好用的XML脚本插件,带加密功能

这个脚本插件就两个脚本类,一个是XmlManager,它主要是用来序列化和反序列化目标类的,还有加密和解密的功能也写在这里面的。另一个脚本是XMLDataFileEncrypt,我们需要生成xml的类就必须继承它。下面直接上脚本

using System;
using System.Text;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Security.Cryptography;

public class XmlManager
{
    private static XmlManager instance = null;
    public static XmlManager Instance
    {
        get
        {
            if (instance == null)
            {
                instance = new XmlManager();
            }
            return instance;
        }
    }

    private bool isEncrypt = false;
    public bool IsEncrypt
    {
        get { return isEncrypt; }
        set { isEncrypt = value; }
    }

    #region GenerateXML
    public string serializeObject(object pObject, System.Type ty)
    {
        MemoryStream mStream = new MemoryStream();
        XmlSerializer xs = new XmlSerializer(ty);
        XmlTextWriter xmlTextWriter = new XmlTextWriter(mStream, Encoding.UTF8);
        xmlTextWriter.Formatting = Formatting.Indented;

        xs.Serialize(xmlTextWriter, pObject);
        mStream = (MemoryStream)xmlTextWriter.BaseStream;

        return UTF8ByteArrayToString(mStream.ToArray());
    }

    public void createXML(string fileName, string dataString)
    {
        StreamWriter writer;
        writer = File.CreateText(fileName);
        if(isEncrypt)
            writer.Write(encrypt(dataString));
        else
            writer.Write(dataString);
        writer.Close();
    }

    public string UTF8ByteArrayToString(byte[] bytes)
    {
        UTF8Encoding encoding = new UTF8Encoding();
        return encoding.GetString(bytes);
    }
    #endregion

    #region LoadXML
    public object deserializeObject(string serializedString, System.Type ty)
    {
        XmlSerializer xs = new XmlSerializer(ty);
        MemoryStream mStream = new MemoryStream(stringToUTF8ByteArray(serializedString));
        return xs.Deserialize(mStream);
    }

    public string loadXML(string fileName)
    {
        StreamReader reader = File.OpenText(fileName);
        string dataString = reader.ReadToEnd();
        reader.Close();
        if (isEncrypt)
        {
#if UNITY_EDITOR
            //Debug.Log("LoadXML");
#endif
            return decrypt(dataString);
        }
        return dataString;
    }

    byte[] stringToUTF8ByteArray(string dataString)
    {
        UTF8Encoding encoding = new UTF8Encoding();
        return encoding.GetBytes(dataString);
    }

    public bool hasFile(string fileName)
    {
        return File.Exists(fileName);
    }
    #endregion

    #region Encrypt
    //加密和解密所需要用的密钥,具体的数字可以自定义,但是必须一共是32位
    byte[] _keyArray = UTF8Encoding.UTF8.GetBytes("12388578902329367887724456789119");
    public string encrypt(string toEncrypt)
    {
        ICryptoTransform cTransfrom = getRijndaelManaged().CreateEncryptor();
        byte[] toEncryptArray = UTF8Encoding.UTF8.GetBytes(toEncrypt);
        byte[] resultArray = cTransfrom.TransformFinalBlock(toEncryptArray, 0, toEncryptArray.Length);
        return Convert.ToBase64String(resultArray, 0, resultArray.Length);
    }

    public string decrypt(string toDecrypt)
    {
        ICryptoTransform cTransform = getRijndaelManaged().CreateDecryptor();
        byte[] toDecryptArray = Convert.FromBase64String(toDecrypt);
        byte[] resultArray = cTransform.TransformFinalBlock(toDecryptArray, 0, toDecryptArray.Length);
        return UTF8Encoding.UTF8.GetString(resultArray);
    }

    RijndaelManaged getRijndaelManaged()
    {
        RijndaelManaged rDel = new RijndaelManaged();
        rDel.Key = _keyArray;
        rDel.Mode = CipherMode.ECB;
        rDel.Padding = PaddingMode.PKCS7;
        return rDel;
    }
    #endregion
}
using UnityEngine;
using System;
using System.IO;

public abstract class XMLDataFileEncrypt
{
    /// 
    /// XML 文件名称
    /// 
    public abstract string FileName { get; }
    /// 
    /// XML 文件是否加密
    /// 
    public abstract bool IsXMLEncrypt { get; }


    string fileDirPath
    {
        get
        {
            return Application.dataPath + Path.DirectorySeparatorChar + "Data" + Path.DirectorySeparatorChar;
        }
    }
    /// 
    /// 目录 地址
    /// 
    string dirPath
    {
        get
        {
            return Application.dataPath + Path.DirectorySeparatorChar + "Data";
        }
    }
    /// 
    /// 文件 地址
    /// 
    public string FilePath
    {
        get { return (fileDirPath + FileName + ".xml"); }
    }

    /// 
    /// 生成 XML
    /// 
    /// 
    public void SaveToXML() where T : XMLDataFileEncrypt
    {
        if (!Directory.Exists(dirPath))
            Directory.CreateDirectory(dirPath);

        XmlManager.Instance.IsEncrypt = IsXMLEncrypt;

        string serializedDataString = XmlManager.Instance.serializeObject(this, typeof(T));
        XmlManager.Instance.createXML(FilePath, serializedDataString);
    }
    /// 
    /// 生成 XML
    /// 
    public void SaveTo_XML()
    {
        if (!Directory.Exists(dirPath))
            Directory.CreateDirectory(dirPath);

        XmlManager.Instance.IsEncrypt = IsXMLEncrypt;

        string serializedDataString = XmlManager.Instance.serializeObject(this, this.GetType());
        XmlManager.Instance.createXML(FilePath, serializedDataString);
    }

    /// 
    /// 读取 XML
    /// 
    /// 
    /// 
    public T LoadFromXML() where T : XMLDataFileEncrypt
    {
        if (!File.Exists(FilePath))
        {
            SaveToXML();
        }
        if (XmlManager.Instance.hasFile(FilePath))
        {
            string dataString = XmlManager.Instance.loadXML(FilePath);
            //Debug.Log(dataString);
            T fromXML = XmlManager.Instance.deserializeObject(dataString, typeof(T)) as T;
            //Debug.Log(fromXML.GetType());
            if (fromXML != null)
            {
               // Debug.Log(FilePath);
               // Debug.Log(fromXML);
                return fromXML;
            }
            else
            {
#if UNITY_EDITOR
                Debug.Log("XMLData is null");
#endif
            }
        }
        return null;
    }

#if UNITY_EDITOR

#endif
}

下面来讲讲使用方法

这里需要注意继承 XMLDataFileEncrypt

111.png

222.png

好了,我们可以开始测试了


333.png

直接运行,会生成一个xml文件,如下


444.png

当我们按下s键,更改xml里面的数据,如下


555.png

强烈安利此插件,只需要几行代码就可以完成xml的存储,非常方便!

本次水文结束

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