cocos2d-x创建第一个项目



#include "AppDelegate.h"
#include "HelloWorldScene.h"


USING_NS_CC;


AppDelegate::AppDelegate() 
{
//构造函数
}


AppDelegate::~AppDelegate() 
{
//析构函数
}


//程序启动完毕后进入这种方法/函数
bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director初始化导演类
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
//设置oppenGL视图
    pDirector->setOpenGLView(pEGLView);

    // turn on display FPS是否打开FPS
    pDirector->setDisplayStats(true);


    // set FPS. the default value is 1.0/60 if you don't call this设置帧数 默认60帧
    pDirector->setAnimationInterval(1.0 / 60);


    // create a scene. it's an autorelease object创建一个场景
    CCScene *pScene = HelloWorld::scene();


    // run游戏真正的開始
    pDirector->runWithScene(pScene);


    return true;
}


// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
//当程序进入后台,比方电话called
void AppDelegate::applicationDidEnterBackground() {
    CCDirector::sharedDirector()->stopAnimation();


    // if you use SimpleAudioEngine, it must be pause声音暂停
    // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}


// this function will be called when the app is active again
//当程序又一次被激活
void AppDelegate::applicationWillEnterForeground() {
    CCDirector::sharedDirector()->startAnimation();


    // if you use SimpleAudioEngine, it must resume here声音恢复
    // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}

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