判断平面内矩形和圆是否有交点的python实现

#! /usr/bin/env python 
# -*- coding: utf-8 -*-

'''
@filename : 平面坐标内矩形与圆是否相交
@usage    : 
@authors  : U{peterguo<mailto: [email protected]>}
@copyright: tencent
@date     : 2012.08.21
@version  : 1.0.0.0

Modified History:
   2012.08.21 创建
'''

import os
import sys
import re
import urllib2
import time
import datetime
import math

def usage():
    '''
    用法说明
    '''
    sys.exit(1)
    
def bPointInCircle(fPointX, fPointY, fCircleX, fCircleY, fRadius):
    oPoint = complex(fPointX, fPointY)
    oCircle = complex(fCircleX, fCircleY)
    if abs(oPoint - oCircle) < fRadius:
        return True
    else:
        return False
        
def bPointInRectangle(fPointX, fPointY, fRectTopLeftX, fRectTopLeftY, fRectBottomRightX, fRectBottomRightY):
    if not (fRectTopLeftX <= fPointX <= fRectBottomRightX or fRectTopLeftX >= fPointX >= fRectBottomRightX):
        return False
    if not (fRectTopLeftY <= fPointY <= fRectBottomRightY or fRectTopLeftY >= fPointY >= fRectBottomRightY):
        return False
    return True

def bCircleIntersectRectangle(fRectTopLeftX=0, fRectTopLeftY=10, fRectBottomRightX=20, fRectBottomRightY=0, #矩形左上点和右下点坐标
                              fCircleX=0, fCircleY=0,   #圆心
                              fRadius=10):             #圆半径
                              
    o1 = complex(fRectTopLeftX, fRectTopLeftY)
    o4 = complex(fRectBottomRightX, fRectBottomRightY)
    
    o2 = complex(fRectBottomRightX, fRectTopLeftY)
    o3 = complex(fRectTopLeftX, fRectBottomRightY)
    
    bO1 = bPointInCircle(fCircleX, fCircleY, o1.real, o1.imag, fRadius)
    bO2 = bPointInCircle(fCircleX, fCircleY, o2.real, o2.imag, fRadius)
    bO3 = bPointInCircle(fCircleX, fCircleY, o3.real, o3.imag, fRadius)
    bO4 = bPointInCircle(fCircleX, fCircleY, o4.real, o4.imag, fRadius)
    
    bABCD = bPointInRectangle(fCircleX, fCircleY, o1.real, o1.imag + fRadius, o2.real, o2.imag - fRadius)
    bEFGH = bPointInRectangle(fCircleX, fCircleY, o3.real, o3.imag + fRadius, o4.real, o4.imag - fRadius)
    
    bIJKL = bPointInRectangle(fCircleX, fCircleY, o1.real - fRadius, o1.imag, o3.real + fRadius, o3.imag)
    bMNOP = bPointInRectangle(fCircleX, fCircleY, o2.real - fRadius, o2.imag, o4.real + fRadius, o4.imag)
    
    #print bO1 , bO2 , bO3 , bO4 , bABCD , bEFGH , bIJKL , bMNOP
    return bO1 or bO2 or bO3 or bO4 or bABCD or bEFGH or bIJKL or bMNOP
    
if __name__ == "__main__":

    print "False", bPointInCircle(0,0, 100, 100, 100)
    print "False", bPointInCircle(0,0, 100, 100, 10)
    print "True", bPointInCircle(0,0, 0, 0, 10)
    print "True", bPointInRectangle(0, 0, -1, -2, 3, 4)
    print "False", bPointInRectangle(0, 0, 1, 2, 3, 4)
    print "True", bCircleIntersectRectangle()
    print "False", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 1.0, 2.0, 1.0)
    print "True", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 1.0, 2.0, 2.0)
    print "False", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 100.0, 2.0, 2.0)
    print "True", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 3.0, 3.0, 1.0)
    print "False", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 3.0, 3.0, 0.5)


你可能感兴趣的:(python,矩形,圆,相交)