Lodding自定义动画

Lodding自定义动画_第1张图片

思路:在圆心正上方画一个点,然后画布旋转36度角依次画10个点,同时添加透明度和圆点大小逐渐变小,这样所有的点就画好了,接下来就是让动画转起来,通过count变量来标记旋转的次数来设置每次onDraw时旋转的角度并且再重新绘制所有的小圆点,因为onDraw设置了postInvalidateDelayed每100毫秒执行一次,从而达到转圈的效果
public class LodDingView extends View {
    
    private Paint mPaint;

    private RectF mRectf;

    private int redius = 90;

    private int count = 0;

    public LodDingView(Context context) {
        super(context);
        init();
    }

    public LodDingView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public LodDingView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init(){
        mPaint = new Paint();
        mPaint.setColor(Color.GRAY);
        mPaint.setAntiAlias(true);
        mRectf = new RectF(redius - 8, 30, redius + 8, 46);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        setMeasuredDimension(redius * 2, redius * 2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 画布旋转的
        canvas.rotate(count * 36, redius, redius);
        for (int i = 0; i < 10; i++){
            mPaint.setAlpha(255 - (10 - i) * 20);
            if (i >= 0 && i <= 3) {
                mRectf.set(redius - 5, 30, redius + 5, 40);
            } else if (i >= 4 && i < 6) {
                mRectf.set(redius - 6, 30, redius + 6, 42);
            } else if (i >= 6 && i < 8){
                mRectf.set(redius - 7, 30, redius + 7, 44);
            } else {
                mRectf.set(redius - 8, 30, redius + 8, 46);
            }
            canvas.drawRoundRect(mRectf, 16, 16, mPaint);
            canvas.rotate(36, redius, redius);
        }

        count ++;

        if (count > 9) {
            count = 0;
        }

        postInvalidateDelayed(100);
}
通过设置ObjectAnimator属性动画可以给lodding动画的视觉体验加分
public class MainActivity extends AppCompatActivity {

   private LodingView mLodingView;

   @Override
   protected void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.activity_main);
       mLodingView = findViewById(R.id.loding);
       ObjectAnimator scaleAnimationX = ObjectAnimator.ofFloat(mLodingView,"scaleX",0f, 1f);
       scaleAnimationX.setDuration(3000);
       ObjectAnimator scaleAnimationY = ObjectAnimator.ofFloat(mLodingView,"scaleY",0f, 1f);
       scaleAnimationY.setDuration(3000);
       ObjectAnimator alphaAnimation = ObjectAnimator.ofFloat(mLodingView, "alpha", 0f, 1f);
       alphaAnimation.setDuration(3000);
       scaleAnimationX.start();
       scaleAnimationY.start();
       alphaAnimation.start();
   }
}

ObjectAnimator.ofFloat括号中的参数:

第一个参数,要实现动画的控件id

第二个参数,要实现的动画属性,以下列出6种:

propertyName 作用
alpha 实现渐变效果
rotation 实现旋转旋转效果
translationX 实现水平移动效果(左或右移动)
translationY 实现纵向移动效果(向上或者向下移动)
scaleX 实现轴X缩放效果(放大或者缩小)
scaleY 实现轴Y缩放效果(放大或者缩小)

以上两个参数是所有的实现效果都是这样写的,接下来介绍渐变动画的参数

第三个参数,开始时的透明状态( 1f 为不透明,0f 为完全透明,取值 0f ~ 1f )

第四个参数,结束时的透明状态( 1f 为不透明,0f 为完全透明,取值 0f ~ 1f )

还有第五个参数,表示为,渐变后再回到某一状态(1f为不透明,0f为完全透明,取值0f~1f)

ObjectAnimator alphaAnimation = ObjectAnimator.ofFloat(mLodingView, "alpha", 0f, 1f, 0f);

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