- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
}
这个函数的用处是判断当前的点击或者触摸事件的点是否在当前的view中。
它被hitTest:withEvent:调用,通过对每个子视图调用pointInside:withEvent:决定最终哪个视图来响应此事件。如果 PointInside:withEvent:返回YES,然后子视图的继承树就会被遍历(遍历顺序中最先响应的为:与用户最接近的那个视图。 it starts from the top-level subview),即子视图的子视图继续调用递归这个函数,直到找到可以响应的子视图(这个子视图的hitTest:withEvent:会返回self,而不是nil);否则,视图的继承树就会被忽略。
当我们需要重写某个UIView的继承类UIViewInherit的时候,如果需要重写hitTest:withEvent:方法,就会出现是否调用[super hitTest:withEvent:]方法的疑问?究竟是否需要都是看具体需求,这里只是说明调与不调的效果。
如果不调用,那么重写的方法hitTest:withEvent:只会调用重写后的代码,根据所重写的代码返回self或nil,如果返回self那么你的这个UIViewInherit类会接受你的按键,然后调用touches系列方法;否则返回nil那么传递给UIViewInherit类的按键到此为止,它不接受它的父view给它的按键,即不会调用touches系列方法。这时,PointInside:withEvent:几乎没有作用。
如果调用,那么[super hitTest:withEvent:]方法首先是根据PointInside:withEvent:的返回值决定是否递归调用所有子View的hitTest:withEvent:方法。对于子View的hitTest:withEvent:方法调用也是一样的过程,这样一直递归下去,直到最先找到的某个递归层次上的子View的hitTest:withEvent:方法返回非nil,这时候,调用即结束,最终会调用这个子View的touches系列方法。
如果我们不想让某个视图响应事件,只需要重载 PointInside:withEvent:方法,让此方法返回NO就行了。不过从这里,还是不能了解到hitTest:WithEvent的方法的用途。
http://blog.sina.com.cn/s/blog_87bed3110100t5cf.html
http://blog.csdn.net/iefreer/article/details/4754482
hitTest:withEvent:调用过程
The implementation of hitTest:withEvent: in UIResponder does the following:
It calls pointInside:withEvent: of self
If the return is NO, hitTest:withEvent: returns nil. the end of the story.
If the return is YES, it sends hitTest:withEvent: messages to its subviews. it starts from the top-level subview, and continues to other views until a subview returns a non-nil object, or all subviews receive the message.
If a subview returns a non-nil object in the first time, the first hitTest:withEvent: returns that object. the end of the story.
If no subview returns a non-nil object, the first hitTest:withEvent: returns self
This process repeats recursively, so normally the leaf view of the view hierarchy is returned eventually.
However, you might override hitTest:withEvent to do something differently. In many cases, overriding pointInside:withEvent: is simpler and still provides enough options to tweak event handling in your application.
对于UIView 的两个方法的讲解:
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
网上对这两个方法的讲解很多,但是大部分是纯文字的描述,我不再赘述,需要可以自己百度“UIView hitTest”等等。
我现在根据我的理解,把这两个方法的源码实现模拟出来。
注意:这里只是模拟,是为了让你更容易理解而已,距离真实的源码还有很大的差距,
比如里面的event我根本没用到。
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event{
UIView *touchView = self;
if ([self pointInside:point withEvent:event] &&
(!self.hidden) &&
self.userInteractionEnabled &&
(self.alpha >= 0.01f)) {
for (UIView *subView in self.subviews) {
//注意,这里有坐标转换,将point点转换到subview中,好好理解下
CGPoint subPoint = CGPointMake(point.x - subView.frame.origin.x,
point.y - subView.frame.origin.y);
UIView *subTouchView = [subView hitTest:subPoint withEvent:event];
if (subTouchView) {
//找到touch事件对应的view,停止遍历
touchView = subTouchView;
break;
}
}
}else{
//此点不在该View中,那么连遍历也省了,直接返回nil
touchView = nil;
}
return touchView;
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
return CGRectContainsPoint(self.bounds, point);
}
目前最简单和直接的隐藏键盘的方法,通过覆盖hitTest:withEvent:方法并调用endEditing:方法来隐藏键盘。
先上代码
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@implementation ALXBackgroundView
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
UIView *view = [super hitTest:point withEvent:event];
[view endEditing:YES];
//隐藏键盘
return
view;
}
@end
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