简介:抽象工厂模式是为了创建一系列产品而提供的解决方案,和简单工厂模式不一样的是,抽象工厂模式不只是创建一种产品,而是创建产品的一系列对象
优点:扩展性高,可以通过一系列对象实现某个功能
缺点:一旦添加新产品,就需要再新增一个工厂类
例子背景:现在客户需要i3、i5、i7、i9、DIY电脑主机,而这些主机各方面组件并不相同,那么使用抽象工厂模式,在为各种主机组装时就无需制定配件的型号,它会自动根据产品自动生成需要的配件
概念:抽象工厂模式提供某个具体产品的创建,每一个工厂只负责某个对象的创建
抽象工厂模式代码:
#pragma once
class IProduct
{
public:
virtual ~IProduct(){}
virtual void CreateCpu() = 0;
virtual void CreateMainboard() = 0;
virtual void CreateGraphicscard() = 0;
virtual void CreateMemorybank() = 0;
virtual void CreateHarddisk() = 0;
virtual void CreatePowersupply() = 0;
virtual void CreateHeatdissipation() = 0;
virtual void CreateComputercase() = 0;
virtual void CreateComputerAccessories()
{
CreateCpu();
CreateMainboard();
CreateGraphicscard();
CreateMemorybank();
CreateHarddisk();
CreatePowersupply();
CreateHeatdissipation();
CreateComputercase();
}
};
#pragma once
#include "IProduct.h"
#include
class i3Hostparts : public IProduct
{
public:
~i3Hostparts(){}
virtual void CreateCpu()
{
printf("创建了一个12代i3Cpu\n");
}
virtual void CreateMainboard()
{
printf("创建了一个h510主板\n");
}
virtual void CreateGraphicscard()
{
printf("创建了一个3050Ti显卡\n");
}
virtual void CreateMemorybank()
{
printf("创建了一个8G内存\n");
}
virtual void CreateHarddisk()
{
printf("创建了一个250G M.2硬盘\n");
}
virtual void CreatePowersupply()
{
printf("创建了一个550w电源\n");
}
virtual void CreateHeatdissipation()
{
printf("创建了一个风冷散热\n");
}
virtual void CreateComputercase()
{
printf("创建了一个爱国者暗影机箱\n");
}
};
class i5Hostparts : public IProduct
{
public:
~i5Hostparts(){}
virtual void CreateCpu()
{
printf("创建了一个12代i5Cpu\n");
}
virtual void CreateMainboard()
{
printf("创建了一个b560主板\n");
}
virtual void CreateGraphicscard()
{
printf("创建了一个3060Ti显卡\n");
}
virtual void CreateMemorybank()
{
printf("创建了一个8G内存\n");
}
virtual void CreateHarddisk()
{
printf("创建了一个250G M.2硬盘\n");
}
virtual void CreatePowersupply()
{
printf("创建了一个650w电源\n");
}
virtual void CreateHeatdissipation()
{
printf("创建了一个风冷散热\n");
}
virtual void CreateComputercase()
{
printf("创建了一个复仇者机箱\n");
}
};
class i7Hostparts : public IProduct
{
public:
~i7Hostparts(){}
virtual void CreateCpu()
{
printf("创建了一个12代i7Cpu\n");
}
virtual void CreateMainboard()
{
printf("创建了一个z590主板\n");
}
virtual void CreateGraphicscard()
{
printf("创建了一个3070Ti显卡\n");
}
virtual void CreateMemorybank()
{
printf("创建了一个16G内存\n");
}
virtual void CreateHarddisk()
{
printf("创建了一个500G M.2硬盘\n");
}
virtual void CreatePowersupply()
{
printf("创建了一个700w电源\n");
}
virtual void CreateHeatdissipation()
{
printf("创建了一个240水冷散热\n");
}
virtual void CreateComputercase()
{
printf("创建了一个玩嘉机箱\n");
}
};
class i9Hostparts : public IProduct
{
public:
~i9Hostparts(){}
virtual void CreateCpu()
{
printf("创建了一个12代i9Cpu\n");
}
virtual void CreateMainboard()
{
printf("创建了一个z690-e主板\n");
}
virtual void CreateGraphicscard()
{
printf("创建了一个3090Ti显卡\n");
}
virtual void CreateMemorybank()
{
printf("创建了一个32G内存\n");
}
virtual void CreateHarddisk()
{
printf("创建了一个1T M.2硬盘\n");
}
virtual void CreatePowersupply()
{
printf("创建了一个1200w电源\n");
}
virtual void CreateHeatdissipation()
{
printf("创建了一个360水冷散热\n");
}
virtual void CreateComputercase()
{
printf("创建了一个太阳神机箱\n");
}
};
#pragma once
class IFactory
{
public:
virtual ~IFactory() {}
virtual void AssembleTheHost() = 0;
};
#pragma once
#include "IFactory.h"
#include "Hostparts.h"
#include
#include
class i3AssemblyFactory : IFactory
{
public:
~i3AssemblyFactory(){}
virtual void AssembleTheHost()
{
IProduct* i3 = new i3Hostparts;
i3->CreateComputerAccessories();
printf("组装i3主机完成!\n");
}
};
class i5AssemblyFactory : IFactory
{
public:
~i5AssemblyFactory(){}
virtual void AssembleTheHost()
{
IProduct* i5 = new i5Hostparts;
i5->CreateComputerAccessories();
printf("组装i5主机完成!\n");
}
};
class i7AssemblyFactory : IFactory
{
public:
~i7AssemblyFactory(){}
virtual void AssembleTheHost()
{
IProduct* i7 = new i7Hostparts;
i7->CreateComputerAccessories();
printf("组装i7主机完成!\n");
}
};
class i9AssemblyFactory : IFactory
{
public:
~i9AssemblyFactory(){}
virtual void AssembleTheHost()
{
IProduct* i9 = new i9Hostparts;
i9->CreateComputerAccessories();
printf("组装i9主机完成!\n");
}
};
class DiyAssemblyFactory : IFactory
{
public:
typedef std::function<void(void)> func;
private:
std::vector<func> m_diyAccessories;
public:
~DiyAssemblyFactory(){}
virtual void AssembleTheHost()
{
for (auto iter = m_diyAccessories.begin(); iter != m_diyAccessories.end(); ++iter)
{
(*iter)();
}
printf("组装Diy主机完成!\n");
}
void addDiyAccessories(func fc)
{
m_diyAccessories.push_back(fc);
}
};
#include "HostpartsFactory.h"
#include
int main()
{
std::shared_ptr<i3AssemblyFactory> i3factory(new i3AssemblyFactory);
i3factory->AssembleTheHost();
std::shared_ptr<i5AssemblyFactory> i5factory(new i5AssemblyFactory);
i5factory->AssembleTheHost();
std::shared_ptr<i7AssemblyFactory> i7factory(new i7AssemblyFactory);
i7factory->AssembleTheHost();
std::shared_ptr<i9AssemblyFactory> i9factory(new i9AssemblyFactory);
i9factory->AssembleTheHost();
std::shared_ptr<IProduct> i3HostPart(new i3Hostparts);
std::shared_ptr<IProduct> i5HostPart(new i5Hostparts);
std::shared_ptr<IProduct> i7HostPart(new i7Hostparts);
std::shared_ptr<IProduct> i9HostPart(new i9Hostparts);
std::shared_ptr<DiyAssemblyFactory> diyfactory(new DiyAssemblyFactory);
diyfactory->addDiyAccessories(std::bind(&IProduct::CreateCpu, i5HostPart.get()));
diyfactory->addDiyAccessories(std::bind(&IProduct::CreateMainboard, i7HostPart.get()));
diyfactory->addDiyAccessories(std::bind(&IProduct::CreateGraphicscard, i7HostPart.get()));
diyfactory->addDiyAccessories(std::bind(&IProduct::CreateMemorybank, i7HostPart.get()));
diyfactory->addDiyAccessories(std::bind(&IProduct::CreateHarddisk, i9HostPart.get()));
diyfactory->addDiyAccessories(std::bind(&IProduct::CreatePowersupply, i9HostPart.get()));
diyfactory->addDiyAccessories(std::bind(&IProduct::CreateHeatdissipation, i9HostPart.get()));
diyfactory->addDiyAccessories(std::bind(&IProduct::CreateComputercase, i9HostPart.get()));
diyfactory->AssembleTheHost();
getchar();
return 0;
}
总结:
抽象工厂模式(Abstract Factory):是工厂方法模式的进一步延伸,它提供了功能更为强大的工厂类并且具备较好的可扩展性
PS:
其实最后的diy已经不属于抽象工厂模式范围内了,只是我随手写的,看看就好了。
作者:丶梦爱
博客:https://blog.csdn.net/u014732297(转载请说明出处)