sp = splineShape()
addnewSpline sp
addKnot sp 1 #corner #line [0,0,0]
addKnot sp 1 #corner #line [0,0,0]
updateShape sp
---先生成原点的 点点 在给点轨迹
/*
dis= getKnotPoint sp 1 2
dis_one= getKnotPoint sp 1 1
dist = distance dis_one dis
*/
animateVertex sp 1
animateVertex sp 2
animate on
(
--setKnotSelection sp 1 #(2)
at time 0 setKnotPoint sp 1 2 [0,0,0]
at time 20 setKnotPoint sp 1 2 [10,50,0]
)
animateVertex $ 1
animateVertex $ 2
animateVertex $ #all ---用这个
animate on
(
--setKnotSelection sp 1 #(2)
at time 0 $.Spline_1___Vertex_1 = [30,-13.0265,0]
at time 20 $.Spline_1___Vertex_2 =[50,-13.0265,0]
)
getKnotPoint sp 1 2
at time
updateShape $
$.Spline_1___InVec_1 [0,0,0] value: [-75,33,0] -- animatable
$.Spline_1___Vertex_1 Point3 value: [-75,33,0] -- animatable
$.Spline_1___OutVec_1 Point3 value: [-50,0,0] -- animatable
$.Spline_1___InVec_2 Point3 value: [-20,-33,0] -- animatable
$.Spline_1___Vertex_2 Point3 value: [7,-66,0] -- animatable
$.Spline_1___OutVec_2 Point3 value: [32,-95,0] -- animatable
$.Spline_1___Vertex_1=
/*
fg =
addKnot sp 1 #corner #line [-20,-11,0]
addKnot sp 1 #corner #line [20,-10,0]
--close sp 1
addKnot sp 1 #corner #line [20,-20,0]
select sp
pivot
pp =getKnotPoint sp 1 2
addModifier
*/
--通过上面的探索 知道了线的动画的k发
--1. 创建点
--2. 给点赋予控制器
--3.给点动画 (函数的应用在max8 之上)
sp = splineShape()
addnewSpline sp
addKnot sp 1 #corner #line [0,0,0]
addKnot sp 1 #corner #line [10,10,0]
updateShape sp
---2
animateVertex sp 1
animateVertex sp 2
---3
select sp
animate on
(
--setKnotSelection sp 1 #(2)
at time 0 $.Spline_1___Vertex_1 = [30,-13.0265,0]
at time 20 $.Spline_1___Vertex_1 =[50,-13.0265,0]
)