UE5关键字查询功能

UE5关键字查询功能_第1张图片

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修改后功能正常

UE5关键字查询功能_第3张图片

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "KeyWordLibrary.generated.h"

/**
 * 
 */
UCLASS()
class KEYWORDSEARCH_API UKeyWordLibrary : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()

public:
	
	UFUNCTION(BlueprintCallable)
	static FString KeywordsSearch3(const FText& RichText, const FString& Keyword, const FString& Tag);

};

 

// Fill out your copyright notice in the Description page of Project Settings.


#include "KeyWordLibrary.h"
#include "Internationalization/Text.h"

FString UKeyWordLibrary::KeywordsSearch3(const FText& RichText, const FString& Keyword, const FString& Tag)
{
	FString RichTextString = RichText.ToString();
	FString HighlightedKeyword = FString::Printf(TEXT("<%s>%s"), *Tag, *Keyword);
	RichTextString.ReplaceInline(*Keyword, *HighlightedKeyword, ESearchCase::IgnoreCase);
	return RichTextString;
}

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