From: http://www8.org/w8-papers/5c-protocols/key/key.html
Key Differences between HTTP/1.0 and HTTP/1.1
The HTTP/1.1 protocol is the result of four years of discussion and debate among a broad group of Web researchers and developers. It improves upon its phenomenally successful predecessor, HTTP/1.0, in numerous ways. We discuss the differences between HTTP/1.0 and HTTP/1.1, as well as some of the rationale behind these changes.
By any reasonable standard, the HTTP/1.0 protocol has been stunningly successful. As a measure of its popularity, HTTP accounted for about 75% of Internet backbone traffic in a recent study[TMW97]. In spite of its success, however, HTTP/1.0 is widely
understood to have numerous flaws.
HTTP/1.0 evolved from the original ``0.9'' version of HTTP (which is still in rare use). The process leading to HTTP/1.0 involved significant debate and experimentation, but never produced a formal specification. The HTTP Working Group (HTTP-WG) of the Internet Engineering Task Force (IETF) produced a document (RFC1945) [BLFF96] that described the ``common usage'' of HTTP/1.0, but did not attempt to create a formal standard out of the many variant implementations. Instead, over a period of roughly four years, the HTTP-WG developed an improved protocol, known as HTTP/1.1. The HTTP/1.1 specification [FGM+98] is soon to become an IETF Draft Standard. Recent versions of some popular agents (MSIE, Apache) claim HTTP/1.1 compliance in their requests or responses, and many implementations have been tested for interoperable compliance with the specification [Mas98,NG98].
The HTTP/1.1 specification states the various requirements for clients, proxies, and servers. However, additional context and rationales for the changed or new features can help developers understand the motivation behind the changes, and provide them with a richer understanding of the protocol. Additionally, these rationales can give implementors a broader feel for the pros and cons of individual features.
In this paper we describe the major changes between the HTTP/1.0 and HTTP/1.1 protocols. The HTTP/1.1 specification is almost three times as long as RFC1945, reflecting an increase in complexity, clarity, and specificity. Even so, numerous rules are implied by the HTTP/1.1 specification, rather than being explicitly stated. While some attempts have been made to document the differences between HTTP/1.0 and HTTP/1.1 ([Mar97,Yap97], Section 19.6.1 of [FGM+98]), we know of no published analysis that covers major differences and the rationale behind them, and that reflects the most recent (and probably near-final) revision of the HTTP/1.1 specification. Because the HTTP-WG, a large and international group of researchers and developers, conducted most of its discussions via its mailing list, the archive of that list [CLF98] documents the history of the HTTP/1.1 effort. But that archive contains over 8500 messages, rendering it opaque to all but the most determined protocol historian.
We structure our discussion by (somewhat arbitrarily) dividing the protocol changes into nine major areas:
We devote a section to each area, including the motivation for changes and a description of the corresponding new features.
The HTTP/1.1 effort assumed, from the outset, that compatibility with the installed base of HTTP implementations (including many that did not conform with [BLFF96]) was mandatory. It seemed unlikely that most software vendors or Web site operators would deploy systems that failed to interoperate with the millions of existing clients, servers, and proxies.
Because the HTTP/1.1 effort took over four years, and generated numerous interim draft documents, many implementors deployed systems using the ``HTTP/1.1'' protocol version before the final version of the specification was finished. This created another compatibility problem: the final version had to be substantially compatible with these pseudo-HTTP/1.1 versions, even if the interim drafts turned out to have errors in them.
These absolute requirements for compatibility with poorly specified prior versions led to a number of idiosyncrasies and non-uniformities in the final design. It is not possible to understand the rationale for all of the HTTP/1.1 features without recognizing this point.
The compatibility issue also underlined the need to include, in HTTP/1.1, as much support as possible for future extensibility. That is, if a future version of HTTP were to be designed, it should not be hamstrung by any additional compatibility problems.
Note that HTTP has always specified that if an implementation receives a header that it does not understand, it must ignore the header. This rule allows a multitude of extensions without any change to the protocol version, although it does not by itself support all possible extensions.
In spite of the confusion over the meaning of the ``HTTP/1.1'' protocol version token (does it imply compatibility with one of the interim drafts, or with the final standard?), in many cases the version number in an HTTP message can be used to deduce the capabilities of the sender. A companion document to the HTTP specification [MFGN97] clearly specified the ground rules for the use and interpretation of HTTP version numbers.
The version number in an HTTP message refers to the hop-by-hop sender of the message, not the end-to-end sender. Thus the message's version number is directly useful in determining hop-by-hop message-level capabilities, but not very useful in determining end-to-end capabilities. For example, if an HTTP/1.1 origin server receives a message forwarded by an HTTP/1.1 proxy, it cannot tell from that message whether the ultimate client uses HTTP/1.0 or HTTP/1.1.
For this reason, as well as to support debugging, HTTP/1.1 defines a Via
header that describes the path followed by a forwarded message. The path information includes the HTTP version numbers of all senders along the path and is recorded by each successive recipient. (Only the last of multiple consecutive HTTP/1.0 senders will be listed, because HTTP/1.0 proxies will not add information to the Via
header.)
HTTP/1.1 introduces the OPTIONS
method, a way for a client to learn about the capabilities of a server without actually requesting a resource. For example, a proxy can verify that the server complies with a specific version of the protocol. Unfortunately, the precise semantics of the OPTIONS
method were the subject of an intense and unresolved debate, and we believe that the mechanism is not yet fully specified.
In order to ease the deployment of incompatible future protocols, HTTP/1.1 includes the new Upgrade
request-header. By sending the Upgrade
header, a client can inform a server of the set of protocols it supports as an alternate means of communication. The server may choose to switch protocols, but this is not mandatory.
Web developers recognized early on that the caching of responses was both possible and highly desirable. Caching is effective because a few resources are requested often by many users, or repeatedly by a given user. Caches are employed in most Web browsers and in many proxy servers; occasionally they are also employed in conjunction with certain origin servers. Web caching products, such as Cisco's cache engine [Cis] and Inktomi's Traffic Server [Ink] (to name two), are now a major business.
Many researchers have studied the effectiveness of HTTP caching [KLM97,DFKM97,ASA+95,IC97]. Caching improves user-perceived latency by eliminating the network communication with the origin server. Caching also reduces bandwidth consumption, by avoiding the transmission of unnecessary network packets. Reduced bandwidth consumption also indirectly reduces latency for uncached interactions, by reducing network congestion. Finally, caching can reduce the load on origin servers (and on intermediate proxies), further improving latency for uncached interactions.
One risk with caching is that the caching mechanism might not be ``semantically transparent'': that is, it might return a response different from what would be returned by direct communication with the origin server. While some applications can tolerate non-transparent responses, many Web applications (electronic commerce, for example) cannot.
HTTP/1.0 provided a simple caching mechanism. An origin server may mark a response, using the Expires
header, with a time until which a cache could return the response without violating semantic transparency. Further, a cache may check the current validity of a response using what is known as a conditional request: it may include an If-Modified-Since
header in a request for the resource, specifying the value given in the cached response's Last-Modified
header. The server may then either respond with a 304 (Not Modified) status code, implying that the cache entry is valid, or it may send a normal 200 (OK) response to replace the cache entry.
HTTP/1.0 also included a mechanism, the Pragma: no-cache
header, for the client to indicate that a request should not be satisfied from a cache.
The HTTP/1.0 caching mechanism worked moderately well, but it had many conceptual shortcomings. It did not allow either origin servers or clients to give full and explicit instructions to caches; therefore, it depended on a body of heuristics that were not well-specified. This led to two problems: incorrect caching of some responses that should not have been cached, and failure to cache some responses that could have been cached. The former causes semantic problems; the latter causes performance problems.
HTTP/1.1 attempts to clarify the concepts behind caching, and to provide explicit and extensible protocol mechanisms for caching. While it retains the basic HTTP/1.0 design, it augments that design both with new features, and with more careful specifications of the existing features.
In HTTP/1.1 terminology, a cache entry is fresh until it reaches its expiration time, at which point it becomes stale. A cache need not discard a stale entry, but it normally must revalidate it with the origin server before returning it in response to a subsequent request. However, the protocol allows both origin servers and end-user clients to override this basic rule.
In HTTP/1.0, a cache revalidated an entry using the If-Modified-Since
header. This header uses absolute timestamps with one-second resolution, which could lead to caching errors either because of clock synchronization errors, or because of lack of resolution. Therefore, HTTP/1.1 introduces the more general concept of an opaque cache validator string, known as an entity tag. If two responses for the same resource have the same entity tag, then they must (by specification) be identical. Because an entity tag is opaque, the origin server may use any information it deems necessary to construct it (such as a fine-grained timestamp or an internal database pointer), as long as it meets the uniqueness requirement. Clients may compare entity tags for equality, but cannot otherwise manipulate them. HTTP/1.1 servers attach entity tags to responses using the ETag
header.
HTTP/1.1 includes a number of new conditional request-headers, in addition to If-Modified-Since
. The most basic is If-None-Match
, which allows a client to present one or more entity tags from its cache entries for a resource. If none of these matches the resource's current entity tag value, the server returns a normal response; otherwise, it may return a 304 (Not Modified) response with an ETag
header that indicates which cache entry is currently valid. Note that this mechanism allows the server to cycle through a set of possible responses, while the If-Modified-Since
mechanism only generates a cache hit if the most recent response is valid.
HTTP/1.1 also adds new conditional headers called If-Unmodified-Since
and If-Match
, creating other forms of preconditions on requests. These preconditions are useful in more complex situations; in particular, see the discussion in Section 4.1 of Range requests.
In order to make caching requirements more explicit, HTTP/1.1 adds the new Cache-Control
header, allowing an extensible set of cache-control directives to be transmitted in both requests and responses. The set defined by HTTP/1.1 is quite large, so we concentrate on several notable members.
Because the absolute timestamps in the HTTP/1.0 Expires
header can lead to failures in the presence of clock skew (and observations suggest that serious clock skew is common), HTTP/1.1 can use relative expiration times, via the max-age
directive. (It also introduces an Age
header, so that caches can indicate how long a response has been sitting in caches along the way.)
Because some users have privacy requirements that limit caching beyond the need for semantic transparency, the private
and no-store
directives allow servers and clients to prevent the storage of some or all of a response. However, this does not guarantee privacy; only cryptographic mechanisms can provide true privacy.
Some proxies transform responses (for example, to reduce image complexity before transmission over a slow link [FGBA96]), but because some responses cannot be blindly transformed without losing information, the no-transform
directive may be used to prevent transformations.
A cache finds a cache entry by using a key value in a lookup algorithm. The simplistic caching model in HTTP/1.0 uses just the requested URL as the cache key. However, the content negotiation mechanism (described in Section 10) breaks this model, because the response may vary not only based on the URL, but also based on one or more request-headers (such as Accept-Language
and Accept-Charset
).
To support caching of negotiated responses, and for future extensibility, HTTP/1.1 includes the Vary
response-header. This header field carries a list of the relevant selecting request-header fields that participated in the selection of the response variant. In order to use the particular variant of the cached response in replying to a subsequent request, the selecting request-headers of the new request must exactly match those of the original request.
This simple and elegant extension mechanism works for many cases of negotiation, but it does not allow for much intelligence at the cache. For example, a smart cache could, in principle, realize that one request header value is compatible with another, without being equal. The HTTP/1.1 development effort included an attempt to provide so-called ``transparent content negotiation'' that would allow caches some active participation, but ultimately no consensus developed, and this attempt [HM98b,HM98a] was separated from the HTTP/1.1 specification.
Network bandwidth is almost always limited. Both by intrinsically delaying the transmission of data, and through the added queueing delay caused by congestion, wasting bandwidth increases latency. HTTP/1.0 wastes bandwidth in several ways that HTTP/1.1 addresses. A typical example is a server's sending an entire (large) resource when the client only needs a small part of it. There was no way in HTTP/1.0 to request partial objects. Also, it is possible for bandwidth to be wasted in the forward direction: if a HTTP/1.0 server could not accept large requests, it would return an error code after bandwidth had already been consumed. What was missing was the ability to negotiate with a server and to ensure its ability to handle such requests before sending them.
A client may need only part of a resource. For example, it may want to display just the beginning of a long document, or it may want to continue downloading a file after a transfer was terminated in mid-stream. HTTP/1.1 range requests allow a client to request portions of a resource. While the range mechanism is extensible to other units (such as chapters of a document, or frames of a movie), HTTP/1.1 supports only ranges of bytes. A client makes a range request by including the Range
header in its request, specifying one or more contiguous ranges of bytes. The server can either ignore the Range
header, or it can return one or more ranges in the response.
If a response contains a range, rather than the entire resource, it carries the 206 (Partial Content) status code. This code prevents HTTP/1.0 proxy caches from accidentally treating the response as a full one, and then using it as a cached response to a subsequent request. In a range response, the Content-Range
header indicates the offset and length of the returned range, and the new multipart/byteranges
MIME type allows the transmission of multiple ranges in one message.
Range requests can be used in a variety of ways, such as:
Some of these forms of range request involve cache conditionals. That is, the proper response may depend on the validity of the client's cache entry (if any).
For example, the first kind (getting a prefix of the resource) might be done unconditionally, or it might be done with an If-None-Match
header; the latter implies that the client only wants the range if the underlying object has changed, and otherwise will use its cache entry.
The second kind of request, on the other hand, is made when the client does not have a cache entry that includes the desired range. Therefore, the client wants the range only if the underlying object has not changed; otherwise, it wants the full response. This could be accomplished by first sending a range request with an If-Match
header, and then repeating the request without either header if the first request fails. However, since this is an important optimization, HTTP/1.1 includes an If-Range
header, which effectively performs that sequence in a single interaction.
Range requests were originally proposed by Ari Luotonen and John Franks [FL95], using an extension to the URL syntax instead of a separate header field. However, this approach proved less general than the approach ultimated used in HTTP/1.1, especially with respect to conditional requests.
Some HTTP requests (for example, the PUT
or POST
methods) carry request bodies, which may be arbitrarily long. If, the server is not willing to accept the request, perhaps because of an authentication failure, it would be a waste of bandwidth to transmit such a large request body.
HTTP/1.1 includes a new status code, 100 (Continue), to inform the client that the request body should be transmitted. When this mechanism is used, the client first sends its request headers, then waits for a response. If the response is an error code, such as 401 (Unauthorized), indicating that the server does not need to read the request body, the request is terminated. If the response is 100 (Continue), the client can then send the request body, knowing that the server will accept it.
However, HTTP/1.0 clients do not understand the 100 (Continue) response. Therefore, in order to trigger the use of this mechanism, the client sends the new Expect
header, with a value of 100-continue
. (The Expect
header could be used for other, future purposes not defined in HTTP/1.1.)
Because not all servers use this mechanism (the Expect
header is a relatively late addition to HTTP/1.1, and early ``HTTP/1.1'' servers did not implement it), the client must not wait indefinitely for a 100 (Continue) response before sending its request body. HTTP/1.1 specifies a number of somewhat complex rules to avoid either infinite waits or wasted bandwidth. We lack sufficient experience based on deployed implementations to know if this design will work efficiently.
One well-known way to conserve bandwidth is through the use of data compression. While most image formats (GIF, JPEG, MPEG) are precompressed, many other data types used in the Web are not. One study showed that aggressive use of additional compression could save almost 40% of the bytes sent via HTTP [MDFK97]. While HTTP/1.0 included some support for compression, it did not provide adequate mechanisms for negotiating the use of compression, or for distinguishing between end-to-end and hop-by-hop compression.
HTTP/1.1 makes a distinction between content-codings, which are end-to-end encodings that might be inherent in the native format of a resource, and transfer-codings, which are always hop-by-hop. Compression can be done either as a content-coding or as a transfer-coding. To support this choice, and the choice between various existing and future compression codings, without breaking compatibility with the installed base, HTTP/1.1 had to carefully revise and extend the mechanisms for negotiating the use of codings.
HTTP/1.0 includes the Content-Encoding
header, which indicates the end-to-end content-coding(s) used for a message; HTTP/1.1 adds the Transfer-Encoding
header, which indicates the hop-by-hop transfer-coding(s) used for a message.
HTTP/1.1 (unlike HTTP/1.0) carefully specifies the Accept-Encoding
header, used by a client to indicate what content-codings it can handle, and which ones it prefers. One tricky issue is the need to support ``robot'' clients that are attempting to create mirrors of the origin server's resources; another problem is the need to interoperate with HTTP/1.0 implementations, for which Accept-Encoding
was poorly specified.
HTTP/1.1 also includes the TE
header, which allows the client to indicate which transfer-codings are acceptable, and which are preferred. Note that one important transfer-coding, Chunked
, has a special function (not related to compression), and is discussed further in Section 6.1.
HTTP almost always uses TCP as its transport protocol. TCP works best for long-lived connections, but the original HTTP design used a new TCP connection for each request, so each request incurred the cost of setting up a new TCP connection (at least one round-trip time across the network, plus several overhead packets). Since most Web interactions are short (the median response message size is about 4 Kbytes [MDFK97]), the TCP connections seldom get past the ``slow-start'' region [Jac88] and therefore fail to maximize their use of the available bandwidth.
Web pages frequently have embedded images, sometimes many of them, and each image is retrieved via a separate HTTP request. The use of a new TCP connection for each image retrieval serializes the display of the entire page on the connection-setup latencies for all of the requests. Netscape introduced the use of parallel TCP connections to compensate for this serialization, but the possibility of increased congestion limits the utility of this approach.
To resolve these problems, Padmanabhan and Mogul [PM95] recommended the use of persistent connections and the pipelining of requests on a persistent connection.
Before discussing persistent connections, we address a more basic issue. Given the use of intermediate proxies, HTTP makes a distinction between the end-to-end path taken by a message, and the actual hop-by-hop connection between two HTTP implementations.
HTTP/1.1 introduces the concept of hop-by-hop headers: message headers that apply only to a given connection, and not to the entire path. (For example, we have already described the hop-by-hop Transfer-Encoding
and TE
headers.) The use of hop-by-hop headers creates a potential problem: if such a header were to be forwarded by a naive proxy, it might mislead the recipient.
Therefore, HTTP/1.1 includes the Connection
header. This header lists all of the hop-by-hop headers in a message, telling the recipient that these headers must be removed from that message before it is forwarded. This extensible mechanism allows the future introduction of new hop-by-hop headers; the sender need not know whether the recipient understands a new header in order to prevent the recipient from forwarding the header.
Because HTTP/1.0 proxies do not understand the Connection
header, however, HTTP/1.1 imposes an additional rule. If a Connection
header is received in an HTTP/1.0 message, then it must have been incorrectly forwarded by an HTTP/1.0 proxy. Therefore, all of the headers it lists were also incorrectly forwarded, and must be ignored.
The Connection
header may also list connection-tokens, which are not headers but rather per-connection boolean flags. For example, HTTP/1.1 defines the token close
to permit the peer to indicate that it does not want to use a persistent connection. Again, the Connection
header mechanism prevents these tokens from being forwarded.
HTTP/1.0, in its documented form, made no provision for persistent connections. Some HTTP/1.0 implementations, however, use a Keep-Alive
header (described in [Fie95]) to request that a connection persist. This design did not interoperate with intermediate proxies (see Section 19.6.2 of [FGM+98]); HTTP/1.1 specifies a more general solution.
In recognition of their desirable properties, HTTP/1.1 makes persistent connections the default. HTTP/1.1 clients, servers, and proxies assume that a connection will be kept open after the transmission of a request and its response. The protocol does allow an implementation to close a connection at any time, in order to manage its resources, although it is best to do so only after the end of a response.
Because an implementation may prefer not to use persistent connections if it cannot efficiently scale to large numbers of connections or may want to cleanly terminate one for resource-management reasons, the protocol permits it to send a Connection: close
header to inform the recipient that the connection will not be reused.
Although HTTP/1.1 encourages the transmission of multiple requests over a single TCP connection, each request must still be sent in one contiguous message, and a server must send responses (on a given connection) in the order that it received the corresponding requests. However, a client need not wait to receive the response for one request before sending another request on the same connection. In fact, a client could send an arbitrarily large number of requests over a TCP connection before receiving any of the responses. This practice, known as pipelining, can greatly improve performance [NGBS+97]. It avoids the need to wait for network round-trips, and it makes the best possible use of the TCP protocol.
HTTP messages may carry a body of arbitrary length. The recipient of a message needs to know where the message ends. The sender can use the Content-Length
header, which gives the length of the body. However, many responses are generated dynamically, by CGI [CGI98] processes and similar mechanisms. Without buffering the entire response (which would add latency), the server cannot know how long it will be and cannot send a Content-Length
header.
When not using persistent connections, the solution is simple: the server closes the connection. This option is available in HTTP/1.1, but it defeats the performance advantages of persistent connections.
HTTP/1.1 resolves the problem of delimiting message bodies by introducing the Chunked
transfer-coding. The sender breaks the message body into chunks of arbitrary length, and each chunk is sent with its length prepended; it marks the end of the message with a zero-length chunk. The sender uses the Transfer-Encoding: chunked
header to signal the use of chunking.
This mechanism allows the sender to buffer small pieces of the message, instead of the entire message, without adding much complexity or overhead. All HTTP/1.1 implementations must be able to receive chunked messages.
The Chunked
transfer-coding solves another problem, not related to performance. In HTTP/1.0, if the sender does not include a Content-Length
header, the recipient cannot tell if the message has been truncated due to transmission problems. This ambiguity leads to errors, especially when truncated responses are stored in caches.
Chunking solves another problem related to sender-side message buffering. Some header fields, such as Content-MD5
(a cryptographic checksum over the message body), cannot be computed until after the message body is generated. In HTTP/1.0, the use of such header fields required the sender to buffer the entire message.
In HTTP/1.1, a chunked message may include a trailer after the final chunk. A trailer is simply a set of one or more header fields. By placing them at the end of the message, the sender allows itself to compute them after generating the message body.
The sender alerts the recipient to the presence of message trailers by including a Trailer
header, which lists the set of headers deferred until the trailer. This alert, for example, allows a browser to avoid displaying a prefix of the response before it has received authentication information carried in a trailer.
HTTP/1.1 imposes certain conditions on the use of trailers, to prevent certain kinds of interoperability failure. For example, if a server sends a lengthy message with a trailer to an HTTP/1.1 proxy that is forwarding the response to an HTTP/1.0 client, the proxy must either buffer the entire message or drop the trailer. Rather than insist that proxies buffer arbitrarily long messages, which would be infeasible, the protocol sets rules that should prevent any critical information in the trailer (such as authentication information) from being lost because of this problem. Specifically, a server cannot send a trailer unless either the information it contains is purely optional, or the client has sent a TE: trailers
header, indicating that it is willing to receive trailers (and, implicitly, to buffer the entire response if it is forwarding the message to an HTTP/1.0 client).
Several HTTP/1.1 mechanisms, such as Digest Access Authentication (see Section 9.1), require end-to-end agreement on the length of the message body; this is known as the entity-length. Hop-by-hop transfer-codings, such as compression or chunking, can temporarily change the transfer-length of a message. Before this distinction was clarified, some earlier implementations used the Content-Length
header indiscriminately.
Therefore, HTTP/1.1 gives a lengthy set of rules for indicating and inferring the entity-length of a message. For example, if a non-identity transfer-coding is used (so the transfer-length and entity-length differ), the sender is not allowed to use the Content-Length
header at all. When a response contains multiple byte ranges, using Content-Type: multipart/byteranges
, then this self-delimiting format defines the transfer-length.
Companies and organizations use URLs to advertise themselves and their products and services. When a URL appears in a medium other than the Web itself, people seem to prefer ``pure hostname'' URLs; i.e., URLs without any path syntax following the hostname. These are often known as ``vanity URLs,'' but in spite of the implied disparagement, it's unlikely that non-purist users will abandon this practice, which has led to the continuing creation of huge numbers of hostnames.
IP addresses are widely perceived as a scarce resource (pending the uncertain transition to IPv6 [DH95]). The Domain Name System (DNS) allows multiple host names to be bound to the same IP address. Unfortunately, because the original designers of HTTP did not anticipate the ``success disaster'' they were enabling, HTTP/1.0 requests do not pass the hostname part of the request URL. For example, if a user makes a request for the resource at URL http://example1.org/home.html
, the browser sends a message with the Request-Line
GET /home.html HTTP/1.0
to the server at example1.org
. This prevents the binding of another HTTP server hostname, such as exampleB.org
to the same IP address, because the server receiving such a message cannot tell which server the message is meant for. Thus, the proliferation of vanity URLs causes a proliferation of IP address allocations.
The Internet Engineering Steering Group (IESG), which manages the IETF process, insisted that HTTP/1.1 take steps to improve conservation of IP addresses. Since HTTP/1.1 had to interoperate with HTTP/1.0, it could not change the format of the Request-Line to include the server hostname. Instead, HTTP/1.1 requires requests to include a Host
header, first proposed by John Franks [Fra94], that carries the hostname. This converts the example above to:
GET /home.html HTTP/1.1 Host: example1.org
If the URL references a port other than the default (TCP port 80), this is also given in the Host
header.
Clearly, since HTTP/1.0 clients will not send Host
headers, HTTP/1.1 servers cannot simply reject all messages without them. However, the HTTP/1.1 specification requires that an HTTP/1.1 server must reject any HTTP/1.1 message that does not contain a Host
header.
The intent of the Host
header mechanism, and in particular the requirement that enforces its presence in HTTP/1.1 requests, is to speed the transition away from assigning a new IP address for every vanity URL. However, as long as a substantial fraction of the users on the Internet use browsers that do not send Host
, no Web site operator (such as an electronic commerce business) that depends on these users will give up a vanity-URL IP address. The transition, therefore, may take many years. It may be obviated by an earlier transition to IPv6, or by the use of market mechanisms to discourage the unnecessary consumption of IPv4 addresses.
HTTP/1.0 defined a relatively small set of sixteen status codes, including the normal 200 (OK) code. Experience revealed the need for finer resolution in error reporting.
HTTP status codes indicate the success or failure of a request. For a successful response, the status code cannot provide additional advisory information, in part because the placement of the status code in the Status-Line, instead of in a header field, prevents the use of multiple status codes.
HTTP/1.1 introduces a Warning
header, which may carry any number of subsidiary status indications. The intent is to allow a sender to advise the recipient that something may be unsatisfactory about an ostensibly successful response.
HTTP/1.1 defines an initial set of Warning
codes, mostly related to the actions of caches along the response path. For example, a Warning
can mark a response as having been returned by a cache during disconnected operation, when it is not possible to validate the cache entry with the origin server.
The Warning
codes are divided into two classes, based on the first digit of the 3-digit code. One class of warnings must be deleted after a successful revalidation of a cache entry; the other class must be retained with a revalidated cache entry. Because this distinction is made based on the first digit of the code, rather than through an exhaustive listing of the codes, it is extensible to Warning
codes defined in the future.
There are 24 new status codes in HTTP/1.1; we have discussed 100 (Continue), 206 (Partial Content), and 300 (Multiple Choices) elsewhere in this paper. A few of the more notable additions include
Most of the other new status codes are minor extensions.
In recent years, the IETF has heightened its sensitivity to issues of privacy and security. One special concern has been the elimination of passwords transmitted ``in the clear.'' This increased emphasis has manifested itself in the HTTP/1.1 specification (and other closely related specifications).
HTTP/1.0 provides a challenge-response access control mechanism, Basic authentication. The origin server responds to a request for which it needs authentication with a WWW-Authenticate
header that identifies the authentication scheme (in this case, ``Basic'') and realm. (The realm value allows a server to partition sets of resources into ``protection spaces,'' each with its own authorization database.)
The client (user agent) typically queries the user for a username and password for the realm, then repeats the original request, this time including an Authorization
header that contains the username and password. Assuming these credentials are acceptable to it, the origin server responds by sending the expected content. A client may continue to send the same credentials for other resources in the same realm on the same server, thus eliminating the extra overhead of the challenge and response.
A serious flaw in Basic authentication is that the username and password in the credentials are unencrypted and therefore vulnerable to network snooping. The credentials also have no time dependency, so they could be collected at leisure and used long after they were collected. Digest access authentication [FHBH+97,FHBH+98] provides a simple mechanism that uses the same framework as Basic authentication while eliminating many of its flaws. (Digest access authentication, being largely separable from the HTTP/1.1 specification, has developed in parallel with it.)
The message flow in Digest access authentication mirrors that of Basic and uses the same headers, but with a scheme of ``Digest.'' The server's challenge in Digest access authentication uses a nonce (one-time) value, among other information. To respond successfully, a client must compute a checksum (MD5, by default) of the username, password, nonce, HTTP method of the request, and the requested URI. Not only is the password no longer unencrypted, but the given response is correct only for a single resource and method. Thus, an attacker that can snoop on the network could only replay the request, the response for which he has already seen. Unlike with Basic authentication, obtaining these credentials does not provide access to other resources.
As with Basic authentication, the client may make further requests to the same realm and include Digest credentials, computed with the appropriate request method and request-URI. However, the origin server's nonce value may be time-dependent. The server can reject the credentials by saying the response used a stale nonce and by providing a new one. The client can then recompute its credentials without needing to ask the user for username and password again.
In addition to the straightforward authentication capability, Digest access authentication offers two other features: support for third-party authentication servers, and a limited message integrity feature (through the Authentication-Info
header).
Some proxy servers provide service only to properly authenticated clients. This prevents, for example, other clients from stealing bandwidth from an unsuspecting proxy.
To support proxy authentication, HTTP/1.1 introduces the Proxy-Authenticate
and Proxy-Authorization
headers. They play the same role as the WWW-Authenticate
and Authorization
headers in HTTP/1.0, except that the new headers are hop-by-hop, rather than end-to-end. Proxy authentication may use either of the Digest or Basic authentication schemes, but the former is preferred.
A proxy server sends the client a Proxy-Authenticate
header, containing a challenge, in a 407 (Proxy Authentication Required) response. The client then repeats the initial request, but adds a Proxy-Authorization
header that contains credentials appropriate to the challenge. After successful proxy authentication, a client typically sends the same Proxy-Authorization
header to the proxy with each subsequent request, rather than wait to be challenged again.
The URI of a resource often represents information that some users may view as private. Users may prefer not to have it widely known that they have visited certain sites.
The Referer
[sic] header in a request provides the server with the URI of the resource from which the request-URI was obtained. This gives the server information about the user's previous page-view. To protect against unexpected privacy violations, the HTTP/1.1 specification takes pains to discourage sending the Referer
header inappropriately; for example, when a user enters a URL from the keyboard, the application should not send a Referer
header describing the currently-visible page, nor should a client send the Referer
header in an insecure request if the referring page had been transferred securely.
The use of a GET
-based HTML form causes the encoding of form parameters in the request-URI. Most proxy servers log these request-URIs. To protect against revealing sensitive information, such as passwords or credit-card numbers, in a URI, the HTTP/1.1 specification strongly discourages the use of GET
-based forms for submitting such data. The use of POST
-based forms prevents the form parameters from appearing in a request-URI, and therefore from being logged inappropriately.
MIME's Content-MD5
header contains the MD5 digest of the entity being sent[MR95]. The HTTP/1.1 specification provides specific rules for the use of this header in the Web, which differ slightly from its use in MIME (electronic mail). The sender may choose to send Content-MD5
so the recipient can detect accidental changes to the entity during its transmission. Content-MD5
is a good example of a header that a server might usefully send as a trailer.
Clearly the Content-MD5
value could easily be spoofed and cannot serve as a means of security. Also, because Content-MD5
covers just the entity in one message, it cannot be used to determine if a full response has been successfully reassembled from a number of partial (range) responses, or whether response headers have been altered.
HTTP requests are stateless. That is, from a server's perspective, each request can ordinarily be treated as independent of any other. For Web applications, however, state can sometimes be useful. For example, a shopping application would like to keep track of what is in a user's ``shopping basket,'' as the basket's contents change over the course of a sequence of HTTP requests.
Netscape introduced ``cookies'' [Net] in version 1.1 of their browser as a state management mechanism. The IETF subsequently standardized cookies in RFC2109 [KM97]. (The cookie specification is another example of how HTTP can be extended by a separate specification without affecting the core protocol. Cookie support is optional in servers and user agents, although some Web-based services will not work in their absence.)
The basic cookie mechanism is simple. An origin server sends an arbitrary piece of (state) information to the client in its response. The client is responsible for saving the information and returning it with its next request to the origin server. RFC2109 and Netscape's original specification relax this model so that a cookie can be returned to any of a collection of related servers, rather than just to one. The specifications also restricts for which URIs on a given server the cookie may be returned. A servers may assign a lifetime to a cookie, after which it is no longer used.
Cookies have both privacy and security implications. Because their content is arbitrary, cookies may contain sensitive application-dependent information. For example, they could contain credit card numbers, user names and passwords, or other personal information. Applications that send such information over unencrypted connections leave it vulnerable to snooping, and cookies stored at a client system might reveal sensitive information to another user of (or intruder into) that client.
RFC2109 proved to be controversial, primarily because of restrictions that were introduced to protect privacy. Probably the most controversial of these has to do with ``unverifiable transactions'' and ``third-party cookies.'' Consider this scenario.
http://www.example1.com/home.html
.
IMG
(image) tag with a reference to http://ad.example.com/adv1.gif
, an advertisement.
ad.example.com
.
http://www.exampleB.com/home.html
.
IMG
tag with a reference to http://ad.example.com/adv2.gif
.
ad.example.com
in the process. The response includes a new cookie from ad.example.com
.
Privacy advocates, and others, worried that:
ad.example.com
, a site she didn't even know she was going to visit (an ``unverifiable transaction''); and ad.example.com
in the second image request (step 6). If a Referer
header is sent with each of the image requests to ad.example.com
, then that site can begin to accumulate a profile of the user's interests from the sites she visited, here http://www.example1.com/home.html
and http://www.exampleB.com/home.html
. Such an advertising site could potentially select advertisements that are likely to be interesting to her. While that profiling process is relatively benign in isolation, it could become more personal if the profile can also be tied to a specific real person, not just a persona. For example, this might happen if the user goes through some kind of registration at www.example1.com
.
RFC2109 sought to limit the possible pernicious effects of cookies by requiring user agents to reject cookies that arrive from the responses to unverifiable transactions. RFC2109 further stated that user agents could be configured to accept such cookies, provided that the default was not to accept them. This default setting was a source of concern for advertising networks (companies that run sites like ad.example.com
in the example) whose business model depended on cookies, and whose business blossomed in the interval between when the specification was essentially complete (July, 1996) and the time it appeared as an RFC (February, 1997). RFC2109 has undergone further refinement [KM98] in response to comments, both political and technical.
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