snack.h
#pragma once
#include
#include
#include
#include
#include
#include
#include
#define KEY_PRESS(VK) (( (GetAsyncKeyState(VK) )& 0x1) ? 1:0)
#define WALL L'■'
#define BODY L'●'
#define POS_X 24
#define POS_Y 5
#define FOOD L'★'
//贪吃蛇身节点的定义
typedef struct SnackNode
{
int x;
int y;
struct SnackNode* next;
}SnackNode, *pSnackNode;
//方向
enum DIRECTION
{
UP = 1,
DOWN,
LEFT,
RIGHT
};
//游戏状态
enum GAME_STATE
{
OK,//游戏正常运行
KILL_BY_WALL,//撞墙死了
KILL_BY_SELF,//咬到自己
END_NOMAL//正常结束
};
//贪吃蛇
typedef struct Snack
{
pSnackNode pSnack;//蛇身体
pSnackNode pfood;//食物出现的位置
enum DIRECTION Dir;//蛇下一歩要走的方向
enum GAME_STATE State;//游戏状态
int Sore;//总分数
int foodWeight;//每一个食物的分数
int SleepTime;//睡眠时间(速度)
}Snack,*pSnack;
void SetPos(short x, short y);
//游戏开始
void GameStart(pSnack ps);
//打印欢迎界面
void WelcomToGame();
//打印地图
void CreatMap();
//初始化蛇
void InitSnack(pSnack ps);
//创建第一个食物
void CreatFood(pSnack ps);
//游戏运行
void GameRun(pSnack ps);
//右侧帮助信息
void PrintHelpInfo();
//暂停
void pause();
//判断下一个是不是食物
int NextFood(pSnackNode psn, pSnack ps);
//吃食物
void EatFood(pSnackNode psn, pSnack ps);
//不吃食物
void NoFood(pSnackNode psn, pSnack ps);
int KillByWall(pSnack ps);
int KillBySelf(pSnack ps);
//蛇的移动
void SnackMove(pSnack ps);
//游戏结束
void GameEnd(pSnack ps);
snack.c
#include "Snack.h"
//设置光标位置
void SetPos(short x, short y)
{
COORD pos = { x, y };
HANDLE hOutput = NULL;
//获取标准输出的句柄
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//设置标准输出上光标的位置为pos
SetConsoleCursorPosition(hOutput, pos);
}
//打印欢迎界面
void WelcomToGame()
{
SetPos(40, 15);
printf("欢迎来到贪吃蛇小游戏");
SetPos(40, 25);
system("pause");//暂停,按任意键继续
system("cls");//清理屏幕信息
SetPos(25, 12);
printf("用↑,↓,←,→分别控制蛇的运动,F3为加速,F4为减速\n");
SetPos(25, 13);
printf("加速将获得更高的分数");
SetPos(40, 25);
system("pause");
system("cls");
}
//打印地图
void CreatMap()
{
int i = 0;
//上(0,0)-(56,0)
SetPos(0, 0);
for (i = 0; i < 58; i+=2)
{
wprintf(L"%lc", WALL);
}
//下(0,26)-(56,26)
SetPos(0, 26);
for (i = 0; i < 58; i+=2)
{
wprintf(L"%lc", WALL);
}
//左
//x是0,y是从1开始增长
for (i = 1; i < 26; i++)
{
SetPos(0, i);
wprintf(L"%lc", WALL);
}
//右
for (i = 1; i < 26; i++)
{
SetPos(56, i);
wprintf(L"%lc", WALL);
}
}
//初始化蛇
void InitSnack(pSnack ps)
{
pSnackNode cur = NULL;
int i = 0;
//创建蛇身节点,并初始化坐标
//头插
for (i = 0; i < 5; i++)
{
//创建蛇身的节点
cur = (pSnackNode)malloc(sizeof(SnackNode));
if (cur == NULL)
{
perror("InitSnack()::fail");
return;
}
//设置坐标
cur->next = NULL;
cur->x = POS_X + i * 2;
cur->y = POS_Y;
//头插法
if (ps->pSnack == NULL)
{
ps->pSnack = cur;
}
else
{
cur->next = ps->pSnack;
ps->pSnack = cur;
}
}
//打印蛇身
cur = ps->pSnack;
while (cur)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
//初始化其他贪吃蛇数据
ps->SleepTime = 200;
ps->Sore = 0;
ps->foodWeight = 10;
ps->State = OK;
ps->Dir = RIGHT;
ps->pfood = NULL;
}
//创建第一个食物
void CreatFood(pSnack ps)
{
int x = 0;
int y = 0;
again:
//产生的x坐标应该是2的倍数,这样蛇吃食物时,食物和蛇才可能对齐
do
{
x = rand() % 53 + 2;//2~54
y = rand() % 25 + 1;//1~25
} while(x%2 != 0);
//获取蛇头指针
pSnackNode cur = ps->pSnack;
while (cur)
{
if (cur->x == x && cur->y == y)
{
goto again;
}
cur = cur->next;
}
pSnackNode pFood = (pSnackNode)malloc(sizeof(SnackNode));//创建食物
if (pFood == NULL)
{
perror("malloc failed");
return;
}
pFood->x = x;
pFood->y = y;
SetPos(x, y);
wprintf(L"%lc", FOOD);
ps->pfood = pFood;
}
void GameStart(pSnack ps)
{
//设置控制台窗口大小,30行,100列
//mod为DOS命令
system("mode con cols=100 lines=30");
//设置cmd窗口的名称
system("title 贪吃蛇");
//获取标准输出的句柄(用于标识不同设备的数值)
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//隐藏光标
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(hOutput, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false;//隐藏光标
SetConsoleCursorInfo(hOutput, &CursorInfo);//设置控制台光标状态
//打印欢迎界面
WelcomToGame();
//打印地图
CreatMap();
//初始化蛇
InitSnack(ps);
//创建第一个食物
CreatFood(ps);
}
// 右侧帮助信息
void PrintHelpInfo()
{
SetPos(64, 12);
printf("不能穿墙,不能咬到自己");
SetPos(64, 13);
printf("用↑↓←→分别控制蛇的运动");
SetPos(64, 14);
printf("F3为加速,F4为减速");
SetPos(64, 15);
printf("ESC:退出游戏,Space:暂停游戏");
}
//暂停
void pause()
{
while (1)
{
Sleep(300);
if (KEY_PRESS(VK_SPACE))
{
break;
}
}
}
//判断下一个是不是食物
int NextFood(pSnackNode psn, pSnack ps)
{
//psn是下一个节点的地址
//ps是维护蛇的指针
return (psn->x == ps->pfood->x)&&(psn->y == ps->pfood->y);
}
//吃食物
void EatFood(pSnackNode psn, pSnack ps)
{
//头插法
psn->next = ps->pSnack;
ps->pSnack = psn;
pSnackNode cur = ps->pSnack;
while (cur)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
ps->Sore += ps->foodWeight;
//释放食物节点
free(ps->pfood);
//再建立新的食物
CreatFood(ps);
}
//不吃食物
void NoFood(pSnackNode psn, pSnack ps)
{
//头插法
psn->next = ps->pSnack;
ps->pSnack = psn;
pSnackNode cur = ps->pSnack;
//打印蛇
while (cur->next->next)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
//最后一个位置打印空格
SetPos(cur->next->x, cur->next->y);
printf(" ");//要打印两个空格
free(cur->next);
cur->next = NULL;
}
int KillByWall(pSnack ps)
{
if ((ps->pSnack->x == 0)
|| (ps->pSnack->x == 56)
|| (ps->pSnack->y == 0)
|| (ps->pSnack->y == 26))
{
ps->State = KILL_BY_WALL;
return 1;
}
return 0;
}
int KillBySelf(pSnack ps)
{
pSnackNode cur = ps->pSnack->next;
while (cur)
{
if ((ps->pSnack->x == cur->x)
&& (ps->pSnack->y == cur->y))
{
ps->State = KILL_BY_SELF;
return 1;
}
cur = cur->next;
}
return 0;
}
//蛇的移动
void SnackMove(pSnack ps)
{
//创建下一个节点
pSnackNode pNextNode = (pSnackNode)malloc(sizeof(SnackNode));
if (pNextNode == NULL)
{
perror("SnackMove malloc fail");
return;
}
pNextNode->next = NULL;
//确定下一个节点的坐标,蛇头的坐标和方向确定
switch (ps->Dir)
{
case UP:
{
pNextNode->x = ps->pSnack->x;
pNextNode->y = ps->pSnack->y - 1;
}
break;
case DOWN:
{
pNextNode->x = ps->pSnack->x;
pNextNode->y = ps->pSnack->y + 1;
}
break;
case LEFT:
{
pNextNode->x = ps->pSnack->x-2;
pNextNode->y = ps->pSnack->y;
}
break;
case RIGHT:
{
pNextNode->x = ps->pSnack->x+2;
pNextNode->y = ps->pSnack->y;
}
break;
}
//如果下一个节点是食物
if (NextFood(pNextNode, ps))
{
EatFood(pNextNode, ps);
}
else
{
NoFood(pNextNode, ps);
}
KillByWall(ps);
KillBySelf(ps);
}
//游戏运行
void GameRun(pSnack ps)
{
//右侧打印信息
PrintHelpInfo();
do
{
SetPos(64, 10);
printf("得分:%d ", ps->Sore);
printf("每个食物的得分:%d", ps->foodWeight);
//按键为向上,且蛇头不向下
if (KEY_PRESS(VK_UP) && ps->Dir != DOWN)
{
ps->Dir = UP;
}
else if (KEY_PRESS(VK_DOWN) && ps->Dir != UP)
{
ps->Dir = DOWN;
}
else if (KEY_PRESS(VK_LEFT) && ps->Dir != RIGHT)
{
ps->Dir = LEFT;
}
else if (KEY_PRESS(VK_RIGHT) && ps->Dir != LEFT)
{
ps->Dir = RIGHT;
}
//空格,暂停键
else if (KEY_PRESS(VK_SPACE))
{
pause();
}
else if (KEY_PRESS(VK_ESCAPE))
{
ps->State = END_NOMAL;
}
//加速,但是加速也不能一直加,要有一个最高值
else if (KEY_PRESS(VK_F3))
{
if (ps->SleepTime >= 50)
{
ps->SleepTime -= 20;
ps->foodWeight += 10;
}
}
else if (KEY_PRESS(VK_F4))
{
if (ps->SleepTime <350)
{
ps->SleepTime += 30;
ps->foodWeight -= 10;
if (ps->SleepTime == 350)
ps->foodWeight = 1;
}
}
//蛇每次一定要休眠,时间越短,移动速度越快
Sleep(ps->SleepTime);
SnackMove(ps);
} while(ps->State == OK);
}
//游戏结束
void GameEnd(pSnack ps)
{
pSnackNode cur = ps->pSnack->next;
SetPos(24, 12);
switch (ps->State)
{
case END_NOMAL:
printf("您主动退出");
break;
case KILL_BY_SELF:
printf("您撞到自己了,游戏结束");
break;
case KILL_BY_WALL:
printf("您撞墙了,游戏介绍");
break;
}
//释放蛇节点
while (cur)
{
pSnackNode del = cur;
cur = cur->next;
free(del);
}
free(ps->pfood);
ps->pfood = NULL;
}
test.c
#include "Snack.h"
void test()
{
int ch = 0;
srand((unsigned int)time(NULL));//根据时间产生随机值
do
{
//创建贪吃蛇
Snack snack = { 0 };
//游戏主逻辑
GameStart(&snack);
GameRun(&snack);
GameEnd(&snack);
SetPos(20, 15);
printf("再来一局吗?(Y/N):");
ch = getchar();
getchar();//清理'\n'
} while (ch == 'Y' || ch == 'y');
SetPos(0, 27);
}
int main()
{
//修改当前地区为本地模式,为了支持中文宽字符的打印
setlocale(LC_ALL, "");
//代码测试
test();
return 0;
}