对于下面的这个无向网,给出:
1.“深度优先搜索序列”(从V1开始)
2.“广度优先序列”(从V1开始)
3.“用Prim算法求最小生成树”
#include
#include
#define MAX 100
typedef struct ArcNode{
int adjvex;
int weight;
struct ArcNode *nextarc;
}ArcNode;
typedef struct VNode{
char vertex[2];
ArcNode *firstarc;
}VNode;
typedef VNode AdjList[MAX];
typedef struct ALGraph{
AdjList adjlist;
int vexnum,arcnum;
}ALGraph;
int LocateVerTex(ALGraph *G,char *v)
{
int k;
for(k=0;kvexnum;k++)
if(G->adjlist[k].vertex[0] == v[0] && G->adjlist[k].vertex[1] == v[1])
return k;
return -1;
}
void CreateALGraph(ALGraph *G)
{
int i,adj1,adj2;
int weight;
char v1[2],v2[2];
ArcNode *tmp = NULL;
printf("请输入顶点个数和边数:\n");
scanf("%d %d",&G->vexnum,&G->arcnum);
getchar();
printf("请输入{%d}个顶点\n",G->vexnum);
for(i=0;ivexnum;i++){
scanf("%c%c",&G->adjlist[i].vertex[0],&G->adjlist[i].vertex[1]);
G->adjlist[i].firstarc = NULL;
}
getchar();
printf("请输入{%d}条边,格式(v1 v2 权值).\n",G->arcnum);
for(i=0;iarcnum;i++){
scanf("%c%c %c%c %d",&v1[0],&v1[1],&v2[0],&v2[1],&weight);
getchar();
adj1 = LocateVerTex(G,v1);
adj2 = LocateVerTex(G,v2);
if(adj1 == -1 || adj2 == -1){
printf("失败.\n");
i = i - 1;
continue;
}
else{
tmp = (ArcNode*)malloc(sizeof(ArcNode));
tmp->adjvex = adj2;
tmp->weight = weight;
tmp->nextarc = G->adjlist[adj1].firstarc;
G->adjlist[adj1].firstarc = tmp;
tmp = (ArcNode*)malloc(sizeof(ArcNode));
tmp->adjvex = adj1;
tmp->weight = weight;
tmp->nextarc = G->adjlist[adj2].firstarc;
G->adjlist[adj2].firstarc = tmp;
printf("成功.\n");
}
}
}
void DFS(ALGraph *G,int v,int *visit)
{
int w;
ArcNode *tmp = NULL;
visit[v] = 1;
printf("访问顶点:{%c%c}.\n",G->adjlist[v].vertex[0],G->adjlist[v].vertex[1]);
tmp = G->adjlist[v].firstarc;
while(tmp){
w = tmp->adjvex;
if(visit[w] == 0){
DFS(G,w,visit);
}
tmp = tmp->nextarc;
}
}
void DFSTraverse(ALGraph *G)
{
int visit[G->vexnum];
int v;
for(v=0;vvexnum;v++){
visit[v] = 0;
}
for(v=0;vvexnum;v++){
if(visit[v] == 0){
DFS(G,v,visit);
}
}
}
int main()
{
ALGraph G;
CreateALGraph(&G);
DFSTraverse(&G);
return 0;
}
#include
#define MAX 100
typedef struct MGraph{
char vertex[MAX][2];
int arcs[MAX][MAX];
int vexnum,arcnum;
}Mgraph;
int LocateVerTex(MGraph *G,char *v)
{
int k;
for(k=0;kvexnum;k++){
if(G->vertex[k][0] == v[0] && G->vertex[k][1] == v[1])
return k;
}
return -1;
}
void CreateMGraph(MGraph *G)
{
int i,j,adj1,adj2;
int weight;
char v1[2],v2[2];
printf("请输入顶点个数和边数:\n");
scanf("%d %d",&G->vexnum,&G->arcnum);
getchar();
printf("请输入{%d}个顶点\n",G->vexnum);
for(i=0;ivexnum;i++){
scanf("%c%c",&G->vertex[i][0],&G->vertex[i][1]);
}
getchar();
for(i=0;ivexnum;i++)
for(j=0;jvexnum;j++)
G->arcs[i][j] = 0;
printf("请输入{%d}条边,格式(v1 v2 权值).\n",G->arcnum);
for(i=0;iarcnum;i++){
scanf("%c%c %c%c %d",&v1[0],&v1[1],&v2[0],&v2[1],&weight);
getchar();
adj1 = LocateVerTex(G,v1);
adj2 = LocateVerTex(G,v2);
if(adj1 == -1 || adj2 == -1){
printf("失败.\n");
i = i - 1;
continue;
}
else{
G->arcs[adj1][adj2] = weight;
G->arcs[adj2][adj1] = weight;
printf("成功.\n");
}
}
}
void BFSTraverse(MGraph *G)
{
int Q[G->vexnum+1],visit[G->vexnum];
int i,u,w;
for(i=0;ivexnum;i++)
visit[i] = 0;
int front = 0,rear = 0;
for(i=0;ivexnum;i++){
if(visit[i] == 0){
visit[i] = 1;
printf("输出顶点:{%c%c}\n",G->vertex[i][0],G->vertex[i][1]);
Q[rear] = i;
rear = (rear+1) % (G->vexnum+1);
while(front != rear){
u = Q[front];
front = (front+1) % (G->vexnum+1);
for(w=0;wvexnum;w++){
if(G->arcs[u][w] != 0 && visit[w] == 0){
visit[w] = 1;
printf("输出顶点:{%c%c}\n",G->vertex[w][0],G->vertex[w][1]);
Q[rear] = w;
rear = (rear+1) % (G->vexnum+1);
}
}
}
}
}
}
int main()
{
MGraph G;
CreateMGraph(&G);
BFSTraverse(&G);
return 0;
}
#include
#define MAX 100
typedef struct MGraph{
char vertex[MAX][2];
int arcs[MAX][MAX];
int vexnum,arcnum;
}Mgraph;
typedef struct closedge{
char vertex[MAX][2];
int lowcost[MAX];
}closedge;
int LocateVerTex(MGraph *G,char *v)
{
int k;
for(k=0;kvexnum;k++){
if(G->vertex[k][0] == v[0] && G->vertex[k][1] == v[1])
return k;
}
return -1;
}
void CreateMGraph(MGraph *G)
{
int i,j,adj1,adj2;
int weight;
char v1[2],v2[2];
printf("请输入顶点个数和边数:\n");
scanf("%d %d",&G->vexnum,&G->arcnum);
getchar();
printf("请输入{%d}个顶点\n",G->vexnum);
for(i=0;ivexnum;i++){
scanf("%c%c",&G->vertex[i][0],&G->vertex[i][1]);
}
getchar();
for(i=0;ivexnum;i++)
for(j=0;jvexnum;j++)
G->arcs[i][j] = 999;
printf("请输入{%d}条边,格式(v1 v2 权值).\n",G->arcnum);
for(i=0;iarcnum;i++){
scanf("%c%c %c%c %d",&v1[0],&v1[1],&v2[0],&v2[1],&weight);
getchar();
adj1 = LocateVerTex(G,v1);
adj2 = LocateVerTex(G,v2);
if(adj1 == -1 || adj2 == -1){
printf("失败.\n");
i = i - 1;
continue;
}
else{
G->arcs[adj1][adj2] = weight;
G->arcs[adj2][adj1] = weight;
printf("成功.\n");
}
}
}
int MiniMum(MGraph *G,closedge *cd)
{
int j,p=1,min=999;
for(j=0;jvexnum;j++){
if(cd->lowcost[j] != 0 && cd->lowcost[j] < min){
min = cd->lowcost[j];
p = j;
}
}
return p;
}
void MiniSpanTree_PRIM(MGraph *G,char *u)
{
closedge cd;
int i,j,k;
k = LocateVerTex(G,u);
for(j=0;jvexnum;j++){
if(j != k){
cd.vertex[j][0] = u[0];
cd.vertex[j][1] = u[1];
cd.lowcost[j] = G->arcs[k][j];
}
}
cd.lowcost[k] = 0;
printf("最小代价生成树的各条边为:\n");
for(i=1;ivexnum;i++){
k = MiniMum(G,&cd);
printf("输出边%c%c->%c%c,权值为:{%d}\n",cd.vertex[k][0],cd.vertex[k][1],G->vertex[k][0],G->vertex[k][1],cd.lowcost[k]);
cd.lowcost[k] = 0;
for(j=0;jvexnum;j++){
if(G->arcs[k][j] < cd.lowcost[j]){
cd.vertex[j][0] = G->vertex[k][0];
cd.vertex[j][1] = G->vertex[k][1];
cd.lowcost[j] = G->arcs[k][j];
}
}
}
}
int main()
{
char original_vertex[2]={'V','1'};
MGraph G;
CreateMGraph(&G);
MiniSpanTree_PRIM(&G,original_vertex);
return 0;
}