply vector i * v

    return ;
}

Point2D.h

class Point2D
{
private:
    /* data */
public:
    float x;
    float y;
};

Point2D.cpp

#include "Point2D.h"

run.sh 快捷编译

cmake ./ &&
cd ./build
make 
if [ $? -ne 0 ]; then
    echo "\033[1m\033[40;31m编译失败,本次结果为上一次成功的运行结果\033[0m";
    ./Transformation
    exit;
else
    echo "\033[1m\033[40;32m编译成功\033[0m"
    ./Transformation
fi

作业0

配置环境:

基本配置在pa0中都有,下面介绍使用vscode连接VB虚拟机快捷开发

vscode连接VB虚拟机

1.用户名

可以看到Username为cs18并非为css180

2.密钥

在window主机生成密钥

ssh-keygen #一路回车

3.VB虚拟机配置ssh

  • sshd_config配置
cd /etc/ssh/
vim sshd_config 

复制以下粘贴到文末:

其实主要修改为:

PermitRootLogin yes
PubkeyAuthentication yes
AuthorizedKeysFile      .ssh/authorized_keys .ssh/authorized_keys
PasswordAuthentication yes
PermitEmptyPasswords yes
  • 放置公钥 到下面文件 没有就新建
~/.ssh/authorized_keys
  • 重启ssh服务
sudo service ssh restart

4.虚拟机网卡

按下图设置后保存

Games101作业0(vscode连接VB虚拟机)_第5张图片

查看地址

ifconfig

Games101作业0(vscode连接VB虚拟机)_第6张图片

复制红线地址

在window cmd下测试连接

 ssh cs18@地址

可进入虚拟机则进入下一步

5.vscode连接

Games101作业0(vscode连接VB虚拟机)_第7张图片

输入

 ssh cs18@地址

如果连接不上则进行 vscode ssh配置

Games101作业0(vscode连接VB虚拟机)_第8张图片

Games101作业0(vscode连接VB虚拟机)_第9张图片

Host 地址
  HostName 地址
  User cs18
  Port 22
  IdentityFile "C:\Users\你的用户名\.ssh\id_rsa"

至此配置完成 可以愉快的在windows上写代码了,与实际没有差异,任何跳转\提示功能健全

答案:

Main.cpp

#include
#include
#include
#include
#include "Point2D.h"
using namespace std;

void example();
void rotate_point(Point2D &point,float theta); 


int main(){
    Point2D point;
    point.x = 2.0f;
    point.y = 1.0f;
    rotate_point(point,45);
    cout<<point.x<<endl;
    cout<<point.y<<endl;
}

void rotate_point(Point2D &point,float theta) {
    theta = theta/180.0*acos(-1);
    Eigen::Matrix2f rotate_matrix;
    rotate_matrix << cos(theta) ,-sin(theta),
                     sin(theta) , cos(theta);
    Eigen::Matrix<float,2,1>  point_matrix;
    point_matrix <<  point.x,point.y;
    Eigen::Matrix<float,2,1>  result = rotate_matrix * point_matrix;
    point.x = result[0];
    point.y = result[1];
}

void example() {
     // Basic Example of cpp
    std::cout << "Example of cpp \n";
    float a = 1.0, b = 2.0;
    std::cout << a << std::endl;
    std::cout << a/b << std::endl;
    std::cout << std::sqrt(b) << std::endl;
    std::cout << std::acos(-1) << std::endl;
    std::cout << std::sin(30.0/180.0*acos(-1)) << std::endl;

    // Example of vector
    std::cout << "Example of vector \n";
    // vector definition
    Eigen::Vector3f v(1.0f,2.0f,3.0f);
    Eigen::Vector3f w(1.0f,0.0f,0.0f);
    // vector output
    std::cout << "Example of output \n";
    std::cout << v << std::endl;
    // vector add
    std::cout << "Example of add \n";
    std::cout << v + w << std::endl;
    // vector scalar multiply
    std::cout << "Example of scalar multiply \n";
    std::cout << v * 3.0f << std::endl;
    std::cout << 2.0f * v << std::endl;

    // Example of matrix
    std::cout << "Example of matrix \n";
    // matrix definition
    Eigen::Matrix3f i,j;
    i << 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0;
    j << 2.0, 3.0, 1.0, 4.0, 6.0, 5.0, 9.0, 7.0, 8.0;
    // matrix output
    std::cout << "Example of output \n";
    std::cout << i << std::endl;
    // matrix add i + j
    // matrix scalar multiply i * 2.0
    // matrix multiply i * j
    // matrix multiply vector i * v

    return ;
}

Point2D.h

class Point2D
{
private:
    /* data */
public:
    float x;
    float y;
};

Point2D.cpp

#include "Point2D.h"

run.sh 快捷编译

cmake ./ &&
cd ./build
make 
if [ $? -ne 0 ]; then
    echo "\033[1m\033[40;31m编译失败,本次结果为上一次成功的运行结果\033[0m";
    ./Transformation
    exit;
else
    echo "\033[1m\033[40;32m编译成功\033[0m"
    ./Transformation
fi

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