广度优先搜索迷宫路径算法的实现

#include <stdio.h>

#define COL 10
#define ROW 10
#define BOOL int
#define TRUE 1
#define FALSE 0

typedef struct plot
{
        int col;
        int row;
}Plot;

//迷宫用二维数组来存储,Maze[1][0]为起点,Maze[6][7]为终点,值为1表示墙
int Maze[COL][ROW] = {    {1,1,1,1,1,1,1,1,1,1},
                                        {0,0,0,0,0,0,1,0,0,1},
                                        {1,1,0,1,1,0,1,0,1,1},
                                        {1,1,0,1,0,0,0,0,0,1},
                                        {1,0,0,1,1,0,1,1,0,1},
                                        {1,0,1,0,0,0,1,1,1,1},
                                        {1,0,1,0,1,1,0,0,0,1},
                                        {1,0,1,0,1,1,0,1,0,1},
                                        {1,0,1,0,0,0,0,1,0,0},
                                        {1,1,1,1,1,1,1,1,1,1}};
int head = 0, rear = 0;
int level = 2;
Plot flag_queue[COL * ROW];

void get_path(int x, int y);
void width_flag(int x, int y);
void en_queue(int x, int y);
void out_queue();
BOOL queue_not_empty();
void print_path();
void print_maze();

int main()
{
        width_flag(8, 9);
        get_path(1, 0);
        print_path();
        print_maze();
        return 0;
}
void get_path(int x, int y)
{
        int i = 0;
        level = Maze[x][y];
        while(level>1)
        {
                flag_queue[i].col = x;
                flag_queue[i].row = y;
                i++;
                level--;
                if(x>0 && Maze[x-1][y]==level)
                        x--;
                else if(y+1<ROW && Maze[x][y+1]==level)
                        y++;
                else if(x+1<COL && Maze[x+1][y]==level)
                        x++;
                else
                        y--;
        }
        level = i;
}
void width_flag(int x, int y)
{
        en_queue(x, y);
        while(queue_not_empty())
        {
                x = flag_queue[head].col;
                y = flag_queue[head].row;
                level = Maze[x][y] + 1;
                if(x>0 && Maze[x-1][y]==0)
                        en_queue(x-1, y);
                if(y+1<ROW && Maze[x][y+1]==0)
                        en_queue(x, y+1);
                if(x+1<COL && Maze[x+1][y]==0)
                        en_queue(x+1, y);
                if(y>0 && Maze[x][y-1]==0)
                        en_queue(x, y-1);
                out_queue();
        }
}
void en_queue(int x, int y)
{
        Maze[x][y] = level;
        flag_queue[rear % (COL * ROW)].col = x;
        flag_queue[rear % (COL * ROW)].row = y;
        rear = (rear + 1) % (COL * ROW);
}
void out_queue()
{
        head = (head + 1) % (COL * ROW);
}
BOOL queue_not_empty()
{
        if(head==rear) 
                return FALSE;
        else
                return TRUE;
}
void print_path()
{
        int i;
        printf("\nStart->");
        for(i=0; i<level-1; i++)
                printf("(%d,%d)->", flag_queue[i].col, flag_queue[i].row);
        printf("end\n\n");
}
void print_maze()
{
        int i,j;
        for(i=0; i<COL; i++)
        {
                for(j=0; j<ROW; j++)
                        printf("%3d",Maze[i][j]);
                printf("\n");
        }
}




你可能感兴趣的:(C语言,队列,迷宫,广度优先搜索)