bug修复后
可正常运行
include
include
include
include//kbhit的使用
int score = 0;//分数
int rank = 0;//等级
define BLOCK_COUNT 5
define BLOCK_WIDTH 5
define BLOCK_HEIGHT 5
define UNIT_SIZE 20
define START_X 130
define START_Y 30
define KEY_UP 72
define KEY_RIGHT 77
define KEY_DOWN 80
define KEY_LEFT 75
define KEY_SPACE 32
int speed = 500;
int minX = 30;
int minY = 30;
typedef enum {
BLOCK_UP,
BLOCK_RIGHT,
BLOCK_DOWN,
BLOCK_LEFT
}block_dir_t;
typedef enum {
MOVE_DOWN,
MOVE_LEFT,
MOVE_RIGHT
}move_dir_t;
int NextIndex = -1;//下一个方块的种类
int BlockIndex = -1;//当前方块的种类
int color[BLOCK_COUNT] = {
GREEN,CYAN,MAGENTA,BROWN,YELLOW
};
//访问数组
int visit[30][15];
int markColor[30][15];//表示对应位置的颜色
int block[BLOCK_COUNT * 4][BLOCK_HEIGHT][BLOCK_WIDTH] = {
// 1型方块
{
0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0
},
//L性方块
{
0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,1,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,1,0,0,0,
0,0,0,0,0
},
{
0, 0, 0, 0, 0,
0, 1, 1, 0, 0,
0, 0, 1, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 0, 0
},
{
0,0,0,0,0,
0,0,0,1,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0
},
//田形方块
{
0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0
},
//T形方块
{
0,0,0,0,0,
0,1,1,1,0,
0,0,1,0,0,
0,0,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,0,0,1,0,
0,0,1,1,0,
0,0,0,1,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,0,1,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,1,0,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0
},
//Z形方块
{
0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0
},
{
0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0
}
};//=>;标志着数组的结束
//实现欢迎界面
void welcome(void) {
//初始化画布
initgraph(550,660);
//设置窗口标题
HWND window = GetHWnd();//获取窗口
SetWindowText(window, _T("俄罗斯方块 设计师:晓宁 "));//设置窗口标题
//设置文本的字体样式
//setfont(40, 0, _T("微软雅黑"));//setfont这个函数已经弃用,代替它的是新函数settextstyle
settextstyle(40, 0,_T( "微软雅黑"));//只指定高度,不指定宽度
setcolor(WHITE);
outtextxy(205,200,_T("俄罗斯方块"));
//setfont(22, 0, _T("楷体"));//setfont这个函数已经弃用,代替它的是新函数settextstyle
settextstyle(22, 0, _T("楷体"));
outtextxy(175, 300, _T("C++,从俄罗斯方块开始!"));
Sleep(3000);//睡眠 (暂停) 3000毫秒 , 3秒钟
}
//初始化游戏场景
void initGameScene(void) {
char str[16];
//清除屏幕
cleardevice();
rectangle(27, 27, 336, 635);
rectangle(29, 29, 334, 633);
rectangle(370, 50, 515, 195);
//setfont(22, 0, _T("楷体"));//setfont这个函数已经弃用,代替它的是新函数settextstyle
settextstyle(24, 0, _T("楷体"));
setcolor(LIGHTGRAY);
outtextxy(405, 215,_T("下一个"));
setcolor(RED);
outtextxy(405, 280, _T("分数"));
sprintf_s(str, "%d", score);
outtextxy(415, 310, str);
outtextxy(405, 375, _T("等级"));
sprintf_s(str, "%d", rank);
outtextxy(425, 405, str);
//操作说明
setcolor(LIGHTBLUE);
outtextxy(390, 475, _T("操作说明"));
outtextxy(390, 500, _T("↑:旋转"));
outtextxy(390, 525, _T("↓:下降"));
outtextxy(390, 550, _T("←:左移"));
outtextxy(390, 575, _T("→:右移"));
outtextxy(390, 600, _T("空格:暂停"));
}
void clearBlock(void) {
setcolor(BLACK);
settextstyle(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i++) {//参数错误!=>已改正
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
int x = 391 + j * UNIT_SIZE;
int y = 71 + i * UNIT_SIZE;
outtextxy(x, y, "■");
}
}
}
// 绘制方块
void drawBlock(int x, int y) {
setcolor(color[NextIndex]);
settextstyle(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
if (block[NextIndex * 4][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
void drawBlock(int x, int y, int blockIndex, block_dir_t dir) {
setcolor(color[blockIndex]);
settextstyle(23, 0, "楷体");//参数错误=>已更正
int id = blockIndex * 4 + dir;
for (int i = 0; i < BLOCK_HEIGHT; i++) {//参数错误=>已更正
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
if (block[id][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
//清除指定位置指定方向的方块
//参数x:方块的左上角的x坐标
//参数y:方块的左上角在游戏区域内的坐标,距离游戏区域顶部的距离
void clearBlock(int x, int y, block_dir_t dir) {//----------------------
setcolor(BLACK);//------------------------------
int id = BlockIndex * 4 + dir;//-------------------------
y += START_Y;//---------------------------------
for (int i = 0;i < 5;i++) {
for (int j = 0;j < 5;j++) {
if (block[id][i][j] == 1) {
//擦出该方块的第i行的第j列
outtextxy(x + 20 * j, y + i * 20, "■");
}
}
}
}
void nextblock(void) {
clearBlock();//清除右上角区域
//随机选择一种方块
srand(time(NULL));//使用时间函数的返回值,来作为随机种子
NextIndex = rand() % BLOCK_COUNT;
drawBlock(391,71);//找其定义,揪出错误
}
//如果在指定位置可以向指定方向移动,就返回1,否则就返回0
int moveable(int x0, int y0, move_dir_t moveDir, block_dir_t blockDir) {
//计算当前方块的左(zuo)上角在30*15的游戏区的位置(第多少行,第多少列)
int x = (y0 - minY) / UNIT_SIZE;
int y = (x0 - minX) / UNIT_SIZE;
int id = BlockIndex * 4 + blockDir;
int ret = 1;
if (moveDir == MOVE_DOWN) {
for (int i = 0;i < 5;i++) {
for (int j = 0;j < 5;j++) {
if (block[id][i][j] == 1 &&
(x + i + 1 >= 30 || visit[x + i + 1][y + j] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_LEFT) {
for (int i = 0;i < 5;i++) {
for (int j = 0;j < 5;j++) {
if (block[id][i][j] == 1 &&
(y + j == 0 || visit[x + i][y + j - 1] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_RIGHT) {
for (int i = 0;i < 5;i++) {
for (int j = 0;j < 5;j++) {
if ( block[id][i][j] == 1 &&
(y + j + 1 >= 15 || visit[x + i][y + j + 1] == 1) ) {
ret = 0;
}
}
}
}
return ret;
}
//检测游戏是否结束
void failCheck() {
if (!moveable(START_X, START_Y, MOVE_DOWN, BLOCK_UP)) {
setcolor(WHITE);
settextstyle(45,0,"隶体");
outtextxy(75,300,"GAME OVER!");
Sleep(1000);
system("pause");
closegraph();
exit(0);
}
}
//判断当前方块是否可以转向到指定方向
//注意,此时还没有转到指定方向!!!
int rotatable(int x, int y, block_dir_t dir) {
int id = BlockIndex * 4 + dir;
int xIndex = (y - minY) / 20;
int yIndex = (x - minX) / 20;
if (!moveable(x, y, MOVE_DOWN, dir)) {
return 0;
}
for (int i = 0;i < 5;i++) {
for (int j = 0;j < 5;j++) {
if (block[id][i][j]==1&&
(yIndex +j<0|| yIndex +j>=15||visit[xIndex +i][yIndex +j]==1)) {
return 0;
}
}
}
}
void wait(int interval) {//500
int count = interval / 10;
for (int i = 0;i < count;i++) {
Sleep(10);
if (_kbhit()) {
return;
}
}
}
void mark(int x, int y, int blockIndex, block_dir_t dir) {
int id = blockIndex * 4 + dir;
int x2 = (y - minY)/20;
int y2 = (x - minX) / 20;
for (int i = 0;i < 5;i++) {
for (int j = 0;j < 5;j++) {
if (block[id][i][j] == 1) {
visit[x2+i][y2+j] = 1;
markColor[x2 + i][y2 + j] = color[blockIndex];
}
}
}
}
void move(void) {
int x = START_X;
int y = START_Y;
int k = 0;
block_dir_t blockDir = BLOCK_UP;
int curSpeed = speed;
//检测游戏是否结束
failCheck();
//持续向下降落
while (1) {
if (_kbhit()) {
int key = _getch();
if (key == KEY_SPACE) {
_getch();
}
}
//清除当前方块
clearBlock(x, k, blockDir);
if (_kbhit()) {
int key = _getch();
if (key == KEY_UP) {
block_dir_t nextDir = (block_dir_t)((blockDir + 1) % 4);
if (rotatable(x, y + k, nextDir)) {
blockDir = nextDir;
}
}
else if (key == KEY_DOWN) {
curSpeed = 50;
}
else if (key == KEY_LEFT) {
if (moveable(x, y + k + 20, MOVE_LEFT, blockDir)) {
x -= 20;
}
}
else if (key == KEY_RIGHT) {
if (moveable(x, y + k + 20, MOVE_RIGHT, blockDir)) {
x += 20;
//x=x+20;
}
}
}
k += 20;
//绘制当前方块
drawBlock(x, y + k, BlockIndex, blockDir);
wait(curSpeed);
//方块的"固化"处理
if (!moveable(x, y + k, MOVE_DOWN, blockDir)) {
mark(x, y + k, BlockIndex, blockDir);
break;
}
}
}
void newblock() {
//确定即将使用的方块的类别
BlockIndex = NextIndex;
//绘制刚从顶部下降的方块
drawBlock(START_X, START_Y);
//让新方块停0.1秒
Sleep(100);
//在右上角区域,绘制下一个方块
nextblock();
//方块降落
move();
}
//消除第i行,并把上面的行都下移
void down(int x) {
for (int i = x;i > 0;i--) {
//消除第i行,第j列的方块
for (int j = 0;j < 15;j++) {
if (visit[i - 1][j]) {
visit[i][j] = 1;
markColor[i][j] = markColor[i - 1][j];
setcolor(markColor[i][j]);
outtextxy(20 * j + minX, 20 * i + minY, "■");
}
else {
visit[i][j] = 0;
setcolor(BLACK);
outtextxy(20 * j + minX, 20 * i + minY, "■");
}
}
}
//清除顶行(就是行标为0的哪一行)
setcolor(BLACK);
for (int j = 0;j < 15;j++) {
visit[0][j] = 0;
outtextxy(20 * j + minX, minY, "■");
}
}
//更新分数,参数line表示消除行数
void addScore(int lines) {
char str[32];
setcolor(RED);
score += lines * 10;
sprintf_s(str, "%d", score);
outtextxy(415, 310, str);
}
void updateGrade() {
//更新等级的提示
//假设:50分一级
rank = score / 50;
char str[16];
sprintf_s(str,"%d",rank);
outtextxy(425, 405, str);
//更新速度
//注意:更新速度,速度越快,speed越小!
//最慢:500,最快:100
speed = 500 - rank * 100;
if (speed <= 100) {
speed = 100;
}
}
void check(void) {
int i, j;
int clearLines = 0;
for ( i = 29;i >= 0;i--) {
//检查第i行有没有满
for ( j = 0;j < 15 && visit[i][j];j++);
//执行到此处,有两种情况:
//1.第i行没有满,即表示有空位 此时j<15
//2.第j行已满了,此时j>=15
if (j >= 15) {
//此时,第i行已经满了,就需要消除第i行
down(i);//消除第i行,并把上面的行都下移
i++;//因为最外层的循环有i--,所以我们先i++,使得下次循环,再把这一行检查一下
clearLines++;
}
}
//更新分数
addScore(clearLines);
//更新等级
//等级越高,方块下降速度越快,难度越大
//(更新等级提示,更新速度)
updateGrade();
}
int main(void) {
welcome();
initGameScene();
//产生新方块
nextblock();
Sleep(500);
//初始化访问数组
memset(visit, 0, sizeof(visit));
while (1) {
newblock();
//消除满行,并更新分数和速度
check();
}
system("pause");
closegraph();
return 0;
}