抄的别人的代码,运行时发现窗口里全是黑的,,后来在网上找到说在启用深度测试后加上这句 glDepthFunc(GL_EQUAL);就可以了;后来我把这句注释掉,将gluPerspective(60.0, 1.0, 1, 400000000);的第三个参数改成10000时,发现也是可以的,具体什么情况 我也还没搞清楚。。。然后,自己加入了鼠标左键单击事件,每单击一次,day加1,可以模拟地球绕太阳、月球绕地球旋转,,,,
#include "stdafx.h"
#include
#define GLUT_DISABLE_ATEXIT_HACK
#include "gl/glut.h"
// 太阳、地球和月亮
// 假设每个月都是30天
// 一年12个月,共是360天
static int day = 180; // day的变化:从0到359
void myDisplay()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_EQUAL);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0, 1, 400000000);
// gluPerspective(60.0, 1.0, 10000, 400000000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, -200000000, 200000000, 0, 0, 0, 0, 0, 1);
// 绘制红色的“太阳”
glColor3f(1.0f, 0.0f, 0.0f);
glutSolidSphere(69600000, 40, 40);
// 绘制蓝色的“地球”
glColor3f(0.0f, 0.0f, 1.0f);
glRotatef(day/360.0*360.0, 0.0f, 0.0f, -1.0f);
glTranslatef(150000000, 0.0f, 0.0f);
glutSolidSphere(15945000, 40, 40);
// 绘制黄色的“月亮”
glColor3f(1.0f, 1.0f, 0.0f);
glRotatef(day/30.0*360.0 - day/360.0*360.0, 0.0f, 0.0f, -1.0f);
glTranslatef(38000000, 0.0f, 0.0f);
glutSolidSphere(4345000, 20, 20);
glFlush();
}
void mymouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
day++;
if (day > 360)
day = 0;
myDisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("OpenGL学习");
glutDisplayFunc(&myDisplay);
glutMouseFunc(&mymouse);
glutMainLoop();
return 0;
}