Socket编程

概述

代码实现方式:

  1. BIO:服务端阻塞式监听到一个客户端,就单独开启一个子线程(或者丢到线程池)阻塞式的监听客户端的消息,客户端连接成功以后,也是阻塞式的监听服务端写入的消息。
  2. NIO:服务端把自己绑定在Selector上,然后重写4个方法监听和响应客户端的Accept()、read()、write()的事件,循环遍历Selector的事件,来响应客户端的行为
  3. AIO:服务器端绑定一个ConnectHandler,连接以后,给该线程绑定一个ReadHandler,和一个WriteHandler,涉及的类比较多,功能单一。

特点:

  1. 复杂度: BIO < NIO < AIO
  2. 线程的占用:NIO最少 < AIO < BIO
  3. 响应的即时性:BIO最快 > AIO > NIO最慢

阻塞式多线程TCPsocket编程原理

  • ServerSocket创建TCP的服务器,调用阻塞式的accept()方法监听连接的客户端。
  • 客户端和服务端通过Socket对象的输入流、输出流进行内容交互 socket.getInputStream()和socket.getOutputStream()

BIO

服务器端:用线程池去管理多个接入的客户端,把接收到的客户端Socket作为参数,用处理类在单独的线程里面和客户端交互

  1. 初始化服务端
  2. while(true)+ socket.accept的方式,阻塞式的等待新客户的接入
  3. 一旦有一个先Clinet接入的话,则从线程池中创建一个线程,来和Client交互,一般是读取信息,也可以输出固定的信息,比如服务器已经收到
  4. 工作子线程也是while(true)+buf.readLine(),阻塞和循环式的读取Clinet发过来的消息
        public static void main(String[] args) {
            ExecutorService newFixedThreadPool = Executors.newFixedThreadPool(10);
            try {
                ServerSocket socket = new ServerSocket(5000);
                while (true) {
                    Socket client = socket.accept();
                    newFixedThreadPool.execute(new ClientHandler(client));
                }  
            }
            catch (IOException ioe) {
                ioe.printStackTrace();
            }
       }

交互类:

public class ClientHandler  implements Runnable {
     private Socket client = null;
        private String address;
        //通过构造函数注入接收到的客户端Socket对象
        public ClientHandler(Socket client) {
            this.client = client;
        }
        
        @Override
        public void run() {
            try {
                String host = client.getInetAddress().toString();
                String port = Integer.toString(client.getPort());

                PrintStream out = new PrintStream(client.getOutputStream());
                System.out.println("Get Connection");
                BufferedReader buf = new BufferedReader(new InputStreamReader(client.getInputStream()));

                address = host + ":" + port;
                System.out.println("get connection from" + address);

                while (true) {
                    //阻塞式遍历读取客户端发过来的消息
                   String str = buf.readLine();
                   System.out.println(str);
                    if (str != null) {
                        out.println(str);
                        out.flush();
                    }
                }

            } catch (Exception e) {
                e.printStackTrace();
            }
        }
}

客户端:

public class TcpClient1 {
    public static void main(String[] args) throws IOException {
        //尝试连接服务端 127.0.1.1:5000的服务器
        Socket client = new Socket("127.0.0.1", 5000);
        //获取输出流,往服务端写数据
        PrintStream out = new PrintStream(client.getOutputStream());
        BufferedReader buf =  new BufferedReader(new InputStreamReader(client.getInputStream()));
        String[] msgs = {"你好,我是client1"};
        for (String msg : msgs) {
            out.println(msg);
            out.flush();
            while (true) {
                String echo = buf.readLine();
                if (echo != null) {
                    System.out.println(echo);
                }
            }
        }
    }
}

NIO

NIO server端的代码逻辑

  1. 创建和初始化Selector和ServerSocketChannel,给Server绑定Accept事件
  2. 主线程While(true) 从selector中读取发生的事件,一旦获取到就触发监听
  3. 如果阻塞过程中触发了事件,就遍历事件按照事件的类型来处理(连接事件、读取事件、写事件),处理完成删除
  4. 处理连接操作,就可以从key里面获取到Server,从Server.accept返回ClientChannel,就可以和客户端端交互了

服务端的操作(读取客户端的消息,和往客户端的Channel里面写消息)

  1. 获取到ClientChannel需要首先注册READ的监听,就可以读取到客户端发过来的消息,socketChannel.register(key.selector(), SelectionKey.OP_READ, ByteBuffer.allocate(bufSize));
  2. 也可以直接往clientChannel里面写内容, socketChannel.write(ByteBuffer.wrap(("welcome".getBytes())));

客户端的操作:

  • 初始化客户端和Selector,类似的绑定OP_CONNECT的监听,需要在监听事件中 finishConnect()的方法才算连接成功
  • 连接成功之后,要在Client端绑定OP_READ监听,这样如果Server往里面写数据,就可以读取到。 socketChannel.register(key.selector(), SelectionKey.OP_READ, ByteBuffer);
  • 也可以直接往Channel里面写数据,这样服务端也可以收的到 channel.write(ByteBuffer.wrap(new String("say hi from client").getBytes()));

相关代码

  1. 服务端代码
    public static void main(String[] args) throws IOException {
        Selector selector = Selector.open();
        ServerSocketChannel serverSocketChannel=ServerSocketChannel.open();
        serverSocketChannel.bind(new InetSocketAddress(10083));
        serverSocketChannel.configureBlocking(false);
        serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
        ServerSelectorProtocol protocol = new ServerSelectorProtocol(BUFF_SIZE); 
        while (true) {
            selector.select();
            Iterator keyIter = selector.selectedKeys().iterator();
            while (keyIter.hasNext()) {
                SelectionKey key = keyIter.next(); 
                keyIter.remove(); 
                if (key.isAcceptable()){  
                    protocol.handleAccept(key);  
                }  
                if (key.isReadable()){  
                    protocol.handleRead(key);  
                }  
            }
        }
    }
  1. 服务端处理类ServerSelectorProtocol
    public void handleAccept(SelectionKey key) throws IOException {
        System.out.println("Accept");
        //根据key.channel() 获取Server,再根据Server.accept()获取Clinet
        SocketChannel socketChannel = ((ServerSocketChannel)key.channel()).accept();
        socketChannel.configureBlocking(false);
        //附着一个ByteBuffer,把接收到的客户端socketChannel也注册在selector上,监听客户端channel的read操作
        socketChannel.register(key.selector(), SelectionKey.OP_READ, ByteBuffer.allocate(bufSize));
        System.out.println("create new session from "+socketChannel.getRemoteAddress()+"\n");
        //往ClinetChannle里面写数据
        socketChannel.write(ByteBuffer.wrap(("welcome".getBytes())));
    }

    public void handleRead(SelectionKey key) throws IOException {
        SocketChannel clntChan = (SocketChannel) key.channel();  
        //获取该信道所关联的附件,这里为缓冲区  
        ByteBuffer buf = (ByteBuffer) key.attachment();
        buf.clear();
        long bytesRead = clntChan.read(buf);
        //如果read()方法返回-1,说明客户端关闭了连接,那么客户端已经接收到了与自己发送字节数相等的数据,可以安全地关闭  
        if (bytesRead == -1){   
            clntChan.close();  
        }else if(bytesRead > 0){
            buf.flip();
            String result = "";
            while(bytesRead>0){
                 byte[] data = buf.array();
                 result+=new String(data);
                 bytesRead = clntChan.read(buf);
            }
            System.out.println(result);
        }  
    }
  1. 客户端代码
    public static void main(String[] args) throws IOException {
        SocketChannel clientChannel = SocketChannel.open();
        Selector selector = Selector.open();
        ClientHandler handler=new ClientHandler();
        clientChannel.configureBlocking(false);
        clientChannel.connect(new InetSocketAddress("127.0.0.1", 10083));
        clientChannel.register(selector, SelectionKey.OP_CONNECT);
        while (true) {
            selector.select();
            Iterator keyIter = selector.selectedKeys().iterator();
            while (keyIter.hasNext()) {
                SelectionKey key = keyIter.next(); 
                keyIter.remove(); 
                if (key.isConnectable()){  
                    handler.handleConnect(key);  
                }  
                if (key.isReadable()){  
                    handler.handleRead(key);  
                }  
            }
        }
    }
  1. 客户端Handler
 public void handleConnect(SelectionKey key) throws IOException {
         SocketChannel channel=(SocketChannel)key.channel();
         //如果正在连接,则完成连接
         if(channel.isConnectionPending()){
             channel.finishConnect();
         }
        System.out.println("Connected");
        //ServerChannel的key,有accept接入
        SocketChannel socketChannel = (SocketChannel) key.channel();
        socketChannel.configureBlocking(false);
        //附着一个ByteBuffer,把接收到的客户端socketChannel也注册在selector上,监听客户端channel的read操作
        socketChannel.register(key.selector(), SelectionKey.OP_READ, ByteBuffer.allocate(BUFF_SIZE));
        channel.write(ByteBuffer.wrap(new String("say hi from client").getBytes()));
    }
    
    public void handleRead(SelectionKey key) throws IOException {
         SocketChannel channel = (SocketChannel)key.channel();
         ByteBuffer buffer = ByteBuffer.allocate(200);
         channel.read(buffer);
         byte[] data = buffer.array();
         String message = new String(data);
         System.out.println("recevie message from server:, size:" + buffer.position() + " msg: " + message);
    }

AIO Socket编程

  1. AIO Socket编程支持2种方式,将来式和回调式,我演示的是回调式
  2. 参与的类比较多,但是职责单一,AcceptHandler监听客户的连接行为,ReadHandler监听客户的写入行为,WriteHandler没什么用,只是作为服务端向客户端写消息成功后,系统调用成功的反馈
  3. 因为服务端的行为很多都是要重复的,而回调函数都是一次性的,比如异步监听客户端的accept、read行为,所以每次回调之后都需要重复绑定

服务端:

  • Server 服务创建和初始化AsynchronousServerSocketChannel,并且绑定AcceptHandler,监听客户的连接行为
  • AcceptHandler 监听到客户连接后,获取到客户的AsynchronousSocketChannel,然后对客户绑定ReadHandler
  • ReadHandler 监听客户往服务端发消息,读取到之后,会发起一个反馈消息,告知客户端已经收到你的消息,此时服务端写消息,需要绑定一个WriteHandler作为写入完成的反馈
  • WriteHandler 因为服务端要往客户端写反馈消息,该写入操作需要有个异步回调操作,WriteHandler 里面输出 “写入完成”
public class Server {
    public final static int PORT = 8001;
    public final static String IP = "127.0.0.1";
    public static void main(String[] args) throws IOException {
        AsynchronousServerSocketChannel server = AsynchronousServerSocketChannel.open().bind(new InetSocketAddress(IP,PORT));
        System.out.println("Server listen on "+PORT);
        server.accept(null,new AcceptHandler(server));
        while(true){
            try {
                Thread.sleep(1000);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
}

public class AcceptHandler implements CompletionHandler {
    final ByteBuffer buffer = ByteBuffer.allocate(1024);
    private AsynchronousServerSocketChannel server = null;
    AcceptHandler(AsynchronousServerSocketChannel server){
        this.server=server;
    }

    @Override
    public void completed(AsynchronousSocketChannel socket, Server attachment) {
        server.accept(null,this);
        try {
            System.out.println("有客户端连接:" +  socket.getRemoteAddress().toString());
        
        } catch (IOException e1) {
            e1.printStackTrace();
        }  
        startRead(socket);
    }


    @Override
    public void failed(Throwable exc, Server attachment) {}
    
     public void startRead(AsynchronousSocketChannel socket) {   
            ByteBuffer clientBuffer = ByteBuffer.allocate(1024);   
            ReadHandler rd=new ReadHandler(socket);  
            socket.read(clientBuffer, clientBuffer, rd);   
            try {               
            } catch (Exception e) {   
                e.printStackTrace();   
            }   
        }   
}

public class ReadHandler implements CompletionHandler{   
    private AsynchronousSocketChannel socket;   
    public  String msg;  
    public ReadHandler(AsynchronousSocketChannel socket) {   
        this.socket = socket;   
    }       
    private CharsetDecoder decoder = Charset.forName("UTF-8").newDecoder();    
    
    //回调函数里面的buf参数,就是Client写的内容,调用 msg=decoder.decode(buf).toString(); 读取客户端的内容
    @Override  
    public void completed(Integer i, ByteBuffer buf) {   
        if (i > 0) {   
            socket.read(buf, buf, this);
            buf.flip();   
            try {   
                msg=decoder.decode(buf).toString();  
                System.out.println("收到" +socket.getRemoteAddress().toString() + "的消息:" + msg);   
                buf.compact();   
            } catch (CharacterCodingException e) {   
                e.printStackTrace();   
            } catch (IOException e) {   
                e.printStackTrace();   
            }   
               
            try {  
                write(socket);  
            } catch (UnsupportedEncodingException ex) {  
                Logger.getLogger(ReadHandler.class.getName()).log(Level.SEVERE, null, ex);  
            }  
        } else if (i == -1) {   
            try {   
                System.out.println("客户端断线:" + socket.getRemoteAddress().toString());   
                buf = null;   
            } catch (IOException e) {   
                e.printStackTrace();   
            }   
        }   
    }   
  
    @Override  
    public void failed(Throwable exc, ByteBuffer attachment) { }  
     
    public void write(AsynchronousSocketChannel socket) throws UnsupportedEncodingException{  
        String sendString="server recieve your message:"+msg;  
        ByteBuffer clientBuffer=ByteBuffer.wrap(sendString.getBytes("UTF-8"));   
        socket.write(clientBuffer, clientBuffer, new WriteHandler(socket));  
    }  
}  

public class WriteHandler implements CompletionHandler  {   
    private AsynchronousSocketChannel socket;   
    public WriteHandler(AsynchronousSocketChannel socket) {   
        this.socket = socket;   
    }   
    @Override  
    public void completed(Integer i, ByteBuffer buf) {  
        if (i > 0) {   
            System.out.println("往客户端发送消息成功");
        } else if (i == -1) {   
            try {   
                System.out.println("对端断线:" + socket.getRemoteAddress().toString());   
                buf = null;   
            } catch (IOException e) {   
                e.printStackTrace();   
            }   
        }   
    }  
    @Override  
    public void failed(Throwable exc, ByteBuffer attachment) {}   
}  

客户端

相对来说比较简单,直接用匿名内部类来解决,connect事件绑定一个回调,连接成功后写入一段话,写入成功后,再绑一个read的监听,来接受客户端的消息

    public static void main(String[] args) throws IOException {
        final AsynchronousSocketChannel client = AsynchronousSocketChannel.open();
        InetSocketAddress serverAddress = new InetSocketAddress("127.0.0.1",8001);
        CompletionHandler handler = new CompletionHandler(){
            @Override
            public void completed(Void result, Object attachment) {
                client.write(ByteBuffer.wrap("Hello".getBytes()),null, 
                        new CompletionHandler(){
                            @Override
                            public void completed(Integer result,Object attachment) {
                                final ByteBuffer buffer = ByteBuffer.allocate(1024);
                                client.read(buffer,buffer,new CompletionHandler(){
                                    @Override
                                    public void completed(Integer result,
                                            ByteBuffer attachment) {
                                        buffer.flip();
                                        System.out.println(new String(buffer.array()));
                                        try {
                                            client.close();
                                        } catch (IOException e) {
                                            e.printStackTrace();
                                        }
                                    }
                                    @Override
                                    public void failed(Throwable exc,ByteBuffer attachment) {}
                                });
                            }
                            @Override
                            public void failed(Throwable exc, Object attachment) {}
                });
            }
            @Override
            public void failed(Throwable exc, Object attachment) {}
        };
        client.connect(serverAddress, null, handler);
    }

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