Cesium实战系列文章总目录
: 传送门
扫描圆材质circleScanMaterialProperty.js
:
/*
* @Description: 扫描圆效果(参考开源代码)
* @Version: 1.0
* @Author: Julian
* @Date: 2022-03-04 17:22:05
* @LastEditors: Julian
* @LastEditTime: 2022-03-04 17:23:52
*/
class CircleScanMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._speed = undefined;
this.color = options.color;
this.speed = options.speed;
};
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.CircleScanMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(this._color, time, Cesium.Color.RED, result.color);
result.speed = Cesium.Property.getValueOrDefault(this._speed, time, 10, result.speed);
return result
}
equals(other) {
return (this === other ||
(other instanceof CircleScanMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other._speed))
)
}
}
Object.defineProperties(CircleScanMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor('color'),
speed: Cesium.createPropertyDescriptor('speed')
})
Cesium.CircleScanMaterialProperty = CircleScanMaterialProperty;
Cesium.Material.CircleScanMaterialProperty = 'CircleScanMaterialProperty';
Cesium.Material.CircleScanMaterialType = 'CircleScanMaterialType';
Cesium.Material.CircleScanMaterialSource =
`
uniform vec4 color;
uniform float speed;
float circle(vec2 uv, float r, float blur) {
float d = length(uv) * 2.0;
float c = smoothstep(r+blur, r, d);
return c;
}
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st - .5;
material.diffuse = color.rgb;
material.emission = vec3(0);
float t =fract(czm_frameNumber * speed / 1000.0);
float s = 0.3;
float radius1 = smoothstep(.0, s, t) * 0.5;
float alpha1 = circle(st, radius1, 0.01) * circle(st, radius1, -0.01);
float alpha2 = circle(st, radius1, 0.01 - radius1) * circle(st, radius1, 0.01);
float radius2 = 0.5 + smoothstep(s, 1.0, t) * 0.5;
float alpha3 = circle(st, radius1, radius2 + 0.01 - radius1) * circle(st, radius1, -0.01);
material.alpha = smoothstep(1.0, s, t) * (alpha1 + alpha2*0.1 + alpha3*0.1);
material.alpha *= color.a;
return material;
}
`
Cesium.Material._materialCache.addMaterial(Cesium.Material.CircleScanMaterialType, {
fabric: {
type: Cesium.Material.CircleScanMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 0.0, 0.0, 1.0),
speed: 10.0
},
source: Cesium.Material.CircleScanMaterialSource
},
translucent: function(material) {
return true;
}
})
引入材质js文件后,使用entity方式创建圆,并设置材质即可。
// 扫描圆
this.viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(113.9236839, 22.528061),
name: '扫描圆',
ellipse: {
semiMajorAxis: 1000.0,
semiMinorAxis: 1000.0,
material: new Cesium.CircleScanMaterialProperty({
color: new Cesium.Color(1.0, 1.0, 0.0, 0.7),
speed: 20.0
})
}
})